• Title/Summary/Keyword: Contents Genre

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SF&Action genre TV animation theme song lyrics feature and activity verification (SF&액션 장르 TV 애니메이션 주제가 가사의 특징과 활동성 검증)

  • Chung, jae-youn
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.57-58
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    • 2019
  • SF&액션 장르 애니메이션 주제가 가사를 메시지의 유형에 따라 분류하고 Song form 별 가사의 역할과 내포된 활동성 표현 포함 비율의 서열을 생성했다. 3가지 세부 장르의 주제, 소재, 캐릭터 유형, 주제가의 유의미한 상관성을 도출하고 장르의 영향력 안에서 자유로울 수 없는 주제가의 제한적 창작형태를 확인하였다.

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The Romantic Comedy Genre Conventions and the Audience's Reaction in American Romantic Comedy Movie -focused on the Difference of Acceptance of Korean and American Audience by Nationality and Gender- (미국 영화 <프로포즈>에 나타난 로맨틱 코미디의 장르적 관습과 관객의 반응 -한국, 미국 관객의 영화 수용 양상의 국적별, 젠더별 차이를 중심으로-)

  • Song, Minho;Youm, Chonghee;Woo, Jeonggueon
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.54-64
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    • 2013
  • This study is on Hollywood's latest romantic comedy movie , attempted to identify whether nationality or gender difference of the movie audience is affecting on their acceptance to the genre characteristics of Hollywood's romantic comedy. Most of Hollywood's romantic comedy movies are centered on attraction of female and male actors and its' formulated plot (boy-meets-girl, boy-loses-girl, boy-gets-girl structure). Although the movie is following the formulated romantic comedy plot, it shows a variation from the typical romantic comedy genre. In this thesis, based on audience research data, statistics and interrelationship analysis on audience value orientation, we elucidate how Korean and American, Female and Male movie audience have different preference to actors and characters in the movie and representation of archetypal Hollywood romantic comedy happy ending such as propose and wedding scenes.

A Study For The Experiential Value And Communication Perceptions Of Convergence Performing Arts (융복합 공연예술의 경험적 가치와 소통인식 연구)

  • An, Ju-Kyung
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.364-370
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    • 2017
  • Creative thinking and fusion diversity of the performing arts pursue the settlement of empirical value realization by assuming new communication by genre. This new value and communication can create a type of collective intelligence with a different attempt based on the individual communication and horizontal thinking of the masses. Therefore, the empirical value and communication of the 21st century convergence(fusion) performing arts is possible through new types and analysis, and also were understood as the horizontal creation structure of the artist. As a result, first, the concept of the right value of 'convergence' was perceived as empirical communication depending on the empirical thinking ability of genre artists. Second, off-genre and collaborative tendencies are due to cooperation based on intellectual ability and recognition of horizontal communication by genre. Third, in the collaboration, the public's individualized communication ability and universal communication recognition should be premised and perceived the empirical definition about the collective intelligence. In conclusion, it is concluded that empirical value and communication of convergence performing arts enable to the experimental creation of collective intelligence, and that the relationship structure extends to a meaningful transition of convergence interpretation and expression of performing arts.

An Analysis of Changes in Korean Online-game Market : Focusing on Azuma Hiroki's Postmodern Consumption Theory (국내 온라인게임시장 변화에 대한 분석 : 아즈마 히로키 포스트모던 소비이론을 중심으로)

  • Kim, Ye-Sol;Jin, Hyun-Joung
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.665-680
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    • 2020
  • This study analyzed changes in Korean online-game market from RPG to MOBA and FPS/TPS genre, based on Azuma Hiroki's database consumption theory. After selecting the representative game for each genre: World of Warcraft, League of Legends, and Overwatch, we analyzed the games' story, characters, progress, and simulacre produced by game users. The results of this study confirmed that changes in popular genre in the domestic online-game market proceed from consumers' verging toward database consumption. We also found that Korean game users prefer smaller stories and characters based on database, and that consumers have produced more rigorous simulacre than those in other cultural areas and re-databased it for next consumption. This study is the first to analyze changes in the domestic online-game market and adds a contribution to the literature in terms of incorporating Azuma Hiroki's consumption theory into the domestic game market.

