• Title/Summary/Keyword: Contents ontology

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Design of the Personalized Searching Navigator of Learning Contents Based on the Topic Maps (토픽맵 기반 개인별 학습 콘텐츠 탐색 네비게이터 구조 설계)

  • Jeung, Kyoung-Hui;Kim, Pan-Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.23-26
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    • 2006
  • 최근 대부분의 이러닝(E-Learning)을 교육하는 사이트는 학습 콘텐츠를 검색하는 방법이 단순한 리스트의 나열과 택스트 매칭(Text matching)방법을 사용하는 단점이 있다. 이를 보완하기 위해 좀 더 컴퓨터가 정보 데이터의 의미를 분석하여 검색이 가능하도록 개념 네트워크인 시맨틱웹(Semantic Web)이 등장하였다. 본 논문에서는 이러한 시맨틱웹의 온톨로지(Ontology) 언어 중에 토픽맵(Topic Maps)을 사용하여 많은 양의 학습 정보 데이터를 쉽고도 정확하게 연결 지어 학습 콘텐츠에 대한 정보를 표현하고, 구조화할 수 있는 방법을 모색해 보고자 한다. 학습자의 관심분야 정보, 학습객체의 학습 권장자의 정보와 함께 학습 경험과 검색 빈도수를 분석한 협력 필터링과 학습 에이전트의 개인화 기법을 동시에 사용하여 선호도를 분석한다. 이 선호도를 가지고 학습자의 메타데이터를 생성하고, 로그 데이터를 따로 데이터베이스에 저장한다. 이러한 학습자의 정보와 학습 콘텐츠간의 정보를 상호 연결하여, 그 토픽맵을 사용하여 연관관계를 정의해 줌으로써 학업성취도를 높이고, 학습자 개개인의 성향에 가장 알맞은 학습 콘텐츠를 탐색해가는 네비게이터(Navigator)를 설계하였다.

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Knowledge Classification and Demand Articulation & Integration Methods for Intelligent Recommendation System (지능형 추천시스템 개발을 위한 지식분류, 연결 및 통합 방법에 관한 연구)

  • Ha Sung-Do;Hwang I.S.;Kwon M.S.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.440-443
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    • 2005
  • The wide spread of internet business recently necessitates recommendation systems which can recommend the most suitable product fur customer demands. Currently the recommendation systems use content-based filtering and/or collaborative filtering methods, which are unable both to explain the reason for the recommendation and to reflect constantly changing requirements of the users. These methods guarantee good efficiency only if there is a lot of information about users. This paper proposes an algorithm called 'demand articulate & integration' which can perceive user's continuously varying intents and recommend proper contents. A method of knowledge classification which can be applicable to this algorithm is also developed in order to disassemble knowledge into basic units and articulate indices. The algorithm provides recommendation outputs that are close to expert's opinion through the tracing of articulate index. As a case study, a knowledge base for heritage information is constructed with the expert guide's knowledge. An intelligent recommendation system that can guide heritage tour as good as the expert guider is developed.

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Spatio-temporal Graph for Representing Historical Situations in Virtual Reality (가상현실 속의 상황 표현을 위한 시공간 그래프)

  • Park, Jong-Hee;Cho, Kyu-Myoung
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.1-12
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    • 2012
  • We develop the Spatio-Temporal Graph to imbue the historical context to the situations in a virtual world, and an ontology to enable a structural description of their elements such as the objects, relationships, and activities. In the time dimension the graph models all the temporal phases of the future besides the past and present in a comprehensive manner, and all the spatial aspects in an intuitive but efficient fashion. The overall architecture composing the Physical Layer, Logical Layer and Conceptual Layer which are integrated according to their interrelations allows events occurring in their corresponding worlds to be simulated in historical context. The S-T Graph could be used both to simulate the situations in the virtual world and to realize the knowledge systems of the virtual inhabitants to be used in judging and evaluating those situations. By adding temporal changes to the multi-layered architecture of our virtual world, this model lays a foundation for maximizing the diversity of situations in the simulation of a virtual world.

