• Title/Summary/Keyword: Corporate Education

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Resident-Driven Rural Village Plan Based on Ecological Rural Amenity: Focused on Busu Area, Boeun-gun, South Korea (생태적 농촌어메니티 기반 주민주도형 농촌마을종합계획 -보은군 회인면 부수권역 '하얀민들레 생태마을'을 중심으로-)

  • Ban, Yong-Un;Youn, Joong-Shuk;Woo, Hye-Mi;Han, Kyung-Min;Baek, Jong-In
    • Journal of Korean Society of Rural Planning
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    • v.16 no.4
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    • pp.157-169
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    • 2010
  • This study has intended to devise a comprehensive rural planning, driven by residents based on ecological rural amenity paradigm for Busu area, Boeun-gun, South Korea. To reach the goal, this study has performed the following processes. First, we have analyzed the elements of threat, opportunity, weakness, and strength in both inside and outside village through 'SWOT analysis. Second, through strategic analysis and consultation, we have proposed developmental directions of Busu area. Third, based on an ecological rural amenity planning system composed of ecological economy system, ecological environment system, ecological history-culture system, ecological image system, and ecological society system, we have suggested research projects of each system Fourth, we selected projects through a general meeting with all stakeholders. Fifth, the selected projects were applied to Busu area by village residents and experts. Finally, the projects, which were appraised and revised by experts, residents, and governmental officers, were composed of ecological scenic agriculture center, resident's site for city dweller, energy independent village, eco-road, eco-pond, ecological park and parking lot, restoration of traditional culture, zone of ecological scenic agriculture, eco-tunnel, eco-fence, landmark, corporate identity, community center, forum and seminar, and education for residents' empowerment.

Phenomenological study on influence of e-Learning in the role change of HR staff in hotels (e-Learning 도입에 따른 호텔 HR 담당자들의 역할변화에 관한 현상학적 연구)

  • Kim, Minsun;Moon, Yun Ji
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.581-584
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    • 2013
  • E-Learning, a technology-based learning process is the obtaining of knowledge from the basis of IT technology. The development of e-Learning requires corporate educational staff as well as HR staff, who manage e-learning, to drastically change their roles. The main reason for this is that the properly adapted and highly experienced education and training abilities of HR staff could accelerate the adoption and usage of e-Learning but they need to clearly select and define an appropriate curriculum from among the extensive mass-customized content with an e-learning basis. Here the research has analyzed the influence of the introduction and usage of e-Learning in hotels on HR staff and their roles from the viewpoint of hermeneutic phenomenology.

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A Phenomenological Study on Early Entrance Experiences of Science Gifted High School Students (과학영재학교 조기입학 경험에 대한 현상학적 탐색)

  • Chun, Miran
    • Journal of Gifted/Talented Education
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    • v.23 no.1
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    • pp.25-47
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    • 2013
  • The purpose of this study was to explore the meaning of early entrance experiences of science gifted high school students. The subjects were 13 students who are attending science gifted high school in Seoul. The research data were collected through in-depth interviews. The qualitative study applied the phenomenological method of Giorgi. The early entrance experiences of science gifted high school students were clustered into 13 specific themes and 5 general structures. The results indicated that the early entrance students were surprised by their admissions from the school and they worry about their lack of readiness. However, they follow up their missed 1 year study after all. It took from a few weeks to 1~2 years depending on the student. At any rate, the environment of the school such as differentiated curricular, dormitory life, and studying atmospheres were helpful for the students to adopt easily. Even though they sometimes show a little deficiency, it won't be an issue, they just corporate each other and pursue their studies. As time goes on, they become friends even though they call other students 'big brother'. When the placement of gifted students take place, we do not need to hesitate because of their age, but need to consider the environment of school and characteristics of student.

Analysis of Corporate R&D Capability with Industrial's Innovation Trend (산업별 기술혁신패턴에 따른 기업의 R&D 역량 비교 연구)

  • Shon, Hee-Jeon;Park, Mun-Su
    • Journal of Information Technology and Architecture
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    • v.10 no.1
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    • pp.47-62
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    • 2013
  • In this paper, we analyze the comparative advantage of industry innovation (R & D) activities. The method is that companies are classified suppliers dominated- industry, productionintensive industries and science-based industries, and data of Statistical analysis were collected HCCP (KRIVET). The result is that Tipping phenomena of science-based is apparent and suppliers dominated- industry is the lack of comparative advantage. The implications are as follows. suppliers dominated- industries that specialize in R & D capabilities, support R & D capability is required. Second, the policy in terms of support for R & BD (linking technology commercialization support innovation) should be strengthened. Third, SMEs in the leveling down of industry R & D capabilities should be supplemented.

Analysis of Needs for Development of Young Child's Products based on ICT (ICT기반 영유아용 제품개발을 위한 요구도 분석)

  • Lee, Seok Jae;Ko, Eun Mi
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.605-611
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    • 2020
  • The purpose of this study is to analyze the perception and demand of industrial sites necessary for the development of ICT-based products for young child, to seek effective support plans for ICT-based young child product developers that help with smart child rearing in the era of low birthrate. To this end, first, it was found that various and active promotions of specialized organizations or centers that have jointly utilized equipment are necessary. Second, it was found that many companies were willing to use equipment for the development of ICT-based young child's products. Third, the demand for corporate support was to provide information, equipment utilization, technical guidance and biometric information. Based on these results, it was proposed to expand related infrastructure that can efficiently support the development of ICT-based products for young child.

