• Title/Summary/Keyword: Contents Development Process

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Developing an EPG Feature Model and Designing its Testcases for Improving EPG Development Process (전자프로그램가이드 개발 프로세스 향상을 위한 EPG 피처 모델 개발과 테스트케이스의 설계)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.17 no.4
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    • pp.235-241
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    • 2016
  • EPG (Electronic Program Guide), which was born with the development of digital broadcasting technology, is becoming a successful data service in the environment that a digital broadcasting station operates more than one hundred channels. In the circumstance, the request for the development or renewal of EPG frequently occurs and so the developers are looking for ways to improve the efficiency of the EPG development. This paper addresses the need of the developers by devising an EPG feature model based on FODA and the test-cases for each feature of the model. Utilizing the EPG feature model and the test-cases, the EPG development process, especially the phases of requirement analysing and test-case designing can be improved.

Case Study for Fingerprint ID Doorlock Design Development (지문인식도어락 디자인 개발 사례연구)

  • 서수웅
    • The Journal of the Korea Contents Association
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    • v.4 no.3
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    • pp.115-123
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    • 2004
  • This study suggests the output of the fingerprint doorlock design development through the structured methodology of concept selection in the process of design development, after characterizing the doorlock product itself. All of the early phases of product development are very important on eventual product success. Concept selection is the process of evaluating concepts with respect to customer needs and other criteria, comparing the relative strength and weaknesses of the concepts, and selecting one or more concepts for further investigation or development. To obtain the ideal concept o( new product, this work used a two-stage concept selection methodology which consist of concept screening and concept scoring. As a result, this study represents the fixed design rendering for mass production.

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A Method for Inferring Development Progress in a Waterfall Model-based Software Development Environment

  • Seong-Hoon Lee;Dong-Woo Lee
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.187-192
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    • 2023
  • Currently, our society is showing many changes due to the influence of information and communication technology (ICT). At the center of these information and communication technologies are software, intelligence, and sensing technologies. The software-related industry is steadily developing due to various software development policies implemented by the government and related organizations. Software development is desirable, but on the other hand, some negative aspects are also appearing. In this study, we proposed an objective way to infer the progress of software development for reasonable resolution of cases when a dispute related to the progress of development occurred during the software development process. The proposed solution was based on the waterfall model. The outputs generated in each process of the waterfall model are contents excluded from subjectivity. Therefore, it can be used as an objective method for calculating software development progress.

Study for 3D Look Development Process (3D 룩 디벨롭먼트 과정 연구)

  • Lee, Yong Min
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.392-402
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    • 2020
  • Many modern movies and animations rely heavily on CG (computer graphics). The use of CG has made it possible to produce beyond the limits of visual expression. There has also been an increase in technical and artistic efforts to create new and high quality CGs. Look development is the process of modifying and creating shaders and renderings in 3D to produce CGI (computer-generated imagery) that meets the director's intentions. However, small production or projects may have relatively little or no awareness of look development in the production pipeline. The problems that can occur when look development is not preceded are classified into three categories. first, the shader may react differently under the same lighting conditions. Second, there can be a problem in communication between workers. Third, there is a waste of not promising a look for a given situation. As a way to avoid these problems I studied by creating consistency by the look development system. In the limitation that make it difficult for small studios to do look development because of small workers, time and cost, it is meaningful to study and present a simple look development process that can be carried out by individual or small production.

Design and Implementation of MDA-based Teaching and Learning Support System (MDA기반 교수-학습지원 시스템 설계 및 구현)

  • Kim, Haeng-Kon
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.931-938
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    • 2006
  • It is important to operate an education resources which could be integrated to an system. But most of existing education information system was not developed with standardization. It is need the core education asset and reusable education service to make a good education system. Consequently, it is needed to use Sharable Content Object Reference Model(SCORM) based contents managing in order to reuse the contents of education. And it needs assembling and producing method with reusable core asset of education system to develop the application program for education. In this thesis, we study the Teaching-Learning supporting system to support systematic education resources. Teaching-Learning support system is developed of educational domain assess through development process based on Model Driven Architecture(MDA) and core asset on each stage. Application program of education is developed using MDA automatic tool through analyzing and designing for contents storage which is based on contents meta model. We finally can develop the application software of education with low cost and high productivity by raising the reusability of education contents and by using the core asset to the whole development process.

