• Title/Summary/Keyword: Culture-program

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A proposed cultural competence training program for nurses based on their transcultural self-efficacy

  • Jin, Ju-hyun;Cleofas, Jerome V.
    • International Journal of Advanced Culture Technology
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    • v.6 no.2
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    • pp.86-99
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    • 2018
  • This study examined the relationship between the demographic profiles of 260 staff nurses in the SPC Health Care Ministry Hospitals and their Transcultural Self-Efficacy (TSE) level on the Cognitive, Practical and Affective dimensions. To obtain the result, among the nine (9) demographic profile items, three (3) common positive predictors were considered, namely, 1) Educational attainment level; 2) Age; and 3) Willingness to work abroad in all three dimensions. While in the Practical and Affective dimensions, the number of years employed were a common negative predictor and in the Affective dimension, Gender of participants was added as the positive predictor. Therefore, there are some significant demographic characteristics of respondents influence to the transcultural self-efficacy. Further, based on the results of this diagnostic study, the researcher designed the One (1) year Cultural Competence Training Program for staff nurses. For future research, the researcher recommended to conduct a further study that will evaluate the effectiveness of the educational intervention by approaching a longitudinal study form administering the test and retest of TSET.

A Study on Children's Satisfaction with Food Service in Elementary Schools in Seoul Area(Side Dishes) (서울지역 초등학생들의 학교 급식 만족도 연구(반찬류))

  • Bae, So-Youn;Park, Shin-In
    • Journal of the Korean Society of Food Culture
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    • v.17 no.1
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    • pp.37-48
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    • 2002
  • The purpose of this study is to investigate children's satisfaction with side dishes served in elementary school food service program in Seoul area. Two hundreds and thirty two children participated in this study through a questionnaire developed by the researchers. Conclusion drawn from the results of this study is that there seems no significant problems in school food service program since children are generally satisfied with food provided by school. However, minor problems such as hot and salty food, inappropriate temperature of warm dishes, and excessive amount of food, need to be improved through a newly developed menu, cooking method, and food distribution method.

Basic Research on the Development of Kit and Program for Fashion Psychotherapy

  • Yu, Ji-Hun;Song, So-Won;Son, Hee-Jung
    • The International Journal of Costume Culture
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    • v.13 no.2
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    • pp.67-81
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    • 2010
  • This study is a basic research to develop kit and program for fashion psychotherapy, a new genre of therapy. Symptom checklist, self-esteem evaluation, interpersonal relationship problem evaluation and fashion preference evaluation were conducted on 159 college students in Seoul. The results were analyzed with t-test and one-way ANOVA. The result showed that first, warm color preference was significantly high in interpersonal problem among psychological problems. Second, smooth material preference was significantly high in paranoia among psychological problems. Third, differences in design preferences by psychological problems were not significant. Fourth, differences in design preferences between abnormal range and normal range of psychological problems were significant in line shape, with depression abnormal group showing significantly high straight line preference. Additionally, complex shape preference was significant in complexity in somatization and phobia abnormal groups. This study can be utilized in kit development for a new field, fashion psychotherapy. This study is significant as practical basic data in constructing fashion psychotherapy program.

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A Character Development Program in University based on 49 Character Qualities

  • Park, Jong-Jin;Cobb, Robert W.
    • International Journal of Advanced Culture Technology
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    • v.4 no.4
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    • pp.51-56
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    • 2016
  • Although character education has been done for many years in Korea, it has not been sufficiently implemented in Korean schools. Recently it has become more important and consequently a law for it has been announced by government. But studies and discussions about character education have focused on the primary and secondary education rather than higher education including university. In this paper, a character development program in university is proposed. It is using 49 character qualities to develop character in university students. A liberal arts course has been implemented using the program in Chungwoon University.

An Exploratory Study on the Influence of Imports of Korean Entertainment Program Formats on the Chinese Broadcasting Industry: Focused on In-depth Interviews with the Production Staff of HUNAN TV and ZHEJIANG TV Stations in China (한국 예능 프로그램 포맷 수입이 중국 방송 산업에 미친 영향에 관한 탐색적 연구: 중국 후난 방송국과 저장 방송국 제작진에 대한 심층인터뷰를 중심으로)

  • Gao, Menglu;Seo, Sangho
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.27-32
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    • 2020
  • This study analyzed the influence of the format import of Korean entertainment programs on the Chinese broadcasting industry. To this end, an in-depth interview was conducted with the production staff of Chinese broadcasting stations. As a result of the analysis of this study, it was found that the format and production method of Chinese entertainment programs began to change from the time the format of Korean entertainment programs was imported.

