• 제목/요약/키워드: Creative Infrastructure

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창조경제와 지역발전에 대한 경제지리학적 검토 (The Creative Economy and Regional Development: An Economic Geographical Perspective)

  • 이종호
    • 한국경제지리학회지
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    • 제17권4호
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    • pp.624-631
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    • 2014
  • 본 논문은 정부의 정책기조로서 주목받고 있는 창조경제와 관련된 개념을 고찰하고, 창조경제와 지역발전 이슈를 경제지리학적 시각에서 검토하는 것을 목적으로 한다. 연구의 주요 결과는 다음과 같다. 첫째, 창조산업은 다양한 산업 부문이 복합적으로 연결된 가치사슬 구조를 나타내며, 상당히 장소 특수적인 성격을 가지고 있다. 둘째, 창조경제가 성장하기 위해서는 물리적 하부구조 및 관련 산업과 인력의 존재(하드 인프라), 사회적 하부구조, 상부구조, 정책 거버넌스의 4가지 제도적 조건이 갖추어져 있어야 한다. 셋째, 창조산업은 다른 산업에 비해 관련 다양성의 영향을 크게 받으며, 관련 다양성이 크게 나타나는 소수의 대도시 지역에 집중될 가능성이 크다. 따라서 창조산업 육성 정책은 지역에 따라 선별적으로 이루어져야 하며, 지역 특성을 고려하여 신중하게 접근해야 할 필요가 있다.

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ICT 인프라와 투자 환경이 혁신에 미치는 영향 : 세계혁신지수를 중심으로 (The effects of ICT infrastructure and investment environment on innovation : Focused on Global Innovation Index)

  • 최진용;김상유
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권3호
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    • pp.159-178
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    • 2020
  • Purpose The purpose of this study is to demonstrate the relationship between ICT(Information & communication technology) infrastructure, investment environment, and innovation performance from a national perspective. Design/methodology/approach We derived 5 hypotheses based on the literature review. To measure each concept, We converted the scores of each country provided by the Global Innovation Index into a 7 Likert scale and performed a regression analysis. Findings According to the empirical analysis result, this study confirmed that knowledge and technology output mediated the relationship between ICT infrastructure and creative goods and services. In addition, this study confirmed that the investment environment has a moderating effect between ICT infrastructure and knowledge and technology output.

국가산업단지의 창조클러스터화를 위한 발전방안 우선순위 도출: 구미국가산업단지를 대상으로 (A Study of the Criticality and The Priority for Developing Creative Cluster of The National Industrial Complex - For the Gumi National Industrial Complex)

  • 최일용;한장협
    • 기술혁신학회지
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    • 제17권1호
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    • pp.195-218
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    • 2014
  • 최근 글로벌 경제위기와 저성장기조의 장기화로 많은 국가에서 경제성장을 위한 중요정책으로 창조경제를 제시하고 있다. 우리나라도 핵심 정책으로 창조경제를 통한 창조산업 육성과 창업활성화, 일자리 창출 등을 주요 정책으로 추진하고 있다. 그러나 국가마다 창조경제에 대한 정의와 추진하는 세부분야가 상이하며, 국가산업단지의 창조경제 및 창조산업 활성화 방안에 관한 연구는 부족한 실정이다. 본 연구에서는 70년대 이후 국가경제에서 중요한 축을 담당하고 있는 구미국가산업단지를 중심으로 창조클러스터로 발전하기 위한 발전방안의 우선순위 및 중요도를 AHP분석을 통해 도출하였다. 분석결과 창조성 촉진 요인이 우선순위가 가장 높게 나타났으며, 창조인프라, 창조네트워크 순으로 나타났다. 이와 같은 결과는 국가산업단지가 국가경제를 지속적으로 견인하기 위해서는 창조성을 촉진하여야 하며, 이를 위해서 창조적 인재양성과 창조적 R&D의 확대가 우선하여야 한다는 것을 의미한다. 본 연구는 국가산업단지를 창조클러스터로 발전시키기 위한 방안을 인프라 등의 하드웨어와 소프트웨어 정책 모두를 반영하여 우선순위를 도출함으로써 정부 및 지역 정책입안자들과 혁신기관에게 성공적인 창조클러스터 구축을 위한 기초자료와 실질적인 정책 가이드로 활용될 수 있다.

