• 제목/요약/키워드: Craft Education

검색결과 74건 처리시간 0.032초

Mental and Emotional Exhaustion among Academicians during Online Distance Learning: An Empirical Study from Malaysia

  • bdul Kadir, OTHMAN;Jaafar, PYEMAN;Azuati, MAHMUD;Siti Nooraini, MOHD TOBI;Zahariah, SAHUDIN
    • The Journal of Asian Finance, Economics and Business
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    • 제10권2호
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    • pp.1-14
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    • 2023
  • The purpose of this study is to discover the possible solutions for the problem faced by academicians during online learning by means of employing qualitative and quantitative approaches. Using a qualitative approach, selected academicians were interviewed, and their feedback was transcribed and used to develop the survey instrument. The quantitative research design was later used to determine the most plausible solutions for the problem that could be obtained and implemented by distributing the questionnaire to academicians at a public university. Multiple regression analysis results indicate that work-life conflict and lack of support are the main contributors to academicians' mental and emotional health issues. The study's major findings help higher education institutions craft appropriate strategies to enhance the effectiveness of online teaching and learning by providing the necessary support to the academicians. The study's findings suggest that academicians should separate work and family requirements to concentrate on their job. Furthermore, the immediate supervisor must be considerate in determining the number of tasks, the deadlines, and the assistance required to complete the task. Lastly, academicians must equip themselves with emotional intelligence to cope with stressors.

Use of Visual Digital Media to Develop Creativity: The Example of Video Games

  • V., Zabolotnyuk;S., Khrypko;I., Ostashchuk;D., Chornomordenko;A., Timchenko;T., Motruk;K., Pasko;O., Lobanchuk
    • International Journal of Computer Science & Network Security
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    • 제22권12호
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    • pp.13-18
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    • 2022
  • In the post-information era, most of technologies have a visual part, or at least some functions related to visualization. It is also one of the popular means of presenting materials in education area. However, despite its popularity, the impact of visualization on the effectiveness of learning still remains controversial. Even more controversial is its usefulness in developing creativity, which is one of the most important skills for today's employee. The authors considered the use of visualization as a tool for the development of children's creativity on the example of learning video games, in particular, ClassCraft to distinguish features that, from the point of view of psychology, may lead to developing creativity even being not useful for educational purposes. It is concluded that video games useful for learning may have features, that are inappropriate in formal educational context, but important to develop creative thinking.

릴리패드 활용 E-Textile 동아리 수업 사례 연구: 미술과 테크놀로지의 융합을 중심으로 (Case Study of E-Textile Club Activities using Lilypad: Focusing on Integrating Arts Craft and Technology)

  • 최형신;박주연;소효정
    • 정보교육학회논문지
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    • 제20권4호
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    • pp.409-420
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    • 2016
  • 디지털 시대의 아동들은 자신의 아이디어를 물리적 환경과 디지털 환경 모두에서 표현하며 살아간다. 전자적 텍스타일 즉 E-Textile은 릴리패드 아두이노를 활용하여 아동들이 자신의 디자인 기회를 탐색하고 상상한 것을 물리적 객체로 실현할 수 있는 기회를 제공한다. 본 연구는 서울 소재 한 초등학교의 5~6학년 학생 16명으로 구성된 동아리 수업에서 12주간 E-Textile 프로젝트를 기획하고 구현하는 과정에서 나타난 학생들의 활동과 관점을 분석하고자 하였다. 이를 위해 동아리 수업 참여 교사 두 명이 학생들의 창작 활동을 기술적(technical), 비평적(critical), 창의적(creative), 윤리적(ethical) 수행 관점에서 관찰 평가하고, 7명의 학생을 인터뷰하여 구체적인 경험을 도출하였다. 본 연구는 초등학교 현장에서 미술과 테크놀로지를 융합하는 E-Textile을 적용해 본 사례로서 향후 이를 실행하고자 하는 교사들에게 시사점을 제공한다는 점에서 의의가 있다.

