• 제목/요약/키워드: Creative Fantasy

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중국 원대 청화목단당초문합(靑花牡丹唐草汶盒)의 모란문양을 활용한 텍스타일 디자인 제안에 관한 연구 (A Study on Creating Textile Design Applied a Peony Blossom of Chinese Traditional Pattern)

  • 이연순;진단
    • 한국의상디자인학회지
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    • 제12권1호
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    • pp.1-10
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    • 2010
  • The purposes of this study are to review the Chinese traditional patterns and to apply one of them, the Peony Blossom pattern into modern textile designs for fashion For this purpose, first, the categories and symbolic meanings of the patterns existing in the Chinese traditional clothing from literature were reviewed. Second, the Peony Blossom patterns of Chinese traditional patterns from literature were reviewed and selected one of them, Third, authors applied the Peony Blossom pattern to creative textile design which would fit to appetite of people lived in modern society. The results were as follows: The patterns of Chinese traditional clothing could be classified as animal pattern, plant pattern, nature pattern, character pattern, lucky token pattern, geometric pattern and so on. All these patterns contained individual symbolic meaning, which varied according the different wearers. Moreover, it endows a peony blossom pattern of Chinese traditional patterns with modern style and purposes the textile design. The theme of the design is "Luxuriant Outing" with the concept of "Dream in Fantasy". The design target is the female born in the 1980's, that is, the target population between 20 and 30 years old. In addition, it is designed for the romantic one-piece. This paper perceives the national spirit revealed in the Chinese traditional patterns and designs with the combination of traditional culture and modernized technique of expression.

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디올 패션 하우스 디자인의 아이덴티티 연구 - 폰 갈리아노 디자인을 중심으로 - (The Study on the Design Identity of Dior Fashion House - Concentrating on John Galliano -)

  • 정정희;고현진
    • 복식
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    • 제59권6호
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    • pp.126-139
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    • 2009
  • The following study from the perspective that the identity of a brand is determined by the creative work of the designer, will review the design identity of fashion house, which have maintained a basic concept of couture house until recently. For this purpose, first, the concepts of fashion house and identity could be examined, and then the design identity of both the past couture designer and the present house designer could be comparatively analyzed. This study focused on John Galliano of Dior, and was carried out under the method of document study and case study. Based on this, the analytic results of the design identity of fashion houses are as follows. The design identity of fashion house, which has its origins in the past couture house, appears from the house characteristics, design characteristics and the design image. The original design identity of Dior House seems to be feminism and elegant extravagance, which naturally models the body line of women into diverse lines. The new design identity of Dior House by Galliano, while reflecting wit and fantasy, at the same time is expressed as sexy and romantic elegance which attempts to express the beauty of modern women. The pursue of chic elegance, which is the characteristic of early Dior design, have changed into avant garde and unique designs with tendencies of multi-culturalism due to the most recent house designers. Finally, Dior house design has successfully maintained the master of handcrafted quality based on craftsmanship, the history from the house archive, and the modern trends appropriately added by the creativity of Galliano.

포스트 디지털 시대의 퍼놀로지 패션 디자인에 관한 연구 - 내적 의미와 외적 표현을 중심으로 - (A Study on the Funology of Fashion Design in the Post-digital Age - With a Focus on Internal Meanings and External Expressions -)

  • 나현신
    • 복식
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    • 제58권4호
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    • pp.47-57
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    • 2008
  • Funology is a compound word with fun and technology which means the products or activity carrying fun and technology at the same time. This is one of the key words that can explain the culture of post-digital generation amongst the post-digital age. The purpose of this study was to provide the creative ideas to develop the fashion designs showing funology concept for the 21st century. As a background of funology trend, general ideas about the post-digital age and the post-digital generation were reviewed. First, funology designs among the industrial products and the funology concepts in the advertisement were examined. And the ways of expression and the meanings of funology fashion designs were extracted by analyzing funology fashion between 2000 S/S and 2008 F/W. The external expression ways of funology fashion in the post-digital age were as follows: parody of popular images, inharmony by the exaggeration or transformation, trompe l'oeil, mixture of the styles shown in the children's wear and the objects of children, patterns with childlike or animation characters, and the graffiti art. The internal meanings contained in the funology fashion were 1) fantasm showing surrealistic funology that was based on the people's pursue of fantasy free from the everyday's severe routine 2) memorism showing nostalgic funology that was based on the pursue of vanishing fear of reality and going back to the childhood. To sum up, fashions showing funology were expressed in various ways in the post-digital age. This will provide the great inspirations for creating the new coming fashions and efficient healing contents for the cold-hearted emotions of nowaday's people.