Developing LCMS-Based e-Learning System utilizing Component-Based Development (컴포넌트 기반 개발을 이용한 LCMS 기반의 e-Learning 시스템 개발)

  • 최상균
    • The Journal of Society for e-Business Studies
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    • v.9 no.1
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    • pp.61-81
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    • 2004
  • Learning Contents Management System(LCMS) manages the contents and the process of teaming by incorporating the both in a flexible system to help learners to be able to utilize them efficiently. The e-Learning comprises all types of educations based on electronic technologies as well as the Web. The existing e-Learning system is a simple information system providing Web based contents, therefore, it cannot support flexibility for both learners and teachers. The core part of the e-Learning system should be a remote education system which creates bilateral response between the learners and teachers, by providing substantial contents based on the LCMS. In this paper, a new e-Learning system is constructed with reusable modules generated by Component-Based software Development(CBD). Furthermore, creates new contents groups and enables to develop learning courses utilizing the Learning Objects. And also, observing the SCORM standard, lecture contents are designed and prepared to support learners Learners are supported to produce profiles which enables themselves to manage, measure, and evaluate their own capabilities, so that they can develop themselves properly in accordance with their levels, build prototypes for self development. Also a system that comprises all these individual components is suggested.

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A Study on Senior friendly function Game Industry and Culture Contents Technology(CT) R&D development process. (고령친화 기능성 게임산업과 문화콘텐츠 기술(CT) R&D 발전랑안의 모색)

  • Kim, Yeon-Jeong;Park, Hyun-Sik
    • Journal of Digital Convergence
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    • v.7 no.4
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    • pp.57-65
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    • 2009
  • This study explored the current supply status on Contents Technology R&D(research and development) and friendly function Game Industry targeting to elderly consumers. The game contents including the functional components are categorized the sixth category of CT R&D's fundamental planning. The function game targeting to elderly focused on emotional and physical recovering to barrier, user friendliness, simplicity and certainty of game performance. The purpose of game participation are health, well-being, psychological wellness and communication. The functional game consisted of various version procedure by socio-demographic, the accessibility to game media and device.

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A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.178-184
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    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

A Study on the Development Process of Food Cultural Contents - A Case Study Focusing on Producing the Video about the Health benefits of Kimchi - (식문화 확산 콘텐츠 개발 프로세스 연구 - 김치의 기능성 홍보 동영상 제작 사례를 중심으로 -)

  • Choi, eun-ok;Park, sung-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.117-118
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    • 2012
  • 한국의 경제성장과 김치의 우수성이 규명됨에 따라 세계인의 김치에 대한 인지도가 높아지고 있다. 김치가 세계적인 식품이 되기위해서는 김치문화의 세계화가 전제되어야 하고 이를 위한 홍보활동이 이루어져야한다. 본 연구에서는 김치의 기능성 홍보 동영상제작 사례를 통해 식문화 확산을 위한 콘텐츠 개발 프로세스를 제안하고자 한다.

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Evaluation of Physicochemical Properties and Enhancement of Antioxidant Activities of Dioscorea batatas by Stepwise Steaming Process (증숙 공정에 의한 마의 이화학적 특성 및 항산화 활성)

  • Kang, Moon-Kyung;Kim, Jin-Sook;Kim, Gi-Chang;Choi, Song-Yi;Kim, Kyung-Mi
    • Journal of the East Asian Society of Dietary Life
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    • v.25 no.6
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    • pp.1049-1057
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    • 2015
  • This study investigated the physicochemical properties of Dioscorea batatas for improvement of biological activities during a three-step steaming process, steaming $120^{\circ}C$ for 30 min and hot air drying at $60^{\circ}C$ for 8 hrs. Samples were extracted with 70% ethanol and analyzed for free sugars, and organic acids were analyzed by HPLC. The DPPH & ABTS radical scavenging activities, crude saponin, water binding capacity, oil absorption, and ${\alpha}$-glucosidase activity were measured. The major free sugars in all samples were fructose, maltose, and sucrose, and the free sugar contents increased to 157~235% after the three-step steaming process compared to the control. Organic acid contents of samples treated by steaming increased to greater than 55.8 mg/100g. The ABTS radical scavenging activity significantly increased with repeated steaming process, especially after the three-step process. As the time of steaming process increased, DPPH radical scavenging activity increased from 26.99% fresh Dioscorea batatas to 80.46~97.79% after the three-step process. Crude saponin content increased rapidly as steaming time increased, but decreased after the three-step process steaming process. The water-binding capacities of the samples treated by steaming process were higher than that of the control, whereas oil absorption decreased as steaming time increased. From the results, steaming process could be suggested as beneficial for controlling fat intake. Compared to acarbose, a known antidiabetic drug, used as a positive control, ${\alpha}$-glucosidase inhibitory activity of samples treated by two-step steaming was among the samples. The results suggest that Dioscorea batatas treated by steaming process has antioxidative and anti-diabetis activities and can be used as a natural health product.