The Analysis of Computational Thinking Practices in STEAM Program and its Implication for Creative Problem Solvers in the 21st Century

  • Park, Young-Shin;Green, James
    • Journal of the Korean earth science society
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    • v.41 no.4
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    • pp.415-434
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    • 2020
  • The purpose of this study was to explore if, what kinds of, how much computational thinking (CT after this) practices could be included in STEAM programs, and what kinds of CT practices could be improved to make STEAM revitalized. The CT analyzing tool with operational definitions and its examples in science education was modified and employed for 5 science-focused and 5 engineering-focused STEAM programs. There was no discerning pattern of CT practices uses between science and engineering STEAM programs but CT practices were displayed depending on their topics. The patterns of CT practices uses from each STEAM program could be used to describe what CT practices were more explored, weakly exposed, or missing. On the basis of these prescription of CT practices from each STEAM program, the researchers could develop the weakly exposed or missing CT practices to be improved for the rich experience in CT practices during STEAM programs.

Study in Development and Satisfaction of the Family Volunteer Activity Program: Focused on "Sharing Love and Joy with Growing Sprouts" Program and the Participants (가족자원봉사 프로그램개발과 만족도에 관한 연구: "새싹으로 나누는 사랑, 함께하는 기쁨" 프로그램과 참여자를 중심으로)

  • Kim, Hye-Ryoung;Jung, Min-Ja
    • Journal of the Korean Home Economics Association
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    • v.49 no.2
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    • pp.51-62
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    • 2011
  • The purpose of this study was to develop field programs to activate family volunteering and thereby promote healthy family life. The programs were based on a review of family ecological theories of family volunteering activities. A focus group interview was conducted about satisfaction of the program with five volunteers who were experiencing the same family life cycle. The results of study showed that growing sprouts, which are environmentally friendly activities in family, and family volunteer activities lead to family leisure, table, community sharing cultures and cooperation culture between the family and the community. These effects can ultimately contribute to the creation of a healthy family culture.

A Study for the Effect of Sponsorship on Corporate Reputation

  • Lee, Eunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.373-378
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    • 2021
  • Sponsorship is one of the communication tools that have been used for a long time to raise corporate awareness and establish favorable customer attitude. This study tried to examine the effect of corporate sponsorship, which has recently been attracting increasing attention. We empirically examined whether sponsorship and program fit, identification with a company or brand, and corporate credibility affect the reputation of the sponsoring company. For this, We conducted a survey using a structured questionnaire for 263 college students, and the collected data were analyzed through a structural equation model along with factor analysis. As a result of the study, it was found that sponsorship and program suitability had a positive effect on corporate reputation, and brand identification and reliability also had a positive effect on corporate reputation. Based on the results of the study, it was possible to obtain the implication that it is important to increase the fit of the sponsor and sponsorship program, to improve the corporate brand identification and corporate credibility in order to increase the corporate reputation through sponsorship.

Development of a Delirium Educational Program for Hospital Nurses

  • KANG, Yun
    • International Journal of Advanced Culture Technology
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    • v.7 no.3
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    • pp.70-78
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    • 2019
  • This paper outlines an intervention protocol used to educate nurses in a project that implemented and evaluated a delirium educational program in one general hospital. It outlines an evaluation of the content of the education and processes used to deliver the intervention through an analysis of reflective notes. The educational protocol was designed for adult learners and grounded in the six assumptions of Knowles' learning theory. Results suggest the educational program positively impacted on participating nurses' knowledge, attitudes and family caregiver involvement in delirium care of hospitalized older adults with and without dementia. This paper also acknowledges the challenges involved in sustaining a practice change through an educational intervention.

Literature Review about Virtual Reality-Based Education for Healthcare Students

  • Junghee, Park;Byoung-Gil, Yoon;Yong-Seok, Kim;Hyunjung, Lee
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.345-354
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    • 2022
  • The purpose of this study was to analyzed the current status of the of the Virtual Reality-based education for healthcare students in Korea. Five databases (KoreaMed, KMbase, NDSL, KISS, KiSTi) were searched prior to July 2022. A total 10 articles met the inclusion criteria. 5 articles developed VR-based education contents and the other 5 articles were using vSim already developed as a VR education program and evaluated the effectiveness. As a result of this literature review, VR-based education program was found to be effective in improving the healthcare students' competency. VR-based education program could be considered to improve the healthcare students' clinical practice ability.