• Title/Summary/Keyword: Creative Application

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A Study on the Design Meaning Development by Process of Analogical Design Thinking - Focusing on the Application in Apartment Interior Design Prototype - (유추적 사고의 전개과정에 의한 디자인 의미개발에 관한 연구 - 아파트 평형별 실내디자인 프로토타입 적용을 중심으로 -)

  • Park, Kyung-Ae;Lee, Chan
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.77-84
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    • 2006
  • The purpose of this study is to understand interrelation between design thinking system and creativity, and to analyze designer how to develop personal conception and attitude in interior design through the method of analogy for signification. The process of this study is illustrated as follows: 1. Introduction of general theories about analogical grammar and signification of analogy. 2. Investigating possibility of analogy as creative thinking method in interior design for meaning development. 3. Establishment of design process model for analogical design based on the case study through the design field. That is, concept and process of analogical design is shown objectively by application in collective residential design as commercial product strategy. Through this process, this study presents possibility of giving meaning in interior space through consilience between source and target of analogy. Finally, it examines analogical method is major strategy for ideation and mechanism for meaning development in interior design.

A Study on the Ontological Meaning of Architectural Space of Suwon Hwaseong from the Viewpoint of Culture-Technology Convergence (문화기술 융합적 관점으로 본 수원 화성 건축공간의 존재론적 의미 연구)

  • Kim, Ji-Eun;Park, Eun-Soo
    • Korean Institute of Interior Design Journal
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    • v.23 no.3
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    • pp.100-107
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    • 2014
  • Traditional architectural space, which is a historical cultural heritage must be connected mutually as a organic flow of various elements such as the environment of the time, political background and values, rather than approaching with fragmentary point of view. The Silhak Philosophy, the basis of late Chosun society developed equity thoughts on the basis of ideology of humanism, and it asserted the promotion of technology and industry as a measure to realize the pursuit of truth which is practically useful. Thus, we could verify the possibility of convergent interpretation of cultural technology of Hwaseong architectural space through the humanistic viewpoint of pioneer spirit of Silhak Philosophy which regards human as a main agent of desire of life, and the pursuit of truth which is useful for reality, and the realization of ethical value by aesthetic practicalism. Based on this, the ontological meaning and value of Suwon Hwaseong by the viewpoint of convergence of culture and technology have been drawn as the construction of planned new town by the practice of filial duty, the plan of city space based on rational values, the realization of a metropolis where self-sufficient economic activities are possible, the introduction of thorough construction management system, the introduction of advanced culture and its creative application, and the application of scientifical knowledges and cutting-edge technology.

A Study on Project Management Learning Community using Application (앱을 이용한 프로젝트관리 학습 커뮤니티에 관한 연구)

  • Cho, Do-Eun;Kim, Si-Jung
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1126-1131
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    • 2011
  • As the recent paradigm of education changes to become learner-centered, there is an increasing interest in project based class as one of new teaching models. Universities are accepting this change and aiming at fostering human resources of next generations, who are able to create creative changes, and studies are being actively conducted to that end. This study suggested a learner-centered teaching model which minimizes intervention of teachers in conducting projects of main text contents in designed subjects. This study suggested support system for the suggested model project-based class, team organization method, various interaction methods of learners, and team work monitoring method of teachers. And the suggestions were designed and realized through project management applications using smart phones which are being used by a rapidly growing number of people recently.

Formative Application using Stitch Transfer Knitting Structure - Focused on Making Process of Women's Knitwear - (스티치 트랜스퍼 니트 조직의 조형적 적용 - 여성 니트웨어 제작과정을 중심으로 -)

  • Kim, Seong-Dal
    • Fashion & Textile Research Journal
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    • v.8 no.5
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    • pp.562-570
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    • 2006
  • Knit industry requires versatile knit designers who have to control whole process such as material select, color, type of machine, technique, structure and shape. In other words, knit designers urgently need to interplay between technology and design aesthetics. It becomes essential to learn and master basic principles of knitting in order to design and develop effectively for innovative knitwear design. The main purpose of this study is to show fresh methodology through examining the various applications of 'Stitch transfer knitting structure' used in women's knitwear design development. Stitch transfer knitting structure is one of the most popular techniques among various basic knitting methods. Eight knitwears were designed and produced with various types of formative applications which differ from existent stitch transfer knitwears of flat and simple style in the market. These are produced by computer knitting machine 'Shima Seiki 122S' and programmed by 'Knit CAD' software. Among various basic stitch transfer pattern, 'Leaf' pattern is selected as a most effective example for this study. This fabric applied to collar, sleeves, body pattern and accessories as formative decoration. It is expected that this study of methodology helps to get open mind and to indicate possibility to develop and show creative and innovative knitwear and knitted textile design.

Development and Application of the STEAM Teaching-Learning Program in 'Earth & Moon' Unit for Science Gifted Elementary School Students (초등과학영재를 위한 '지구와 달' 단원의 STEAM 교수·학습 프로그램 개발 및 적용)

  • Jeong, Sang Yun;Sohn, Jungjoo
    • Journal of Science Education
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    • v.37 no.2
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    • pp.359-373
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    • 2013
  • This study is aimed to find out the effect after the development and application of the STEAM teaching-learning program for science gifted elementary school students. The validity of the developed program was verified by three experts. The program consists of a total of eight classes and eight days were carried out. Recorded lessons, class observation journal, and recorded interview transcription data were measured and then analyzed the effect. 'Present situation' is a very important step was confirmed. The degree of understanding of a given situation affected to task commitment, the formation of scientific concepts, creative design and deliverable.

