• Title/Summary/Keyword: Contents Development Process

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Analysis and Design on Mobile Application Based Social Dating Contents (모바일 앱 기반 소셜 데이팅 콘텐츠의 분석과 설계)

  • Lee, Hyo-Jung;Choi, Yoon-Ho;Lee, Byoung Yup;Lee, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.336-345
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    • 2014
  • Social dating contents that transformed from online dating service needs understanding about the market status, magnitude, business concept and related area, and its development process. Nowadays the field of dating service had expanded from off-line to on-line, and then started to be changed to social dating services with the development of the highest smart phone penetration rate. Therefore, we investigated about the market, business concept and its functions of social dating application, and then classified the typology of those social dating applications according to feature with utilization rate of user. We had described about its partial deficits and improvements on the social dating application through comparative analysis and business model analysis about successful case. As conclusions, we suggested future strategies of competition and directivity with an improving way about concrete plan for industry development of social dating application.

Analysis of Verification Methodologies Based on a SoC Platform Design

  • Lee, Je-Hoon;Kim, Sang-Choon
    • International Journal of Contents
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    • v.7 no.1
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    • pp.23-28
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    • 2011
  • In a SoC (system-on-chip) design, a design complexity is a big bottleneck. In order to overcome the design complexity, platform based design method is widely adopted for designers. Most complex SoCs need a heterogeneous design development environment for hardware and software co-design. In this paper, we discuss about some kinds of verification approaches with platform based design methodology at various abstraction levels of SoC design. We separate the verification process to two steps according to the different levels of verification. We employ a flexible SoC design environment to support simultaneous hardware and software development. We demonstrate the verification strategy of a target SoC design, IEEE 802.11a WLAN SoC.

Production of Contents Embodiment for Cyber Underwater Using Environment Fish Schooling Behavior Simulator

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.770-778
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    • 2007
  • Fish schooling or group moving in cyber underwater is a part of beautiful and familiar ecosystem. It is not so easy to present the behavior of fish crowd naturally as a computer animation. Thanks to development of computer graphics in entertainment industry, the numbers of digital films and animations is increased and the scenes of numerous crowd are shown to us. Though there are many studies on the techniques to process the behavior of crowd effectively and the developments of crowd behavioral systems, there is not enough study on the development for an efficient crowd behavioral simulator. In this' paper, we smartly present the types offish behavior in cyber underwater and make up for the weak points of time and cost. We develop the fish schooling behavior simulator for the contents of cyber underwater, automating fish behavioral types realistically and efficiently.

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A Home Economics Curriculum Development for High School Students Based on Practical Problems Focusing on Food and Nutrition (실천적 문제 중심의 고등학교 가정과 교육과정 개발에 관한 연구 -식생활 내용을 중심으로-)

  • 유지연;신상옥
    • Journal of Korean Home Economics Education Association
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    • v.9 no.1
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    • pp.53-69
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    • 1997
  • The purpose of this study was to develop a Home Economics curriculum for high school students based on practical problems focusing on Food and Nutrition. This study developed practical-problem based approach to curriculum development. This curriculum provided a series of the objectives, contents, learning activities, and assessments. The objectives were divided into process objectives and content objectives. The objectives focused on three systems of action which were technical action, communicative action, and emancipatory action. The contents of this curriculum focused on three practical problems; 1) What should I do regarding my well-being\ulcorner ; 2) What should I do regarding my family’s well-being\ulcorner ; 3) What should I do regarding my society’s well-being\ulcorner The cooperative learning strategies were mainly used in this curriculum. Students were assessed through learning experiences and achievement.

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Research about lighting fixtures development to the 300W class PLS (300W급 광원을 이용한 조명기구디자인개발에 관한 연구)

  • Hwang Min-Ku;Yun Bong-Shik
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.289-294
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    • 2005
  • The international lighting market's growth about technologies and Methodologies to develop the products. but, domestic lighting fixtures are doing to price competition. Wish to accomplish process establishment for the effective Method to develop about the lighting technology and the new product design, through the development of PLS lighting technology and designs of 300W class lighting fixtures.

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A study of Simulacre in Virtual Space for VR content development - Focused on Ocean Space of 『Jasan-urbo』 (VR 콘텐츠 개발을 위한 가상공간의 시뮬라크르 연구 - 『자산어보』의 해양공간을 중심으로)

  • Kim, Sang-Nam;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.23 no.4
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    • pp.558-565
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    • 2020
  • In this study, presents geographic analysis of Heuksando Island We classified each area of the island according to physical attributes. Then, we derived the meaning of each area as a physical space and virtual space. In order to symbolize the events that happens around the spaces, we set directions and relations for those spaces. In this process, we figured the stages of voluntary experience that originates from the user's actions. This study proposes hierarchical categories of virtual environments from spacial reality, experience and the creation of simulacrum.

