• Title/Summary/Keyword: Creative Space

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A Study on the Iconological Approach of the Korean Traditional Space Design - Focusing on Regional Prototype and Creative Fantasy - (한국 전통공간디자인의 도상해석학적 접근에 관한 연구 - 지역적 원형과 창조적 환상의 개념을 중심으로 -)

  • Park, Kyung-Ae
    • Korean Institute of Interior Design Journal
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    • v.17 no.6
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    • pp.120-127
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    • 2008
  • Korean space design image is a kind of writing as well as one of the sign that dissembles itself as a direct transcript of what it represents. Moreover it is pictorial representation and notions such as mental and perceptual imaginary. Significance of Iconology lies in how we transform image and the imagination that produces it into power of trust and respect. From this point of view, the process of this study is illustrated as follows: At first, this study search out concept of archetype, collective unconsciousness and collective representation that found principles on basic theory for interpretation of korean space icon. Secondly, it mentions theoretical background of iconological contents and structure. And it clarifies Iconology as a method that is applicable logic for Korean space design. Finally, as an analysis of korean space design, this study analyse in three steps that are pre-iconological description, iconological analysis, iconological interpretation each in terms of modernization at regional korean space design. In the step of the pre-iconological description, it describe visual representative style based on era and place. In the step of the iconological analysis, the typical structure is classified in status, vernacular, ethnic, traditional. In the step of the iconological interpretation, connotation is categorized into allegory, multivalence, potential. Through this process, this study suggest that iconology is an appropriate analysis system of Korean space design images that represent symbols combined with our collective emotion.

Strategies for Recreation of Metaverse Convergence Space (메타버스 융복합 공간의 재창조를 위한 전략)

  • Cho, Byung Chul
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.676-684
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    • 2022
  • In this paper, we consider the potential of a metaverse space that can be expanded infinitely through the reinvention of the metaverse space. In particular, this study attempted to establish a new concept of metaverse space, and to present research models and strategies between technologies and humanities. To perform this, this study revealed problems that can be overlooked through characteristic analysis of the metaverse space and proposed ways to overcome them through in-depth interviews with experts. In this way, interdisciplinary research will contribute to the revitalization of the metaverse content industry in the mid to long term. Therefore, through this study, it is expected that reinterpreted metaverse space can reach a practical realization as a meaningful place of life and a creative space through Yi-Fu Tuan's concept.

A STUDY ON IMPROVEMENT PLANS USING USER DISSATISFACTION FACTORS IN ASTRONOMICAL SCIENCE MUSEUM - Focusing on the case of Geochang Wolseong Space Creative Science Museum - (천문과학관의 이용자 불만요인을 활용한 개선방안 연구 - 거창월성우주창의과학관 사례를 중심으로 - )

  • HAN-HO JEONG;YONGGI KIM
    • Publications of The Korean Astronomical Society
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    • v.38 no.3
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    • pp.99-110
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    • 2023
  • In this study, complaints from visitors in the science museum satisfaction survey were categorized into four primary factors and ten sub-factors. This categorization aimed to provide recommendations for enhancing the Geochang Wolseong Space Creative Science Museum as an illustrative case study. Futhermore, the study examimed the relative importance of each factor by surveying 90 science museum visitors. The following results are obtained. Firstly, it was evident that the Geochang Wolseong Space Creative Science Museum requires urgent improvement. Certainly, in the primary factors, issues related to the utilization environment emerged as the most significant sources of dissatisfaction, while in the sub-factors, the adequacy of fees was identified as the most prominent concern. Secondly, through the result of the IPA (Importance-Performance Analysis) of the complaint factors, four primary issues were identified as top priorities for consideration: fare adequacy, lack of convenient facilities, in sufficient publicity, and a lack of distinctiveness compared to similar facilities. Lastly, when analyzing the relationship between complaints and overall satisfaction, factors related to human service, environment, and educational content had negative effects. In contrast, factors associated with science museum operation exhibited a different trend, suggestinga structural impact relationship with the overall impact of complaints.

