• Title/Summary/Keyword: Conversion of formats

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Conversion between 3D geographical information data formats (3차원 지리정보 데이터 포맷들 간의 변환)

  • Lee, Tae-Hoon;Hwang, Jung-Rae;Li, Ki-Joune
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.06a
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    • pp.75-81
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    • 2008
  • 오늘날 정부기관, 지자체 그리고 민간 기업 에서 3차원 지리정보데이터에 대한 필요성이 증가하고 있어 그에 대한 연구가 활발히 이루어지고 있다. 이러한 연구의 결과로 국내에서 3차원 지리정보 데이터 포맷인 3DF-GML(3DFeature-GML)이 개발되었다. 하지만 3DF-GML의 데이터는 기존의 Shape 파일만을 사용하여 구축되기 때문에 활용성에 제한을 받고 있다. 또한 제작 및 수정 시에는 제한된 애플리케이션 활용만이 허용된다. 이에 따라 3DF-GML의 활용성을 높이기 위해 국내의 데이터뿐 만이 아니라 국외에서 제작되어진 3차원 지리정보 데이터 포맷의 데이터를 활용할 수 있는 방안이 필요하다. 본 논문에서는 국내의 3차원 지리정보 포맷(3DF-GML)과 국외의 3차원 지리정보 포맷들간의 데이터 포맷을 비교 및 분석한다. 이러한 분석은 국외 3차원 지리정보 포맷의 데이터 활용 및 호환을 유도하는 것이 가능하다. 따라서 본 논문에서는 국내 3차원 지리 정보데이터(3DF-GML)와 국외 3차원 지리정보 데이터 간의 변환 규칙 및 방법을 제시한다.

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Development of a SDTS Data Conversion System for GOTHIC (GOTHIC을 위한 SDTS 데이타 변환 시스템의 개발)

  • Zhang, Yan-Sheng;Kim, Jun-Jong;Han, Ki-Joon;Yun, Jae-Kwan
    • Journal of Korea Spatial Information System Society
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    • v.2 no.2 s.4
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    • pp.99-115
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    • 2000
  • A geographic information system (GIS) generally has a great deal of geographic data and has a singular storage structure individually. It is very hard to exchange geographic data between geographic information systems which store their geographic data with incompatible formats. Moreover, since it needs large amount of storage space to store geographic data and expensive cost to input them. In this paper, we designed and implemented a SDTS (Spatial Data Transfer Standard) Data Conversion System for Gothic which is an existing geographic information system. In order to convert geographic data without loss of information, we first carefully define a mapping between SDTS data and Gothic data. Especially, since SDTS data are in the format of ISO8211, the FIPS123 library is used to access them. Because the internal data format of Gothic is not open to the public, we also use the Gothic library to access Gothic data. The SDTS data conversion system developed in this paper uses an intermediate file to convert geographic data efficiently. In addition, we use UIL (User Interface Language) to implement a graphic user interface (GUI) of our system.

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Storing and Retrieving Motion Capture Data based on Motion Capture Markup Language and Fuzzy Search (MCML 기반 모션캡처 데이터 저장 및 퍼지 기반 모션 검색 기법)

  • Lee, Sung-Joo;Chung, Hyun-Sook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.2
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    • pp.270-275
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    • 2007
  • Motion capture technology is widely used for manufacturing animation since it produces high quality character motion similar to the actual motion of the human body. However, motion capture has a significant weakness due to the lack of an industry wide standard for archiving and retrieving motion capture data. In this paper, we propose a framework to integrate, store and retrieve heterogeneous motion capture data files effectively. We define a standard format for integrating different motion capture file formats. Our standard format is called MCML (Motion Capture Markup Language). It is a markup language based on XML (eXtensible Markup Language). The purpose of MCML is not only to facilitate the conversion or integration of different formats, but also to allow for greater reusability of motion capture data, through the construction of a motion database storing the MCML documents. We propose a fuzzy string searching method to retrieve certain MCML documents including strings approximately matched with keywords. The method can be used to retrieve desired series of frames included in MCML documents not entire MCML documents.

