• Title/Summary/Keyword: Control Interface

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Extracting the Operation Characteristics for Integrated Interface Construction of the Network Electronics (네트워크 가전의 통합 인터페이스 구축을 위한 조작방법의 특성 추출)

  • Hong, Sang-Hui;Kim, Hyeon-Ju
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.102-105
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    • 2008
  • 본 연구는 근미래에 실현 가능할 것이라고 판단되는 홈 오토메이션 시대에 대비하여, 유저의 사용편의성 향상과 메이커 입장에서의 디자인전략 수립을 위한 홈 네트워크 정보가전의 통합형 유저 인터페이스 구축을 목표로, 대표 메이커의 홈 네트워크에 대한 현황파악과 분석을 실시하였다. 그 결과, '스테이션 의존형 시스템 구축', '조작성의 향상', '기기 간의 친화성 향상'의 필요성 규명과 함께, 네트워크 가전의 인터페이스 구축의 개념 모델의 필요성을 도출하였다. 나아가, 유저 인터페이스의 통합화가 가능한 기종의 선별과 네트워크 가전으로서의 조작방법상 특징을 추출하기 위하여, 총 34개 제품에 대한 38가지의 물리적 특성에 대한 분석을 실시, 가전제품은 크게 4가지의 조작방법에 따른 총 7개의 그룹으로 분류할 수 있었다. 그 중 Full Control과 Remote Control, Non Control, Simple Control, Direct Control의 5개 그룹에 속하는 정보가전제품들이 홈 네트워크 가전에 적합하며, 공통되는 인터페이스를 구축하는 것이 가능하다는 것을 알았다. 또한 그 제품군들의 통합형 인터페이스 구축을 위한 공통조작 요소로 Direct Control과 Simple Control, Non Control이 적합하다는 점도 규명했다.

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A Posture Based Control Interface for Quadrotor Aerial Video System Using Head-Mounted Display (HMD를 이용한 사용자 자세 기반 항공 촬영용 쿼드로터 시스템 제어 인터페이스 개발)

  • Kim, Jaeseung;Jeong, Jong Min;Kim, Han Sol;Hwang, Nam Eung;Choi, Yoon Ho;Park, Jin Bae
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.7
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    • pp.1056-1063
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    • 2015
  • In this paper, we develop an interface for aerial photograph platform which consists of a quadrotor and a gimbal using the human body and the head posture. As quadrotors have been widely adopted in many industries such as aerial photography, remote surveillance, and maintenance of infrastructures, the demand of aerial video and photograph has been increasing remarkably. Stick type remote controllers are widely used to control a quadrotor, but this method is not an intuitive way of controlling the aerial vehicle and the camera simultaneously. Therefore, a new interface which controls the serial photograph platform is presented. The presented interface uses the human head movement measured by head-mounted display as a reference for controlling the camera angle, and the human body posture measured from Kinect for controlling the attitude of the quadrotor. As the image captured by the camera is displayed on the head-mounted display simultaneously, the user can feel flying experience and intuitively control the quadrotor and the camera. Finally, the performance of the developed system shown to verify the effectiveness and superiority of the presented interface.

Orientational Control of Nano Structures from Block Copolymer Using Homo-Polymer Nano Interface (단일 성분 고분자 나노 계면의 도입을 통한 블락 고분자 박막의 나노 구조 배향 조절)

  • In, Insik
    • Journal of Adhesion and Interface
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    • v.9 no.4
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    • pp.30-33
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    • 2008
  • Two polymeric interfaces with single component homo-polymers were prepared to control the orientation of block copolymer thin-film nanostructures. Poly(4-acetoxy styrene) (OH-PAS) and poly(4-methoxy styrene) (OH-PMS) which have the average chemical composition of polystyrene-block-poly(methyl methacrylate) (PS-b-PMMA) were precisely synthesized through nitroxide-mediated radical polymerization. After dehydration reactions between above polymers and SiOx layers of silicon wafers, the polymer-modified interface induced partial (30%) vertical orientation of PS-b-PMMA thin film in the case of OH-PMS and wholly parallel orientation in the case of OH-PAS. Chemical compositions of polymeric interface layers are regarded as the key parameter to control the orientation of nanostructures of block copolymer thin film.