Tracking and Interaction Based on Hybrid Sensing for Virtual Environments

  • Jo, Dongsik;Kim, Yongwan;Cho, Eunji;Kim, Daehwan;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.356-359
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    • 2013
  • We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.

A Study on the Characteristics of Domestic Contemporary Office Space (현대 국내 업무공간의 특성에 관한 연구)

  • Yun, Yean-Kyung;Kim, Hyung-Woo
    • Korean Institute of Interior Design Journal
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    • v.23 no.3
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    • pp.204-211
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    • 2014
  • The development of digital culture has brought radical change in the fundamental concept of what workspace is defined by and has also switched the cognition of workspace originally being a place to spend time and do activities regarding tasks into space more than just that. If we take a look at the cases overseas firms have announced after the year 2000, we can find distinguishing facts different from the existing workspace composition, like creative workspace, amusement workspace, workspace for communities, etc. Thereupon, the goal of this research is to look into the domestic characteristics of workspace by investigating and analyzing case by case targeting domestic firms. This research is to first comprehend the theoretical study of workspace, the changing environment, and the characteristics of domestic workspace, going on to utilizing the information achieved above to analyze 8 appointed domestic firms as examples. Contemporary domestic workspace is defined not a place only for activities regarding work tasks but rather a place comfortable and friendly in the concept of a second residence, community node for sharing knowledge and information, mobile space for the digital nomads, and space for coincidental encountering and communication. Based on this the analyzed characteristics of contemporary domestic work places are metaphor, convergence, beyond boundary, and emergence. The characteristics mentioned above are considered elements that increase corporate profits by managing efficient smart-work and producing creative ideas. Therefore, I believe continuous research and development related to this subject is necessary.

A Study on the Spatial Design of Makerspace in Public Library Based on L-Commons Model (창의학습공간(L-Commons) 모델을 적용한 공공도서관 메이커스페이스 공간조성에 관한 연구)

  • Oh, Young-ok;Kim, Hea-Jin
    • Journal of Korean Library and Information Science Society
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    • v.50 no.3
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    • pp.293-315
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    • 2019
  • Based on the current status of use of L-Commerce installed in the Yongsan Public Library and Mapo Lifelong Learning Center, this study suggested the direction of spatial design for the public library's makerspace with L-Commons model. To this end, we investigated the literature research on library makerspaces and the case studies of makerspaces installed in 25 public libraries in Korea and 18 public libraries in the US. And In-depth interviews and user surveys were conducted. The public library makerspace presented through this study should be an open space where everyone in the community can easily enter, break down barriers between all classes in the region, and lead to smooth communication. Second, it should be a learning, cooperation, and creative space where resources can be shared and cooperation for creative activities and projects can be carried out. Third, it should be a creative workspace where community members can turn ideas into physical things that anyone can't do elsewhere or work on something interesting.

Study on Establishment of Space Operation Plan for Yangpyeong-gun Public Library (양평군 공공도서관 공간 운영 계획 수립에 관한 연구)

  • Inho Chang;Younghee Noh;Woojung Kwak
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.35 no.1
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    • pp.301-324
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    • 2024
  • In this study, we attempted to propose operational directions for each space in order to transform the newly built library in Yangpyeong-gun into a space for cultural enjoyment and creativity development for local residents. To this end, the purpose is to understand the space composition status of Yangpyeong-gun public libraries and establish an operation plan (draft) for the space to be constructed. To this end, we analyzed the names, operation status, and cases of similar spaces in other libraries, and analyzed the spatial characteristics of library cases to establish a space operation plan for the Yangpyeong-gun public library. As a result of the study, it is important to utilize spaces such as children's resource rooms to improve early reading habits for infants and children, contribute to development, and develop various senses, and small theaters should be planned with a focus on large-scale performances. Furniture and space for reading and relaxation should be provided next to Byeokmyeonga & Bookstair, and it should be operated as a communication space where small talk is possible within a certain limit. It is necessary to operate the multipurpose room by activating experiential creative activities and creative performances. It is necessary for the club room to establish an operation plan through regular communication and opinion sharing. The maker space space is a space that supports various creative activities, and the general data room is a place that provides materials on all topics and must be operated by regularly communicating with users and reflecting their opinions. Lastly, I would like to suggest that the family room should be used like a book cafe where children and parents can freely drink tea together in the same space.

