• Title/Summary/Keyword: Cover Pattern

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Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design (FPS게임 레벨디자인에서 Choke Point유형과 Cover Pattern속성의 관계)

  • Choi, GyuHyeok;Jin, HyungWoo;Kim, Mijin
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.27-36
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    • 2014
  • Accurate information on players, namely player analytics is one of the key factors in a game development environment where a scientific approach to user-oriented game analysis is in the spotlight. This study is intended to examine effects of relations between choke point types and cover pattern properties on level difficulties in FPS games. As for FPS games, interaction between players' behaviors and game levels is higher compared to other genres and choke point types as well as cover pattern properties are key factors of level design. Choke point is the main crossroad that must to pass for achieving the goal and Cover Pattern is the type of object on the level except buildings. Two elements directly or indirectly affect the level of difficulty. This study analyzed 10 types of representative FPS gameplays to classify choke point types and assigned 4 types of cover pattern properties to organize 16 target levels for the experiment. In addition, this study collected and analyzed players' 800 behavior data (video clips) from 5 repetitive plays performed by 10 players. In conclusion, analytical results obtained from the empirical study will contribute to realizing systematic game level development by providing specific information for a game level design phase. The findings are also meaningful in that they suggest efficient and effective methods of utilizing the existing academic study results for industrial applications.

Development of Vision Technology for the Test of Soldering and Pattern Recognition of Camera Back Cover (카메라 Back Cover의 형상인식 및 납땜 검사용 Vision 기술 개발)

  • 장영희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.119-124
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    • 1999
  • This paper presents new approach to technology pattern recognition of camera back cover and test of soldering. In real-time implementing of pattern recognition camera back cover and test of soldering, the MVB-03 vision board has been used. Image can be captured from standard CCD monochrome camera in resolutions up to 640$\times$480 pixels. Various options re available for color cameras, a synchronous camera reset, and linescan cameras. Image processing os performed using Texas Instruments TMS320C31 digital signal processors. Image display is via a standard composite video monitor and supports non-destructive color overlay. System processing is possible using c30 machine code. Application software can be written in Borland C++ or Visual C++

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Relationship Between Korean Monthly Temperature During Summer and Eurasian Snow Cover During Spring (우리나라 여름철 월별 기온 변동성과 유라시아 봄철 눈덮임 간의 상관성 분석)

  • Won, You Jin;Yeh, Sang-Wook;Yim, Bo Young;Kim, Hyun-Kyung
    • Atmosphere
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    • v.27 no.1
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    • pp.55-65
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    • 2017
  • This study investigates how Eurasian snow cover in spring (March and April) is associated with Korean temperature during summer (June-July-August). Two leading modes of Eurasian snow cover variability in spring for 1979~2015 are obtained by Empirical Orthogonal Function (EOF) analysis. The first EOF mode of Eurasian snow cover is characterized by a zonally elongated pattern over the whole Eurasian region and its principal component is more correlated with Korean temperature during June. On the other hand, the second EOF mode of Eurasian snow cover is characterized by an east-west dipole-like pattern, showing positive anomalies over eastern Eurasian region and negative anomalies over western Eurasian region. This dipole-like pattern is related with Korean temperature during August. The first leading mode of Eurasian snow cover is associated with anomalous high (low) pressure over Korea (Sea of Okhotsk) during June, which might be induced by much evaporation of soil moisture in Eurasia during March. On the other hand, the second mode of Eurasian snow cover is associated with a wave train resembling with Eurasian (EU)-like pattern in relation to the Atlantic sea surface temperature forcing, leading to the anomalous high pressure over Korea during August. Understanding these two leading modes of snow cover in Eurasian continent in spring may contribute to predict Korean summer temperature.