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A Study on User Interface Design According to 3D Menu Type and Control Type for 3D Displays

  • Kim, Jae-Ho;Jung, Sung-Wook;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.4
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    • pp.551-562
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    • 2011
  • Objective: We proposed an effective 3D menu manipulation alternative with a usability test. This was performed in a 3D environment with 3D menu and control manipulation methods. Background: As 3D stereoscopic displays became generalized, various 3D applications were being used not just movies, games, but also mobile contents and advertisements. However, when a user interface was designed in a 3D environment, it was lacked that a clear standard and result of an efficiency and usability as like a 2D environment. Method: We implemented 9 kinds of 3D menu types based on 3D menu hierarchies, menu layouts and dimensions. And we extracted 3 representative control types in a 3D environment. We performed usability evaluation with full factorial design for 27 menu alternatives with 2 types of menu manipulation tasks. In this condition, we measured the performance time, subjective discomfort and eye-fatigue. Results: A control type had the significant effect, and the effect of menu types had the different result depending on given tasks. Conclusion: This experiment showed the interaction of menu and control types depended on 3D menu manipulation tasks were significant in a 3D user interface design. Therefore, as a purpose of a 3D menu manipulation task, 3D menu types and control types were should be considered. Application: We supposed this result was should be applied in a 3D menu contents design.

The Design of High Speed Processor for a Sequence Logic Control using FPGA (FPGA를 이용한 시퀀스 로직 제어용 고속 프로세서 설계)

  • Yang, Oh
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.12
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    • pp.1554-1563
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    • 1999
  • This paper presents the design of high speed processor for a sequence logic control using field programmable gate array(FPGA). The sequence logic controller is widely used for automating a variety of industrial plants. The FPGA designed by VHDL consists of program and data memory interface block, input and output block, instruction fetch and decoder block, register and ALU block, program counter block, debug control block respectively. Dedicated clock inputs in the FPGA were used for high speed execution, and also the program memory was separated from the data memory for high speed execution of the sequence instructions at 40 MHz clock. Therefore it was possible that sequence instructions could be operated at the same time during the instruction fetch cycle. In order to reduce the instruction decoding time and the interface time of the data memory interface, an instruction code size was implemented by 16 bits or 32 bits respectively. And the real time debug operation was implemented for easy debugging the designed processor. This FPGA was synthesized by pASIC 2 SpDE and Synplify-Lite synthesis tool of Quick Logic company. The final simulation for worst cases was successfully performed under a Verilog HDL simulation environment. And the FPGA programmed for an 84 pin PLCC package was applied to sequence control system with inputs and outputs of 256 points. The designed processor for the sequence logic was compared with the control system using the DSP(TM320C32-40MHz) and conventional PLC system. The designed processor for the sequence logic showed good performance.

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The Communication Method at the Auto-Startup System using TCP/IP and VXI and Expert System(G2)

  • Kim, Jung-Soo;Joon Lyon
    • Transactions on Control, Automation and Systems Engineering
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    • v.1 no.2
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    • pp.141-146
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    • 1999
  • This paper describes the communication method of an auto-startup system. The Auto-Startup system is designed to operate a nuclear power plant automatically during the startup operation . In general , the operations during startup in existing plant have only been manually controlled by the operator. The manual operation caused to the operator mistake. The Auto-Startup system consists of the Distributed Control System(DCS) and G2 (Expert System). Also, Functional Test Facility(FTF) provides the plant's real-data for an Auto-Startup system. So, it is necessary to develop the communication method between these systems. We developed two methods ; one is a network and the other is a hardwire line. To communicate between these systems (DCS-G2 and DCS-FTF) , we developed the communication program. In case of DCS-FTF, we used the TCP/IP and VXI. BUt, in case of DCS-G2 , we , what it called , developed the bridge program using the GSI(G2 Standard Interface). We test to check the function of the important parameter, in time, for analysis of the developed communication method. The results are a good performance when we check the communication time of important parameter. We conclude that Auto-startup system could save heat-up time about at least 5 hours and reduced the change of the reactor operation and trip.

