• Title/Summary/Keyword: Contents authoring

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The Design and Development of MPEG-4 Contents Authoring System (MPEG-4 컨텐츠 저작 시스템 설계 및 개발)

  • Cha, Kyung-Ae;Kim, Hee-Sun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.309-316
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    • 2001
  • MPEG-4 describes audiovisual scenes that are composed of several media objects, organized in a hierarchical fashion. And for end users, it brings higher levels of interaction with content, within the limits set by the author. These spatio-temporal arrangements of the objects in the scene are specified using a parametric methodology, BIFS(BInary Format for Scenes). This paper proposes MPEG-4 Contents Authoring System that provides visual configuration of an MPEG-4 scene and its event information. The developed MPEG-4 Contents Authoring System generates streaming MPEG-4 Contents, such as BIFS stream, OD(Object Descriptor) stream automatically.

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A Study on the Satisfaction Survey of the Online Content Sharing Platform 'XELF' and Methods of Application Method (온라인 콘텐츠 공유플랫폼 'XELF'의 만족도 조사 및 향후 적용방안에 대한 접근방법 연구)

  • Kim, yi yeon
    • Korea Science and Art Forum
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    • v.30
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    • pp.33-40
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    • 2017
  • The study has been initiated on the background of rapidly changing environment, and from the perspectives that new ecological systems are continuously generated accordingly in various fields. Recently, ICT platform, which is the platform related to information communication, has drawn much attention, and many tools are being made that can design and implement documents in a specific on-line space by utilizing UI/UX authoring tools for on-line contents sharing platforms which are public platforms for industrial and educational uses. Following these trends, actual building environment for 'XElF', a newly developed on-line contents sharing platform, and actual design proposal for UI/UX authoring tools will be described according to the sequences of building the platform. Before this design proposal is actually utilized in the future, opinions have been collected from related persons through an actual survey. Efforts are being made to reduce problems, which can be generated in the future in the actual on-line contents education environment, through the results of the study so that the platform can be produced without errors. The final results for this matter are planned to be posted by papers in the future.

Virtual Human Authoring ToolKit for a Senior Citizen Living Alone (독거노인용 가상 휴먼 제작 툴킷)

  • Shin, Eunji;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.9
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    • pp.1245-1248
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    • 2020
  • Elderly people living alone need smart care for independent living. Recent advances in artificial intelligence have allowed for easier interaction by a computer-controlled virtual human. This technology can realize services such as medicine intake guide for the elderly living alone. In this paper, we suggest an intelligent virtual human and present our virtual human toolkit for controlling virtual humans for a senior citizen living alone. To make the virtual human motion, we suggest our authoring toolkit to map gestures, emotions, voices of virtual humans. The toolkit configured to create virtual human interactions allows the response of a suitable virtual human with facial expressions, gestures, and voice.

Authoring of Dynamic Information in Augmented Reality Using Video Object Definition (비디오 객체 정의에 의한 동적 증강 정보 저작)

  • Nam, Yang-Hee;Lee, Seo-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.1-8
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    • 2013
  • It is generally required to use modeling or animation tools for inserting dynamic objects into augmented reality, and this process demands high expertise and complexity. This paper proposes a video object based authoring method that enables augmentation with dynamic video objects without such process. Integrated grab-cut and grow-cut method strips initial area of video target off the existing video clips, and snap-cut method is then applied to track objects' boundaries over frames so as to augment real world with continuous motion frames. Experiment shows video cut-out and authoring results achieved by only a few menu selections and simple correcting sketch.

Contents Authoring Tool for Early Childhood Education (유아교육을 위한 콘텐츠 저작 도구)

  • Han, Sun-Ah
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.932-939
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    • 2009
  • This paper implements the graphic service template authoring tool based on the service template object model of describing the meta information of the services for early childhood education in the semantic web service environment. Our proposed system provides the robot services by constructing web services automatically and making the appropriate service plans. Moreover, it can create, append, delete, and update the service templates of URC based on STDL, and provide the graphic function on service template resources. In order to provide the user friendly environment in the service template phase, we implement the various editing environment : flow view style, grid view style, and text view style. We also provide the easy editing function by realizing abstract service block based on the robot API. Finally we can offer the intelligent and autonomous service of service agent based on semantic information.

DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool (모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링)

  • Ju, Seunghwan;Choi, Yohan;Lim, Yongsoo;Seo, Heesuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.121-129
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    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

Design and Implement of E-textbook Authoring System Supporting Open Resource based on Original Contents Tracing Model (원본 추적 모델 기반의 오픈 리소스를 지원하는 강의 교재 저작 시스템의 설계 및 개발)

  • Choi, Ja-Ryoung;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.650-658
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    • 2016
  • This study proposes web-based authoring system for the lecturers who published textbooks by inserting external open resource. When lecturer publishes textbooks, the system makes it easier to utilize external resources by providing an open resource pool that the lecturer can search not only his own resources but external resources. In addition, we designed an open resource pool based on Original Contents Tracing Model to check whether the scrapped resource is changed or not in the future. Open Resource Pool allows inserting text, images and videos by searching multimedia, and stores metadata for the follow-up management. We made the system to determine the change of the resource using the metadata stored in the tracking system. Through this research, we confirmed that it is possible to publish textbooks by utilizing a variety of open resources on the web and revise the book by tracing the scrapped resources.

Analysis of Learning Effects According to Characteristics of Students on Project Based Multimedia Authoring (프로젝트기반 멀티미디어 저작 교육에서 학습자의 특성에 따른 성취도 분석)

  • Cho, Soo-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.691-699
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    • 2005
  • One of the important objects in the multimedia instruction is improvement of ability to make multimedia contents. In order to achieve this goal, instructing project based multimedia contents authoring and examining the effectiveness can be contributable to enhance the instruction strategies. In this study, we analyzed the teaming effects according to characteristics of students on project based multimedia contents authoring which has performed during one semester, at a university to enrich the purpose of multimedia instruction. As the result, differences on teaming effects according to personal characteristics such as 'ages', 'admitter or not', were found to be significant in statistics. And 'interestedness in projects', 'roles in projects' also have lead to distinct differences on students' performance.

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Interactive Multiview Contents Authoring System based on MPEG-4 (MPEG-4 기반 대화형 복수시점 영상콘텐츠 저작 시스템)

  • Lee, In-Jae;Ki, Myung-Seok;Kim, Wook-Joong;Kim, Kyu-Heon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.209-212
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    • 2005
  • This paper introduces interactive multi-view contents authoring system based on MPEG-4. The MPEG-4 standard, which aims to provide an object based audiovisual coding tool, has been developed to address the emerging needs from communications, interactive broadcasting as well as from mixed service models resulting from technological convergence. Due to the feature of object based coding, it has been considered that MPEG-4 is the most suitable for interactive broadcasting content production. This feature is suitable for creation of the content which provides multiple views of object or scene in interactive manner. In this paper, we categorize the multi-view visual content into two types: panoramic multi-view content and object multi-view content. And design and implementation of the authoring system for interactive multi-view contents is presented. We believe that the proposed method can be effectively used for further deployment of MPEG-4 content to various interactive applications.

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Guidelines on Implementation of Corporate e-Learning Management Systems (기업 e-Learning 시스템 구축 및 운영 가이드라인)

  • Rha, Hyeon-Mi;Chang, Hea-Jung;Chung, Ran
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.73-85
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    • 2009
  • In this paper, we propose integrated guidelines of effective e-Learning management system based on LMS(Learning Management System), LCMS(Learning Contents Management System), Authoring Tools by linking e-Learning system to management. The purpose of the study is to describe the present condition and major characteristics of domestic e-Learning System and to recommend quality assurance related to main functions and practical use of the corporate e-learning in multiple ways and implementation strategies to fit facilitator, tutor, learner.

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