Dutch Architecture Policy and Institutional Infrastructure since the 1990's

  • Kresse, Klaas
    • Architectural research
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    • 제18권2호
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    • pp.49-58
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    • 2016
  • This paper examines the Dutch policy for architecture and spatial design within the framework of the theory of creative industries. Creative industries are a young concept that emerged in the mid 1980's as a form of commercial cultural production associated with consumerism. The definition of the cultural industry is rather ambiguous in terms of its scope and its relation to the traditional field of art and cultural heritage. The paper describes the theory of the creative industry and relates the Dutch policy for architecture and spatial design to the creative industries theory. The sector of architecture and spatial design in the Netherlands has since the early 1990's been systematically supported by a national policy. Within this period a sophisticated infrastructure of institutions and funding incentives has created a successful and active culture of architecture, spatial design, architectural curating, architecture criticism, education, talent development, and research. Critical success factors for the Dutch policy are the separation of the cultural policy for architecture and spatial design from the art and cultural heritage sector, the 'depth' of the Dutch policy extending into fields not directly related to architecture and spatial design as well as the pro active role of the public sector assigning a central role to the architect and involving him in the beginning of the process.

Estimation of the Demand Function of the Information and Communication Construction Business

  • Kwak, Jeong Ho;Lee, Jemin Justin;Lee, Han-Joo;Lee, Bong Gyou
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권8호
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    • pp.3249-3257
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    • 2015
  • The smart convergence environment, in which all industries are converged around ICT infrastructure -- with the eventual inclusion of both industry and culture -- looms. With the emergence of new convergence industries such as smart medicine, smart cities, and smart automobiles, the ICT infrastructure is recognized as the foundation of the overall economy. As such, the importance of the next generation of information and communication construction businesses, which constructs the ICT infrastructure, is highlighted under the smart convergence paradigm environment; various multilateral policies to foster the information and communication construction business -- led by the Ministry of Science, ICT, and Future Planning -- are being implemented. Like other infrastructure industries, however, the estimation of the demand function of the information and communication construction business overall is essential for effectively establishing promotional policies for information and communication construction businesses. However, there has been no study which theoretically estimates the market demand function in the information and communication construction business thus far. The pursuit of a creative economy is a national agenda, as the significance of accelerating the ICT infrastructure is emphasized. Therefore, this paper seeks to estimate quantitatively the demand function in the information and communication construction business using empirical data and a statistical model and then to present policy implications which will aid the development of the information and communication construction business.

BTL 방식에 의한 신축 교육시설의 개선방안연구 - 건축분야를 중심으로 - (A Study on the Improvement of Educational Buildings Constructed by BTL Method - Focused on Architectural Works -)

  • 주진규;김장영;김선국;이동훈
    • KIEAE Journal
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    • 제9권5호
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    • pp.29-37
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    • 2009
  • As with the January 2005 amendment of the Act on Private Participation in Infrastructure, schools are now included in the scope of privately-funded infrastructure projects. According to the announcement made by the Ministry of Education, Science and Technology in 2007, a total of 1.1 billion-won stimulus package has been proposed and is being implemented to operate private investments in social infrastructure helping to secure sufficient educational facilities for a period of five years from 2005 to 2010. Private participation offers first-priority infrastructure in a timely manner, raises efficiency with creative project conception and design, and stimulates economy by tapping into unemployed fund. This study limited its scope to new school construction projects in Gyeonggi Province which have been implemented via BTL system since January 2005. And using field-inspection and interview techniques, the study proposed improvement schemes applicable to the field. The results will be fully incorporated into new school construction projects to be carried out in the future, to help build creative learning space-student-oriented quality structures-where in Korea's leaders of the 21st century knowledge-based society will be educated.

창의 실습공간 활용을 통한 비교과 교육방안 연구 (A Study of Non-Curricula Teaching Plan Utilizing a Creative Workshop)

  • 조인수;최대우;박준협
    • 공학교육연구
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    • 제17권2호
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    • pp.25-34
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    • 2014
  • The purpose of this study is to examine examples of college engineering students who utilize a creative workshop that are in line with non-curricular activity support both at a domestic and foreign learning environment. It also seeks the improvements of a non-curricular teaching plan utilizing Tongmyong University's Creative Engineering Center. To achieve the intended goal, it has carried out survey satisfaction levels targeting students who visited the Creative Engineering Center and has suggested the way for sustainable operations of a Creative workshop at Tongmyong university's Creative Engineering Center to perform the development of student projects, the securement of infrastructure and the development of equipment training program in conjunction with the University Specialization.

창조융합시장을 위한 유럽 연합 (EU)의 시장과문화적 지역특화방안 (Creative Cultural Localization Ways and IT Market of the EU to Converge the Creative Industries)

