• Title/Summary/Keyword: Contents Production

Search Result 4,194, Processing Time 0.036 seconds

A Study on Motion Graphic about Title Design in Hollywood Movies Trailer (할리우드 영화예고편 타이틀 디자인의 모션그래픽 연구)

  • Kim, Jong-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.3
    • /
    • pp.1021-1026
    • /
    • 2012
  • The active use of motion graphic in the production of digital movies contents is a significant way to deliver the contents' messages clearly and intensely. The analysis of film expression characters of digital movies contents based on the motion effect provides a good tool to present an effective method for the production of films using motion graphic. Motion graphic, which can animate motionless movies and graphic images dynamically, is now used as an excellent tool in the editing of digital movies. So, this study aims to show systematically the expression characters of digital movies contents by using the production of films of motion graphic. It also aims to suggest an efficient production of films by analyzing major contents produced with motion graphic and after that examining their types and skills according to the genres and times.

Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia (CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작)

  • Kang, Tae-Seok;Lee, Dong-Yeon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.26 no.3
    • /
    • pp.21-29
    • /
    • 2020
  • This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.

Metadata production system based on MPEG-21 IPMP for protection of broadcasting contents (방송 콘텐츠 보호를 위한 MPEG-21 IPMP 기반의 메타데이터 저작 시스템)

  • Ryu, Kwang-Hee;Kim, Kwang-Yong;Kim, Jae-Gon;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.2
    • /
    • pp.619-622
    • /
    • 2005
  • When Digital Contents goes through production${\cdot}$delivery${\cdot}$consumption, MPEG(Moving Picture Expers Group)-21 IPMP(Intellectual Property Management and Protection) defines standard which have defined by FCD(Final Committee Draft) level to keep the Digital Contents in safety. And development of system which applied to latest standard to protect and manage the broadcasting contents is required. Currently, the system to protect and manage the broadcast contents consists of fourth organizations which means production server, tool server, license server, consumption server. In this paper, we made production server to parse REL(Right Expression Language) document that has right information for content from license server, and create metadata based on MPEG-21 IPMP about the content that applied to watermark. then, after it do remuxing, transmit the protected data to consumption server.

  • PDF

Entertainment Agencies' Role in the Development of the Drama Production Industry (연예기획사가 드라마제작산업 발전에 미친 영향)

  • Rho, Dong-Ryul
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.6
    • /
    • pp.82-93
    • /
    • 2016
  • The latest development of the Korean drama production industry has been accompanied by the steep rise in the number of players and the contraction of the advertizing market, which have combined to intensify the competition severely. Then, China happened. Entertainment agencies' logical strategic choice to maximize production revenue potential was to secure A-list actors who can sell, pushing up their prices, that process has continued to even compromise the health of the production industry as well as the agencies' financial integrity. The drama production industry, including entertainment agencies, should shift the strategic focus from simple production revenue generation to profit maximization through diversifying revenue sources like securing IP rights.

Ethylene Production of Packaged Apples under Vibration Stress in Simulated Transportation Environment

  • Jung, Hyun-Mo;You, Young-Ok
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
    • /
    • v.23 no.2
    • /
    • pp.97-101
    • /
    • 2017
  • Fruits are subjected to a variety of vibration stress during the transportation from a production area to markets. Vibration inputs are transmitted from the transporting vehicle through the packaged fruit. And the steady state vibration input may cause serious internal damage of fruit. Product quality of fruits declines by various factors while they are stored right after harvesting and among the substance in charge of post ripening action, ethylene ($C_2H_4$) biosynthesis increases fruits' respiration process after harvesting and decreases storage expectancy. Ethylene production of apples rapidly increases while storage duration becomes longer. This tendency is much clearer for the apples with vibration stress at input acceleration level. When there was no vibration stress, change in ethylene production level of apples are not very large during storage. Ethylene production rates inside the gas collecting container increased significantly ($p{\leq}0.05$) after 24 hours storage, particularly for apples with vibration stress ($0.7{\mu}l/kg{\cdot}hr$ (1st stack), $0.78{\mu}l/kg{\cdot}hr$ (2nd stack), $0.96{\mu}l/kg{\cdot}hr$ (3rd stack)); whereas less ethylene was produced in control apples ($0.18{\mu}l/kg{\cdot}hr$ during storage. Also ethylene production rates of apples according to the stack position were significantly different ($p{\leq}0.05$). The vibration stress clearly accelerated the degradation of apple quality during storage, resulting in increased ethylene production.