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A Study on the Process of the Architectural Design Generation based on the 3D Voronoi Diagram (3차원 보로노이 다이어그램을 활용한 건축 디자인 생성 프로세스에 관한 연구)

  • Park, Jong-Gin;Jun, Han-Jong
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.5
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    • pp.306-313
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    • 2009
  • This paper presents the unique formation process of a volumetric space with the digital algorithm developed for Voronoi diagram in order to generate an effective parametric architectural form. By applying systematic parameters of architectural conditions within digital parametric tools, the interactions among sub-spaces developed by Voronoi diagram are enhanced by manipulating the spatial structures. In this paper, we discuss how the parametric distributing and zoning geometrical system can support designers in developing a free-formed space, and research on how this system creates a 3D volumetric space. With the in-depth research on the system and structure of Voronoi diagram, the approaches to the application of Voronoi diagram into architectural form generation are clarified to be an effective, creative and successful digital tool. The result of the application of the Voronoi diagram improves the design quality with systematic language in the sense that the sub-regions are created and controlled under the systematic and balanced hierarchy having dynamic relationships among each others with the restoration of the equilibrium of forces and tensions. This 3-dimensional Voronoi diagram provides another means for designers to solve architectural issues and to reinforce their design concepts.

A Study on the Adaptable Conceptual Design System Based on Super-Application Concept (수퍼 어플리케이션 개념에 의한 유연화된 개념설계시스템 개발에 관한 연구)

  • Dong-Kon Lee;Kyung-Ho Lee;Soon-Sub Lee;Kyu-Yeul Lee;Soon-Hung Han
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.2
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    • pp.1-6
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    • 1994
  • A computer system supporting conceptual design is required to have not only a design model for creative works but also flexibility to cope with changing environments. In this research, a new conceptual design system was developed by expanding functions of existing systems. The modules of the system were maintained to have independency so that each unit module could be executed alone. The adaptable conceptual design system based on the super-application concept which control each module in high level was developed using UNIX C Shell of SUN SPARC workstation.

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Development of Instructional Materials for Micro-UAV Design and Production Program using 3D Printers and Its Application (3D 프린팅을 이용한 소형 무인기 설계·제작 교육 프로그램을 위한 수업자료 개발과 적용)

  • Kim, Sitae;Kim, Minseong;Kong, Dongjae
    • Journal of Engineering Education Research
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    • v.24 no.5
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    • pp.46-52
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    • 2021
  • This study introduces the development and application of instructional materials for a micro-UAV (unmanned aerial vehicle) design and manufacturing program in university education for freshman/sophomore students. The ADDIE methodology was applied to the development of educational materials, which consist of 15 lessons including the aircraft design theory, 3D CAD modeling, 3D printing production, and UAV flight control. The validity of the program was evaluated with 8 expert panels. A total of 82 participants from engineering and social science grouped the 16 teams for the creative UAV wing design and cooperative interactions. The results of overall program satisfaction survey was measured highly as the average 4.54 (out of 5), so that the students were content with the professional engineering knowledge, 3D digital tools, and the opportunity to design and manufacture airplanes on their own. In conclusion, it can be confirmed that the developed program is effective for UAV education for junior level college student.

A Comparative Study on the Features and Applications of AI Tools -Focus on PIKA Labs and RUNWAY

  • Biying Guo;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.86-91
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    • 2024
  • In the field of artistic creation, the iterative development of AI-generated video software has pushed the boundaries of multimedia content creation and provided powerful creative tools for non-professionals. This paper extensively examines two leading AI-generated video software, PIKA Labs and RUNWAY, discussing their functions, performance differences, and application scopes in the video generation domain. Through detailed operational examples, a comparative analysis of their functionalities, as well as the advantages and limitations of each in generating video content, is presented. By comparison, it can be found that PIKA Labs and RUNWAY have excellent performance in stability and creativity. Therefore, the purpose of this study is to comprehensively elucidate the operating mechanisms of these two AI software, in order to intuitively demonstrate the advantages of each software. Simultaneously, this study provides valuable references for professionals and creators in the video production field, assisting them in selecting the most suitable tools for different scenarios, thereby advancing the application and development of AI-generated video software in multimedia content creation.

A Case Study on Simplification Strategies of Logo Design from the Perspective of Gestalt Psychology

  • Cui Hongxiao;Zhang Qingfeng;Zhang Yu
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.205-214
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    • 2024
  • This paper delves into the application of Gestalt psychology principles in logo design. It analyzes how these principles refine design elements to bolster the efficiency and impact of visual communication. Drawing from Gestalt psychology perspectives, the theoretical foundations and application methods of logo design simplification strategies are discussed. Through the analysis of Gestalt psychology effects in various types and styles of logo designs, this study compares the applicability and differences of logo design simplification strategies under different cultural and social contexts. Furthermore, it evaluates their role and value in enhancing the innovativeness and communicative impact of logo designs. The findings suggest that strategies informed by Gestalt psychology significantly improve the organization rules within logo designs, such as the relationship between figure and ground, proximity, similarity, and continuity. Thereby they enhance perceptual clarity, cognitive load, and aesthetic satisfaction. Moreover, these strategies promote creative thinking and problem-solving abilities in logo design. The results indicate that simplified design methods not only enhance aesthetic appeal but also improve the adaptability and recognizability of logos across different media and environments. This approach aligns with the minimalist and flat design trends of today's information age, meeting the evolving needs and aesthetic preferences of consumers.