Implementation of the basic Actions for Virtual Human with Diversity and Reusability (다양성과 재사용성을 가진 가상 인간의 기본 행동 구현)

  • Kim, Yu-Shin;Jung, Geun-Jae;Park, Jong-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.9-20
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    • 2011
  • In this paper, we attempt to realize the diversity of human actions in a virtual world in terms of the basic actions. We utilize the comprehensive knowledge structure of ontology to organize the human actions into an action hierarchy, each action being the root action of its associated hierarchy of specialized actions. Each basic action is implemented by composing the primitive motions and each basic action in turn by reusing those basic actions. Our approach to the development of these actions is focused more on their diversity and brevity than on their visual realism. Based on this design we develop a method to grasp virtual humans' characteristics and reflect those characteristics on their respective action patterns. We also present a mechanism for the agents to adapt their motions to diverse qualitative changes in environment. We apply these methods to such basic actions as walk, run and throw to demonstrate their viability.

An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World (가상현실 속의 상황 표현을 위한 시공간 그래프의 구현)

  • Park, Jong-Hee;Jung, Gung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.9-19
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    • 2013
  • In this paper, we develop a Spatio-Temporal graph as of a key component of our knowledge representation Scheme. We design an integrated representation scheme to depict not only present and past but future in parallel with the spaces in an effective and intuitive manner. An event in general occupies not only a space but a time. Hence a crucial premise for the simulation of virtual situations is to position events in the multi-dimensional context, that is, 3-D space extended by the temporal dimension. Furthermore an event tends to have physical, social and mental aspects intertwined. As a result we need diverse information structures and functions to model entities and relations associated with events and to describe situations in different stances or perspectives of the virtual agents. These structures and functions are implemented in terms of integrated and intuitive representation schemes at different levels such as Ontology View, Instance View, ST View, Reality View. The resulting multi-dimensional comprehensive knowledge structure accommodates multi-layered virtual world developing in the time to maximize the diversity of situations in the historical context. The viability of this knowledge representation scheme is demonstrated with a typical scenario applied to a simulator implemented based on the ST Graph. The virtual stage based on the ST graph can be used to provide natural contexts for situated learning or next-generation simulation games.

PRaDA : Web-based analyzer for Pathway Relation and Disease Associated SNP (웹 기반 단일염기다형성 연관 패스웨이 분석 도구)

  • Yu, Kijin;Park, Soo Ho;Ryu, Keun Ho
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1795-1801
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    • 2018
  • Genome-Wide Association Study (GWAS) have been used to identify susceptibility genes for complex human diseases and many recent studies succeed to report common genetic factors for various diseases. Unfortunately, it is hard to understand all biological functions and mechanisms around the complex disease with GWAS only although the number of known associated genes with diseases is increased drastically because GWAS is a single locus based approach while not a gene but numerous factors may affect a disease associated pathways. PRaDA generates a combined report with genes, pathways and Gene Ontology (GO) using single nucleotide polymorphism (SNP) analysis output. The PRaDA reports not only directly associated pathways but also functionally related ones for identifying accumulated effects of low p-value SNPs. Through integrated information including indirect functional effects, user could have insights of overall disease mechanisms and markers.

A Study on the Harmonizing media for E-learning service in Smart Environment (스마트 환경에서 이-러닝 서비스를 위한 학습 미디어 Harmonizing 기법 연구)

  • Kim, Svetlana;Yoon, Yong-Ik
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.137-143
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    • 2012
  • The learners using learning content through the smart devices can access to the Internet from anytime and anywhere. However, with the rapid increase of learning content on the Web, it will be time-consuming for learners to find contents they really want to and need to study. Therefore, e-learning systems should not only provide flexible content delivery, but support adaptive harmonizing fusion content. The harmonizing fusion content it is a very important in fusion e-learning service. The representative method to provide synchronization between fusion content is a provide absolute time value between of the contents. However, this method is occurs a problem transferring time delay. Also, to enter an absolute time value for the duration of the each content is several problems arise. In this paper introduces a new smart e-smart service support the harmonizing media based technology to create synchronized learning presentation.

