• Title/Summary/Keyword: Cultural Content

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Textile design development using relics of the Tomb of King Muryeong of Baekje as a cultural content (문화콘텐츠로서 백제 무령왕릉의 유물을 활용한 텍스타일 디자인 개발)

  • Ha, Seung Yeon
    • The Research Journal of the Costume Culture
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    • v.21 no.3
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    • pp.376-393
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    • 2013
  • In modern society, culture is an important factor to form a country's image and identity and a representative content to generate revenue. Culture is a keyword to design life in the 21st century and has become competitiveness between countries. As a cultural content with international competitiveness, this study performed textile design development with the use of relics from the Tomb of King Muryeong, which is the tumulus of King Muryeong who was the 25th king of Baekje among Korean history. The developed design could be applied to the production of various fashion cultural products such as clothes, scarf, neck-tie, and bag. The process for the design development was carried out as follows: As a first step, this study found basis as a cultural content with a global sense that could form the historical value of the Tomb of King Muryeong and gain global sympathy of people all over the world through literature reviews. As a second step, this study examined the current state that traditional Korean elements were used as a fashion cultural products. As a third step, this study analyzed the current state and problems of fashion cultural products using relics from the Tomb of King Muryeong through field survey. As a final step, this study planned the concept of design with the use of diadem ornaments, earring, sword, stone guardian animal, and bricks with lotus-flower design from the tomb of King Muryeong. And these developed 6 textile designs could be applied to the production of various fashion cultural products.

Establishment of Ultrasonic Measurement Method for Stone Cultural Heritage Considering Water Content and Anisotropy (함수율과 이방성을 고려한 석조문화유산의 초음파 측정방법 설정)

  • Jo, Young Hoon;Lee, Chan Hee
    • Journal of Conservation Science
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    • v.30 no.4
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    • pp.467-480
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    • 2014
  • This study was focused on measurement methods for stone cultural heritages by analyzing Ultrasonic (P-wave) velocity variations according to the water content and anisotropy of rocks. As a result of analyzing of rock properties, the water content and saturation degree were rapidly changed at the beginning of drying and then showed exponential curve which their rates of change gradually decreased. However, P-wave velocity and its rate of change maintained constant values after natural drying of 10 hours. Therefore, the ultrasonic measurement for stone cultural heritages should be performed after natural drying of 10 hours considering the weather and moisture conditions. In addition, the highest values of anisotropy coefficient exhibited in granite and limestone, and indirect method was insensitive to anisotropy compared to direct method. However, all rocks remained anisotropy by indirect method. Accordingly, ultrasonic measurement considering various directions is required. The research results will contribute to customized non-destructive testing and precise diagnosis for lithological characteristics of stone cultural heritage.

A Study on the Expression of Authenticity in the Digital Content of Built Heritage with HBIM (건축유산정보모델(HBIM)을 활용한 건축문화유산 디지털 콘텐츠의 진정성 표현 연구)

  • Kim, Bo-Ram;Lee, Jong-Wook
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.276-287
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    • 2022
  • Since the 1990s, digital technology has been actively applied in the field of heritage, and this presents a new possibility of using cultural heritage as a way to utilize the original cultural data that was previously recorded and stored. Methods of interpreting cultural heritage have been particularly diversified due to various external circumstances such as COVID-19 and time constraints, and the use of contactless digital content has played a significant role in built heritage that cannot be moved. Building Information Modeling (BIM) technology is considered as a way to properly express the authenticity of built heritage, but simply creating built heritage content with BIM cannot express the authenticity of cultural heritage. Therefore, it is necessary to show the reliability of the process of content production through an authorized institution and to provide the information of members on the content. This study intends to contribute to the field of digital heritage by suggesting ways to improve reliability and express authenticity in the production of built heritage content.