일부(一部) 농어촌주민(農漁村住民)의 상병(傷病) 및 의료이용도(醫療利用度)에 관(關)한 조사연구(調査硏究) (A Study on Sickness and Utilization of Medical Care in a Rural Area of Kyunggido)

  • 장용태
    • Journal of Preventive Medicine and Public Health
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    • 제9권1호
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    • pp.139-146
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    • 1976
  • This survey attempted to determine the overall health situation in Kyunggido in terms of sickness prevalence, sickness distribution, demand for medical care by type, and utilization of medical care. The survey was conducted on 766 households, or 4,065 people, from July 1-31, 1975. The findings from the survey are as follows: 1) In terms of age distribution, 28.7% of the sample was from 10-19, the 40-49 age group was the next largest group, and those over 60 made up 7% of the sample. 2. The education distribution is as follows, 30.4% completed primary school, 22.4% had no formal education, 20.6% attended but did not onplete primary school, and 1.8% attended unversities or higher. 3) In terms of occupation, 55.9% were unemployed or family employees, which represents a large dependent population, 30.4% of the workers were employed in farming or fisheries. 4. The marital status is as follows, 58.8% of the women were married, 32.3% unmarried, and 7.5% divorced. 5) The prevalence rate of mouthy illness was 19.7% of 100 infant, 42.8% became fatally ill within the first year of life. This is a very high percentage compared with more developed nations. 6) Of those reportion on illness, 54.6% sought treatment. The rate of treatment was highest in infants at 77.7%. Us age increased, demand for treatment decreased to 43.1% for those in the aldest age group. The oldest age group also had the highest rate of non treatment at 56.8%. 7) The demand for medical care showed that 65.6% utilized drug stores, 20.2% utilized hospitals and clinics, 5.4% used herbdrug-stores and herb clinices, and 3.9% relied upon folk medicine and withch craft. 8) The utilization of medical facilties by sex is as follows, 65.1% of the men and 66.0% of the women used drug stores, and 19.2% of the men and 20.2% of the women used hospitals and clinics. However, more men (3.5%) were hospitalized than women (1.8%) 9) In terms of out-patient care, the largest age group of males was 10-19 (28.2%), and the largest age group of females was 0-9 (30.8%). There was no sex difference in the use of western pharmacies. Menaged 30-39 and women aged 50-59 were the most frequent users of herb clinics. 10) The rate of receiving treatment at drugstore hospitals went towards declining level in the second case of what While increaing much more at herb clinics and folk medicines in the second case than the first one. 11) After primary utilization of hospitals, 32.7%. of the adults aged 20-59 used drug-stores as a secondary source of care, and 12.8% of children and youth under age 20 continued receiving care at hospitals. 12) After primary utilization of drug-stores, 32.5 % of the adults continued to seek care at drug stores and 1.8% used hospitals. 4.2% of those over age 60 utilized folk medcine and witch craft.

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산림작업에서 안전사고 예방을 위한 제도적 개선에 관한 연구 (Study on the System Improvement for Accident Prevention of Forestry Operations in Korea)

  • 김희율;박종민
    • 한국산림과학회지
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    • 제103권4호
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    • pp.574-582
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    • 2014
  • 산림분야에서는 노동재해 예방을 위하여 임업 노동자의 자격과 선발기준, 기능인영림단의 구성요건, 안전대책 등에 관한 사항을 여러 법규와 지침 등에 규정하고 있다. 우리나라의 임업 교육훈련은 산림청의 교육원과 산림조합중앙회 소속의 3개 훈련원에서 담당하고 있다. 3개 훈련원에서는 공통과정과 특화과정으로 나누어 교육훈련을 실행하고 있으며, 안전교육은 각 교육과정별 커리큘럼 안에 포함하여 시행되고 있다. 본 연구에서는 임업분야 재해율 저감을 위하여 다음과 같은 제도적 개선방안을 제안하였다. (1) 적성검사 실시, 연령 제한 등 임업노동자의 자격 선발 기준 강화. (2) 기능인영림단 구성을 위한 필수인력의 교육 일수 및 자격 소지자 구성비율 상향 조정. (3) 산림경영기술자(기능2급)의 자격취득에 관한 규정 보완. (4) 보수교육(안전교육)을 통한 자격갱신 제도 도입. (5) 산림작업현장에서의 근로조건 개선 및 안전교육의 체계화. (6) 개인보호구 관련 규정 보완. (7) 개인보호구 착용 여부 수시 지도점검. (8) 안전의식 강화를 위한 현장 대응 보완.

일본 디자인 교육의 개황과 미래의 비젼 (An Outlook of Design Education in Japan and its Vision in the Future.)

