• Title/Summary/Keyword: Contents sharing

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A Design and Implementation of interoperable P2P file sharing system using the WebService (웹서비스를 이용한 상호운영성 있는 P2P 파일 공유 시스템 설계 및 구현)

  • 박언규;이기화;정의현;박용진
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.466-468
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    • 2002
  • P2P 파일 공유 시스템에 있어서, 다른 피어(Peer)에 존재하는 컨텐츠(contents)를 검색하기 위한 방법으로 주변 피어에 직접 검색 쿼리를 날리는 방법과 인덱스 서버를 이용하는 방식이 있다. 이 논문에서는 효율적으로 피어의 컨텐츠를 찾기 위한 방법으로 인덱스 서버를 이용한다. 더불어 인덱스 서버와 통신하는 방식에 있어서 웹서비스(Webservice)를 적용하여 특정한 어플리케이션 도메인에 종속되지 않는 인덱스 서비스를 제공하고자 한다.

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UPnP Protocol Extension for Contents Sharing among Digital Home Networks (디지털 홈 네트워크 간 콘텐츠 공유를 위한 UPnP 확장 기법)

  • 이현룡;김종원
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.151-153
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    • 2004
  • 홈 네트워크의 보급과 P2P 기반의 커뮤니티가 활성화되는 추세로 미루어 볼 때 가까운 장래에 사용자들은 홈 네트워크에 기반한 커뮤니티를 형성하길 원할 것으로 예측되며, 이를 지원하기 위해 표준에 근간한 접근 방법이 제시되어야 한다. 따라서 본 논문에서는 홈 네트워킹을 위한 대표적인 프로토콜인 UPRP 에 기반하여 홈 네트워크간의 콘텐츠 공유를 지원하는 방안을 모색한다. UPnP포럼에서 정의하는 표준 기능에 UPnP프로토콜의 특성을 이용한 RelayModule을 구현하고 추가함으로 UPnP에 기반한 홈 네트워크 사이의 연결을 지원하고 더 나아가 디지털 콘텐츠 공유를 지원한다.

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Educational Contents Sharing System Based On Standard Meta Data (표준 메타 데이터 기반의 교육용 컨텐츠 공유 시스템)

  • 백영태;탁진현;안치돈;강운구;왕창종
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.803-805
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    • 2003
  • 교육용 컨텐츠의 중복 개발에 따른 국가적으로 많은 비용이 소요되고 있으며, 이를 해결하기 위해서는 전국적인 컨텐츠 공유시스템의 도입이 절실히 필요하다. 컨텐츠 공유를 위해서는 메타데이터에 대한 이해와 선행 연구가 필요하다. 이 논문에서는 국내 표준 메타 데이터에 관한 선행 연구를 기반으로 하여 교육용 컨텐츠 공유 시스템을 설계 및 구현하고 이를 2개의 교육청에 현장 적용한 결과와 전국 교육정보 공유시스템에 방향을 제시한다.

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A Study on Contents Sharing using Domain in Digital Home (디지털 홈에서 도메인을 이용한 콘텐츠 공유에 대한 연구)

  • Lee, Jung-Soo;Kim, Jeong-Hyun;Park, Ji-Hyun;Yoon, Ki-Song;Suh, Young-Ho
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.745-748
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    • 2009
  • DRM(Digital Rights Management) and CAS(Conditional Access System) have been used for preventing the illegal use of contents. These schemes had caused inconvenience to even legal users about contents, however, as restricting movement and playing. As going increment of requirement about the flexible usage of the content in digital home recently, we propose a new method that can easily share and use the DRM applied contents using domain concept. As setting the domain license in the extent of license that the existing DRM has been provided, the proposed system can cut off the illegal use and distribution of the content.

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Design and Implementation of Educational Contents Sharing and Retrieval System using Mobile Agent (이동 에이전트를 이용한 교육용 컨텐츠 공유 및 검색 시스템의 설계 및 구현)

  • Lee, Chul-Hwan;Han, Sun-Gwan
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.71-78
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    • 2002
  • The mobile agent is receiving the attention as new technique to retrieve and to share the distributed contents on web-based educational systems. The retrieval using mobile agent uses the method that delivers the agent to accomplish a search in direct server in substitute for it is transmitted a many contents to accomplish an efficient search. This study proposed the model of retrieval system that shares and searches the distributed educational contents of the bulletin board and newsgroup by using the mobile agent. In order to evaluate the efficiencies of the system that is proposed, we did the comparison test on the search model of existing and proposing system. By a test result, we confirmed network traffics of proposed system are diminished. Moreover we gave proof the fact that the optimum search time of the mobile agent-based system is shortened.