Guidelines of 2D Pattern Development Process for 3D Fitted Cover of Character Toys (캐릭터 인형용 밀착커버 패턴개발 프로세스의 가이드라인)

  • Lee, Heeran
    • Fashion & Textile Research Journal
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    • v.19 no.5
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    • pp.635-645
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    • 2017
  • The industry of character toys is increasing and new characters are constantly being developed. However, the development of 2D cover patterns for toys is time-consuming due to frequent pattern modifications made through trial and error. Studies are now underway to obtain 2D clothing patterns from 3D body data, however, little research has been done on 2D pattern of character toys. This study suggests efficient guidelines to develop 2D cover patterns with a reasonable accuracy and processing time. Two 3D models of a dog and rabbit were used to develop 2D cover patterns. Independent variables of this study are set as 3 levels of triangle area (small, medium, and large) that influence the efficacy of 3D and 2D pattern development. The determination of the appropriate triangular area was based on the area and shape change of the 2D pattern. A medium or large triangle area was shown to be suitable for a character dog with a smooth curved surface. However, the appropriate triangle area was small if the characteristics of the curved surface are complicated as in the case of rabbit. The head of a dog (a double-curved surface) and the curved forepaw of a rabbit (a triangular area) should be small when the characteristics of the curved surface (such as the hind leg of a rabbit having a large convex surface and a small surface area) are complicated. Grouping by 3D surface characteristics could be a suitable guideline for the triangle area selection.

A Study on the Slacks Pattern Making according to the Movement-Fitness [Part II] -On the Hip Region- (동작적합성에 따른 Slacks Pattern 설계에 관한 연구[Part II] -엉덩이 부위를 중심으로-)

  • 박영득
    • Journal of the Korean Home Economics Association
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    • v.35 no.4
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    • pp.159-172
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    • 1997
  • The purpose of this study was to investigate the slacks pattern making on the movement -fitness of the hip region. The experimental items were divided into the 5 lower limb movements(M1-M5) and the 12 revision pattern constructions of slacks. This study was done by clothing pressure test sensory evaluation test and the difference shape-transformation of wearing-slacks. The summarized finding resulted from experiments and investigation are suggested as follows: First by the clothing pressure tested by lower limb movements the clothing pressure score of the rabbit leap movement(M3) was the highest of all lower limb movements and the order of it in the another movement was the sit on knee(M4) the sit on chair(M2) the noble sitting(M5) from the highest to the lowest. And in comparision of clothing pressure tested by revision pattern to cover the extend of crotch-length 20。 inclined back-line construction method (CA4) showed the lowest. And in comparision of clothing pressure tested by revision pattern to cover the extend of crotch-length 20。 inclined back-line construction method (CA4) showed the lowest. And also for a role to cover hip circumference extendign CC4(1/5 hip.1cm longrightarrow linked back -line) method showed the lowest. Second by the sensory evaluation test based on the movement and revision patterns it was found that the functional factor score of the rabbit leap movement was the lowest in all movement however the score of revision patterns were higher than basic pattern. Third by the test to show difference in the shape-transformation of wearing-slacks on chair(M2) also need to be analyzed. The ration of the shape-transformation of the knee region showed the least value in the increased patterns of inclined angle of back-line(CA) and the differential methods of back-line inclined pattern making. But that of the hem-line did not show remarkable difference.

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A Proposal of Level Design Guidelines through Attribute Analysis of Cover Pattern on FPS Game by Theme (테마별 FPS게임의 엄폐물 패턴 속성분석을 통한 레벨 디자인 가이드라인 제안)

  • Cheon, Yu-Chan;Kim, Mi-Jin
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.35-42
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    • 2012
  • Main focus of FPS game's play is securing vantage points in space based on specific theme and removing enemies. It could be more directly interacted with players' game space than other genres. This paper analyzes design patterns on FPS game of nine types consisted of three themes : past war, modern war, near future war, which is based on 10 different patterns of near future theme-oriented by Hullett and Whitehead. As an outcome, an important function of 'element of cover' was found additionally as a main pattern besides the 10 different patterns. And by analyzing its attributes, it is suggested the efficient way to use the 'cover' pattern for level-design. This result can be utilized as an empirical guideline for level-design of FPS games by theme.

