• 제목/요약/키워드: Creative Analysis

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「발달에 적합한 실제」에 대한 유아교사의 신념과 창의적 역할과의 관계에 관한 연구 (The Relationship Between Teacher's Beliefs Regarding Developmentally Appropriate Practice and Their Creative Roles)

  • 이연승;임애경
    • 아동학회지
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    • 제22권3호
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    • pp.183-193
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    • 2001
  • This study explored the feasibility of various applications of Developmentally Appropriate Practice (DAP) by examining the relationship between teachers' belief in DAP and their creative roles. Subjects were 203 teachers of public, private, national, and corporate day care centers in Pusan. Data analysis was by ANOVA. Results showed that with the exception of fluency, teacher's degree of belief in DAP correlated with differences in all the sub-categories of creative roles, including indulgence and perseverance, flexibility, originality, and elaboration. Conclusions were that teachers could enhance their creative roles through inclusion of DAP in teacher education.

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Potential Swimming Motility Variation by AcrR in Escherichia coliS

  • Kim, Ye Jin;Im, So Young;Lee, Jae Ok;Kim, Ok Bin
    • Journal of Microbiology and Biotechnology
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    • 제26권10호
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    • pp.1824-1828
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    • 2016
  • AcrR, the toxic-compounds-response regulator, regulates motility in microorganisms, presumably to escape from toxic environments. In this study, the genome-wide target genes of AcrR were investigated in a ΔacrR mutant strain by microarray analysis. In the absence of AcrR, the transcription of most flagella/motility genes was highly increased. In addition, flagella formation was increased in this mutant strain. Motility assays revealed that AcrR modulates swimming motility, but not swarming.

차세대 콘텐츠를 위한 AI 기술 활용 동향 및 전망 (Trends and Prospects in the Application of AI Technology for Creative Contents)

  • 홍성진;이승욱;윤민성;박지영;이수웅;김아영;정일권
    • 전자통신동향분석
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    • 제35권5호
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    • pp.123-133
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    • 2020
  • With the development of artificial intelligence (AI) and 5G technology, an ecosystem of digital content is gradually becoming intelligent, immersive, and convergent. However, there is not enough ultra-realistic content for the ecosystem. For ultra-realistic content services, creative content technologies using AI are being developed. This paper introduces the trends in and prospects of creative content technologies such as 3D content creation, digital holography, image-based motion recognition, content analysis/understanding/searching, sport AI, and content distribution.

패션산업의 창조적 선진화를 위한 패션디자인 발상 분석 (An Analysis of Fashion Design Inspiration Sources for the Creative Advancement of Fashion Industry)

  • 조지은;이예영
    • 복식
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    • 제66권2호
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    • pp.90-102
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    • 2016
  • The purpose of this research was to give the basic educational sources that could nurture creative fashion designers for the creative advancement of the fashion industry. After investigating and categorizing the ideation behind designer collections in four fashion capitals - Paris, London, Milan and New York, the materialization of concepts was analyzed in relation to inspiration and design elements. As a result, design inspiration was classified into figures, artworks and art trends, historicity of fashion, regional features, natural objects, artificial objects, abstract concepts, clothing for specific occasions, events, and others. This study found that inspiration for fashion design comes from various fields, and that creative design skills can be nurtured through ideation training using a wide variety of subjects.

스토리텔링을 활용한 과학과 STEAM 프로그램 개발 (Development of Science STEAM Program Using Storytelling)

  • 이상균
    • 대한지구과학교육학회지
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    • 제6권2호
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    • pp.136-144
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    • 2013
  • The purpose of this study is to examine the effects of creative thinking activities and scientific attitude through the use of storytelling in the STEAM program for elementary students. For the purpose of this study, a teaching plan and worksheet for students using storytelling in STEAM was developed and applied. The results of this study are as follows: First, the change in students' creative thinking activities by applying the STEAM program using storytelling has statistically meaningful difference (p<.05). Second, the improvement in the scientific attitude score has statistically meaningful difference(p<.05). Third, according to the analysis of a questionnaire used to evaluate the program, students had a positive perception of the STEAM program and gained higher level of satisfaction about the lesson. Therefore, using storytelling STEAM program applied in this study might be useful to improve creative thinking activities, and can be expected to improve scientific attitude and should be widely applied to gifted education.