An Integrated Approach to the GIS Data Reengineering for the New Korea Geodetic Datum (세계측지계 도입에 따른 공간데이터 재정비를 위한 통합모델 연구)

  • Lee Yang-Won;Park Key-Ho
    • Journal of the Korean Geographical Society
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    • v.40 no.2 s.107
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    • pp.153-171
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    • 2005
  • The newly adopted Korea Geodetic Datum (a.k.a. KGD2002) calls for massive reengineering work on geospatial dataset. The main focus of our study is placed on the strategy and system implementations of the required data reengineering with a keen attention to integrated approaches to interoperability, standardization, and database utilization. Our reengineering strategy includes file-to-file, file-to-DB, DB-to-file, and DB-to-DB conversion for the coordinate transformation of KGD2002. In addition to the map formats of existing standards such as DXF and Shapefile, the newly recommended standards such as GML and SVG are also accommodated in our reengineering environment. These four types of standard format may be imported into and exported from spatial database via KGD2002 transformation component. The DB-to-DB conversion, in particular, includes not only intra-database conversion but also inter-database conversion between SDE/Oracle and Oracle Spatial. All these implementations were carried out in multiple computing environments: desktop and the Web. The feasibility test of our system shows that the coordinate differences between Bessel and GRS80 ellipsoid agree with the criteria presented in the existing researches.

A Study on the Preservation Policy for Maintaining the Integrity of Digital Contents (디지털 콘텐츠의 무결성 유지를 위한 장기적인 보존 정책에 관한 연구)

  • Jung, Young-Mi;Yoon, Hwa-Mook;Kim, Jeong-Taek
    • Journal of Information Management
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    • v.41 no.4
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    • pp.205-226
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    • 2010
  • Assuring that the integrity of digital contents is reliably maintained is an important component of long-term digital preservation. The purpose of this study was to examine and analysis the best practices of digital preservation policy and provide the basis theory for establishing a preservation policy for maintaining the integrity of digital contents. In order to achieve the purpose of the study, we examined the digital archiving practices for maintaining the integrity of digital contents. Especially, we focused on the storage media and file formats, the media and format conversion, disaster prevention and recovery, management and handling, inspection and monitoring, and security policies.

Development of Data Automation Algorithm for GIS Service in Universal 3D Graphics Engine (범용 3D 그래픽 엔진의 GIS 정보 서비스를 위한 데이터 자동변환 알고리즘 개발)

  • Kim, Hyeong Hun;Park, Hyeon Cheol;Choi, Hyeoung Wook;Gang, Su Myung;Choung, Yun Jae
    • Journal of Korea Multimedia Society
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    • v.20 no.3
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    • pp.581-592
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    • 2017
  • Geographic Information System (GIS) is a method of expressing objects in a space. Currently, many research and developments are being conducted to implement 3D GIS. In previous studies, 3D GIS applications have been developed using Unity 3D, which is a 3D engine with good development accessibility. However, it requires manual work to enter various formats of GIS data, making it difficult to immediately reflect GIS data that change frequently. To improve this problem, this study developed a method for automatically reading and outputting various GIS data from the existing Unity 3D application. The improved application could read Satellite Images, Aerial Photographs, Digital Elevation Models (DEM) and Shapefiles with no transformation through other commercial programs, and they could be implemented as 3D objects. This study automated the GIS data conversion which had been manually performed and as a result, the manpower, time, and resources required for 3D GIS implementation can be saved.

Real-time monitoring system of the legacy systems data -Focused on Manufacturing Shop Floor- (레거시 시스템 데이터의 실시간 모니터링 시스템 개발 -제조업 생산 현장을 중심으로-)

  • Lee, Jae-Ho;Nam, Ho-Ki;Yoo, Woo-Sik
    • Journal of the Korea Safety Management & Science
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    • v.18 no.1
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    • pp.219-226
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    • 2016
  • As the development environment is changing with the development of information communication technology, the systems that were used by each service became used with integration. In the process of integrating from existing legacy systems to new system, it should be smoothly integrated or shared, however, it cannot help holding existing technology or component due to significant cost burden for conversion. In this paper, it was not only classified by types with analyzing the various elements that make up legacy system but an approach and monitoring system were developed to each type. After System application results, data's information generated in each process is provided to other system in real time, so that it has not only secured the work efficiency and reliability but also it is made possible by integrating data in various formats for efficient data management, rapid search and tracking to history. With real-time monitoring system developed in this study, It can be very useful in a variety of industries which require real-time monitoring of distributed legacy system data.

