• Title/Summary/Keyword: Curriculum Model

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A Curriculum Development on the Robot Literacy Related with A mathematics and Science Curriculum For Elementary and Secondary School Students (초.중등 학생의 로봇교육을 위한 수학.과학과 교육과정 연계 로봇 소양 교육과정 개발)

  • Shin, Seung-Young;Cho, Hye-Kyung;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.55-70
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    • 2013
  • This study tried to redesign a robot curriculum and proposed it for the purpose of enhancing, supporting sustainable development of robot in educations. For doing so, this study referred relevant existing literacy contents at robot literacy educations, and defined a robot literacy education. In addition, this study presented elements of robot literacy by dividing them into five kinds. In relation with the scope of robot literacy education suggested here, this study proposed basic robot area, measurement and observation along with robots based on three elements of robotics, movement and expression made by robots, my own robot design, and comprehensive activity area. Regarding to development stages of robot literacy, the study applied the classical model of curriculum development by Tyler (1949), and intended to secure validity and reliability on the curriculum composition, and then developed a curriculum after analyzing mathematics and science curriculums in existing elementary, middle schools accordingly.

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Development of National Curriculum-Based Assessment Standards and Instruments for High School Common Science (국가 교육과정에 근거한 공통과학 평가 기준 및 평가 도구 개발 연구)

  • Lee, Yang-Rak;Lee, Sun-Kyung;Hong, Mi-Young;Hong, Jae-Sig
    • Journal of The Korean Association For Science Education
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    • v.19 no.1
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    • pp.159-172
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    • 1999
  • This is the second year study of ''The Development of Model of National Criterion- Referenced Assessment Standards" that had started in 1997. In the study, national assessment standards for high school common science were developed based on national curriculum. In the whole process of developing the standards, high school teachers, university professors and administrators of the Ministry of Education have participated as the "developing group" or "consulting group". Through various activities such as conference, workshop, intensive work, examination by science education experts, the standards and instruments were developed and modified. The research contents can be itemized as follows: - modifying the achievement standards developed in the first year research based on the opinions of various experts(science teachers, professors of science education, philosophers) - developing assessment standards based on the specially designed system. The standards divide students' achievements into three levels(upper/middle/low) and state each level so that it can guide evaluation of achievement. - developing various types of test instruments to probe students' achievement levels for each assessment standard.

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A Study on the curriculum of the Industry-University Cooperation (산학협력 활성화를 위한 교육과정에 관한 고찰)

  • Kang, Jung-Hwa
    • Journal of Digital Convergence
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    • v.9 no.3
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    • pp.261-271
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    • 2011
  • The government intends to pursue a program to develop LINC from 2012. Through this program, the government intends to nurture expert manpower required by the areas of industry, research and development, and technology transfer. For this, it wants to create and expand various leader models of industry-university cooperation. Therefore, this study is focused on the method of developing a robust curriculum suitable for educating students to a level where they are ready to work upon graduation. In this study, curriculums used by some universities which have been taken part in the program of industry-university cooperation have been examined. As a result there are some suggestions for the future of this curriculum, and they are as follows: firstly, in order to overcome the gap between universities and industries, universities should survey the requirement of local industries and apply this to developing a curriculum for industry-university cooperation; secondly, DACUM should be used and finally, the curriculum for industry-university cooperation should build upon a stepwise-model in the form of a foundation-core-intensification course throughout a student's university years.

Development of a board game-based gamification learning model for training on the principles of artificial intelligence learning in elementary courses (초등과정 인공지능 학습원리 이해를 위한 보드게임 기반 게이미피케이션 교육 실증)

  • Kim, Jinsu;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.229-235
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    • 2019
  • By combining the elements of the game or game in education, it improves the interest of the students and improves academic achievement by creating an environment where they can participate directly. We propose a curriculum that can learn the core principles of the elementary curriculum through fusion. The proposed curriculum helps students to understand the principles of the elementary curriculum by learning the artificial intelligence method in board game form. Learning methods that incorporate such elements of the game will enable learners to learn the principles of IT so that they can develop their ability to understand objects from various perspectives and enhance their thinking skills. It is expected that the elementary artificial intelligence curriculum that incorporates the proposed gamification will contribute to the development of the information science curriculum, which has been highlighted recently from the 2015 curriculum.

A model of computer games for childhood English education (어린이 영어교육을 위한 컴퓨터 게임 모형)

  • Jeong, Dong-Bin;Kim, Joo-Eun
    • English Language & Literature Teaching
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    • v.10 no.2
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    • pp.133-158
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    • 2004
  • The purpose of the present study was to scrutinize computer games that can motivate elementary school students through their interactive "edutainment" effects. The types of elements in computer games that students find interesting as learning media and their impact were studied. The current status of Korean computer games, issues related to learning English, and methods to stimulate the motivation and interest in learning by elementary school students were explored. A computer game model for efficiently teaching English to elementary school students through a connection between computer games and education was suggested. In this model, overall games were designed with the focus on the integration of curriculum and content subjects related to learning activities. For games not to be biased toward entertainment and to have systemized learning steps, the games are composed of an introduction, presentation, practice, production and evaluation, in that order. The model suggested by this plan and composition make it possible to approach learning efficiently with entertaining games based on a systematic learning curriculum. As shown above, developing the model of educational computer games can be seen as an opportunity, which can provide amusement and interests and a broad learning experience as an additional learning method.