AHP를 이용한 의료관광 활성화 우선순위분석에 관한 연구 - 안동시 사례를 중심으로 - (Study on Priority Analysis for Activation of Health Tourism Using AHP - Focused on Andong -)

  • 배수빈;권기창
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2016년도 춘계 종합학술대회 논문집
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    • pp.289-290
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    • 2016
  • 의료관광은 전 세계적으로 고부가가치 산업으로 각광 받고 있으며, 우리나라 지자체들도 의료관광 활성화를 위해 치열한 경쟁을 벌이고 있다. 이에 본 연구는 안동시 의료관광 활성화에 중요한 평가항목 요인들의 구성요소들의 우선순위를 도출하는데 그 목적이 있다. 분석결과 상위계층에서는 인프라, 중위계층에서는 의료서비스에 대한 신뢰성이 가장 중요한 요인으로 도출되었다.

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Numerical analysis on foam reaction injection molding of polyurethane, Part A: Considering re-condensation of physical foam agent

  • Han, HyukSu;Nam, Hyun Nam;Eun, Youngkee;Lee, Su Yeon;Nam, Jeongho;Ryu, Jeong Ho;Lee, Sung Yoon;Kim, Jungin
    • 한국결정성장학회지
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    • 제26권5호
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    • pp.209-214
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    • 2016
  • Foam reaction injection molding (FRIM) is a widely used process for manufacturing polyurethane foam with complex shapes. Numerical model for polyurethane foam forming reaction during FRIM process has been intensively investigated by a number of researchers to precisely predict final shapes of polyurethane foams. In this study, we have identified a problem related with a previous theoretical model for polyurethane foam forming reaction. Thus, previous theoretical model was modified based on experimental and computational results.

Analysis of Group Process with Instant Messaging Technology

  • Park Sanghyuk;Cho Namjae
    • 한국정보시스템학회:학술대회논문집
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    • 한국정보시스템학회 2003년도 추계학술대회
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    • pp.41-54
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    • 2003
  • This study examines group process patterns when Instant Messaging is used for decision-making, and examines how these patterns are associated with creative solutions to problems. Our research suggests that certain communication behavior of a group, when appropriately organized, can enhance creative production of outcomes. A qualitative analysis is conducted on communication patterns based on text-based conversation protocols. Specifically, this research tries to extend existing studies on group-work by focusing on the interactive communication process among participants. Study results include that the production of creative outcome depends on the temporal sequence of discussion pattern among group members. (1) Appropriate control of the discussion process is essential to obtain a high level of performance. (2) It is also important to set up discussion rules and rules for the use of communication medium in the early stages of the discussion . (3) Active participants use various protocol types while less-active members rely mainly on 'cognitive' protocols.

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창의적 전파이용을 위한 전파정책 분석 (Analysis of Radio Spectrum Policy for the Creative Usage of Radio Waves)

  • 김창주
    • 한국전자파학회논문지
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    • 제25권8호
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    • pp.828-837
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    • 2014
  • 전파기술의 눈부신 발달에 따라 무선통신 기술은 물론 전파와 타 산업의 융합 기술 개발이 매우 활발히 진행되고 있다. 본 논문에서는 소형 셀 기술과 인지 무선 기술의 발전에 따른 전파정책의 변화를 살펴보고, 이를 토대로 창의적 전파이용을 위한 주파수 정책과 기술 개발 방향을 분석한다. 특히 개방형 전파정책의 확대를 위한 전파정책 방안의 제시와 함께 이에 따른 간섭관리 방안, 그리고 관련 전파법의 개선 방안을 제안한다.

동시적 텍스트 기반 매체를 이용한 집단의사결정에 관한 질적 연구 (Qualitative Study on Group Decision Making with Synchronous Text Communication Medium)

  • 박상혁;조남재
    • Journal of Information Technology Applications and Management
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    • 제11권4호
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    • pp.1-23
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    • 2004
  • This study identifies communication patterns of groups using synchronous text communication medium for their group decision-making, and examines how these patterns are associated with creative solutions to problems. Our research suggests that certain communication behavior of groups, when appropriately organized, can be of help in enhancing creative production of outcomes. A qualitative study was conducted on communication patterns based on an analysis of text-based electronic conversation protocols. Specifically this research tried to overcome existing studies on electronic groups by focusing on interactive process of communication among participants. The major study conclusion; are: (1) The production of creative outcome may depend on the process or sequence of discussion among group members with synchronous text communication medium. That is, proper interactive responses and appropriate control of the discussion process are essential to obtain a high level of performance. (2) It is importantto make discuss rules based on meta-cognitive and interactive protocols in the early stage. Explicit rules relating to internal group processes as well as communication medium use are even more important to groups with electronic communication medium than face-to-face groups.

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