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Design and Implementation of Mobile Device Description Repository System (모바일 단말정보 저장소 시스템 설계 및 구현)

  • Lee, Young-Il;In, Min-Kyo;Lee, Kang-Chan;Lee, Seung-Yun;Kim, Chang-Su;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.320-323
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    • 2008
  • Due to the improvement of mobile device capabilities, a demand for various contents service is increasing. But the differences from heterogeneous mobile devices force to develop contents which is dependent on a mobile. To solve this problem, adaptation course that reorganize contents by the device capability is needed. In this course, device description is described using device description language but there are some problems that is absence of device description repository and the way to get device description data. In this paper, I suggest device description acquisition module and define the interfaces to access device description repository that I designed and implemented.

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Mobile Device Description Repository System (모바일 단말정보 저장소 시스템)

  • Lee, Young-Il;In, Min-Kyo;Lee, Kang-Chan;Lee, Seung-Yun;Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.11
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    • pp.2091-2096
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    • 2008
  • Due to the improvement of mobile device capabilities, a demand for various contents service is increasing. But the differences from heterogeneous mobile devices force to develop contents which is dependent on a mobile. To solve this problem, adaptation course that reorganize contents by the device capability is hooded. In this course, device description is described using device description language but there are some problems that is absence of device description repository and the way to get device description data. In this paper, I suggest device description acquisition module and define the interfaces to access device description repository that I designed and implemented.

An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.363-378
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    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.

MPEG-4 Contents Authoring for Interactive DMB

  • Cho, Ji-Yeon;Li, Song-Lu;Cha, Kyung-Ae;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.966-969
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    • 2006
  • Interactive DMB contents are provided by MPEG-4 scene description. The abundant interactions of the user bring on the high bit rate of MPEG-4 scene description. But DMB system has low bandwidth and limited bit rate. So we need new authoring method for MPEG-4 scene description. In this paper, we proposed a seamless authoring method for the DMB environment. It can generate BIFS information tinily and dynamically. The research result can be used by DMB system for a seamless MPEG-4 contents transmission.

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Usage Environment Description Scheme for Adaptation of Graphics Contents (그래픽스 컨텐츠 적응을 위한 사용자 환경 기술 체계)

  • Kim, Hae-Kwang;Lee, Nam-Yeol;Jeho Nam
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1403-1406
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    • 2003
  • This paper presents a user preference description for graphics contents that is developed in the process of the MPEG-21 DIA(Digital Item Adaptation) standard. The description scheme in this paper is proposed by the authors and adopted in the current AM (Adaptation Model) document of the MPEG-21 DIA. The goal of MPEG-21 standard is providing a multimedia framework that Provides augmented and transparent use of digital contents across various networks and terminals fur the life cycle of digital contents. DI (Digital Item) is a standardized basic unit of digital contents for transaction in the scope of MPEG-21. DIA contains both media resources and metadata including rights information.

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Blackbox and Scenario-Based Testing of Online Games Using Game Description Language

  • Cho, Chang-Sik;Lee, Dong-Chun;Sohn, Kang-Min;Park, Chang-Joon;Kang, Ji-Hoon
    • ETRI Journal
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    • v.33 no.3
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    • pp.470-473
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    • 2011
  • In this letter, we propose blackbox and scenario-based testing of multiplayer online games as well as simple load testing. Game testing is done from outside the source code, and the access to the source code is not required to testers because the game logic is described with a game description language and virtual game map. Instead of using a subset of the main game client for the test client, only game packet protocols and the sequence of packets are analyzed for new game testing. In addition, complex and various scenarios can be tested through combining defined actions. Scenario-based testing helps testers mimic real testing environments instead of doing simple load testing and improves the productivity of game testing.

MPEG-4 BIFS Optimization for Interactive T-DMB Content (지상파 DMB 컨텐츠의 MPEG-4 BIFS 최적화 기법)

  • Cha, Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.1
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    • pp.54-60
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    • 2007
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality multimedia content to the mobile environment. The system adopts the MPEG-4 standard for the main video, audio and other media format. For providing interactive contents, it also adopts the MPEG-4 scene description that refers to the spatio-temporal specifications and behaviors of individual objects. With more interactive contents, the scene description also needs higher bitrate. However, the bandwidth for allocating meta data, such as scene description is restrictive in the mobile environment. On one hand, the DMB terminal renders each media stream according to the scene description. Thus the binary format for scene(BIFS) stream corresponding to the scene description should be decoded and parsed in advance when presenting media data. With this reasoning, the transmission delay of the BIFS stream would cause the delay in transmitting whole audio-visual scene presentations, although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique in adapting the BIFS stream into the expected bitrate without any waste in bandwidth and avoiding transmission delays inthe initial scene description for interactive DMB content.

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A Design of Mobile Device Description Repository System (모바일 단말정보 저장소 시스템 설계)

  • Lee, Young-Il;Lee, Seung-Yun;Lee, Kang-Chan;In, Min-Kyo;Lee, Won-Suk;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.819-822
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    • 2008
  • The demand against the contents service which is various with improvement capability of the mobile device. But the capability of heterogeneous mobile device to display contents has a difference from the side of the hardware, software, network conditions so the adaptation of contents is a solution to overcome this difference. This adaptation of contents is based on profile(DDL : Device Description Language) but there is no system which manages the profile efficiently. In this paper, we designed independent DDR(Device Description Repository) system that offers storage and optimized profiles processed by searching and recombination with request conditions.

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A Study on the Archival Description Rules in the United States (미국의 기록물 기술규칙에 관한 연구)

  • Hahn Kyung-Shin
    • Journal of the Korean Society for Library and Information Science
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    • v.38 no.4
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    • pp.125-147
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    • 2004
  • The purpose of this study is to present the base of the directions of standardization for our archival description through the analysis of the efforts of standardization for archival description in the United States and their archival description rules. In this study. therefore, the standardization for archival description and the development of standards in the United States are examined as the backgrounds. Then the establishment backgrounds, peculiarities, and contents of the Chapter 4 Manuscripts of AACR2R and APPM2 are analyzed. And the directions of archival description standard rules in our archival description are presented.

Position Control of Overhead Crane System by Neural Network Based Self-Tuning Control

  • Burananda, Arnut;Ngamwiwit, Jongkol;Panaudomsup, Sumit;Benjanarasuth, Taworn;Komine, Noriyuki
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.48.5-48
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    • 2002
  • $\textbullet$ Contents 1 Introduction $\textbullet$ Contents 2 Crane Description $\textbullet$ Contents 3 Self-tuning Controller Design $\textbullet$ Contents 4 Result of Experiments $\textbullet$ Contents 5 Conclusions $\textbullet$ Contents 6 References

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