헤어·메이크업 디자인 연구 -2003년 이후에 나타난 헤어·메이크업 경향을 중심으로- (A Study on Hair and Make-up Design -Focus on the Hair and Make-up Trend Since the 2003s-)

  • 손영미;이혜정
    • 한국의류산업학회지
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    • 제7권6호
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    • pp.657-664
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    • 2005
  • Man's search for beauty has been going on from prehistoric time until today, and the pursuit of beauty has been progressing, regardless of the times, as a human psychological desire. In the search for beauty, hair and make-up have been subjects of interest for a long time, but the development of designs for these two aspects are still behind compared to other areas. Therefore, this study aims to propose various new and creative hair and make-up designs and to suggest their possible development. Using existing literature, this paper studied the skin color and hair color of Koreans that had been studied in earlier papers. It also aimed to understand the hair color and hair color images that are suitable for each skin color, classify the modern hair and make-up trends into different images - natural, surrealistic, minimalist, and cyber look, and also analyze them. Actual hair and make-up were also designed based on these images. To depict the natural image, the make-up was made intentionally dark as the skin color; natural materials were used for hair decoration; brown and yellow were used for the eye shadow to express the natural and romantic image of autumn, in general. Second, in the work expressing the surrealistic image, the hair was creatively decorated with a collage of various objects; yellow, green, and red eye shadows and lip expression were used to visually achieve the surrealistic fantasy look. Thirdly, in the work expressing the minimalist image, hair style with bangs without any hair decoration was used; make-up colors were minimized as well, creating a generally simple image. Finally, for the work expressing the cyber image, metallic material decoration was used on a puff-up hair style; the cyber image was emphasized through the use of graphical elements in the make-up.

패션에 활용된 디지털 그라피티의 특성과 표현방법 (A Study on the Characteristics of Digital Graffiti and Expression in Fashion)

  • 김태희;유영선
    • 복식
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    • 제65권8호
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    • pp.50-63
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    • 2015
  • The purpose of this study is to explore the potential of digital graffiti as a new creative tool in fashion through analysis of its expressive features and methods merged in fashion. The results from the analysis of fashion cases using digital graffiti may be summarized as follows. First, 'Mixing of Materials and Non-materials' matched immaterial lights and images with physical clothing materials and space, effectively expressing imaginary spheres that were not expressible with the existing materials. Second, 'Fantastic Storytelling' expressed theme such as 'Sun', 'UFO', 'Science Fiction Film', 'Fantasy Fairy Tale', and 'Universe' through lasers, lights, augmented reality and LED graffiti. Third, 'Convergence with Human and Digital Media' accentuated the active participation of spectators thereby causing human and digital media to interact with each other. Designer's ideas and unexpected responses of spectators realized various digital graffiti effects, which came across by sheer chance. Fourth, 'Utilizing of Site-Specificity' met with the best results when the digital graffiti was expressed in context of a place or location where fashion performance is taking place. Fifth, ' Playfulness by Consumer Participation' intended to induce voluntary participation from consumers by providing the fashion digital graffiti as play tools, and created new fashion digital graffiti or altered existing stereotypes, thereby invoking new visual and tactile experiences. Likewise, today's digital graffiti are emerging in various fields, and the trend of fashion-digital graffiti integration has already created interesting works.

현대 패션에 나타난 대화식 패턴 일러스트레이션의 표션분석 - 인체표현을 중심으로 - (An Expressive Characteristics of Conversational Pattern Illustration in Modern Fashion - Focused on Human Body -)