Components of Korean Broadcasting Production System-Based on Analysis of 'Broadcasting Culture' & 'PD Journal' (한국의 방송 제작체계 구성요소 <방송문화>, 내용분석을 바탕으로)

  • Hong, Kyung-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.4
    • /
    • pp.115-124
    • /
    • 2013
  • In this study I selected the keyword analysis method to infer what's the components of production system. Magazine , were chosen, because they are most close media to production reality. After content analysis of , key words of main reports were programming production, institution policy, industry, technology. As for , institution policy, organization, programming production, collective action were frequently found. Even though there are some differences between two media, institution policy, industry, technology, organization keywords are very salient components regarding programming production.

Achieving the Naked-eye 3D Effect for Right-angled LED Screen by Off-line Rendering Production Method

  • Fu Linwei;Zhou Jiani;Tae Soo Yun
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.15 no.2
    • /
    • pp.157-167
    • /
    • 2023
  • As a new trend in the development of urban public spaces, the use of right-angle LED screens perfectly combines building facades with naked-eye 3D visual effects, providing designers with a brand-new creative platform. How to create a realistic naked-eye 3D effect on a right-angle LED screen and bring an immersive visual experience to the audience has become a question worth exploring. So far, production companies have yet to announce the relevant design ideas and complete production methods. In order to explore the production principle and production process of the naked-eye 3D effect of the right-angle LED screen, we summarize the basic production principle of the naked-eye 3D impact of the right-angle LED screen through case analysis. Based on understanding the production principle, the actual case production test was carried out, and a complete production process of the naked eye 3D visual effect of the right-angle led screen was tried to be provided by off-line rendering. For the problem of how to deal with image deformation, we provide two production methods: post-production software correction and UV mapping. Among them, the UV mapping method is more efficient and convenient. Referring to this paper can help designers quickly understand the production principle of the naked eye 3D effect of right-angle LED screens. The production process proposed in this paper can provide a reference for production method for related project producers.

Current Situation on the Construction of Program Production Systems in the Local Broadcasting : Centering around the Terrestrial Broadcasting Systems in Daejeon (지역 지상파방송의 프로그램 제작시스템 구축 현황 - 대전지역 지상파방송을 중심으로 -)

  • Lee, Jong-Tak;Jeong, Jong-Geon
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.4
    • /
    • pp.172-180
    • /
    • 2009
  • This study considers some changes in the program production by the local broadcasting stations through the analysis of their programs. Currently, one of the biggest changes in the local broadcasting systems is that they focus on the self-produced contents about the community and expand the joint-production. In the case of KBS Daejeon, they try to activate various joint-produced programs together with the local broadcasting stations in Yeongnam province. MBC Daejeon has also strengthened the joint-production systems since 2002 by classifying MBC's 19 subsidiary stations around the country into 5 groups in order to strengthen the competitiveness. As for TJB, they work in the cooperation with other commercial broadcasting stations in other cities, including Busan, Kwangju, Jeonju, Ulsan, Daegu by sharing the programs which they produced. In conclusion, the local broadcasting systems should depart from the function as a mediating center of the central broadcasting network and strengthen the ability of producing programs in order to be able to function as a source of producing programs. Thus, local broadcasting stations should expand the joint production of the programs about the communities and the ratio of the organization of the self-produced programs.

One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
    • /
    • v.15 no.4
    • /
    • pp.501-512
    • /
    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

Seasonal Nitrogen Dynamics of Zostera marina Inhabited in Dongdae Bay and Ojiri (동대만과 오지리 연안에 서식하는 해초(Zostera marina)내 질소함유율의 계절적 변화)

  • Kim, Min-Seob;Lee, Sung-Mi;Shin, Kyung-Hoon
    • Korean Journal of Environmental Biology
    • /
    • v.24 no.2 s.62
    • /
    • pp.186-194
    • /
    • 2006
  • Nitrogen dynamics of Seagrass Zostera marina were investigated in both Dongdae Bay and Ojiri from March to August, 2004. All seagrass samples were separated into four fractions such as leaves (new and adult), sheath and rhizome in order to understand temporal variations of nitrogen content in different fractions of Zostera marina. There are temporal variations of shoot production rates and total nitrogen contents in their different fractions at both study areas. Leaf production were almost 4 to 5 fold higher in summer than in winter. The irradiance is the primary factor controlling the leaf production of Zostera marina in both sites although water temperature also influence its productivity. Nitrogen contents of leaves were overall low in summer than in winter, but nitrogen content of rhizome increased during the summer season. In addition, nitrogen contents of new leaves were mostly higher than adult leaves in spite of lower nitrogen content of new and adult leaves in high productivity period. This result suggests that Zostera marina seems to have significant translocation ability of nitrogen in a shoot. The nitrogen content of leaf tissue may reflect nutritional nitrogen availability.