• 제목/요약/키워드: Conventional Participation

검색결과 89건 처리시간 0.027초

VR 뉴스에 관한 연구 - VR 뉴스 인식을 중심으로 (A Study on VR News - In Recognition of the VR News)

  • 박준형;양종훈
    • 한국콘텐츠학회논문지
    • /
    • 제16권12호
    • /
    • pp.50-59
    • /
    • 2016
  • VR은 가상의 콘텐츠를 시각, 청각 등 감각을 통하여 현실인 것처럼 체험하는 가상현실 기술을 말한다. VR은 발전을 거듭하여, 뉴스에까지 영향을 미치고 있다. 이는 뉴스의 틀을 크게 흔드는 것으로, 기존의 방식이 사진이나 기사, 영상을 보는 수동적 행위로 뉴스를 보는 것이었다면 VR 뉴스는 체험과 참여라는 능동적 패러다임을 제시하고 있다. 본 연구는 각 언론사들의 VR 뉴스를 분석하여 보고, VR 뉴스가 어떠한 방법으로 발전하고 있는지 살펴보았다. 나아가, 실제로 VR 뉴스에 대해 사용자들이 어떻게 인식하고 있는지 알아보기 위해 실험연구를 실시하였다. 뉴스를 이용하는 사용자들에게 기존의 방식과 VR 뉴스 방식으로 작성된 뉴스를 비교하여 보여주고, 질문지를 통해 인터뷰하였다. 통계 및 분석 작업을 통하여 도출한 결과는 다음과 같다. 사용자들은, VR 뉴스에 대한 인식에서 사실적인 현장감이 느껴지지만, 뉴스가 가지고 있는 고유한 정보 전달의 측면에서는 아직 부족하다고 평가하였다. 하지만, VR 뉴스에 대한 재이용 의사는 높게 나타났는데, 이는 VR 뉴스를 접해 본 사용자들이 갖는 기대감이 나타난 부분이다.

국내 인터넷 전문은행의 도입과 발전 방향 제안 (Introduction of the Internet-only Bank and Development direction Proposal)

  • 최정일
    • 디지털융복합연구
    • /
    • 제14권9호
    • /
    • pp.139-147
    • /
    • 2016
  • 우리나라는 미국과 유럽, 일본 등에 이어 인터넷 전문은행의 출범을 앞두고 있다. 인터넷 전문은행은 인터넷과 콜센터에서 예금 및 대출 등의 업무를 수행하는 무점포 은행이다. 저비용 구조로 운영되어 기존은행에 비해 예금 대출 및 각종 수수료를 최소화하여 수익을 얻고자 한다. 인터넷 전문은행이 성공하기 위해서는 기존은행과 차별화된 업무를 개발하여 경쟁력을 확보해야 한다. 본 논문에서는 미국과 일본 등의 사례를 살펴보고 분석하여 앞으로 국내 인터넷 전문은행의 나아갈 방향을 제시해 보고자 한다. 인터넷 전문은행의 출현으로 은행을 이용하는 소비자의 경우 모바일이나 스마트폰을 이용하여 다양한 금융서비스를 제공받을 수 있다. 또한 신속하고 간편한 원스톱 금융서비스가 더욱 활성화될 것으로 기대한다. 기존은행과의 경쟁이 불가피하여 차별화된 금융서비스가 개발되면서 인터넷 전문은행은 더욱 발전해 나갈 것으로 기대한다. 은산분리 규제 완화와 증권, 보험, 통신, 유통 등 다양한 기업체들이 참여하여 산업간 융합을 이루어 새로운 금융서비스가 개발될 것으로 기대한다.

The Effects of Self-Efficacy Promoting Cardiac Rehabilitation Program on Self- Efficacy, Health Behavior, and Quality of Life

