• 제목/요약/키워드: Convergence Learning

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Strategic Model Design based on Core Competencies for Innovation in Engineering Education

  • Seung-Woo LEE;Sangwon LEE
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.141-148
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    • 2023
  • As the direction of education in the fourth industry in the 21st century, convergence talent education that emphasizes the connection and convergence between core competency-based education and academia is emerging to foster creative talent. The purpose of this paper is to present the criteria for evaluating the competency of learning outcomes in order to develop a strategic model for innovation in engineering teaching-learning. In this paper, as a study to establish the direction of implementation of convergence talent education, a creative innovation teaching method support system was established to improve the quality of convergence talent education. Firstly, a plan to develop a teaching-learning model based on computing thinking. Secondly, it presented the development of a teaching-learning model based on linkage and convergence learning. Thirdly, we would like to present educational appropriateness and ease based on convergence learning in connection with curriculum improvement strategies based on computing thinking skills. Finally, we would like to present a strategic model development plan for innovation in engineering teaching-learning that applies the convergence talent education program.

컨버전스 시대 학습자 중심의 e-Learning 컨텐츠 개발에 관한 연구 (A study on developments of learner-oriented e-Learning contents in convergence era)

  • 이종기
    • 한국산업정보학회논문지
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    • 제11권5호
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    • pp.181-189
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    • 2006
  • 유비쿼터스 기술은 학습 분야에서 많은 변화를 요구 하고 있으며, 이러닝 컨텐츠 분야 역시 이 기술에 기초한 컨버전스 학습컨텐츠 개발로 변화되어야 한다. 그러나 현재까지 대다수의 이러닝 컨텐츠는 기술융합적 관점에서 매우 미약하고 학습자 눈높이에 맞춘 컨텐츠로 보기는 많은 무리가 따른다. 따라서 본 연구의 목적은 학습자 중심의 이런닝 컨텐츠 개발 방안을 제시하는데 있다. 이를 위해 형식, 비형식 학습의 장점을 적극 활용하게 되는 컨버전스 학습모형을 살펴 본 후, 컨버전스 시대 이러닝 컨텐츠 개발을 위한 학습관리시스템에 대한 과제분석, 스토리텔링, 그리고 피드백 디자인 전략의 중요성을 살펴 보고 학습자 중심의 효과적인 컨텐츠 개발 방안을 제시 한다.

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공학중심의 융합프로젝트 교수학습모형의 교육적 효과 (Educational Effects of an Instructional Model for Engineering-Centered Convergence Project)

  • 최지은;진성희;김학일
    • 공학교육연구
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    • 제21권1호
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    • pp.3-13
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    • 2018
  • The purpose of this study is to propose a teaching and learning model that can effectively manage convergence education, which is one of the concerns of university education, at the level of course. The pre-collaborative instructional design stage is to prepare the operation of the convergence project course. It shares the common goal and establishes a team of relevant professors to set up the actual convergence project topic and establishes cooperation relationships with industry or community as needed. In the convergence project activity, students will be able to understand the learning objectives, learning activities, evaluation methods, and explain the subject of the convergence project by proceeding with the whole orientation. Students organize teams of interest and conduct learning and design activities on convergence technologies and present their results. In the educational improvement activities, professors will share the lesson process and results and discuss improvements through the improvement seminar. As a result of analyzing the effectiveness of the proposed convergence project based teaching and learning model, the convergence project experience has improved the cooperative self - efficacy for the learners and the results were confirmed that students perceived to achieve the expected learning goal and satisfied with their experience.

Back-Propagation방법의 수렴속도 및 학습정확도의 개선 (Acceleration the Convergence and Improving the Learning Accuracy of the Back-Propagation Method)

  • 이윤섭;우광방
    • 대한전기학회논문지
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    • 제39권8호
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    • pp.856-867
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    • 1990
  • In this paper, the convergence and the learning accuracy of the back-propagation (BP) method in neural network are investigated by 1) analyzing the reason for decelerating the convergence of BP method and examining the rapid deceleration of the convergence when the learning is executed on the part of sigmoid activation function with the very small first derivative and 2) proposing the modified logistic activation function by defining, the convergence factor based on the analysis. Learning on the output patterns of binary as well as analog forms are tested by the proposed method. In binary output patter, the test results show that the convergence is accelerated and the learning accuracy is improved, and the weights and thresholds are converged so that the stability of neural network can be enhanced. In analog output patter, the results show that with extensive initial transient phenomena the learning error is decreased according to the convergence factor, subsequently the learning accuracy is enhanced.