A Study on Business model of through Second life (세컨드 라이프(Second Life)를 통한 문화콘텐츠 비즈니스 모델연구)

  • Choi, Eunyoung
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.431-435
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    • 2008
  • Thanks to the development of internet, on-line market expands exponentially and corresponding solid business models are drawn attentions. Most of on-line trading items are limited with selling game related items however, Linden Lab made its turning point by introducing cyber reality game to shape the cyber life with creating his own Avatar in 2003. After 2003, Second life has grown sharply that over 12 million users around the world. While former games are progressed within fixed scenario, the concept of avatars who live his or her own lives at the cyber space that successfully differentiate from former online game. Further, cyber money, Linden Dollar can be used to buy real estate, cloth, shoes just like at real economy system. Not only for using corporate marketing, various areas of activities; promotion of public sector, politics, education are also functioned at the cyber life. In Korea, Korean version of Second life was introduced at the end of 2007 that draws attentions from the users. In this study, I examine various business models of cyber through Second life and suggest feasible culture-contents applying models.

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Service model strategy for the Promoting of game industry (게임 산업 육성을 위한 서비스모델 전략)

  • Kwon, Hyeog-In;Park, Jeoung-Eun;Joo, Hi-Yeob;Choi, Yong-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1589-1596
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    • 2011
  • Through the convergence of the games industry value creation is possible regions. It typically appears as a Serious Game. Education, medical, defense such as industry and convergence are creating greater added value. The government also identified the importance of the games industry, and the budget set, game development, support business, human resources development policy, along with business and industry to industry to solve the social problems of regulatory policy and operations are being announced. However, by accessing it from a different perspective on the continued growth of the industry's problems is thought to act as. Thus, policymakers in government positions and in fact industry to conduct business in the private sector to reflect both the position of the design of a new development approach is needed. In this study examines the current game industry development policies, as well as activities at corporate level and industry level, the activities of national at the same time that the service should consider using a model with an integrated perspective of the games industry development policy is proposed.

Implementation of the ERP System for Small Business (소규모 창업자를 위한 효율적인 ERP 시스템 구현)

  • Lee, Sang Myung;Park, Su Won;Kim, Dae Hun;Masanori, Yamamoto;Jo, Gyu Nam;Jung, Dong Jun;Jung, Sung Won;Jung, Young-Ae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.725-728
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    • 2014
  • In this paper, we build a web ERP system that is focused on the logistics, storage, materials management to establish internal enterprise information system for small business. This system is possible to be transformed to separated modules so it is possible to be modified and added easily. And it is also implemented to provide mobile interlace for mobility extension. The ShopE.R ERP system is a solution that can be reorganized flexibly according to variable changes in the corporate business processes.

How perceived communication satisfaction can affect turnover intention through affective commitment (조직 내 커뮤니케이션의 효과성 -정서적 몰입 및 이직의도를 중심으로-)

  • Song, Min-Young;Lee, Joong-Hak;Park, Jae-Hyeong
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.149-158
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    • 2019
  • Drawing on literatures from communication strategy and human resource management, this study examines how perceived communication satisfaction can affect turnover intention and also figure out mediating effect through affective commitment. We analyzed a data set from one of the largest government organizations in health and medical treatment including 267 employees's sample. Apart from previous studies, this study emphasizes perceived communication satisfaction is a critical factor rather than communication policies. Also, affective communication partially mediates the relationship between perceived communication satisfaction and turnover intention. Our theory and findings provide new insight into human resource management field in growing Korean organizations.

Effect of Work-Life Balance(WLB) and Superior Trust on Workplace Happiness and Organizational Commitment (일과 생활의 균형(WLB)과 상사신뢰가 직장행복감 및 조직몰입에 미치는 영향)

  • Seo, Yeong-Bok;Park, Chan-Kwon
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.115-130
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    • 2021
  • This study is to study the overall structural relationship between work-life balance(WLB), superior trust, workplace happiness, and organizational commitment. The goal of this study is to study how WLB and superior trust affect workplace happiness, how workplace happiness affects organizational commitment, and the mediating effect of workplace happiness. Survey data were collected from incumbents working in large companies and SMEs, validity and reliability of research items were reviewed, and research hypotheses were tested using path analysis. As a result of testing the research hypothesis, WLB and superior trust have a positive (+) effect on workplace happiness, and workplace happiness has a positive (+) effect on organizational commitment. Also, job satisfaction plays a role as a partial parameter between WLB, superior trust, and organizational commitment. Based on the hypothesis test results, it was confirmed that the higher the level of WLB and superior trust, the higher the level of work satisfaction. Based on the research results, a plan was suggested for Korean corporate members to achieve workplace happiness and organizational commitment.