  • Song, Kyung Ja
    • 대한간호학회지
    • /
    • 제33권4호
    • /
    • pp.510-518
    • /
    • 2003
  • Background. Ischemic heart disease results from athesclerotic changes of the coronary artery. These changes are aggravated by hypercholesterolemia, smoking, obesity, lack of exercise, coronary-prone personality, and stress. Because these risk factors affect not only the prevalence of the ischemic heart disease but also recurrence of the disease, cardiac rehabilitation programs were introduced to help patients with ischemic heart disease reduce risk factors. Diverse cardiac rehabilitation programs are needed to motivate participation in cardiac rehabilitation and to enhance patients' quality of life. Objectives. To examine the effect of a self-efficacy promoting cardiac rehabiltation program on self-efficacy, health behavior and quality of life of patients with ischemic heart disease. Methods. Data were collected from 45 hospitalized ischemic heart disease patients. Medical records were reviewed to obtain demographic and clinical characteristics. Data regarding self-efficacy, health behavior, and quality of life were obtained from interviews using structured questionnaires. The nonequivalent control group non-synchronized design was used to conduct this study. One session of conventional group education was given to patients in the control group while they were in the hospital. Patients in the experimental group participated in a newly developed cardiac rehabilitation program. It focused on strengthening self-efficacy with four self-efficacy sources-performance accomplishment, vicarious experiences, verbal persuasion and physical status using two individualized in-hospital education sessions and four weekly telephone counseling follow-up calls after discharge. Results. Four weeks after discharge, the increment of total self-efficacy score was significantly higher in the experimental group than in the control group (p<.0l). There was also a significant difference in the total quality of life scores increments between the two groups (p<.0l). However, no significant changes were noted in the increments of total health behavior scores between the two groups. Conclusion. A cardiac rehabilitation program focusing on promoting self-efficacy was effective in improving self-efficacy, and quality of life of patients with ischemic heart disease.

과학고등학교 학생들의 수학불안감소와 수학성취도 향상을 위한 인지/행동 훈련의 효과

  • 김보경;조성희;이군현
    • 영재교육연구
    • /
    • 제7권1호
    • /
    • pp.31-50
    • /
    • 1997
  • 'I'his study investigated students' attitude toward mathematics. and how behavior/cognitive training affects level of math anxietv and level of math achievement. Subjects were all the freshmen attending Taejon Science High School, and they were given Mathematics Attitudes Scale and Attributional Style Questionnaire prior to and post training sessions. Twenty out of 84 freshmen voluntarily participated in nine sessions of training program. Participants were asked to do self-evaluation. Math achievement was measured prior to and post training. and was compared between two groups. Training program utilized behavior/cognitive approach. such as understanding one's feeling through muscle relaxation, breathing and meditation; modifying negative attributional style; imitating effective cognitive strategies for math problem solving, and so on. 'I'he result shows that students' math confidence in general was relatively low out of expectation, a nd they perceived teachers not supporting their math abilities :IS much as expected. On the other hand, students in general had strong math achievelment needs, and considered math utility very high. Sex difference was seen in the attitude toward female math abilities, to result that female students had more positive perception than male students. Female students of 'I'aejon Science High School seem free from conventional idea about female abilities including theirs. Participants' ~attitude change was compared with non-participants. and participants showed statistically significant change in their math confidence, and also in their math achievement. Participants had much higher math confidence and ~achievement than non-participants. And, they showed increased level of perceiving teachers' expectation. more realistic in needs, and more involvement in math. Math achievement was found positively related to math confidence, and participants' math achievement change was explained by their belief in math utility. Not only training program effect hut also participants' voluntary involvement and teacher\ulcorner' support of the program and participation seem to increase their math achievement. Based upon the result of study it was suggested that behavior-/cognitive training program be provided along with academic curricula for gifted students of Korea to help their emotional and psychological development enhance the efficacy of their cognitive learning.

  • PDF

걷기를 적용한 경관의 주관적 인식조사 방법의 유용성에 관한 연구 - 광주 수청리 농촌마을 대상으로 - (Walking as Research Method for Revealing Subjective Perceptions on Landscape : Rural Village Sucheong-ri, Gwangju)

  • 이차희;윤승용;손용훈
    • 농촌계획
    • /
    • 제22권2호
    • /
    • pp.31-43
    • /
    • 2016
  • In existing method, research for landscape resource is driven by professional (or with the participation of local people at Tokenism level), and usually hinder local residents from reflecting their appreciations on the landscape resources in their own ways and eventually ends up with indistinguishable landscape planning. To avoid this, a profound understanding of what landscape they experience in their daily life and how they perceive it should be empirically analysed carefully. The purpose of this study is to apply walking behavior as a method to examine local residents' subjective perceptions and consider its usability. The researcher walked the site(Sucheongri) with the residents, carrying a GPS device, taking photographs of the landscape objects they described, and recording the relevant explanations. After gathering photographs and explanations which represent the research participants' individual subjective perception, the researcher analysed the explanation using open coding, based on grounded theory. By the analysis, 117 landscape objectives are identified and 18 reason factors for landscape perception were deduced from the explanation. Those factors could be classified as 'positive feeling inducing' and 'negative feeling inducing', and also as 'personal emotion based' and 'community based emotion'. By comparison between feeling map by conventional method and feeing map by new method, usability of new method was empirically reveled. Walking behavior makes it easier for researcher to get more abundant data in quantitative aspect and profound understanding with affection of respondent by allowing them to 'go beyond' the perceptions they remember. Finally new method with walking gives professionals a contextual understanding of a place and more resident-oriented plans and management on sites.