Schemes for Managing Semantic Web Data in Ubiquitous Environment (유비쿼터스 환경을 고려한 시맨틱 웹 데이터 관리 기법 연구)

  • Kim, Youn-Hee;Kim, Jee-Hyun
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.1-10
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    • 2009
  • One important issue to generalize the ubiquitous paradigm is the development of user-centralized and intelligent ubiquitous computing systems. Sharing knowledge and correct communication between users and devices are needed to be aware of continuous changed context information and infer services for which users are suited. The goal of this paper is to describe and manage effectively the meaning of services or data which each device offers for interaction between users and devices based on semantic relationships and reasoning. In this paper, we represent semantic data using OWL and design a ubiquitous based intelligent system. We propose some index structures and strategies to process queries classified by each subsystem and adopt labeling schemes to identify classes and resources in the semantic data. We can find devices which satisfies various user's requests exactly and quickly using the proposed strategies.

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Chlorophyll contents and expression profiles of photosynthesis-related genes in water-stressed banana plantlets

  • Sri Nanan Widiyanto;Syahril Sulaiman;Simon Duve;Erly Marwani;Husna Nugrahapraja;Diky Setya Diningrat
    • Journal of Plant Biotechnology
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    • v.50
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    • pp.127-136
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    • 2023
  • Water scarcity decreases the rate of photosynthesis and, consequently, the yield of banana plants (Musa spp). In this study, transcriptome analysis was performed to identify photosynthesis-related genes in banana plants and determine their expression profiles under water stress conditions. Banana plantlets were in vitro cultured on Murashige and Skoog agar medium with and without 10% polyethylene glycol and marked as BP10 and BK. Chlorophyll contents in the plant shoots were determined spectrophotometrically. Two cDNA libraries generated from BK and BP10 plantlets, respectively, were used as the reference for transcriptome data. Gene ontology (GO) enrichment analysis was performed using the Database for Annotation, Visualization, and Integrated Discovery (DAVID) and visualized using the Kyoto Encyclopedia of Genes and Genomes (KEGG) pathway prediction. Morphological observations indicated that water deficiency caused chlorosis and reduced the shoot chlorophyll content of banana plantlets. GO enrichment identified 52 photosynthesis-related genes that were affected by water stress. KEGG visualization revealed the pathways related to the 52 photosynthesisr-elated genes and their allocations in four GO terms. Four, 12, 15, and 21 genes were related to chlorophyll biosynthesis, the Calvin cycle, the photosynthetic electron transfer chain, and the light-harvesting complex, respectively. Differentially expressed gene (DEG) analysis using DESeq revealed that 45 genes were down-regulated, whereas seven genes were up-regulated. Four of the down-regulated genes were responsible for chlorophyll biosynthesis and appeared to cause the decrease in the banana leaf chlorophyll content. Among the annotated DEGs, MaPNDO, MaPSAL, and MaFEDA were selected and validated using quantitative real-time PCR.

A study for 'Education 2.0' service case and Network Architecture Analysis using convergence technology (융합 기술을 활용한 '교육 2.0' 서비스 사례조사와 네트워크 아키텍처 분석에 관한 연구)

  • Kang, Jang-Mook;Kang, Sung-Wook;Moon, Song-Chul
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.759-769
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    • 2008
  • Convergence technology stimulating participation sharing openness to the public of web 2.0 such as Open-API, Mash-Up, Syndication gives diversity to education field. The convergence in education field means the revolution toward education 2.0 and new education reflecting web 2.0 stream is called 'education 2.0'. Education environment can be the space of social network intimately linked between learners, educators and educational organization. Network technology developed in ontology language makes it possible to educate semantically which understands privatized education service and connection. Especially, filtering system by the reputation system of Amazon and the collective intelligence of Wikipedia are the best samples. Education area can adopt actively because learners as educational main body can broaden their role of participation and communicate bilaterally in the equal position. In this paper, new network architecture in contents linkage is introduced and researched for utilization and analysis of the architecture for web 2.0 technology and educational contents are to be converged. Education 2.0 service utilizing convergence technology and network architecture for realizing education 2.0 is introduced and analyzed so that the research could be a preceding research to the education 2.0 platform foundation.

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