• 제목/요약/키워드: Creativity-Art

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문화중심 미술교육으로서의 비평학습 (Critical Studies as Culture-based Art Education)

  • 박정애
    • 미술이론과 현장
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    • 제1호
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    • pp.71-92
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    • 2003
  • This study examined the condition of an educational discourse, relating the concept of creativity, culture, culture-centered, and critical thinking, to explore Culture-based Art Education(CBAE). In particular, art education practice was examined using interpretations of creativity and critical theory positions from the field of education. Discourse analysis was used as the research method to contextually situate and analyze the ways in which art education theory and practice of creativity and of critical studies encoded meanings. The study helped build an understanding that creativity was formed as a modernist discourse in the humanistic stance. In education, creativity became the fundamental concern for progressive educators who pursued innate ability of individuals. The way to enhance creative potential of students was to induce their motive, as was the same case in art education, while in artist training, free expression was its main method. In this way, as creativity was intimately connected with the concept of expression, in art education art making is the only course for enhancing creativity. However, because creative process cannot intelligently be regarded as logically distinct from the creative product, and creativity can only be said by product, it seems valid to think that creativity is the quality not to be achieved by teaching. Furthermore, its emphasis on art making resulted in unbalance of art making and art appreciation in art education. It was the late sixties when several alternatives for creative education were made their appearance. Critical studies in art adopted critical theory as its theoretical background has developed as an alternative of creative art education, when research and theory for creativity could not be adequate to deal with the problem of practice. Critical theory is a broad and diverse field of theory and practice drawing on aspects of the modernist perspective of the later Frankfurt School, feminism, Freirean pedagogy, postcolonial discourse as well as postmodernism to construct a practical approach to education. It is very this eclectic nature to provide the mosaic that need to experience cultures from different perspectives in a pluralistic society. Because one's personality is formed by multiple aspects of culture which is very complex and is made up of what we do and value, creativity cannot make part of educational discourse with the philosophy of culture centered. On the other hand, critical studies, as a school art program of critical theory, can perform the role of CBAE, because it would have to deal with the investigation of social and cultural issues form multiple personal, local, national, and global perspectives.

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미술 작품 감상 활동이 유아의 창의성 발달에 미치는 영향 (The Effect of Art Appreciation on the Development of Children's Creativity)

  • 박화윤
    • 아동학회지
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    • 제22권2호
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    • pp.277-290
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    • 2001
  • In this investigation of the effect of art appreciation on children's creativity, art appreciation activities were provided for 20 five-year-old kindergarten children over an 8-week period. Data collected with the use of the General Creativity Test for Children(Chon, 1995) were analyzed by t-test, ANCOVA and regression. Analyses revealed that the experimental group with the art appreciation activities developed a higher level of creativity on all scales of creativity, including originality, fluency, flexibility, and imagination and in all areas of physical, linguistic, and diagrammatic creativity. Boys were more creative than girls in imagination, originality and physical creativity.

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초등학생의 창의성 신장을 위한 예술 영역 교과 중심의 STEAM 교육 프로그램 개발 및 적용: 스크래치 프로그래밍 언어를 활용하여 (Development and Application of Education Program Art Area Subject-based STEAM for Improvement of Elementary Students' Creativity: With a Scratch Programming Language)

  • 서영호;정승범;김종훈
    • 수산해양교육연구
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    • 제28권1호
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    • pp.69-82
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    • 2016
  • In this study, Art area -based STEAM education programs that take advantage of the Scratch was to analyze the effect of the development of elementary school students' creativity. The winter break of ${\bigcirc}{\bigcirc}$ university education donation application students 3, 4, 5th grader was verified two research hypothesis to the target. First, Art area -based STEAM education programs will be effective on the development of elementary school students' creativity. Second, Art area -based STEAM education programs will be more effective on the development of the elementary school girls' creativity than the elementary school boys' creativity. Art area -based STEAM education programs is to show a significant difference on the development of elementary school students' creativity, mean change of elementary school girls were remarkable than boys.