  • 김명석
    • 디자인학연구
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    • 제11권1호
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    • pp.81-88
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    • 1998
  • 일본의 디자인 운동은 1870년대부터 시작하여 지금까지 제4기로 구분하는데, 그 중 제 1기를 명치시대(Meiji era)개국에서 제 1차 세계대전가지로, 제 2기를 제 2차 세계대전가지, 제 3기를 제 2차 대전 직후부터 고도경제성장기 직전인 1960년까지 그리고 제 4기를 1960년 이후로 구분한다. 일본의 디자인 교육은 이러한 시대구분 속에서 2차 대전 전에는 유럽에서 시작된 갖가지 근대디자인운동, 즉 윌리엄 모리스의 미술공예운동, 독일공작연맹, 바우하우스의 영향을 받았으며, 대전 후에는 미국의 인더스트리얼 디자인의 영향을 받았다. 그러나 일찍이 서구문명을 도입한 일본은 독자적인 디자인교육을 표방하여 1940년도에는 대학에 디자인 학과를 설립하기 시작했다. 그 후 정부의 디자인 정책에 힘입어 발전을 거듭하고 있으며 거품경제 붕괴 이후 일본의 전 대학에서는 교육개혁의 바람이 크게 일고 있다.

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Contemporary Scarf Design influenced by William Morris

  • Yoon, Da-Rae;Sung, Youn-Soon;Oh, Kyung-Wha
    • International Journal of Human Ecology
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    • 제8권2호
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    • pp.107-125
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    • 2007
  • In human history, scarf has acted not only as a protection for body but also as a symbolization of class. Today, scarf has become a whole field in fashion and an important accessory to express individuality in fashion. Hence, like other fashion item, it is very important to develop exclusive design for scarf by analyzing the current fashion trend. In this research, we have designed a scarf textile, accordance with the contemporary design trend, applying the floral pattern, designed by William Morris who was an artist considered as the founder of the 1800s arts and crafts movement. We selected four trend themes, "Salon de Archives", "Eco Tech", "Profound Nature", and "Neo Aristo" for the design of 2007/2008 Fall/Winter. The flower motifs in Pimpernel Wallpaper, Honeysuckle textile design, Acanthus Wallpaper, Garden tulip wallpaper, Evenlode printed cotton, Trellis Wallpaper, and Chrysanthemum Wallpaper, by William Morris who expressed an image of environment friendly and nature reversion, applied to develop new creative scarf through design after modifying and rearranging these flower patterns. After the pattern was drawn by hand, adjusting of color and repeating of the design was done with DTP (Digital Textile Printing). Through this research, the researchers hopes to be of assistance to the development of national scarf brand design, and to the recapturing of textile industry that once played a important role in Koreans economic development.

일본(日本)의 어업관리제도(漁業管理制度)에 관한 법적 고찰 (A Legal Study on the Fisheries Management System in Japan)

  • 차철표
    • 수산해양교육연구
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    • 제9권2호
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    • pp.121-148
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    • 1997
  • The Japanese fishery management system has been established on the basis of various experience accumulated over many years. The fishery management system in Japan, one of the oldest fishery management systems in the world, is aimed at ensuring comprehensive utilization of the water surface and developing fishery productivity, by giving protection of the breeding environment of aquatic animals and plants, enabling the appropriate use of fishery grounds, preventing and solving disputes over fishery grounds and making other fishery adjustments. Japanese Fishery Law has been changed largely into (1) The Feudal Era(to 1900), (2) The Oldest Fishey Law(1901~48), (3) Current Fishery Law(1949 to present). Japanese fishery legislation is designed as a single package combining coastal, offshore and distant-water fisheries. During the period of the old fishery law, numerous conflicts arose over the joint use of fishing grounds and fish stocks. Such conflicts occurred among users of the same gear as well as between users of different gears or of different sizes of fishing craft. Large scale conflict sometime occurred between neighbouring fishing communities due to a lack of fairness in principle and coordination in practice. Therefore, the new fishery law enacted in 1949. This law was designed primarily to realize the most effective and rational use of fishing grounds and fishery resources, the basic philosophy being that, through democratic organization by fishermen themselves, productivity would be stimulated and incomes and living standards eventually improved. Nowadays, Community Based Fisheries Management through democratic organization by fishermen themselves have to enforce at coastal fisheries. This Community Based Fisheries Management manage to fishery resources by fishermen themselves and harvest in collaboration with that resources. Therefore, this paper is intended to briefly to describe the entire system and the historical development of Japanese fishery legislation in order to assist in reform of our country fisheries management regime.

