• Title/Summary/Keyword: Cooperative Behavior

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Impacts of the Establishments' Safety Behavior, Safety and Health Delivery and Communication on Occupational Safety and Health Policy Satisfaction

  • Choi, Seo-Yeon;Jung, Han-Suk;Ham, Joo-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.151-158
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    • 2019
  • In this paper, we conducted a study to understand the impacts of safety behavior, safety and health delivery and communication, which should be managed for the establishments' safety and health control on occupational safety and health policy satisfaction to utilize that as a material for preparing policy support and preventive measures. For this purpose, we conducted a statistic analysis with 2,970 establishments, utilizing the material, "2015 Occupational Safety and Health Company Survey". As a result, in the manufacturing industry, it turned out in the establishments with more than 300 workers, safety behavior, safety and health delivery and communication of the cooperative firm of the prime contractor were high. In addition, it turned out that safety behaviors had the biggest impact on occupational safety and health policy satisfaction in the manufacturing industry and safety and health delivery and communication had the biggest impact on occupational safety and health policy satisfaction in the construction industry and other industries. As for the relationship between companies, it turned out that safety behaviors had the biggest impact on that between the parent company and a cooperative firm of a prime contractor while safety and health delivery and communication on that between the prime contractor and the subcontractor. Through the results of this study, it is necessary to build up safety and health behavior and safety and health delivery and communication systems for the characteristics of the company, and it is expected that the effect of the safety and health control will increase when policy support is made accordingly.

A Novel Optimization Algorithm Inspired by Bacteria Behavior Patterns

  • Jung, Sung-Hoon;Kim, Tae-Geon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.392-400
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    • 2008
  • This paper proposes a novel optimization algorithm inspired by bacteria behavior patterns for foraging. Most bacteria can trace attractant chemical molecules for foraging. This tracing capability of bacteria called chemotaxis might be optimized for foraging because it has been evolved for few millenniums. From this observation, we developed a new optimization algorithm based on the chemotaxis of bacteria in this paper. We first define behavior and decision rules based on the behavior patterns of bacteria and then devise an optimization algorithm with these behavior and decision rules. Generally bacteria have a quorum sensing mechanism that makes it possible to effectively forage, but we leave its implementation as a further work for simplicity. Thereby, we call our algorithm a simple bacteria cooperative optimization (BCO) algorithm. Our simple BCO is tested with four function optimization problems on various' parameters of the algorithm. It was found from experiments that the simple BCO can be a good framework for optimization.

A Human Robot Interactive System 'RoJi '

  • Yoon, Joongsun
    • Journal of Mechanical Science and Technology
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    • v.18 no.11
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    • pp.1900-1908
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. Robotic aids, such as robotic canes, require cooperation between human and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction between humans and robots, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

Physics-based OLED Analog Behavior Modeling

  • Lee, Sang-Gun;Hattori, Reiji
    • Journal of Information Display
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    • v.10 no.3
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    • pp.101-106
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    • 2009
  • In this study, a physical OLED analog behavior model for SPICE simulation was described using the Verilog-A language. The model was presented through theoretical equations for the J-V characteristics of OLED derived according to the internalcarrier emission equation based on a diffusion model at the Schottky barrier contact, and the mobility equation based on the Pool-Frenkel model. The accuracy of this model was examined by comparing it with the results of the device simulation that was conducted.

Robot soccer strategy and control using Cellular Neural Network (셀룰라 신경회로망을 이용한 로봇축구 전략 및 제어)

  • Shin, Yoon-Chul;Kang, Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.253-253
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    • 2000
  • Each robot plays a role of its own behavior in dynamic robot-soccer environment. One of the most necessary conditions to win a game is control of robot movement. In this paper we suggest a win strategy using Cellular Neural Network to set optimal path and cooperative behavior, which divides a soccer ground into grid-cell based ground and has robots move a next grid-cell along the optimal path to approach the moving target.

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Behavior Control Algorithm of Swarm Robots to Maintain Network Connectivity (네트워크 연결성 유지를 위한 군집 로봇의 행동 제어 알고리즘)

  • Kim, Jong Seon;Jeong, June Young;Ji, Sang Hoon;Joo, Young Hoon
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.12
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    • pp.1132-1137
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    • 2013
  • In swarm robot systems, it is vital to maintain network connectivity to ensure cooperative behavior between robots. This paper deals with the behavior control algorithm of the swarm robots for maintaining network connectivity. To do this, we divide swarm robots into search-robots, base-robots, and relay-robots. Using these robots, we propose behavior control algorithm to maintain network connectivity. The behavior control algorithms to maintain network connectivity are proposed for the local path planning using virtual force and global path planning using the Delaunay triangulation, respectively. Finally, we demonstrate the effectiveness and applicability of the proposed method through some simulations.

