• Title/Summary/Keyword: Contents Production

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Sucess Factor of 3D Movie "Avatar" and the Possibility Analysis of the Korean 3D Contents (아바타 3D영화의 성공요인과 한국형 3D 콘텐츠의 가능성 분석)

  • Cho, Byung-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.137-145
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    • 2010
  • Many research works are actively being done due to the 3D contents production technology for global competition through the world. In korea, many experts have taken notice of high quality 3D movies produced by Hollywood. Recently, 3D movie "Avatar" advanced 3D computer graphics based digital production technology is heavily influencing the contents industry in global market. Therefore, In this paper, the success factor of "Avatar"has to be analyzed. Also, the analysis of 3D contents production environment of the domestic and Hollywood is performed. Based on that, we analyzed the factors of threat and opportunity of the Korean 3D contents. Also, Based on the statistical data analysis of the korean film commission, favorable reactions of the korean movie and the government's powerful policy direction, we proposed the successful possibility of the korean 3D contents.

2D-3D Conversion Method Based on Scene Space Reconstruction (장면의 공간 재구성 기법을 이용한 2D-3D 변환 방법)

  • Kim, Myungha;Hong, Hyunki
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.1-9
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    • 2014
  • Previous 2D-3D conversion methods to generate 3D stereo images from 2D sequence consist of labor-intensive procedures in their production pipelines. This paper presents an efficient 2D-3D conversion system based on scene structure reconstruction from image sequence. The proposed system reconstructs a scene space and produces 3D stereo images with texture re-projection. Experimental results show that the proposed method can generate precise 3D contents based on scene structure information. By using the proposed reconstruction tool, the stereographer can collaborate efficiently with workers in production pipeline for 3D contents production.

Using Camera Tracking and Image Composition Technique in Visual Effect Imaginary Production (시각효과 영상제작에서 카메라 추적과 영상합성 기술의 활용)

  • Kim, Myung-Ha;Yu, Jung-Jae;Hong, Hyun-Ki
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.135-143
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    • 2011
  • Visual effect production by computer graphics techniques has become more important in these days. However, there are three problems in the domestic contents production environments. First of all, most Korean film companies have insufficient generally potential to maintain and support their R&D (Research and Development) teams. Secondly, they are much dependent on the abroad commercial software tools. Finally, many people have to participate in the image production pipeline, called the labor-intensive pipeline. In producing a demonstration work, "The Sixty -miles-an-hour man", we have evaluated the usefulness of the developed camera tracking and image composition methods and then examined various production consideration elements. In addition, in order to develop a productive technical element and write a competitive film script, mutual understanding between the developers and the production users should be achieved. Also, this paper describes a role of the technical supervisor to direct the production environment in detail.

Determination of Nutritive Value of Citrus Tree Leaves for Sheep Using In vitro Gas Production Technique

  • Karabulut, Ali;Canbolat, Onder;Ozkan, Cagri O.;Kamalak, Adem
    • Asian-Australasian Journal of Animal Sciences
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    • v.20 no.4
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    • pp.529-535
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    • 2007
  • The nutritive values of leaves of Citrus grandis, Citrus aurantium, Citrus oranges, Citrus limon, and Citrus deliciosa were evaluated by chemical composition and in vitro gas production techniques. There were significant (p<0.001) differences among citrus species in terms of chemical composition. Crude protein (CP) contents ranged from 123.0 to 148.3 g/kg DM. Neutral detergent fibre (NDF) and acid detergent fibre (ADF) contents were varied with species in the range 219.4-355.4 and 215.0-278.8 g/kg DM respectively. Condensed tannin (CT) contents were ranged from 5.9 to 10.2 g/kg DM. The PEG addition significantly (p<0.001) increased the gas production and some estimated parameters of citrus tree leaves. However, species showed variable responses to polyethylene glycol (PEG) treatment. There were also significant (p<0.001) differences among species in terms of gas production and estimated parameters. The OMD and ME contents of citrus leaves without PEG supplementation were ranged from 66.5 to 73.3% and 9.8 to 10.9 MJ/kg DM respectively. The improvement in gas production, organic matter digestibility (OMD) and metabolizable energy (ME) with PEG emphasized the negative effect of tannins on digestibility. The increase (%) in the estimated OMD and ME contents ranged from 5.5 to 9.8% and 5.7 to 10.2% respectively. All citrus tree leaves studied in this experiment have potential nutritive values indicated by high crude protein content, OMD, ME and low fiber values.

