• Title/Summary/Keyword: Cultural Prototype

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A Study of Setting up a Plan for the Open Space System - Kyongju City as the Case Study Area - ("오픈스페이스"체계수립방안에 관한 연구 - 경주시를 연구사례지역으로 -)

  • 홍광표
    • Journal of the Korean Institute of Landscape Architecture
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    • v.13 no.2
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    • pp.99-114
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    • 1985
  • ^x Open space has become the subject o\ulcorner remarkable, new interest ; and many studies have been done recently. In urban pattern, the significance of open space is not its quantity but how it is arranged. The end of this article is to set up a plan for the open space system for Kyongiu city. This paper has three parts : first, a brief discussion of the concept and function of open space ; secondly, a review of open space system ; and finally, a case study of Kyongju City. Especially, this study is focuced on the methodology in conserving and using prototype plan for historic and cultural environment. The result of this study may be summed up as follows : 1) The open space network for kyongju city can be planned out as a belt and ripple pattern. 2) The linear element of open space must play an important role in connecting each element with the whole open space system. 3 ) The Hwangseong pork can be the focal element of the open space system.

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A study on RPG game character Design using Tang Dynasty Warrior cultural Prototype (당대(唐代) 무사 원형을 이용한 롤플레잉 게임 캐릭터 디자인 연구)

  • Yi, Sixiang;Lee, Dong Hun
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.685-688
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    • 2008
  • Use the collection of Tang Dynasty warrior's image as a basic, and find the element to use. Analyse the RPG game character image's element, then put the warrior image's element into the game character design's process, in order to find a way to create a new game character.

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Indirect Evidentiality and Epistemic Modality: With Reference to Functional Variation (간접증거성과 인식양상: 기능변이의 문제를 중심으로)

  • Hong, Taek-Gyu
    • Cross-Cultural Studies
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    • v.25
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    • pp.649-678
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    • 2011
  • The purpose of this work is to explain categorial correlations between indirect evidentiality and epistemic modality on the basis of semantic, pragmatic usages of Russian so-called non-specialized lexical markers of evidentiality, such as kazhetsja, naverno, vidimo, poxozhe, dolzhno byt' etc. To do this, firstly I concentrated on the parameter of internal functional variation of a given parenthetic word. Secondly, I approached this topic from a typological perspective. Thirdly, I accepted Sweeter(1990)'s methodological assumption that etymological prototype of a given word plays a great role in grammatical, semantic, pragmatic changes. As a result, I could postulate general tendencies of grammaticalizations (or semantic, pragmatic, funtional changes) in the direction from epistemic modality to indirect evidentialty, which consists of inferentives, presumptives, and quotatives. For example, such a parenthetic word as kazhetsja can functions not only as a marker of epistemic modality of uncertainty, but also as inferentives. Besides, it is very interesting that this word lately has started to function as quotatives, too. This kind of functional variations are very characteristic in these spheres.

The Implementation and Analysis of Facial Expression Customization for a Social Robot (소셜 로봇의 표정 커스터마이징 구현 및 분석)

  • Jiyeon Lee;Haeun Park;Temirlan Dzhoroev;Byounghern Kim;Hui Sung Lee
    • The Journal of Korea Robotics Society
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    • v.18 no.2
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    • pp.203-215
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    • 2023
  • Social robots, which are mainly used by individuals, emphasize the importance of human-robot relationships (HRR) more compared to other types of robots. Emotional expression in robots is one of the key factors that imbue HRR with value; emotions are mainly expressed through the face. However, because of cultural and preference differences, the desired robot facial expressions differ subtly depending on the user. It was expected that a robot facial expression customization tool may mitigate such difficulties and consequently improve HRR. To prove this, we created a robot facial expression customization tool and a prototype robot. We implemented a suitable emotion engine for generating robot facial expressions in a dynamic human-robot interaction setting. We conducted experiments and the users agreed that the availability of a customized version of the robot has a more positive effect on HRR than a predefined version of the robot. Moreover, we suggest recommendations for future improvements of the customization process of robot facial expression.

A Study on Prototype Landscape of Mujang-Eupchi(茂長邑治) during Joseon Dynasty (조선시대 무장읍치(茂長邑治)의 원형경관 고찰)