초등학교에서 로봇활용 미술수업이 창의성 신장에 미치는 효과 (The Effects of the Robot Based Art Instruction on the Creativity in Elementary School)

  • 박정호;김철
    • 정보교육학회논문지
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    • 제15권2호
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    • pp.277-285
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    • 2011
  • 본 연구는 초등학교 미술수업에서 로봇활용이 창의성에 미치는 영향에 대해 조사하였다. 로봇과 창의성 관련한 선행연구 및 초등학교 미술교육과정 분석을 통하여 로봇활용 창의적 미술수업 프로그램을 개발하였으며 현장에 16차시를 투입하였다. 연구대상은 초등학교 4학년으로 총 57명이 실험에 참여하였으며 사전 사후 창의성 검사결과를 기초로 공변량 검사를 실시하였다. 연구 결과 로봇활용 미술수업에 참여한 학생은 전통적인 미술수업에 참여한 통제집단의 학생보다 유의미한 수준의 향상된 창의성 점수 결과를 얻었다. 이와 같은 결과는 초등학교 미술 수업에서 로봇이 창의성 신장에 효과적인 도구라는 것을 입증한다고 볼 수 있다.

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다중 지능 이론에 기초한 미술 교육 프로그램이 유아의 창의성과 공간능력에 미치는 효과 (The Effects of an Art Education Program Based on Multiple Intelligence Theory on Children's Creativity and Spatial Ability)

  • 정정희;최효정;박춘희
    • 아동학회지
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    • 제26권5호
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    • pp.217-232
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    • 2005
  • This study examined the effects of an art program based on multiple intelligence theory on children's creativity and spatial ability. The art education program focused on three processes : perception, production and reflection. Subjects were 68 five-year-old children. The experimental design was 'The Untreated Control Group Design with Pretest & Posttest'. ANCOV was employed for statistical analysis. Results were that the children in the experimental group scored significantly higher on creativity and spatial ability than the children in the control group. Results imply that an art education program based on multiple intelligence theory can be an effective teaching model for improving children's creativity and spatial ability.

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What do you Think Creativity is and Where can We Find it?

  • Baccarani, Claudio
    • International Journal of Quality Innovation
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    • 제6권2호
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    • pp.90-104
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    • 2005
  • Creativity can be defined as an art, the art of finding new solutions to old and emerging problems. Creativity's driving force may be a structured or a non structured process, though in either case intuition plays a major role. This particular art in this field is the product of employees' thought processes. By its nature, hinking is a free process. In the world of business, creativity is best able to express itself where people do their work with pleasure. Everybody is capable of being creative but organisations can stem the tide of creativity by putting various obstacles in its path. Creative organisations are characterised by particular values, oranisational forms and a conducive internal atmosphere.

A Modularized Approach to the Development of the Creativity Learning Program

  • Won, Kyung-Ah
    • 디자인학연구
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    • 제20권2호
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    • pp.103-116
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    • 2007
  • Art education in design has repeatedly stressed the importance of developing creativity. In the digital period, however, which shows rapid change in both forms and contents, it needs to be equipped with more flexible and systematic ways of approaching to the creativity development, especially involved with cultural diversity of the digital world. This paper primarily proposes a maximally efficient, productive creativity learning program in which the integration of expressive media and communication generates a comprehensive network of communicative information in the development of digital technologies, which, consequently, brings forth valuable cultural contents of art. The amalgamation of Won (2006)'s Prism Effect, with distinctive three devices, and the facilitator factors, with two different facilitators such as self-controlled and controlled plays, would function as a catalyst for cultural diversity in the digital forms and contents of art. And this will, consequently, result in producing a number of practices that can be classified and assorted for a later performance. This paper thus suggests a roadmap of how to develop the creativity learning program in which two categories of facilitators based on three thinking devices function to classify four activities. In addition, selected activities are shaped as a creativity learning program by generating learning practices with the formalizing instructional strategy that fit into a specialized educational environment and learners. The samples of loaming practice design show guidelines for practice and the results of learning activity. Therefore, the eventual goal of this paper would be to establish a creativity learning program that constitutes a highly systematized and modularized database to maximize the efficiency and productivity of the creativity development.