  • 최정화;최유진
    • 한국의류산업학회지
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    • 제10권5호
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    • pp.690-701
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    • 2008
  • Fashion illustration as conversational pattern which is made up of human and daily story creates brand image and new cultural value in textile design. The purpose of this study is to analyze an expressive characteristics focused on human body in conversational pattern illustration. The method of this study was to analyze documentaries, fashion magazines and internet fashion web site. The results were as follows: The category of body expression was classified as the head, the bust, the whole body, and the others. Most of all, the head is higher frequency than any other part. The category of body type was classified as iconic reappearance and surreal fantasy. The former expressed gender images of woman and man in reality and showed high frequency of 90.41%. Above all, two types were to show the organic correlation between fashion illustration body and brand concept. The construction method of motif was classified as singleness of body, repetition of body, singleness of body and non-body mixed, and repetition of body and non-body mixed. The repetition of body showed low frequency and it was composed of regular repetition construction and irregular construction. The singleness of body and non-body mixed, showed the highest frequency and it was definitely to communicate fashion concept. In these days, conversational pattern illustration in modern fashion pattern strengthens brand identity and informs the fashion image as creative commercial art. And also, it satisfies cultural sensibility of consumer and categorizes public phenomenons in our times.

하이컨셉(High Concept)을 통해 본 패션의 감성적 표현에 관한 연구 (A Study on the Emotional Expression of High Concept-Reflected Fashion)

  • 백정현;배수정
    • 복식
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    • 제60권9호
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    • pp.120-135
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    • 2010
  • Since emotion, creativity, and imagination has become the source of creating added value, the purpose of this study is to grasp the concept of high concept which has appeared as a major key word of modern culture and analyze the types of emotional expression found in modern fashion. Study methods were focused on literature review and case study. The literature review was conducted by news stories at home and abroad. The examples of case study were collected in fashion collection journals and related Internet web sites with their focus on from 2000 S/S to 2009 F/W to analyze emotional expression found in high concept-reflected fashion. The concept of 'high concept' suggested by Pink, Daniel H. lays on stress on ability to creative emotional value or cultural artistic value hidden behind the functional value, to make stories, and to combine ideas which do not seem to be connected with existing things. As a result of study, The forms of emotional expression found in high concept-reflected fashion included: art collaboration and art inspiration which were expressed through cross-category of culture and art; multi-culture design which expresses a mixture between western fashion and oriental costumes; funology design which expresses efficient value by high technology and fun value through humorous elements; and emotional digital design which can be transformed in function, shape and the use of materials representing light which is effectively used for fashion to represent fantasy or illusion connected with digital technology.

몸·복식에서 억압과 욕망의 패러다임 개발 (Development Paradigm of Repression and Desire Embodied by Body and Clothing)

  • 정기성;김민자
    • 복식
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    • 제63권6호
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    • pp.97-112
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    • 2013
  • In this study, physical, social and psychological repression embodied by the body and clothing are referred to instinctual, power and creative desires, respectively, from the point of biological, social and aesthetic views. Desire refers to a behavior to overcome men's imperfections with individual security, sense of belonging and the pursuit of an ideal, which are obtained by living as a social creature. Repression through the body is sub-categorized depending on whether it is temporary or permanent. Repression expressed through clothing is seen through revealing/concealing, contraction/expansion, and deconstruction/ reconstruction. What enables human beings to embrace changes in fashion without fierce resistance or backlash is the changes of formativeness demonstrated by repression through the body and clothing. The aesthetic values drawn from the exhibition of repression and on the body and clothing are categorized into narcissism, fetishism and aestheticism. While narcissism is an instinctive desire grounded on the originality and confidence of the self that results in refusing repression, fetishism is a desire for power that expedites repression in the pursuit of materialistic value or sexual fantasy. Aestheticism is a desire for creativity that symbolizes the body-and-clothing repression in the pursuit of aesthetic idealism. Repression evokes desire, and the pursuit of desire leads to another repression. The aesthetic values of desire for instinct, power and creativity can be substituted with each other for interpretation according to the attitudes of an initiator, a user and a spectator.

이애림 만화 서사 연구 -반복, 우연, 환상의 특성을 중심으로 (A Study on the Narratives of Lee Ae-rim's Comic Books -Focusing on the Characteristics of Repetition, Coincidence, and Fantasy)