A Study on the Categorization of Historic-Cultural Contents Project on Urban Regeneration (도시재생에서 역사문화콘텐츠 사업 유형화 연구)

  • Choi, Hee-Kyung;Rhie, Jin-Min
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.38 no.3
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    • pp.50-63
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    • 2020
  • This research examines the extent to which the Urban Regeneration Project has on not just physical environments and settings, but also non-physical elements such as history, culture, community, and the general economy, in addition to the analysis and categorization of its historical-cultural contents. In order to achieve this, the historical-cultural content were defined and categorized by analyzing a total of thirty-three characteristics of the Urban Regeneration Project. The analysis showed three things. First: historical-cultural business seen as a purpose of the Urban Regeneration Project comes to be subdivided into three different categories: the Arts & Cultural, the Economic Cultural, and the Historical Heritage. Second: the historical-cultural content as the leading projects were generally executed in collaboration with physical regenerations. Third: In the initial stages of the project, many businesses made crafty use of an eclectic of historical-cultural content. However, some conflicts between public officials and residents could be observed. In conclusion, the comprehensive use of historical-cultural contents in carrying out Urban Regeneration Project must have using historical-cultural content must have physical regeneration at its core, but also go above and beyond, expanding to an Human Resource-regeneration that is comprised of nonphysical regeneration as well as a governing body. Furthermore, hefty research on the development and appropriate usage of historical-cultural content is critical, as the 4th Industrial Revolution unfold before the world.

A Study of the Funding Policy to Strengthen Cultural Content in the Arts and Media: Considering the Adoption a Group Writing System like that Used by US TV Shows Creators, such as a 'Storytelling Factory' (문화콘텐츠의 글로벌경쟁력 강화를 위한 선(先)지원정책연구: 미드 시스템을 기초로 한 '스토리텔링 제작소'의 가능성)

  • BYUN, Daniel H.
    • Trans-
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    • v.2
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    • pp.95-130
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    • 2017
  • In the 21st century, developing cultural industry is an important issue world-wide. Since the Kim Daejoong government, Korea has focused on cultural industry development and has thereby treated it as one of the basic, necessary industries. Therefore, the industry is being supported both financially and politically. This policy nurtured the development of quality and quantity within the cultural content industry. However, most of the reports and studies about Korean cultural content have shown it is still not strong enough to compete with leading countries in the field. Competitiveness of storytelling is especially weak. The goal of this study is to find the best direction for the funding policy to strengthen competitiveness in storytelling. Analysing the policies of the No Moo-hyun and Lee Myoung-park governments, we can see that they primarily focused on developing infrastructure in investment and the distribution environment. Support for producing content and distribution follows after confirmation of results. Moreover, policies for the support of developing ideas within culture content are vertical. Currently in the industry, a person or company decides how and where to use the moneys available for investment in the development of content. However, we need to invest more directly, initial funding is required. We analysed the market, studying its activity, achievement and limitations. As a result, we suggest a 'Storytelling Factory' like the group writing system adopted by US TV Shows.

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A Study on the Evaluation Factors of Teaching Learning in the Planning of Cultural Contents by Using PBL (PBL 접목한 문화콘텐츠 기획의 교수학습 평가 요소 연구)

  • Hangbo, Won-ju;Bae, Hyojin;Park, Youngil
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.362-373
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    • 2021
  • This study sought to explore the enhancement of the introduction of teaching and learning methods for Problem Based Learning (PBL) and the evaluation factors to evaluate them effectively through an understanding lecture in Cultural Content Planning. It was intended to incorporate a practical zero-volume education methodology of problem-oriented learning and sufficient leading learning to reflect storytelling in the entire process of completing a cultural content with culture, cultural content, and content planning. To this end, the role of teaching methods should be faithful to ensure that teamwork and cooperation can be done organically according to the educational field, practice and situation. Students who take classes were asked to meet demand, reflect it through surveys, apply real-world problems, and acquire the entire course. Learners had to cooperate with each other until planning cultural content and completing the results through classes, and they evaluated themselves and colleagues in teamwork until the last result was completed from creative ideas. The results were shared together and the students were able to investigate the necessary PBL evaluation factors for themselves, and the prior research and survey on the method of PBL evaluation was conducted to derive the factors of understanding of cultural content planning. The derived assessment elements were able to identify priorities between the assessment elements using basic statistics, word cloud analysis, and AHP analysis. The components of the assessment derived were communication skills, basic knowledge, reasoning process, expertise, and evaluation techniques. Through this article, I was able to lead the understanding of cultural content planning to problem-oriented learning classes and encourage students to be familiar and smooth.