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기본도형을 응용한 유아 미술 창의성 프로그램 개발과 효과검증연구 (The Effectiveness of the Children's Art Creativity Program Applying Basic Shapes)

  • 윤정진;김길권
    • 아동학회지
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    • 제26권5호
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    • pp.391-391
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    • 2005
  • This study focused on the development and effect of children's art creativity program applying basic three shapes : square, triangle, and circle. The program consisted of 10 art activities. A total of 55 children participated the 10 week program to examine the effectiveness of this program. The experimental design included a pretest, treatment, and post-test. Results showed that the experimental group children scored significantly higher on creativity in the posttest than the control group children.

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초등과학영재의 창의적 두뇌 활성화를 위한 과학과 미술 통합 교수-학습 프로그램 개발 (Development of Integrated Science and Art Teaching-Learning Programs for the Improvement of Creative Brain Activity of Scientifically Gifted Elementary School Student)

  • 권영식;이길재
    • 한국초등과학교육학회지:초등과학교육
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    • 제32권4호
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    • pp.473-484
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    • 2013
  • The purpose of this study was to develop science and art integrated program to improve the creativity of scientifically gifted elementary school students. This study was to develop science and art integrated program to enhance the creativity of these subjects. This program was consisted of 30 lessons covering 10 topics. It was developed of five stages including the observation stage reflecting the characteristics of the right hemisphere relevant to creativity, the interest and curiosity stage, the experiment design and performing stage, the internalization stage, and the stage of expressing arts. This program was applied to 20 senior gifted students in Y Elementary School in Gyeonggi province. Torrance Tests of Creative Thinking(TTCT) was used in order to investigate and measure the effectiveness of the program before and after its use in class. The results of this study are as follows: First, this program showed results of significant improvement of creativity of scientifically gifted elementary school students after its use in class(p<.05). Second, it was significantly effective in increasing their creativity, especially in the subdomains such as originality, abstractness of title, and territory of resistance on hasty conclusions after its use in class(p<.05). Third, it was significantly effective to increase the Creativity Index that represents creative potential(p<.01). In particular, emotional expression, internalized visualization, unique visualization, and richness of the imagery emerged. This study implies that the science and art integrated program was closely related to the right hemisphere of the features enabling the subjects to create new ideas, new things, and new reactions. In addition, this program is expected to contribute to activate the brain areas of creativity for gifted students in the science field.

명화 패러디를 활용한 유아미술활동이 유아의 창의성 및 명화감상능력에 미치는 영향 (The Effects on Young Children's Creativity and Listening Abilities Using Famous Painting Parodies in Art Activities)

  • 김형재;송민서;김형숙
    • 한국보육지원학회지
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    • 제12권3호
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    • pp.99-119
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    • 2016
  • The purpose of this study is to develop art activities using famous painting parodies in hopes of enhancing the creativity of 5-year old children. A total of 11 program activities were developed consisting of a preliminary activity (understanding the notion and ideas behind parody), introduction (view and analysis of famous paintings), development (theme selection, idea construction, and parody production), and conclusion (view and review of parody). Participants were 50 (24 in the experimental group and 26 in the comparative group) 5-year old children from a kindergarten located in G city. TTCT of Creative Thinking (TTCT: Figure A and B) was used as a research tool, and the listening abilities paintings test tool was applied to teachers of the groups. First, excluding accuracy, which is considered to be an unimportant factor in determining one's creativity, results showed positive effects on fluency, originality, abstractness, and persistence. Second, the program also showed positive effects on children's overall ability in appreciation of paintings as well as the sub factors including observation and expression, understanding painter's intention, atmosphere, materials and techniques, art elements, and attitude towards art piece.