  • Sim, Soon-hee;Song, Suk-ho;Kim, Choong-sik
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.40 no.1
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    • pp.1-14
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    • 2022
  • This study focused on examining the location characteristics of Mujang-Eupchi(茂長邑治), a traditional city of Joseon Dynasty, and shedding light on its prototype landscape. The findings were summarized as follows: Mujang-Eupchi showed a Confucian space system with Munmyo(文廟) within Hyanggyo(鄕校) in the east, Sajikdan(社稷壇) in the west, Seonghwangsa(城隍祠) in the fortress and Yeodan(厲壇) and Seonghwangdan(城隍壇) in Jinsan(鎭山) in the north around the Mujang-Eupseong(茂長邑城), an old fortress, built in the 17th year of King Taejong(1417). It seemed that Seonghwangdan located in Jinsan maintained a coexistence system with Seonghwangsa(城隍祠) within the Eupseong. A Pungsu(風水) stream in a V-shape ran before the southern gate of Eupseong, forming a Sugu(水口) in front of Namsan(南山) that was an Ansan(案山). They dug a southern pond called Hongmunje(紅門堤) to protect the vitality of the village and built Gwanpungjeong(觀豊亭). In the 19th century, Hongmunje and Gwanpungjeong were renamed into Muheungje(茂興堤) and Muheungdang(茂興堂), respectively. Eupsu(邑藪) were planted in front of the southern pond including Wondo(圓島), and Songdeokbi(頌德碑), Dangsanmok(堂山木), and Dangsanseok(堂山石) served as a Sugumagi(水口막이) and protected the entrance of Eupchi. After the Liberation, the southern pond was buried in 1955, and a market was formed at the site, which resulted in the disappearance of its prototype. The study also investigated the name and location of Chilgeori(七거리) in the village as it was lost following the unification of Bu(府), Gun(郡), and Myeon(面) titles in 1914 during the Japanese colonial period. Chilgeori Dangsan was based on Yin and Yang theory and became the subject of the organization mainly composed of Grandfather Dangsan menhir and Grandmother Dangsan tree. Chilgeori Dangsan was a religious place of the community to guard the village, serving as seven gateways to control access at the village boundary and it had a locational feature of protecting the inner mountain ranges of Eupchi.

Criteria in ′Landscape and Memory′ as Sense of Place for the Sustainable Development of Korean Mountainous Landscape

  • Jino Kwon;Shin, Joon-Hwan;Park, Myoung-Sub
    • The Korean Journal of Quaternary Research
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    • v.17 no.2
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    • pp.85-99
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    • 2003
  • Since the experience of major landscape change during last half of the century due to war and rapid urbanization, the traditional character has been weakened, and it is necessary for a reconsideration to improve the landscape for the future. To review these relationships, the importance of a comprehensive understanding of nature has been suggested. Therefore identification of a new concept based on the 'socio-cultural influence of landscape' and 'sense of place' which are related to peoples' previous experience, is required. Furthermore more practical definitions and criteria to reveal the relationship are necessary. Among the terms suggested to describe sense of place such as 'home', 'place identity', 'place-based meaning' and 'settlement identity' etc., the 'home' is selected to represent our surrounding landscape. For more practical classification of home landscape, additional terms are suggested and defined based on both the relationships between human beings and nature, and between memory derived from previous experience and shared values with in the community. The additional terms which are the most important in the role of landscape character related to humans' are; ⅰ) Personal Landscape: Landscape of an individual human, which derives from previous personal experience; involves distinguishable character for a given person, and it is emotional and flexible depending on circumstances. ⅱ) Ordinary Landscape: Landscape of the 'common interest' between members of a community, which is acceptable as a surrounding for everyday daily life, it produces the richness and variety of landscape. ⅲ) Kernel Landscape: Landscape of the 'common ground' which is acceptable to the majority members of the community, and it provides variety and stability for periods of time, and it could strongly represent community attitudes toward nature. ⅳ) Prototype Landscape: Landscape as the 'common denominator' of overall community from past to present and towards the future, which encompasses all the kernel landscape throughout history. It provides a sense of place, balances the homogeneity of character throughout overall communities. Some part of this can be shared throughout history to shape an overall sense of place. It can also represent short terms fashions. For a prototype landscape to reveal sense of place, there are a couple of points which we should underline the commencing point. Firstly, understanding the relationship between humans and nature should be based on a given character of surroundings. Secondly, reoccurring landscape elements which have sustained in history can lead to sense of place, and should be reviewed the influences between nature and humans.

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The aspect and meaning of the digital world view in the anime based on myth (신화를 소재로 한 애니메이션 <고스트 메신저>에 나타난 디지털 세계관의 양상과 의미)

  • Kim, Jin-Chul
    • Cartoon and Animation Studies
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    • s.49
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    • pp.299-323
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    • 2017
  • Interests to cultural prototype as a material of cultural contents are getting more increasing nowadays. One of them is myth. The important thing when you are dealing with the myth as the material that how to convert prototype narratives. Today, digital culture is becoming one of the essential elements of mankind, that is a new sociocultural phenomenon and distinguishing differentiation from the past analogue era. In this regard, the combination of mythology and digital culture is effective strategies for transforming storytelling that can resonate with people who are not familiar with myths. puts the view both of this world and underworld, mythical characters, and various elements of the Grim Reaper into the story. And combines them with digital elements. sets the world that the transcendental soul exists as physically transferred data form. and reinterprets the traditional mythology world into the digitally operated world. Soul-Phone from this anime reflects the digital culture such as storage and transmission, and helps enjoying audiences accept the unfamiliar world of myth. And also It symbolically shows dystopian viewpoints through side effects can caused by digital technology development, such as the instrumentalization of human being, the risk of communication through digital media, and ego-loss caused by duplication, etc. In conclusion, forms a consensus with the audience through the transformation strategy of storytelling that converts the world of myth into the digital world. And it reflects the dystopian view and shows a differentiated world view from the narrative of myth.