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Implementation of big web logs analyzer in estimating preferences for web contents (웹 컨텐츠 선호도 측정을 위한 대용량 웹로그 분석기 구현)

  • Choi, Eun Jung;Kim, Myuhng Joo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.83-90
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    • 2012
  • With the rapid growth of internet infrastructure, World Wide Web is evolving recently into various services such as cloud computing, social network services. It simply go beyond the sharing of information. It started to provide new services such as E-business, remote control or management, providing virtual services, and recently it is evolving into new services such as cloud computing and social network services. These kinds of communications through World Wide Web have been interested in and have developed user-centric customized services rather than providing provider-centric informations. In these environments, it is very important to check and analyze the user requests to a website. Especially, estimating user preferences is most important. For these reasons, analyzing web logs is being done, however, it has limitations that the most of data to analyze are based on page unit statistics. Therefore, it is not enough to evaluate user preferences only by statistics of specific page. Because recent main contents of web page design are being made of media files such as image files, and of dynamic pages utilizing the techniques of CSS, Div, iFrame etc. In this paper, large log analyzer was designed and executed to analyze web server log to estimate web contents preferences of users. With mapreduce which is based on Hadoop, large logs were analyzed and web contents preferences of media files such as image files, sounds and videos were estimated.

Scrambling Technology in MPEG Video Environment (MPEG비디오 부호화기 내의 scrambling 기술)

  • Kwon, Goo-Rak;Youn, Joo-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.7
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    • pp.1279-1284
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    • 2009
  • With the advance of multimedia technology, multimedia sharing among multiple devices has become the main issue. This allows users to expect the peer-to-peer distribution of unprotected and protected contents over public network. Inevitably, this situation has caused an incredible piracy activity and Web sites have begun to provide copyrighted A/V data for free. In order to, protect the contents from illegal attacks and distribution, digital right management (DRM) is required. In this paper, we present the minimal cost scrambling scheme for securing the copyrighted multimedia using the data encryption standard (DES) encryption technique. Experimental results indicate that the proposed scrambling techniques achieve a very good compromise between several desirable properties such as speed, security, and file size.

A Prototype of System Development for Digital Rights Management in Electronic Commerce (디지털 콘텐츠 정보보호를 위한 저작권 관리시스템 설계 및 구현)

  • Lee, Ki-Dong;Kim, Jun-Woo
    • Asia pacific journal of information systems
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    • v.13 no.4
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    • pp.97-118
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    • 2003
  • The Internet provides a new way of doing business, but ease of copying and of sharing valuable digital information illegally across the Internet undermine many viable business models. This paper investigates the Digital Rights Management(DRM) as a means to provide safe protection and proper delivery of digital contents through the Information highway. First, we briefly summarize the current endeavor of DRM technical development and standardization process held in key technical working groups. Then, the paper provides a generic architecture for a DRM framework and shows the implementation of a prototype of DRM system incorporating key conceptual and technical standardization development. This study emphasizes the importance of developing the DRM architecture that provides the proper protection and safe transformation of digital contents in electronic commerce.

Fuzzy-based Trust Measurement for CoPs in Knowledge Management Systems (실행공동체를 위한 지식관리시스템에서의 퍼지기반 신뢰도 측정)

  • Yang, Kun-Woo
    • The Journal of Information Systems
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    • v.19 no.4
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    • pp.65-85
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    • 2010
  • The importance of communities of practice(CoP) as an organizational informal unit for fostering knowledge transfer and sharing gains a lot of attention from KM researchers and practitioners. Since most of CoPs are formulated online these days, the credibility or trustworthiness of knowledge contents circulated within a certain CoP should be considered thoroughly for them to be fully utilized safely. Here comes the need for an appropriate trust measuring methodology to determine the true value of knowledge given by unknown people through an online channel. In this paper, an improved trust measuring method is proposed using new trust variables such as level of degrees derived from the relationships among community users. In addition, activeness, relevance, and usefulness of the knowledge contents themselves, which are calculated automatically using a text categorization technique, are also used for trust measurement. The proposed framework incorporates fuzzy set and calculation concepts to help build trust matrices and models, which are used to measure the level of trust involved in specific knowledge artifacts concerned.

Copyright and Creativity of Popular Music in the Digital Age: Towards a Sustainable Cultural System

  • Choi, Hwanho
    • International Journal of Contents
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    • v.13 no.3
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    • pp.9-16
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    • 2017
  • The music industry of the digital age has witnessed seemingly endless battles involving copyright. Though continuous efforts to strengthen copyright under romantic understating have benefited major actors in the industry, it has threatened creativity and net activism in the digital age. This study argues rhetoric used by the industry regarding how file sharing and digital environments hurt music sales is inadequate. It has enabled the industry and its major labels to embolden copyright and protective legislation with the government's support. This article will reveal that the issue surrounding copyright under the romantic notion is not an outdated one confined to the early era of digital music This article will argue that major players in the industry are repeating the old strategic approach of controlling the music market. This is achieved by limiting practices of music audiences and future creativity such as the creation of amateur content and emergence of new business models.