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이러닝과 빅데이터의 융합 기반 스마트러닝 전략 (Smart Learning Strategies utilizing Convergence of e-Learning and Bigdata)

  • 노규성
    • 디지털융복합연구
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    • 제13권1호
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    • pp.487-493
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    • 2015
  • 본 연구는 선진국의 사례를 기반으로 이러닝과 빅데이터의 융합적 접근을 통한 이러닝의 고도화 대안으로서 스마트러닝의 전략적 시사점을 도출한다. 이를 위해 본 연구는 먼저 국내 이러닝 현황 및 해결 과제를 도출한 다음 해외 주요 선진기업과 대학들의 이러닝과 데이터과학의 융합 사례를 분석한다. 아울러 이러닝 기업의 임직원을 대상으로 빅데이터 적용에 관한 인식 조사를 실시한 다음 조사된 자료의 분석을 통해 산업 현장에서 실효성을 갖는 빅데이터 융합 기반 스마트러닝의 전략적 대안을 도출한다.

간호대학생의 직소모형과 플립러닝 융합교육 효과 (Effects of Convergence Education by Jigsaw Model and Flipped Learning in Nursing Students)

  • 김현정;박다혜
    • 융합정보논문지
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    • 제9권3호
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    • pp.36-43
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    • 2019
  • 본 연구의 목적은 간호대학생의 직소모형과 플립러닝 융합교육의 효과를 확인하기 위함이며 비동등성 대조군 전 후 설계 실험연구이다. 연구대상자는 J지역에 소재한 간호학과 3학년 통합실습II를 수강한 81명의 학생으로 자료는 설문지를 이용하여 융합교육 전 후에 수집되었다. 연구결과, 직소모형과 플립러닝 융합교육이 학습만족도(t=-3.783, p=.001)에서 유의하게 나타났다. 따라서 직소모형과 플립러닝 융합교육을 교수학습방법으로 활용하면 학습만족도를 향상시켜 학습성과를 극대화 시킬 수 있을 것으로 사료되며, 본 연구는 그 기초자료로 의의가 있다. 이러한 연구결과를 토대로 직소모형과 플립러닝을 융합한 후속연구와 교수학습 프로그램 개발 및 적용이 필요하다.

Study on Iterative Learning Controller with a Delayed Output Feedback

  • Lee, Hak-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.176.4-176
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    • 2001
  • In this paper, a novel type of iterative learning controller is studied. The proposed learning algorithm utilizes not only the error signal of the previous iteration but also the delayed error signal of the current iteration. The delayed error signal is adopted to improve the convergence speed. The convergence condition is examined and the result shows that the proposed learning algorithm shows the fast convergence speed under the same convergence condition of the traditional iterative learning algorithm. The simulation examples are presented to confirm the validity of the proposed ILC algorithm.

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A TabNet - Based System for Water Quality Prediction in Aquaculture

  • Nguyen, Trong–Nghia;Kim, Soo Hyung;Do, Nhu-Tai;Hong, Thai-Thi Ngoc;Yang, Hyung Jeong;Lee, Guee Sang
    • 스마트미디어저널
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    • 제11권2호
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    • pp.39-52
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    • 2022
  • In the context of the evolution of automation and intelligence, deep learning and machine learning algorithms have been widely applied in aquaculture in recent years, providing new opportunities for the digital realization of aquaculture. Especially, water quality management deserves attention thanks to its importance to food organisms. In this study, we proposed an end-to-end deep learning-based TabNet model for water quality prediction. From major indexes of water quality assessment, we applied novel deep learning techniques and machine learning algorithms in innovative fish aquaculture to predict the number of water cells counting. Furthermore, the application of deep learning in aquaculture is outlined, and the obtained results are analyzed. The experiment on in-house data showed an optimistic impact on the application of artificial intelligence in aquaculture, helping to reduce costs and time and increase efficiency in the farming process.

미디어 융합 활용 플립러닝 기반 실습 수업이 간호대학생의 학업적 자기효능감과 자기주도학습에 미치는 효과 (Effect of Flipped Learning Using Media Convergence in Practice Education on Academic Self-efficacy and Self-directed Learning of Nursing Students)

  • 김옥선
    • 융합정보논문지
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    • 제10권6호
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    • pp.49-58
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    • 2020
  • 본 연구는 기본간호학실습 교과목에 미디어 융합을 활용한 플립러닝을 적용한 후 학업적 자기효능감과 자기주도 학습 능력의 변화를 파악하고자 수행하였다. 비동등대조군 전후설계 연구로 실험군 22명, 대조군 26명의 학생을 대상으로 총 10주 동안 플립러닝 교수법을 적용하였다. 2019년 8월 27일부터 12월 3일까지 자료를 수집하였다. 플립러닝 수업 전과 후의 실험군과 대조군의 학업적 자기효능감 차이는 실험군 1.00점, 대조군 0.81점으로 두 군간 유의한 차이가 없었다(t=0.11, p=.917). 그러나 자기주도학습 능력 차이는 실험군 11.32점, 대조군 0.23점이었다(t=2.32, p=.027). 본 연구결과 미디어 융합 활용 플립러닝은 학생들의 자기주도학습 능력을 향상시키는 효과적인 교수법으로 나타났다. 그러므로 미디어 융합 활용 플립러닝을 다양한 간호학 교과목에 확대 적용 연구가 필요가 있다.

Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.