Effects of PCB Ground Plane and Case on Internal WLAN Patch Antenna

  • Kim, H.T.;Heo, J.K.;Jeong, K.J.;Hwang, S.W.
    • Journal of IKEEE
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    • v.11 no.4
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    • pp.252-256
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    • 2007
  • We demonstrate that the effect of the PCB ground length and the cover is important in the performance of 2.4 GHz patch antennas. The Center frequency in the return loss shifts as much as 0.5 GHz, when the length of the PCB ground increases from 30 to 85 mm. The position of 10-dB bandwidth accordingly shifts to lower frequency region. Finally, the resonance at 2.4 GHz becomes stronger when the top cover exists. The radiation pattern of the patch antenna is also strongly affected by the ground structure and the existence of the top cover. In both the return loss and the radiation pattern, 3-dimensional simulations are shown to be an efficient tool.

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Change Detection of Land-cover from Multi-temporal KOMPSAT-1 EOC Imageries

  • Ha, Sung-Ryong;Ahn, Byung-Woon;Park, Sang-Young
    • Korean Journal of Remote Sensing
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    • v.18 no.1
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    • pp.13-23
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    • 2002
  • A radiometric correction method is developed to apply multi-temporal KOMPSAT-1 EOC satellite images for the detection of land-cover changes b\ulcorner recognizing changes in reflection pattern. Radiometric correction was carried out to eliminate the atmospheric effects that could interfere with the image properly of the satellite data acquired at different multi-times. Four invariant features of water, sand, paved road, and roofs of building are selected and a linear regression relationship among the control set images is used as a correction scheme. It is found that the utilization of panchromatic multi-temporal imagery requires the radiometric scene standardization process to correct radiometric errors that include atmospheric effects and digital image processing errors. Land-cover with specific change pattern such as paddy field is extracted by seasonal change recognition process.

An Adjustment for a Regional Incongruity in Global land Cover Map: case of Korea

  • Park Youn-Young;Han Kyung-Soo;Yeom Jong-Min;Suh Yong-Cheol
    • Korean Journal of Remote Sensing
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    • v.22 no.3
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    • pp.199-209
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    • 2006
  • The Global Land Cover 2000 (GLC 200) project, as a most recent issue, is to provide for the year 2000 a harmonized land cover database over the whole globe. The classifications were performed according to continental or regional scales by corresponding organization using the data of VEGETATION sensor onboard the SPOT4 Satellite. Even if the global land cover classification for Asia provided by Chiba University showed a good accuracy in whole Asian area, some problems were detected in Korean region. Therefore, the construction of new land cover database over Korea is strongly required using more recent data set. The present study focuses on the development of a new upgraded land cover map at 1 km resolution over Korea considering the widely used K-means clustering, which is one of unsupervised classification technique using distance function for land surface pattern classification, and the principal components transformation. It is based on data sets from the Earth observing system SPOT4/VEGETATION. Newly classified land cover was compared with GLC 2000 for Korean peninsula to access how well classification performed using confusion matrix.

Spatial Analyses and Modeling of Landsacpe Dynamics (지표면 변화 탐색 및 예측 시스템을 위한 공간 모형)

  • 정명희;윤의중
    • Spatial Information Research
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    • v.11 no.3
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    • pp.227-240
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    • 2003
  • The primary focus of this study is to provide a general methodology which can be utilized to understand and analyze environmental issues such as long term ecosystem dynamics and land use/cover change by development of 2D dynamic landscape models and model-based simulation. Change processes in land cover and ecosystem function can be understood in terms of the spatial and temporal distribution of land cover resources. In development of a system to understand major processes of change and obtain predictive information, first of all, spatial heterogeneity is to be taken into account because landscape spatial pattern affects on land cover change and interaction between different land cover types. Therefore, the relationship between pattern and processes is to be included in the research. Landscape modeling requires different approach depending on the definition, assumption, and rules employed for mechanism behind the processes such as spatial event process, land degradation, deforestration, desertification, and change in an urban environment. The rule-based models are described in the paper for land cover change by natural fires. Finally, a case study is presented as an example using spatial modeling and simulation to study and synthesize patterns and processes at different scales ranging from fine-scale to global scale.

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