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캔 아트 문화사업화 성공요인 도출 및 블루오션 전략 (Derivation of Key Success Factors for Can Art Culture Commercialization and Blue Ocean Strategy)

  • 이중만;차현주
    • 한국콘텐츠학회논문지
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    • 제13권2호
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    • pp.127-136
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    • 2013
  • 본 연구의 목적은 캔 아트 문화 사업화를 위해 필요한 성공요인을 계층분석 연구방법론을 활용하여 도출하고, 캔 아트 문화사업화의 블루오션 전략을 제시 하였다. 연구결과는 다음과 같다. 첫째, 가장 중요하다고 판단된 캔 아트의 문화사업화 성공요인은 Eco 상품화(0.227), 문화적 가치(0.223), 유통(0.217), 체험학습(0.202) 순으로 나타났다. 둘째, 캔 아트 산업이 성공하기 위해 중요한 세부 중요 요인은 Eco디자인(0.118), 재활용 인식개선(0.118), 교육적 가치 증대(0.117), Viral 마케팅(0.113), 정기적인 체험학습(0.105) 순으로 고려되었다. 그리고 본 연구시사점은 캔 아트를 블루오션으로서 창조해야 할 전략은 환경 공예교육으로 심화 시키고, Eco 상품화에 주력하는 것으로 제시하고 있다.

과학탐구 실험대회의 문제점 분석 (Critical Analyses of '2nd Science Inquiry Experiment Contest')

  • 백성혜
    • 한국과학교육학회지
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    • 제15권2호
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    • pp.173-184
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    • 1995
  • The purpose of this study was to analyse the problems of 'Science Inquiry Experiment Contest(SIEC)' which was one of 8 programs of 'The 2nd Student Science Inquiry Olympic Meet(SSIOM)'. The results and conclusions of this study were as follows: 1. It needs to reconsider the role of practical work within science experiment because practical work skills form one of the mainstays in current science. But the assessment of students' laboratory skills in the contest was made little account of. It is necessary to remind of what it means to be 'good at science'. There are two aspects: knowing and doing. Both are important and, in certain respects, quite distinct. Doing science is more of a craft activity, relying more on craft skill and tacit knowledge than on the conscious application of explicit knowledge. Doing science is also divided into two aspects, 'process' and 'skill' by many science educators. 2. The report's and checklist's assessment items were overlapped. Therefore it was suggested that the checklist assessment items were set limit to the students' acts which can't be found in reports. It is important to identify those activities which produce a permanent assessable product, and those which do not. Skills connected with recording and reporting are likely to produce permanent evidence which can be evaluated after the experiment. Those connected with manipulative skills involving processes are more ephemeral and need to be assessed as they occur. The division of student's experimental skills will contribute to the accurate assess of student's scientific inquiry experimental ability. 3. There was a wide difference among the scores of one participant recorded by three evaluators. This means that there was no concrete discussion among the evaluators before the contest. Despite the items of the checklists were set by preparers of the contest experiments, the concrete discussions before the contest were necessary because students' experimental acts were very diverse. There is a variety of scientific skills. So it is necessary to assess the performance of individual students in a range of skills. But the most of the difficulties in the assessment of skills arise from the interaction between measurement and the use. To overcome the difficulties, not only must the mark needed for each skill be recorded, something which all examination groups obviously need, but also a description of the work that the student did when the skill was assessed must also be given, and not all groups need this. Fuller details must also be available for the purposes of moderation. This is a requirement for all students that there must be provision for samples of any end-product or other tangible form of evidence of candidates' work to be submitted for inspection. This is rather important if one is to be as fair as possible to students because, not only can this work be made available to moderators if necessary, but also it can be used to help in arriving at common standards among several evaluators, and in ensuring consistent standards from one evaluator over the assessment period. This need arises because there are problems associated with assessing different students on the same skill in different activities. 4. Most of the students' reports were assessed intuitively by the evaluators despite the assessment items were established concretely by preparers of the experiment. This result means that the evaluators were new to grasp the essence of the established assessment items of the experiment report and that the students' assessment scores were short of objectivity. Lastly, there are suggestions from the results and the conclusions. The students' experimental acts which were difficult to observe because they occur in a flash and which can be easily imitated should be excluded from the assessment items. Evaluators are likely to miss the time to observe the acts, and the students who are assessed later have more opportunity to practise the skill which is being assessed. It is necessary to be aware of these problems and try to reduce their influence or remove them. The skills and processes analysis has made a very useful checklist for scientific inquiry experiment assessment. But in itself it is of little value. It must be seen alongside the other vital attributes needed in the making of a good scientist, the affective aspects of commitment and confidence, the personal insights which come both through formal and informal learning, and the tacit knowledge that comes through experience, both structured and acquired in play. These four aspects must be continually interacting, in a flexible and individualistic way, throughout the scientific education of students. An increasing ability to be good at science, to be good at doing investigational practical work, will be gained through continually, successively, but often unpredictably, developing more experience, developing more insights, developing more skills, and producing more confidence and commitment.

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