Modeling of the friction in the tool-workpiece system in diamond burnishing process

  • Maximov, J.T.;Anchev, A.P.;Duncheva, G.V.
    • Coupled systems mechanics
    • /
    • 제4권4호
    • /
    • pp.279-295
    • /
    • 2015
  • The article presents a theoretical-experimental approach developed for modeling the coefficient of sliding friction in the dynamic system tool-workpiece in slide diamond burnishing of low-alloy unhardened steels. The experimental setup, implemented on conventional lathe, includes a specially designed device, with a straight cantilever beam as body. The beam is simultaneously loaded by bending (from transverse slide friction force) and compression (from longitudinal burnishing force), which is a reason for geometrical nonlinearity. A method, based on the idea of separation of the variables (time and metric) before establishing the differential equation of motion, has been applied for dynamic modeling of the beam elastic curve. Between the longitudinal (burnishing force) and transverse (slide friction force) forces exists a correlation defined by Coulomb's law of sliding friction. On this basis, an analytical relationship between the beam deflection and the sought friction coefficient has been obtained. In order to measure the deflection of the beam, strain gauges connected in a "full bridge" type of circuit are used. A flexible adhesive is selected, which provides an opportunity for dynamic measurements through the constructed measuring system. The signal is proportional to the beam deflection and is fed to the analog input of USB DAQ board, from where the signal enters in a purposely created virtual instrument which is developed by means of Labview. The basic characteristic of the virtual instrument is the ability to record and visualize in a real time the measured deflection. The signal sampling frequency is chosen in accordance with Nyquist-Shannon sampling theorem. In order to obtain a regression model of the friction coefficient with the participation of the diamond burnishing process parameters, an experimental design with 55 experimental points is synthesized. A regression analysis and analysis of variance have been carried out. The influence of the factors on the friction coefficient is established using sections of the hyper-surface of the friction coefficient model with the hyper-planes.

분산 ID 기반 모바일 학생증 구현과 활용 (Implementation and Utilization of Decentralized Identity-Based Mobile Student ID)

  • 조승현;강민정;강지윤;이지은;이경현
    • 정보보호학회논문지
    • /
    • 제31권6호
    • /
    • pp.1115-1126
    • /
    • 2021
  • 본 논문에서는 이름과 학번, 학과, 안면 사진 등이 포함된 기존의 플라스틱 카드형 학생증에서 자기 주권 신원(Self Sovereignty Identity, SSI)을 보장하기 위한 모바일 학생증을 구현하였다. 구현된 모바일 학생증은 플라스틱 학생증을 분실하여 신원이 노출되는 문제점을 해결하고 스마트폰 단말기에서 애플리케이션을 통한 전자 학생증으로 편의성에 특화된 블록체인의 분산 ID(Decentralized Identity, DID) 기반으로 개발된 FRANCHISE 모델의 구조와 프로세스를 갖추고 있다. 또한, 개인에 의한 개인정보 제어로 안전성을 보장하며. 스마트폰을 이용함으로써 편리하게 학생의 신분을 증명할 뿐만 아니라 교내 행사 참여, 온라인 인증, 다른 학교 간의 교류 등 다양한 서비스 확장이 가능할 것으로 기대된다.