  • 서대성
    • 유통과학연구
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    • 제13권1호
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    • pp.27-33
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    • 2015
  • Purpose - The ICT market in the EU is lagging behind that of the US; however, algorithm and software development within the EU have grown steadily, and they involve focusing on the creative cultural convergence conceptualized as part of Horizon 2020 and connecting neighboring markets in the EE and the Mediterranean region. It is essential to study the requirements to market the EU's creative ICT development in emerging industrial countries after examining its applicability in these countries. Research design, data, and methodology - This study deals with data pertaining to the EU's creative industry and competitive edge. The global cultural expansion of the EU facilitates a new concept involving not only low-cost IT products to enhance local cultural artifacts through R&D and the construction of efficient infrastructure services, but also information exchange with a realistic commercialization of the technology that can be applied for creative cultural localization. In the European industry, research on algorithms has been applied for the benefit of consumers. We investigated how the process is conducted in the EU. Results - Europe needs to adjust its economic structure to the local culture as part of IT distribution convergence. The convergence has been converted into a production algorithm with IT in the form of low-cost production. This is because there is an attempt to improve the quality of transport infrastructure, workforce availability, and the distribution of the distance to the local industries and consumers, using IT algorithms. Integrated into the manufacturing industry, based on the ICT infrastructure and solutions, smart localized regional clusters are formed with the help of grafting. Europe has own strategy to increase the number of hub-and-spoke cities. Europe is now becoming integrated, with an EPC system for regional cooperation rather than national competition in ICT technology. Europe has also been recognized in this study as changing the step-by-step paradigm for global competitiveness through new creative culture industries. Conclusions - As a result, there are several ways of converging with others through EU R&D intensity; therefore, the EU can be seen as successfully increasing marginal value, which is useful in developing a special industrial cluster or local cultural cities that create converged development by connecting people and objects with IT. In fact, when compared to the US, Europe has a strong culture and the car industries have a tendency to overshadow the IT industries with integration of services in IT distribution. Considering the rapid environmental changes, the convergence of IT services is likely to take place in Europe, similar to the pharmaceutical industry and the automotive industry. This requires a focus on human resources and automated systems management. The trend is to move away from low-wage industries, switched to key personnel centers of the local university-industry. EU emphasizes the creation of IT market demand in Europe involving local cultural convergence for marketing as the second step to strengthen the economic hub-and-spoke areas.

비교과프로그램으로서의 창의·융합캠프 사례연구 (Case Study of Creative Merged Camp for non-Subject Program Development)

  • 주은숙;김창수;김경환
    • 공학교육연구
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    • 제19권1호
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    • pp.54-60
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    • 2016
  • This paper was built for an activation of a merged education and development of non-subject, new type creative merged education program having effectivities. This program is disciplined a kind of flipped learning and camp program of 2 nights and 3 days. Given a problem which big enough and open-ended problem, multidisciplinary team that composed with engineering and design major students works the capstone design project. For ordinary engineering design process, 'how can we make?' was important. But in this program 'what can we make?' is more serious question. Our program was pursuing an creative idea that can induce innovation. Teaching or interference of professors was minimized and then students solve the problem theirselves by long time and liberal brainstorming. Last products is not real goods and only a proposal for manufacturing. Finally, the results are presented using ppt and board. After not only professors but also students of other teams can ask a question, resolve and comment on that proposal. The benefits of this program are that inner members of university take a whole process from planning and working to last evaluation. Besides economic benefit, they can secure an infrastructure for development of creative merged education program by running for several times and so can improve the program continuously. For an aspect of students, they can respond to recently highlighted creative experiences that required for recruitment.

'창의적 문화콘텐츠관광' 기반조성을 위한 정책공동체 모형 -성남시 사례를 중심으로- (A Policy Community Model for 'Creative Cultural Contents Tourism' Infrastructure : A Case Study on Seongnam City)

  • 김형수
    • 디지털융복합연구
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    • 제11권11호
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    • pp.177-190
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    • 2013
  • 최근 들어 우리 사회는 문화적 가치를 새로운 부가가치의 창출 요소를 재인식하고 있다. 이러한 흐름을 반영하여 각급 지방자치단체에서는 문화역량 강화 및 문화관광 산업 육성을 통한 지역경제 활성화에 역점을 두고 있다. 이 글은 성남시의 도시재생 전략의 일환으로 제기된 "성남시 국제문화 관광 거점도시 구축을 위한 행정 지원 방안"이라는 정책 과제를 수행하기 위해서 작성된 논문이다. 본고는 성남시가 추구하는 정책목표 달성을 위한 방안으로 '창의적 문화콘텐츠관광' 기반 조성을 위한 '정책공동체(policy community)' 구축을 제안하고 있다. 논의의 주요 관심은 정책공동체란 무엇이며, 어떠한 방법으로 작동되고, 제기된 정책을 성공적으로 집행하기 위한 지방정부의 역할은 무엇인지에 대한 정책공동체의 구성 변수를 이론적으로 살피고 있다. 특히, IT 기반이 충실히 갖추어진 도시에서 CT기반을 재구성하여 '창의적인 문화콘텐츠관광' 도시로 어떻게 전환할 것인가의 문제가 중심으로 다루어지고 있다. 이글에서 제안된 정책공동체 모형에 준거하여 정책공동체를 구성한다면 현장에서 실용적으로 활용 가능한 대안이 될 것으로 기대한다.