Study on Distortion and Field of View of Contents in VR HMD

  • Son, Hojun;Jeon, Hyoung joon;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.6 no.1
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    • pp.18-25
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    • 2017
  • Recently, VR HMD (virtual reality head mounted display) has been utilized for virtual training, entertainment, vision therapy, and optometry. In particular, virtual reality contents are increasingly used for vision therapy and optometry. Accordingly, high-quality virtual reality contents such as a natural vision of life is required. Therefore, it is necessary to study the content production according to the optical characteristics of the VR HMD. The purpose of this paper is to suggest a proper FOV (field of view) of contents according to the distortion rate. We produced virtual reality contents and obtained distorted images by virtual camera. The distortion rate is calculated by using the distorted image. It is proved that the optimal FOV of the VR content with the minimum distortion is $90{\sim}100^{\circ}$. The results of this study are expected to be applied to the production of high quality contents.

INFLUENCE OF SLAUGHTER WEIGHT, SIRE, CONCENTRATE FEEDING AND MUSCLE ON THE PHYSICAL AND CHEMICAL CHARACTERISTICS IN JAPANESE BLACK BEEF

  • Mitsumoto, M.;Mitsuhashi, T.;Ozawa, S.
    • Asian-Australasian Journal of Animal Sciences
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    • v.5 no.4
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    • pp.629-634
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    • 1992
  • Seventeen Japanese Black steers were used to evaluate the influence of slaughter weight (550 kg, 600 kg or 650 kg), sire (two sires), concentrate feeding (barley or corn) and muscle (six muscles) on the following characteristics: pH value, cooking loss, shear value, moisture and crude fat contents. Crude fat contents were higher, and moisture content and shear values were lower in muscles from the large slaughter weight group 650 kg than those from other slaughter weight groups. Cooking loss, shear value, moisture and crude fat contents differed between sires. Corn feeding increased crude fat content in muscle compared to barley feeding. Muscles containing a large amount of intramuscular fat showed lower shear values and less cooking loss than those containing a small amount of intramuscular fat.

A Study on Management and Promotion Policy of Broadcasting Contents Production Support (방송프로그램 제작지원 사업 운영개선과 발전방안 정책연구)

  • Yu, Seung-Yeob
    • Journal of Digital Convergence
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    • v.9 no.5
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    • pp.21-30
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    • 2011
  • Broadcasting contents market is changing back of a smart TV appearance recently. This study proposed a contents industry view and government policy direction. We accomplished an depth interview with expert of Broadcasting Content Production Support. The data analysis method executed the content analysis. The research results presented in a three direction.

Components of On-line based Edutainment Contents (온라인 에듀테인먼트콘텐츠의 구성요소)

  • Ahn, Seong-hye;Song, Su-mi
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.126-130
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    • 2008
  • There is necessity to make theoretical structure through systematize pre-production process of edutainment contents to apply edutainment to university curriculum. This purpose to draw components of edutainment contents to make pre-production process of it. It is drew 4 component of on-line based edutainment contents-education, fun, interaction, visualization. Through this research, I expect to present design methodology, the way of transmitting learning information and verification standard of the educational effects of edutainment contents.

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A Study on the Accessibility of Contents Production in the VR Sports Class (가상현실 스포츠실의 콘텐츠 제작 접근성 연구)

  • Eun, Kwang-Ha
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.75-86
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    • 2021
  • This study examines the access index to the development of immersive contents suitable for elementary school users. The findings of this study can be used as a correct development guide for companies participating in the production of virtual reality sports room contents, by providing users with an effective content experience of education and physical exercise based on the immersive content of sports, physical education, and convergence learning linked with various sensor technologies. As for the research method, this study selected content developed based on the standardization guide of the supporting institution. Through research using expert advice, interviews with sports managers, and content experience survey, this study derived a content access standard index of the virtual reality sports room. Finally, the study verified the developed contents through advanced development applying the production standard indicators.