The Relationship between Mothers' Parenting Behavior and Prcschoolers' Attachmcnt Security and Social Compctence. (어머니의 양육행동과 유아의 애착 및 사회적 능력과의 관계)

  • 박응임
    • Journal of the Korean Home Economics Association
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    • v.36 no.3
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    • pp.117-130
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    • 1998
  • The purpose of this study was to investigate the relationship between mothers' parenting behavior and preschoolers' attachment security to their mother and preschoolers' social competence. The sample were 44 mothers and their 49-56 months old preschoolers. The instruments for this study were the modified IPBI(Iowa Parent Behavior Inventory: Mother Form), the Attachment Q-set by Waters and the modified ISCS(Iowa Social Competence Scales: Preschool Form). The data were analyzed by frequency, t-test, Pearson's r, and Multiple Regression Analysis. Major findings were that the responsive maternal parenting behavior was positively related to the preschoolers' attachment security. The guidance of maternal parenting behavior was positively related preschoolers' social activator of social competence. And there were significant correlations between the preschoolers' attachment security and social competence. The attachment security was positively related to the socially activating and cooperative competence.

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An Observational Study on the Behaviors of 4-to 5-Year-Olds in the Cooperative/Competitive Situation (경쟁/협동상황에서의 4-5세 아동의 상호작용 관찰 연구)

  • Kim, Pan Hee
    • Korean Journal of Child Studies
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    • v.17 no.1
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    • pp.5-21
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    • 1996
  • The purpose of the present study was to investigate how 4-to 5-year-olds approach a competitive/cooperative task to obtain a resource. Sex and age differences were examined for the behavior and resource utilization of this task. The subjects were 74 same-age, mixed sex groups of 4 children each in three kindergartens in a large city. Each group of 4 children were classmates. The children were videotaped in a play situation where one child could view a cartoon movie (i. e. acquiring a resource) with the assistance of two children (one to turn the film tape and one to push the light-button), and the fourth child was a bystander. Time at each position and physical and verbal behavior constitute the data which were analyzed by ANOVA and ${\chi}^2$. The results of the time analysis showed that children cooperated quickly and were able to view the cartoon(resource utilization) for a large part of the session. High resource utilizers compared with low resource utilizers, exhibited more self-assertive and helping behaviors. Boys achieved more viewing time while girls were bystanders for a greater amount of time. Boys showed more physical and verbal behaviors during the task. Four-year-olds achieved less viewing time than 5-year-olds, indicating 4-year-olds were less effective in eliciting the help of their peers.

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The Analysis of Outpatient Anesthesia for Dental Treatment in Handicapped Patients with Behavior Disorder (행동조절장애 환자에서 치과치료를 위한 외래마취의 분석)

  • Ban, Min-Hee;Chung, Sung-Su
    • Journal of The Korean Dental Society of Anesthesiology
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    • v.14 no.1
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    • pp.57-62
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    • 2014
  • Background: The aim of this study was to analyze outpatient anesthesia for dental treatment in handicapped patients with behavior disorder in order to use data for carrying out better and safe anesthetic management. Methods: The data were drawn from the 100 patients with behavior disorder who visited CNUDH dental clinic for disabled based on anesthesia record to investigate patient's systemic condition, cooperative level, anesthesia method according to patients cooperation, and side effects after recovery time. Results: Mental retardation (58%) is the most reason to choose general anesthesia. The methods of induction according to cooperative level are intravenous propofol injection in 22 cases and inhalation of sevoflurane in 78 cases. Induction time of anesthesia were within 10 seconds in cases of propofol induction and average $48.8{\pm}18.5$ seconds in cases of inhalation induction. The time spent on dental treatment was average $3.2{\pm}1.1$ hours. After the end of treatment, average time to move from unit chair to recovery bed, to recliner, and to discharge from hospital are $10.4{\pm}5.1$, $36.9{\pm}17.1$ and $72.4{\pm}16.0$ minutes, respectively. During recovery, there are nausea with 9%, vomiting with 4%, dizziness with 2%, finger injury with 1%. Conclusions: This study showed our successful anesthetic outcomes without any severe side effects or complications. Through this study, it will be used for safe anesthetic management as useful reference data.

UBA-Sot : An Approach to Control and Team Strategy in Robot Soccer

  • Santos, Juan-Miguel;Scolnik, Hugo-Daniel;Ignacio Laplagne;Sergio Daicz;Flavio Scarpettini;Hector Fassi;Claudia Castelo
    • International Journal of Control, Automation, and Systems
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    • v.1 no.1
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    • pp.149-155
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    • 2003
  • In this study, we introduce the main ideas on the control and strategy used by the robot soccer team of the Universidad de Buenos hires, UBA-Sot. The basis of our approach is to obtain a cooperative behavior, which emerges from homogeneous sets of individual behaviors. Except for the goalkeeper, the behavior set of each robot contains a small number of individual behaviors. Basically, the individual behaviors have the same core: to move from the initial to-ward the target coordinates. However, these individual behaviors differ because each one has a different precondition associated with it. Each precondition is the combination of a number of elementary ones. The aim of our approach is to answer the following questions: How can the robot compute the preconditions in time\ulcorner How are the control actions defined, which allow the robot to move from the initial toward the final coordinates\ulcorner The way we cope with these issues is, on the one hand, to use ball and robot predictors and, on the other hand, to use very fast planning. Our proposal is to use planning in such a way that the behavior obtained is closer to a reactive than a deliberative one. Simulations and experiments on real robots, based on this approach, have so far given encouraging results.