The Availability of Access Features in Children's Non-Fiction

  • Ladd, Patricia R.
    • International Journal of Knowledge Content Development & Technology
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    • v.2 no.1
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    • pp.5-16
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    • 2012
  • This study analyzes the availability of access features in children's non-fiction as compared to their prevalence in adult non-fiction because such features are an important part of the research process increasingly demanded of younger and younger students in schools. Access features studied include: table of contents, index, bibliography, endnotes/footnotes, glossary, and suggestions for further reading list. This study found that children's non-fiction books were less likely to include bibliographies or endnotes, but more likely to include glossaries or suggested reading lists. Tables of contents and indexes were the two most popular access features in each section. Results are divided by Dewey Decimal Classification classes.

Research on AI Painting Generation Technology Based on the [Stable Diffusion]

  • Chenghao Wang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.90-95
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    • 2023
  • With the rapid development of deep learning and artificial intelligence, generative models have achieved remarkable success in the field of image generation. By combining the stable diffusion method with Web UI technology, a novel solution is provided for the application of AI painting generation. The application prospects of this technology are very broad and can be applied to multiple fields, such as digital art, concept design, game development, and more. Furthermore, the platform based on Web UI facilitates user operations, making the technology more easily applicable to practical scenarios. This paper introduces the basic principles of Stable Diffusion Web UI technology. This technique utilizes the stability of diffusion processes to improve the output quality of generative models. By gradually introducing noise during the generation process, the model can generate smoother and more coherent images. Additionally, the analysis of different model types and applications within Stable Diffusion Web UI provides creators with a more comprehensive understanding, offering valuable insights for fields such as artistic creation and design.

The Study of the Test and Evaluation Item Applies QFD in Research & Development Progject (연구개발사업에 QFD(품질기능전개)를 적용한 시험평가 항목 선정에 관한 연구)

  • Park, Jongwan;Lee, Jaewoo
    • Journal of Applied Reliability
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    • v.18 no.2
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    • pp.161-172
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    • 2018
  • Purpose: Test & Evaluation items are main contents which verify performance of the development system and they are deduced going through project management system stages. However, there is no systematic or standardized framework for Test & Evaluation items, so a lot of differences occur between projects and people are questioning whether verification items are selected for the optimization of the development system. In this regard, this research proposes the process of deducing Test & Evaluation items in a systematic way during a development stage by applying QFD (Quality Function Deployment) technique which reflects customers' requirements. Methods: Test & Evaluation items are recognized as customers' requirements, and QFD technique which refines and gathers various requirements of customers effectively during general products' development stage is applied to complete HOQ (House of Quality) Conclusion: There is no specific methodology for Test & Evaluation items, so currently, they are selected by including items which are given by similar projects or higher authorities. However, by utilizing QFD technique, selection of evaluation items which goes through more systematic process is expected to be possible.

Correlation of Lignan Contents with Protein and Oil Contents in the Seeds of Sesamum indicum L.

  • Lee, Jin-Hwan;Baek, In-Youl;Ko, Jong-Min;Shim, Kang-Bo;Kang, Nam-Suk;Kim, Hyun-Tae;Kang, Churl-Hwan;Park, Keum-Yong;Park, Ki-Hun;Ha, Tae-Joung
    • Journal of Applied Biological Chemistry
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    • v.51 no.1
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    • pp.20-27
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    • 2008
  • The contents of lignan, protein, and oil of nine Sesamum indicum cultivars were analyzed. To determine the lignan contents, sesamin 1 and sesamolin 2 were isolated from the ethylacetate extracts of the Suwon cultivar, and the structures were fully characterized by spectral and physical methods. The seeds of nine cultivars were screened for two lignans, which were determined by HPLC using a C18 reversed phase column coupled with a photodiode array detector. Suwon cultivar showed the highest concentration (1: 6.24±0.04 and 2: 3.58±0.01mg/g), whereas Soonheuk displayed the lowest (1: 0.91±0.01 and 2: 0.73±0.01mg/g). The average content ratio of sesamin 1 (3.64 mg/g) was significantly higher than that of sesamolin 2 (2.57 mg/g). The protein content ranged from 21.52±0.35 to 31.22±0.25, Suwon containing the highest level and Soonheuk had the lowest. Kwangbaek showed the highest oil level (49.84±0.40), while Soonheuk exhibited the lowest (42.52±0.05). Sesamin 1 exhibited a stronger radical-scavenging activity in the ABTS (IC50:63.2±2.4μM) than its DPPH radical-scavenging activity ($IC_{50}>200\;{\mu}M$). These results lead to the conclusion that lignan content is affected by protein and oil contents. Concentration of the chemical components in the cultivars could be a key factor in the selection process of a high quality species.