Preparation of Data for Restoration of Dangsan Forests and Rural Community Forests from the Case Study of Hanbam and Goiran Villages (한밤마을과 괴란마을의 사례 분석을 통한 당산숲·마을숲 복원 자료 구축)

  • Choi, Jaiung;Kim, Dong Yeob
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.10 no.4
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    • pp.21-30
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    • 2007
  • This study aims to understand the characteristics of dangsan forests and rural community forests (RCF), and seek for a landscape management scheme. Dangsan forests and RCF have been maintained by local residents since hundreds of years ago. However, many of them have been disturbed. The case sites were derived from the twenty villages previous investigated where dangsan forests and RCF's remainrd. The two sites were remodelled to restore what have been degraded. Hanbam village has maintained its dangsan forest with good management practices, whereas the dangsan forest and RCF of Goiran village showed relatively poor management. The size of dangsan forest at hanbam village was 13,784$m^2$, and major tree species was Pinus densiflora. In total, 151 trees with more than 30cm in DBH were standing on the site. As a cultural activity, the dangsan festival have been held in January $5^{th}$ by lunar calendar to the 2005 at the Jindongdan, a dangsan tree made of stone. The RCF of Hanbam village has disappeared due to the event of landslide in 1930, which needs to be restored. Goiran village has a dangsan forest and a RCF. The forests in Goiran village revealed many problems due to bad management practice. The prototype of the dangsan forest was deteriorated by introduced Prunus serrulata and the facilities for physical training. A systematic management scheme for dangsan forests and RCF's should be established with a close partnership among local residents, experts, and local government.

A Study on the Landscape Characteristics for Palkyung of the West Coast and the Islands in Saemankeum Area

  • Huh, Joon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.5_2
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    • pp.176-185
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    • 2010
  • This study aimed to clarify meanings of Palkyung(八景) in different regions which can be considered as the prototype of the region's cultural landscape and also to confirm the change process by pointing out landscape characteristics and finally, to provide a foundation for the regions to establish their own identities, so they could be provided against the changes from developments in other areas. The relationship between the characteristics of landscape values and the components of 32 Palkyung in 4 places those are Gogunsan, Wido, Gunsan and Byunsan under Saemankeum area have been analyzed and evaluated from operational point of view to clarify the structure of the landscape concept. Some important differentiation points would be the sunset of the West Sea, sailing boats and the sceneries related to fishing as they are in the West Sea Islands and the coastal regions; and it clearly reflects the local customs and the characteristics of the landscapes. Each of Gogunsan, Wido and Gunsan Palkyung has 2 distance views with 4km of visible area while Byunsan Palkyung has only 1; and it is considered that because it is mountain area. Most of the Byunsan Palkyung has close range views except for Seohaenakjo and there are around 4 close range views in other areas. There were 4 landscape dominated influence areas each in Gunsan and Byunsan, which means that there are comparatively more close to middle range views. Moreover, each region contains 2 to 3 views of psychological influence but as mentioned, Byunsan has only 1 view of psychological influence. Therefore it is very important and valuable thing to consider the scenic relationship, preservation and reconstruction of Palkyung when planning the project.

Development of Textile Pattern Design by Tessellation Technique using Iconography of Jeju's Hyojemunjado - Focused on characters - (제주도 효제문자도 도상을 활용한 테셀레이션 기법의 텍스타일 패턴디자인 개발 - 신(信)자도를 중심으로 -)

  • Jang, Ae Ran;Hyun, Myung Kwan
    • Journal of the Korean Society of Costume
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    • v.66 no.8
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    • pp.78-97
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    • 2016
  • The purpose of this study is to develop textile pattern designs by utilizing the prototype of traditional culture extracted from cultural resources in order to establish a specialty strategy for local cultural contents. To achieve this, the study selected the Hyojaemunjado as source of Jeju traditional culture. Jeju's Hyojaemunjado is characterized mainly by the creative and unique formativeness of Jeju's character paintings. Character paintings often contained images related to the characters featured inside characters, or composed stroke with symbolic iconography. The main subjects of Hyojaemunjado were stories that alluded to the Confucian virtues. Therefore, the purpose of this study was to remind people of the real meaning of Shin(truth) by developing textile pattern designs, which borrows the tessellation technique for design, and the dominant characteristic of geometric abstraction. This study used theoretical research and empirical analysis. First, the study did the theatrical research on Hyojaemunjado based on literature and precedent studies, and then analyzed the style of expression and formativeness on the Shin character paintings through real analysis of Jeju's Hyojaemunjado kept in Jeju National University Museum. Second, based on the analysis of the style(three-tier composition) and formativeness of Hyojaemunjado, it analyzed the formativeness of the iconography about Shin, i.e. character types(semi cursive style, square style) drawn according to the symbolic meaning, palace, unknown flower, pheasant, tile fish and constellation. Based on analysis of the iconography, it stylized the motives that became available on the Archimedean tiling of tessellation, and then developed the textile pattern designs by arranging the iconographic motives with Platonic tiling and Semi-tiling. The reason why this study borrowed tessellation was to create various visual effects using the size of angle, symmetry and change and joint with simple figure.