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Field Education Model for Assistant Nurses using Edutech: Flipped Class

  • EunJoo LEE;Yong KIM
    • Fourth Industrial Review
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    • v.3 no.2
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    • pp.19-26
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    • 2023
  • Purpose - This study is to suggest a model of field education in the Assistant Nurses curriculum using edutech and to produce competent Assistant Nurses students reflecting the requirements of various medical fields. This model expects to upgrade the quality of the field education and to provide an Assistant Nurses school with standardized field education tools using edutech. Research design, data, and methodology - Throughout the review of the related thesis, most of them were studied on Assistant Nurses' job satisfaction, conflicts with other jobs in hospitals, and Assistant Nurses' job area in nursing hospitals. To study the current field education for Assistant Nurses students in hospitals, it used interviewing the heads of the hospital nursing department and reflecting on their interview results to develop the model of field education. Result - The field education model with edutech is processed with flipped class. Each area in flipped class is designed by applications and webs which is friendly to both teachers and students. Conclusion - This study presents a simple and easy process of field education using edutech. In the next study, it needs to find the precious results of comparison between students educated by the new model in field education in the Assistant Nurses' curriculum or not.

The Conceptual Study on Driving Factors for Wind based on Land and Sea Breeze in the Elementary Textbooks (초등학교 교과서 속 해륙풍에 기반한 바람이 부는 이유에 대한 개념적 고찰)

  • Lee, Gyuho
    • Journal of Korean Elementary Science Education
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    • v.34 no.4
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    • pp.486-501
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    • 2015
  • In the elementary school science curriculum, wind is one of the most important concept. In particular, land and sea breeze has been a key example to deliver how wind is driven, and thus its model experiments have been used to help students understand causes of wind. Here we compare causes and explanations for wind and land and sea breeze between textbooks in colleges and elementary schools to examine any potential improvement for the contents. In addition, we conducted survey to examine how pre-service teachers understand land and sea breeze, and convection box experiment used in elementary school textbooks is useful to understand land and sea breeze. Based on the comparison, we find that college level textbook explains the cause of wind as atmospheric pressure difference while elementary school textbooks explain them differently according to curriculums. In the textbooks, there are a difference in the way described for land and sea breeze. Analysis of questionnaire indicate that pre-service teachers understood land and sea breeze correctly, and they selected the convection box experiment in 2009 curriculum textbooks as the most suitable one. Explanations and experiments for land and sea breeze in the textbooks have been revised as the modification of elementary school curriculums. We expect this study helps to deliver more solid contents for wind and land and sea breeze in the upcoming new curriculum.

Development of an Integrated Education Model for Acupuncture and Physiology in Traditional Korean Medicine with Needling Practice and Pain Sensitivity (한의대 학부학생을 대상으로 한 침시술과 감각생리의 통합실습모델 개발)

  • Lee, Bong-Hyo;Chae, Han;Kwon, Young-Kyu
    • The Journal of Korean Medicine
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    • v.28 no.3 s.71
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    • pp.173-182
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    • 2007
  • Objective : To develop an integrated curriculum for acupuncture treatment and pain sensitivity practice, and discuss its usefulness. Method : We established an integrated practice program incorporating acupuncture and pain on physiology perspectives, and measured pain sensitivity at Yin (PC6${\sim}$PC4) and Yang (TE5${\sim}$TE9) meridians before and after the acupuncture treatment. Results : The Yang (39.4${\pm}$23.5) and Yin (46.0${\pm}$25.5) meridians have significantly different degrees of pain sensitivity (n=118, p=0.018). Pain sensitivity was significantly decreased after acupuncture treatment at Yang (54.63${\pm}$28.02/ 40.81${\pm}$29.39) and Yin (56.13${\pm}$27.88/ 38.72${\pm}$25.17) meridians (n=16, p<0.001). Discussion and Conclusion : The difference between the Yin and Yang meridians can be materialized in this integrated practice curriculum model. The effectiveness of this integrated class and suggestions for improvement of integrated curricula were discussed.

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A Development of Curriculum Model on Information Ethics and Creation Tools for Elementary School Students (초등학생을 위한 정보윤리 및 창작도구 교육과정 모델 개발)

  • Kim, Hyunbae
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.545-556
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    • 2015
  • 2015 Software Education Guidelines aim to foster the capacity to solve the problem by extending the learners ICT literacy. However, this guidance does not include ICT literacy education content. This study develop a model curriculum on information ethics and creation tools for elementary school students. And 7 levels of learning contents and achievements on information ethics and creation tools are proposed in this study.