Composition and Utilization of Urban Garden Space Using the Planting System Design Process

  • Hong, In-Kyoung;Yun, Hyung-Kwon;Lee, Sang-Mi;Jung, Young-Bin;Lee, Mi-Ra
    • 인간식물환경학회지
    • /
    • 제23권6호
    • /
    • pp.615-624
    • /
    • 2020
  • Background and objective: Urbanization caused a reduction in urban green space and a lack of community spaces. An attempt to solve these problems, urban gardens, have become popular and are currently being implemented in various downtown areas. However, urban gardens have some inadequate aspects from a visual or landscape perspective. The goal of this study was to examine the possibility of an aesthetic and productive garden space by introducing cultivation methods through the planting system design process. Methods: The design process using plants was classified and presented to suggest the importance of the landscape and aesthetic value. An urban garden space was designed according to the perspective of 'production scenery' and 'participation aesthetics'. According to the characteristics of the plant, urban gardens were divided into vertical type (corn, millet, sorghum), climbing type (kidney bean, cucumber, bitter gourd), and runner type (melon, watermelon, peanut). After classifying plants according to the shape of the root, the structure supporting climbing was installed and the crops were cultivated in an upright form with a tunnel. Results: In the designed cultivation, each crop cooperates, without invading each other's space. Compared with the conventional cultivation, there was little difference in production, and management was made more convenient since weed outbreaks were effectively suppressed while runner type crops cover over the land's surface. Since the positions of each crop are clearly distinguished, the aesthetic value is improved by offering a sense of rhythm with a balanced design. Conclusion: The results suggest that the cultivation methods through the plant system design process have aesthetic as well as productive value, and the design using plants, an infinite living resource, could lead to an expansion of the design field. Moreover, it would enable a sustainable symbiosis between industry and environment. There is potential for the design industry to make significant progress through collaboration with agriculture, horticulture, and landscape architecture.

교직이수 간호 대학생이 인식하는 교직 전문성 수준에 대한 고찰 (A Study on the Level of Professionalism in the Teaching Profession Perceived by Nursing College Students)

  • 하동엽;김미화
    • 문화기술의 융합
    • /
    • 제7권4호
    • /
    • pp.551-557
    • /
    • 2021
  • 본 연구는 간호교직을 이수하고 있는 학생들이 인식하는 교직 전문성 인식 수준에 대한 질적 연구이다. 본 연구의 참여자는 S시소재하고 있는 H대학과 K도에 소재하고 있는 M대학교 교직 이수하고 있는 14명의 학생으로 구성하였다. 자료 수집은 보건교사의 전문직에 대한 그룹을 형성하고 면담과 자가보고서를 작성하였다. 수집된 자료는 Colaizzi의 현상학적 방법으로 분석하였다. 간호대학생의 보건교사의 전문성에 대해 분석한 결과 3개 범주(categories), 7개 주제, 모음(theme clusters) 29개 의미 있는 진술(theme)로 도출되었다. 3개의 범주는 '보건교사와의 첫 만남을 회상하다.', '통념속의 보건교사 전문직관', '교사로서의 전문직관' 으로 도출되었다. 본 연구결과는 보건교사의 전문직관에 대한 이해를 위해 제공하였으며, 간호사로써 가질 수 있는 기회를 확인할 수 있었다. 또한, 학생들의 진로지도와 상담에 기초자료로 활용 될 것으로 기대하며, 간호 보건교사에 대한 교직 전문성 확립과 명료하고 올바른 가치와 교육적 신념이 형성될 수 있는 보건교직 전문성에 관한 연구가 진행되어야 할 것으로 사료된다.

다중 확장현실 기반 실시간 금형 협업설계 플랫폼 개발에 관한 연구 (A study on developing a real-time collaborative mold design platform based on Multi-XR(eXtended Reality))

  • 김용대;정영균;표병기;이정원;이성희
    • Design & Manufacturing
    • /
    • 제18권3호
    • /
    • pp.44-53
    • /
    • 2024
  • A injection mold usually requires 30 to 50 revisions, and as the number of revisions increases, the burden of increased costs, schedule delays, and decreased reliability increases, reducing the competitiveness of companies. In addition, these costs become a more serious problem when the customer is far away, which is an obstacle to the export of domestic mold companies with excellent technology. The objective of this study is to develop an augmented reality platform that will facilitate the sharing of realistic 3D virtual objects in real time and enable mold designers to collaborate using a range of tools in remote locations and virtual environments. The platform collaboration solution enables simultaneous participation and synchronization of design collaboration with four types of devices (PC, mobile, VR, and MR). The efficiency and precision of the high-speed injection molding analysis module were validated through rigorous testing, demonstrating a processing speed that ranges from 500 to 3,000 times faster than that of the conventional numerical analysis method, with a relative error of less than 15% and a service performance of more than 80 fps. The user-friendly and intuitive UI/UX was configured and the usability was verified through scenario verification.