Three-Dimensional Conversion of Two-Dimensional Movie Using Optical Flow and Normalized Cut (Optical Flow와 Normalized Cut을 이용한 2차원 동영상의 3차원 동영상 변환)

  • Jung, Jae-Hyun;Park, Gil-Bae;Kim, Joo-Hwan;Kang, Jin-Mo;Lee, Byoung-Ho
    • Korean Journal of Optics and Photonics
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    • v.20 no.1
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    • pp.16-22
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    • 2009
  • We propose a method to convert a two-dimensional movie to a three-dimensional movie using normalized cut and optical flow. In this paper, we segment an image of a two-dimensional movie to objects first, and then estimate the depth of each object. Normalized cut is one of the image segmentation algorithms. For improving speed and accuracy of normalized cut, we used a watershed algorithm and a weight function using optical flow. We estimate the depth of objects which are segmented by improved normalized cut using optical flow. Ordinal depth is estimated by the change of the segmented object label in an occluded region which is the difference of absolute values of optical flow. For compensating ordinal depth, we generate the relational depth which is the absolute value of optical flow as motion parallax. A final depth map is determined by multiplying ordinal depth by relational depth, then dividing by average optical flow. In this research, we propose the two-dimensional/three-dimensional movie conversion method which is applicable to all three-dimensional display devices and all two-dimensional movie formats. We present experimental results using sample two-dimensional movies.

Design and Implementation of a WML Converter and WML Editor for Automatic Generation of Wireless Internet Content (무선 인터넷 컨텐츠의 자동 생성을 위한 WML 변환기와 WML 편집기의 설계 및 구현)

  • Jeon Yun-Ju;Choi Eun-Hye;Jung Hyun-Suk;Cho Hyeyoung;Lee Minsoo;Yong Hwan-Seung
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.309-318
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    • 2005
  • In order to present wireless Internet users with previously created HTML contents and applications, it is essential to research and develop the technology to efficiently convert HTML documents into documents and further provide a way to edit the WML documents. This paper describes the design and development of a WML converter and WML editor The WML converter can convert HTML pages in real time into WML documents that are suitable for the WAP environment. The WML editor enables creation and modification of WML documents in a WYSIWYG fashion. These tools enable the previous services based on HTML documents to be easily adapted to the wireless environment. The developed WML converter can be installed on a proxy server to support real time conversion of Web contents. It is superior to other converters in terms of the various image formats it supports and the improvements on the conversion of the link and frame tags. Users can continuously browse via links and also view frames. Automatic dividing of large WML documents into WML cards md user defined conversion rules are also supported. The WML editor is also integrated with the converter and provides an integrated WYSIWYG environment for creating, converting and publishing WML documents.

A Study on the Abstraction of the Human Body in Contemporary Dance Costumes - Focusing on Oscar Schlemer's Costume Theory - (현대 무용의상에 나타난 인체의 추상화에 관한 연구 - 오스카 슐레머의 의상이론을 중심으로 -)

  • Han, Kyeng-Ha;Geum, Key-Sook
    • Journal of the Korean Society of Costume
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    • v.60 no.10
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    • pp.133-145
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    • 2010
  • The study used four basic formats classified based on the four principles on costumes discussed in the paper 'Human Beings and Arts Phenomena' by Oskar Schlemmer who studied the relationships between stage space and the human body as an analysis tool with regard to analyses on the abstraction of human body in contemporary dance costume. Abstraction of human body expressed in costume for contemporary dance is as follows: Expansions caused by unclear boundary between spaces and costumes, and the principles of three-dimensional abstract spaces based on a geometric cube change heads, trunks, arms and legs to achieve expansions. Similar mechanical shape is a type of shape made in a succession of functional principles of human body in relationships with spaces. As mechanical mechanism is added to the geometric transformation of a specific part of human body, mechanicalness is contained in it. Motion organisms are geometric simplification of moving traces in a space based on conversion into mechanical organisms based on principles of motion, and as mechanical rotation, consecutive speed caused by refraction and directionality are suggested, mobility is achieved. Immaterial shape is based on change into a metaphysical form, and it is converted into animals, plants or a third life that symbolize body parts. It has metaphysical significance in each body part and extends sensibility. As a result of the study, development into abstract succession and a techno art mode has been confirmed. Combination of geometric cubic figures with the organic human body and configuration of the human body pursued by Oskar Schlemmer's geometric abstraction through the proactive accommodation of mechanical aesthetics has been succeeded and expressed in the contemporary dance costumes.