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Building Information-rich Maps for Intuitive Human Interface Using Networked Knowledge Base

  • Ryu, Jae-Kwan;Kanayama, Chie;Chong, Nak-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1887-1891
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    • 2005
  • Despite significant advances in multimedia transferring technologies in various fields of robotics, it is sometimes quite difficult for the operator to fully understand the context of 3D remote environments from 2D image feedback. Particularly, in the remote control of mobile robots, the recognition of the object associated with the task is very important, because the operator has to control the robot safely in various situations not through trial and error. Therefore, it is necessary to provide the operator with 3D volumetric models of the object and object-related information as well such as locations, shape, size, material properties, and so on. Thus, in this paper, we propose a vision-based human interface system that provides an interactive, information-rich map through network-based information brokering. The system consists of an object recognition part, a 3D map building part, a networked knowledge base part, and a control part of the mobile robot.

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A Standardized Design Method of Weapon Information Exchange for Interoperability with Several Kinds of Command and Control System (이기종 지휘통제체계 연동을 위한 무장정보 처리 표준화 설계 방안)

  • Shin, JinBeom;Bae, JungIl;Lee, DongGowan;Koh, Hye-Seung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.6
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    • pp.771-778
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    • 2015
  • In this paper, we have proposed a design method for standardization of weapon information exchange between a weapon control computer of guided missile system and a high echelon command and control system. Because the weapon control computer based on diverse combat platforms is operated with several kinds of a high echelon system, it is necessary to provide a standardized design method for weapon information exchange between mutual system. In fact, it is possible to standardize a interface design specification of weapon information message because weapon information message is closely related to standard tactical data link message. It is essential that the interface design specification of weapon information is submitted to that of tactical data link information. It seems that this interface design specification is very useful in development process of the future weapon system.

A Study on Vision Based Gesture Recognition Interface Design for Digital TV (동작인식기반 Digital TV인터페이스를 위한 지시동작에 관한 연구)

  • Kim, Hyun-Suk;Hwang, Sung-Won;Moon, Hyun-Jung
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.257-268
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    • 2007
  • The development of Human Computer Interface has been relied on the development of technology. Mice and keyboards are the most popular HCI devices for personal computing. However, device-based interfaces are quite different from human to human interaction and very artificial. To develop more intuitive interfaces which mimic human to human interface has been a major research topic among HCI researchers and engineers. Also, technology in the TV industry has rapidly developed and the market penetration rate for big size screen TVs has increased rapidly. The HDTV and digital TV broadcasting are being tested. These TV environment changes require changes of Human to TV interface. A gesture recognition-based interface with a computer vision system can replace the remote control-based interface because of its immediacy and intuitiveness. This research focuses on how people use their hands or arms for command gestures. A set of gestures are sampled to control TV set up by focus group interviews and surveys. The result of this paper can be used as a reference to design a computer vision based TV interface.

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Development of High Performance LonWorks Fieldbus Control Modules for Network-based Induction Motor Control (네트워크 기반 유도전동기 제어를 위한 고성능 LonWorks 제어모듈 개발)

  • Kim, Jung-Gon;Hong, Won-Pyo
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2005.05a
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    • pp.319-324
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    • 2005
  • The interface between host processor and the ShortStack Micro Server may be a Serial Communication Interface(SCI). The LonWorks control module with a high performance is developed, which is composed of the 8 bit PIC Microprocessor for host processor and the smart neuron chip for the ShoretStack Micro Server. This intelligent control board is verified as proceeding the various function tests from experimental system with an boost pump and inverter driving systems. It is also confirmed that the developed control module provides stably 0-10VDC linear signal to the input signal of inverter driving system for varying the induction motor speed. Thus, the experimental results show that the fabricating intelligent board carried out very well the various functions in the wide operating ranges of boost pump system. This developed control module expect to apply to industrial fields to require the comparatively exact control and monitoring such as multi-motor driving system with inverter, variable air volume system and the boost pump water supply systems.

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