• Title/Summary/Keyword: Contents Development Process

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Physicochemical Properties of Dried Burdock (Arctium lappa L.) Powder in the Peeling Process (박피 유무에 따른 우엉 분말의 이화학적 특성)

  • Hwang, Dong-Ju;Kim, Jin-Sook
    • Journal of the East Asian Society of Dietary Life
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    • v.25 no.5
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    • pp.902-910
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    • 2015
  • This study evaluated the qualitative properties of burdock (Arctium lappa L) peels as food material. Proximate composition, sweetness, pH, total acidity, mineral, fatty acid, free sugar, and organic acid contents of preprocessed burdock were measured. Crude ash, protein, fat, and total dietary fiber contents of non-peeled treated lotus roots were higher than those of peeled treated lotus roots (p<0.05). $^{\circ}Bx$, pH, and total acidity were not different in the peeling process. Redness and yellowness of lotus roots were reduced by the peeling process, whereas lightness increased (p<0.05). The mineral contents of Ca, K, Fe, and P were higher in non-peeled lotus roots, whereas non-peeled treated lotus root showed higher K contents (p<0.05). Maltose content was not significantly different, whereas fructose, sucrose and maltose contents were significantly different. Total organic acid contents were higher in non-peeled lotus roots (p<0.01). However total free amino acid contents were higher in peeled lotus roots (p<0.01).

Speech Database for 3-5 years old Korean Children (만 3-5세 유아의 한국어 음성 데이터베이스 구축)

  • Yoo, Jae-Kwon;Lee, Kyung-Ok;Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.52-59
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    • 2012
  • Children develop their language skill rapidly between age 3 and 5. To meet the child's language development through a variety of experiences, it is necessary to develop age-appropriate contents. So it needs to develop various contents using speech interface for children, but there is no speech database of korean children. In this paper, we develop speech database of 3 to 5 years old children in korean. For collecting accurate children's speech, child education experts examine in the speech database development process. The words for database are selected from MCDI-K in two stage and children speak a word three times. Such collected speech are tokenized by child and word and stored in database. This speech database will be transferred through web and, hopefully, be the foundation of development of children-oriented contents.

Study on Smart Learning Contents Development using Storyline (스토리라인(Storyline)을 활용한 스마트 러닝 콘텐츠 개발에 관한 연구)

  • Bae, Youngkwon;Do, Jaechun
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.135-146
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    • 2013
  • Smart Learning has been introduced in the educational field recently and it has been used in various ways to improve the quality of education. This research is focused on smart learning contents development for settlement in the educational field. It has carried forward studying in smart learning contents development using storyline, which is a kind of application authoring tool. We analyzed previous studies related to smart learning and presented the characteristics of storyline and the process of content development. Furthermore, we developed the content of digit sorting in Information Life for 6th grade elementary students and applied it to the field to evaluate the educational effectiveness. Through experimental results, the mean difference between traditional activities instruction and instruction using smart learning content was not significant. Nevertheless it has been found the immediate feedback and repeating of activities using smart learning has had positive impacts for understanding, satisfaction and learning interest.

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Comparison of the Acceptance and Development of Opera in Korea and Japan - Focusing on Development of Contemporary Opera (한국과 일본의 오페라 수용과 발전과정에 대한 비교 - 창작오페라를 중심으로)

  • Sohn, Soo yeoun
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.149-159
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    • 2017
  • South Korea and Japan are closely located in the Chinese character cultural area, so we have developed our culture not only with many similarities but also with own distinct ways. These were also in adoption and development of Western music. Unlike Korea, Japan is showing its potential through Opera 'Yuzuru'. Even though opera is Western music style, communicating Asian culture through their own language is one of the important issues to secure status as a cultural power in the world. As the field of opera is expanded to media entertainment with the development of digital technology, it is necessary to compare the development process of Japanese and Korean opera, which used contemporary opera as a tool of communication between cultures, It will help to develop into performing arts contents.

Lessons Learned from Application of Systems Engineering to Government Funded Project : Case Study (정부지원 과제의 시스템엔지니어링 적용 교훈 : 사례 연구)

  • Kim, Jin Il;Yeum, Choong Sub;Shin, Joong Uk
    • Journal of the Korean Society of Systems Engineering
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    • v.15 no.2
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    • pp.31-38
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    • 2019
  • The systems engineering standard process is intended to be customized for a given project environment and system characteristics. This study describes the experience gained by applying systems engineering to government-funded projects. The characteristics of government funded project are lack of common development process among the participating organizations and mechanism to determine system requirements. This study describes the contents of the systems engineering activities, including development of operational concept, system requirements, verification requirements (test cases), test verification plan, and implementation of system test and lessons learned from these activities.