Gender Display in Music Videos: Gender Image and Sexuality by Genre and Gender (국내 뮤직비디오에 나타난 성역할 고정관념: 노래 장르와 성별 차이를 중심으로)

  • Joe, Susan
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.58-69
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    • 2014
  • The purpose of this study was to examine stereotype of gender role in music video, comparing of gender image, sexuality(body exposure & sexual expression) by genre and gender difference. A content analysis of 300 songs and 517 characters was conducted between 2004 and 2013. Results were including followings. While women engaged in classic image, man engaged in naive image. R&B and Ballad demonstrated more classic image of women. Ballad, R&B, and Rock demonstrated more naive image of men than other genre. Sexuality was more prominent in dance and hip-hop genre. Compared to male character, female character was more sexually objectified, held to exposer herself and more likely to demonstrated sexually alluring behavior.

A Study on Game Dynamics of Battle Royale Genre (배틀로얄 장르의 게임 다이나믹 고찰 -<배틀그라운드>를 중심으로-)

  • Ahn, Jin-kyoung
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.27-38
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    • 2017
  • The purpose of this study is to analyze the game dynamics of 'Battle Royale' genre and how these dynamics create dramatic tension, focused on . Battle Royale games maintain the dramatic tension through the intersection of uncertainty and inevitability. Uncertainty is reinforced by randomness of the game world and hidden information of player statement. Inevitability is emerged from the level design with choke point, and restriction of playable field over time. From this mechanism, Battle Royale genre establishes the gameness which derives player's meaningful choice and maintains player's tension until the end of the game.

The Research of Costume on Shin, Yun-Bok's Painting in Late Chosun Dynasty

  • Lee, Young-Jae
    • Journal of Fashion Business
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    • v.14 no.3
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    • pp.52-63
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    • 2010
  • The Hanryu(韓流) phenomenon in and around Asia looks like slowing down lately. At that time, the research about contents that can inform the high traditional culture of Korea is useful. The references which can make a study about cultural clothes, especially paintings, let us to infer the life of the people of that period. In this research, I try to study the characteristics of customs, symbol and costumes by analyzing the paintings of Shin, Yun-Bok who was genre painter of the late Chosun. The mens are wearing dopo(道袍) and are putting sejodae(細條帶) around their waists and gat(黑笠). Also, We can see many different types of job such police, official man, a buddhist priest, a barmair, kisaeng and shaman through the costume. Most of women in the paintings, They are wearing Deep blue skirts, banhwoejang pale tone jeogori and tress. We discussed the common lives of the people through genre painting. They have satire, humor, and symbolism. Also, we can look into the various lifestyles, customs of times and seasons, ceremonial occasions, civilian beliefs, and plays ransmitted from the past. The philosophy in Shin, Yun- Bok's genre painting, is close to Taoism not Confucianism.

Musical Direction Deals with Theremin in Thriller Movie Genre (스릴러 영화에서 테레민 악기의 음악적 연출)

  • Yang, Sun-Kyum;Lee, Seungyon-Seny
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.56-64
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    • 2015
  • Music has played an important role in Films. It develops the narrative of the movie and it emotionally pulls the audience into the film. In composing film music, you need to put a bigger emphasis on the Interrelationship between melody, rhythm and harmony. However, to create more tension in the genre of suspense or thrillers, it is possible to direct music with the unique tone color such as theremin machinelike instrument.

Language of the Gothic Woman:Jane Campion's The Piano

  • Choi, Eun-Jin
    • International Journal of Contents
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    • v.7 no.3
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    • pp.60-64
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    • 2011
  • Jane Campion's is a well-known film for a number of reasons, such as for being an Oscar winner, for having been helmed by an emerging director from New Zealand, and for having the reputation of being a feminist film. In this paper, the first scene of was chosen to examine the heroine Ada's language in terms of the gothic genre. Ada is a dumb woman who lives in the era of man's language. She represents the women's social position in the Victorian era but has her own and unique language for communicating with the outside world. The first scene of introduces Ada's own language, using her fingers. Her fingers speak for her all the time instead of her mouth, and there is someone who can understand what she wants to say when all others cannot. How the film depicts Ada's language and how the first scene well summarizes the film's core are examined herein.

Musical direction deals with Human Psychology in Thriller genre (인간의 심리를 다룬 스릴러 장르에서의 음악적 연출)

  • Yang, Sun-Kyum;Lee, Seungyon-Seny
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.167-168
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    • 2014
  • Music has played an important role in Films. It develops the narrative of the movie and it emotionally pulls the audience into the film. In composing film music, you need to put a bigger emphasis on the Interrelationship between melody, rhythm and harmony. However, to create more tension in the genre of suspense or thrillers, it is possible to maximize the emotion with the acoustic sounds of particular musical instruments.

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