  • 이청
    • 대중서사연구
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    • 제25권1호
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    • pp.281-313
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    • 2019
  • 이 글은 이애림 만화의 서사적 특성을 밝히기 위한 목적으로 작성되었다. 이애림은 한국의 문화 부흥기라고 불리는 1990년대에 만화잡지의 붐을 타고 등장한 작가다. 만화 작가로 시작했지만 점차 영역을 확장해 애니메이션 감독으로서도 활발한 활동을 이어가고 있다. 이애림 작업의 표면적인 특징은 섹슈얼리티, 그로테스크, 판타지 정도로 압축하여 소개할 수 있다. 달리 말하면 성적(性的)이고 기괴하며 환상적인 형태를 가시화하는 것이 이애림 만화의 주된 특징이다. 이애림은 내내 누구보다 압도적이고 강렬하게 이미지로 승부를 한 작가였다. 그래서 오히려 그녀의 그림 뒤에 숨겨진 이야기가 무엇인지 면밀히 주의를 기울이지 않은 것이 사실이다. 본고는 이애림이 초기부터 최근까지 관심을 두는 서사성 다시 말해 이야기의 맥락에 대해 짚어보는 것이 그녀의 과거와 현재 그리고 미래의 접점을 드러낼 수 있는 지름길이라 판단하였다. 특히 순환되고 반복되는 이야기, 운명과 우연이 지배하는 이야기, 환상적 요소와 위반의 시도가 만나는 이야기의 특징을 중점적으로 분석하였다. 결과적으로 이애림 만화 서사는 보편적이고 항상성을 지닌 인간의 가장 본질적인 측면을 예외성이나 특수성, 기괴함으로 포장하여 제시함으로써 우리에게 새로운 방식으로 억눌린 욕망을 직시하라고 요구하고 있음을 파악할 수 있었다. 이애림이 지금까지 전위적·전방위적 작업을 지속해 온 이유는 역으로 우리 사회가 무엇을 억압하고 있는지를 설명한다. 이애림의 서사는 억눌린 욕망을 드러내는 데 그치지 않고 그것을 해소할 수 있는 예술의 순기능을 성실히 담당한다는 점에서도 의미가 있다. 이애림 만화 서사의 여러 맥락을 따져 세밀히 살핀 이 연구는 개별 작가의 독창적 가치에 의미를 부여해 한국 만화의 다양성 확보에 나선 것에 의의를 두고자 한다.

'타자'들의 잔혹사 : 연상호 애니메이션 (Brutal history of 'The Others' : Yeon Sang-Ho's Animation)

  • 서수정
    • 만화애니메이션 연구
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    • 통권37호
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    • pp.267-286
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    • 2014
  • 인간의 자유로운 상상력보다 있는 그대로의 비루한 현실을 재현하는 연상호 애니메이션은 사회성 짙은 리얼리즘 계열의 작품으로 한국애니메이션에서 독특한 지점에 위치한다. '현실보다 더 현실 같은 이야기'로 평가받는 연상호 애니메이션이 일관되게 재현해온 이야기는 우리 사회 중심부의 이면에 거주하는 사람들의 세계 즉 '타자'의 이야기이다. 연상호 애니메이션은 주류 공간의 뒷골목에서 사회적 타자로 살아가는 그들의 잔혹한 현실을 직설적 화법으로 재현한다. 또한 판타지가 거세된 차가운 현실풍경 뿐만 아니라 인물들의 욕망과 감정을 생생하게 중계하면서 후기자본주의 시대를 살고 있는 우리들의 모습을 현미경처럼 담아내고 있다. 그러므로 본 논문은 연상호 애니메이션을 한마디로 '타자들의 잔혹사'로 규정하고 그의 애니메이션이 형상화하고 있는 현실풍경과 인물들의 욕망과 감정을 구체적으로 탐색하였다. 우선 연상호 애니메이션이 재현하는 현실은 부조리한 곳으로, 이곳의 부조리는 견고하고 적대적인 사회시스템과 하류계급에 속한 채 트라우마에 시달리는 인물들을 통해 구축된다. 그래서 희생양이나 호모 사케르로 살아가는 연상호의 인물들은 '사악한 희생양' 또는 '타락한 괴물'로 구체화되고 그들의 현실풍경은 지옥으로 형상화된다. 후기자본주의 시대가 배태하고 있는 타자의 모습, 레비나스의 용어를 빌리자면 '타자의 얼굴'을 통해 우리가 외면하거나 부정해온 우리의 모습을 소환하고 있는 연상호 애니메이션은 우리 사회의 환부를 적나라하게 전시하면서 이 시대의 민낯과 불편한 진실을 들추어내고 있다. 그리고 그를 통해 현실을 고발하고 진실을 탐색하는 재현언어로서의 한국애니메이션의 가능성을 증명하고 있다.