A Study on Technology Evaluation Process Model for the Enterprise Selection (업체선정을 위한 기술평가 프로세스 모델에 관한 연구)

  • Son Yong-Soo;Ko Hoon;Shin Yong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.8B
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    • pp.769-776
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    • 2006
  • It is important for evaluation execution about technology development. And it is necessary to settle together with technology development activity to evaluation execution. Purpose of this paper is to decide request for proposal and suitable to proposed enterprise contents about technology part in performance. Therefore let estimate the data about it. So suitable enterprise is selected through applying evaluation data to TEPM(Technology Evaluation Process Model).

HTML5 Game Engine Mobile Game Development Technique Research -Focused on the Development case using Construct2 Engine- (HTML5 게임 엔진을 이용한 모바일 게임 제작 기법 연구 -Construct2 엔진을 활용한 게임 제작 사례 중심으로-)

  • Lee, Dae Hee;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.183-190
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    • 2015
  • Construct2 Game Engine is development by in United Kingdom production company Scirra. Construct 2 game engine to be used globally, the most excellent technical strength and visibility in the 2D game engine has grown to high engine. The game engine created by the 'Kongbin&Domino'. 'Kongbin&Domino' game, it began commercialization in the Google store and Apple's App Store. It advances the quality evaluation of the case of the production process and the game engine. Researched that can contribute to a better production. In the future, throughout the Research, it is to be contributed to the development of the game industry is conducting research to support the game development process which can be facilitated by the game content creation.

Development of a Scenario and Evaluation for SimBaby Simulation Learning of Care for Children with Fever in Emergency Units (SimBaby 시뮬레이션 학습 시나리오의 개발 및 평가 -응급실 내원 발열환아를 중심으로-)

  • Kim, Hae-Ran;Choi, Eun-Ju
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.279-288
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    • 2011
  • Nursing college students' continuous clinical experiences play an important part in the development of their nursing competency. In reality, it is difficult all of students to have enough clinical experiences. We can think of simulation learning as a solution to this problem. This research attempted to develop learning contents of simulation scenario regarding pediatric nursing. We organized the contents focusing on nursing process. The application of simulation scenario showed that the educational effect. In conclusion, this research suggests that nursing college students can supply high-quality nursing services to children and their families by developing and application of simulation scenario with various cases.

Development of Dietary Life Education Textbook and Teaching Manual for Creative Activities in Elementary School (초등학교 중학년의 창의적 체험활동을 위한 활동중심의 식생활 교재 및 지침서 개발)

  • Her, Eun Sil
    • Korean Journal of Community Nutrition
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    • v.18 no.3
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    • pp.203-212
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    • 2013
  • This study was conducted to develop a dietary life education textbook and teaching manual for creative activities of elementary school students in middle grade. First, we extracted dietary life related contents from textbooks for third and fourth grade and created systematization of contents involving educational objectives, goals, contents and activities. The development of textbook and teaching manual were based on systematization of contents. The textbook was composed of five major chapters, which were 'nutrition', 'cooking', 'environment and hygiene', 'food' and 'dietary culture'. Each major chapter having six to seven smaller chapters, adding up to a total of 34 smaller chapters. The textbook was in activity format so that can be readily and directly used in actual classes. The textbook had fun characters and various activities (particularly a lot of cooking activities) to deliver the main theme of each chapter. The teaching manual was composed of background, goal, teaching plan and teaching point. The smaller chapters had learning goal, teaching-learning resources, important points, teaching-learning process and reference material. In evaluation after operating the model school, the developed textbooks were suited for students' needs and cognitive level. This textbook can be utilized at creative activities consisting of ten to fifteen students.

Design & development of e-learning game contents in elementary math class (초등 수학교과의 게임형 콘텐츠 설계 및 개발 사례)

  • Cho, Eun-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.35-38
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    • 2006
  • The purpose of this study is to design and develop internet-based game content in elementary mass class. The design of Internet-based learning game content should be different from general game contents in terms of achieving learning goal, challenging learning steps, and learning motivation. This study presents the design and development strategies in the second grade multiply mass class. This study concludes that internet-based game content should consider the importances of the process of game, accumulations of game results to remind learners of what to achieve during the internet class not to enjoy the game itself.

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