Analysis of Russian Culture Education According to the Curriculum Changes (교육과정 변화에 따른 러시아어 문화 교육 내용 분석)

  • Eo, Keon Joo
    • Cross-Cultural Studies
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    • v.29
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    • pp.479-501
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    • 2012
  • In this paper, I analyzed the russian cultural content of the russian textbook according to curriculum changes. The aim of this study is to analyze the content of the russian textbooks on russian culture. Our education of russian language begins in high school as a second language. And russian education in high school entirely depend on the textbook. In these circumstances, Russian textbooks play a very important role in the Russian language learning. For a practical and efficient language learning, acquisition of cultural knowledge is very important. Because cultural content can be learning motivational factors. But the contents of a textbook is not satisfactory enough to teach russian culture. More efficient textbook must be developed to advance student's linguistic ability.

An The Service Innovation in the Cultural Industry : Focused on the Characteristic Approach (문화산업의 서비스혁신 분석 : 속성중심접근법을 중심으로)

  • Jung, Sang-Chul
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.103-117
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    • 2011
  • Recently, the service innovation is getting interests among innovation researchers. After reviewing the Lancasterian approach concerning the service innovation, this paper explains concretely the innovation in the cultural industry, specifically online game industry, using Lancasterian approach. Combining Lancasterian approach and the value chains in the cultural industry systematically, we draw both implications in theory and policy. Theoretically, the innovation in the cultural industry needs interdisciplinary research due to the inclusion of diverse innovation natures-technical, content, and marketing innovation. Also this paper suggests policy makers to apply research and development(R&D) concept in the manufacturing sector to the cultural industry in which content R&D means the creation of new concepts or new development of the service.

A Study on Ways to Foster Cultural Contents through Contentization of Tea Culture (차(茶)문화의 콘텐츠화를 통한 문화콘텐츠 육성 방안 연구)

  • Kim, Mi-kyung;Guo, Jin-yuan
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.59-67
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    • 2021
  • This study was conducted to foster domestic tea (茶) culture as a single cultural content containing domestic culture, to increase domestic cultural competitiveness, and to suggest new cultural sanctions in the content era. Given the growth of the contents industry and the flow of domestic culture, cultural contents represented by the "Hallyu" of today do not exist at present, so it seems the time to move to keep pace with the times through the development of more Korean contents. Accordingly, this researcher has shed light on Korean tea (茶) culture, and reviewed the case of China, which is known as the origin of tea (茶) culture, and suggested a strategy for content creation of domestic tea (茶) culture. For this, the most prerequisite is to identify the identity and value of the domestic tea (茶) culture, and then expand education on tea (茶) culture and diversify the profit structure to serve as Korean cultural contents (茶) It suggested that the rediscovery of culture should be made.

A Case Study of Line Friends Character TransMedia Branding ('라인 프렌즈' 캐릭터의 트랜스미디어 브랜딩 사례연구)

  • Chang, Hyo Jin;Kim, Young Jae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.153-166
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    • 2015
  • This paper proposes a trans-media branding for the trans-media-based cultural content marketing strategy. Trans-media brand analytical framework is proposed with previous studies. And mobile messenger Character 'Line Friends' is analyzed for the text. Trans-media branding is accessible through a multi-platform in the technological environment. Consumer culture, as well as participate include business models to generate revenue also as brand equity. While the character elements that make up the story from the perspective of cultural content storytelling act as an independent cultural goods. Character is segmented elements. Therefore, trans- media branding of the characters are more meaningful. 'Line Friends' trans-media branding can be summarized as follows: First, it takes advantage of the characteristics of the existing Information-Technology-based mobile. Second, it puts consistently found the content of the attributes of Mobile Messenger 'communication' and 'friendship'. And third, while the content of each platform is constantly linked with other platforms, the brand is positioned inside the window effect.