An Evaluation Study of Creativity Environmental Characteristics on Middle School of Subject Classroom System in Busan (부산시 교과교실제 운영 중학교의 창의환경특성 평가 연구)

  • Yeo, Ji-Yeon;Lee, Tae-Kyung
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.12
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    • pp.65-74
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    • 2019
  • The whole world is emphasizing 'creativity' as the core competence of the future society that global talents should have in the 21st century. Korea is also actively promoting the development of creative and convergent talents by recognizing these times and social needs. It is also required to improve the physical environment, which is an essential condition of education. As a result, the curriculum is being implemented as an institutional method for creative education since 2009, and there is a need for continuous research for effective operation of the curriculum system in relation to the establishment of the facilities of credit school system introduced from 2022 to be. The purpose of this study is to evaluate the indoor environment from the viewpoint of creative environment and to suggest the improvement direction for the improvement of the satisfaction of the education space for the students. The subjects of this study were three middle schools operated by the advanced classroom in Busan Metropolitan City. The results of this study were as follows; First, the satisfaction of autonomy and sociality was relatively high and the satisfaction of comfort was the lowest among the characteristics of creative environment. Second, it was found out that a priority should be given to ways to enhance sociality in space so as to support smooth communication and interaction between teachers, students, and students in the environmental plan for creative classroom classroom.

A Study on the Creative City Construction Methodology of Citizen Participation through the Survey of Resident's Awareness - Focusing on Old Downtown in Incheon City - (주민의식조사를 통한 주민참여 중심의 창조도시 조성 방안에 관한 연구 - 인천시 원도심 중심으로 -)

  • Kim, Min Suk;Lee, Woo Hyoung
    • Design Convergence Study
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    • v.12 no.6
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    • pp.159-175
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    • 2013
  • Recently, Interests in rehabilitation of the old town center has grown. Incheon city are propelling many renewal plans for the area, Rapid Urbanization and outskirt developments have expanded city space and city center has been weakened and declined. With responds to these phenomena, World's interests on creative city is increasing nowadays and projects of creating creative city from many countries are being launched. Korea is one of the countries who follows this trend and is also proceeding projects on creating creative city. However, identities of our nation and city which have rapidly grown only based on logics of economic growth are disappearing. Hence, this study intend to focus on the cities of creative which draw the participation of its citizens. Thus, this study examining basic theoretical background from literatures, theory, precedent studies related to citizen participation & creative city. Then, the study establish a framework of analysis by extracting principal factors to creative city construction methodology centered on citizen participation. Furthermore, this study suggests the creative city construction methodology of citizen participation centered on for old downtown through survey residents consciousness.

A Comparative Study on the Surrealistic Characters of Jaime Hayon and Marcel Wanders Design (하이메 아욘과 마르셀 반더스의 디자인에서 나타나는 초현실주의적 특성 비교 연구)

  • Han, Jeong-Won
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.55-63
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    • 2011
  • This study aims to figure out diversity and complexity of modern design by analysing surrealistic characters of Jaime Hayon and Marcel Wanders design, who are working actively in diverse design fields including graphic design, product design, and space design. First fundamental theories of surrealism was reviewed, and structure for analysis was made by studying characters of design representation derived by surrealistic concepts. And then design projects in the fields of furniture and product design, interior space design, and project design that were performed by two designers after the year 2000 were analysed. Two designers assume critical attitudes in mass production of functional design which is made by only machines, and they have something in common pursuing creative and imaginative design by making unique artistic elements by using modern technology. In this way, they create surrealistic fantasy in their design. On the other hand Jaime Hayon and Marcel Wanders show interesting differences in modes of expression. Hayon creates unique and organic forms and characters based on his creative imagination, and he enjoys to express boldness and amusement. Wanders shows sophisticated and elegant duality by dramatic balance between intricate patterns and minimal forms. Both designers have important influences in modern design as creative leaders always pursuing new things and representing complex tendency of modern society.