Blackbox and Scenario-Based Testing of Online Games Using Game Description Language |
Cho, Chang-Sik
(Contents Research Division, ETRI)
Lee, Dong-Chun (Contents Research Division, ETRI) Sohn, Kang-Min (Contents Research Division, ETRI) Park, Chang-Joon (Contents Research Division, ETRI) Kang, Ji-Hoon (Computer Engineering Department, Chungnam National University) |
1 | E. Rees and L. Fryer, Best Practices in Quality Assurance/Testing, IGDA Business Committee, Apr. 2003. |
2 | C.P. Schultz, R. Bryant, and T. Langdell, Game Testing All In One, Thomson Course Technology PTR, 2005. |
3 | L. Mellon et al., "Large-Scale Engineering for Online and Offline Games," GDC, Spring 2007. |
4 | QALoad. http://www.compuware.com/ |
5 | S. Elbaum, S. Karre, and G. Rothermel, "Improving Web Application Testing with User Session Data," Proc. 25th Int. Conf. Software Eng, May 3-10, 2003, pp. 49-59. |
6 | Y.-T. Han and H.-S. Park, "Game Traffic Classification Using Statistical Characteristics at the Transport Layer," ETRI J., vol. 32, no. 1, Feb. 2010, pp. 22-32. DOI ScienceOn |
7 | K. Shin et al., "Transformation Approach to Model Online Gaming Traffic," ETRI J., vol. 33, no. 2, Apr. 2011, pp. 219-229. DOI |
8 | L. Mellon, "Automated Testing of Massively Multi-player Systems: Lessons Learned from The Sims Online," GDC, Spring 2003. |
9 | B.H. Lim, J.R. Kim, and K.H. Shim, "A Load Testing Architecture for Network Virtual Environment," Proc. 8th Int. Conf. Adv. Commun. Tech., Feb. 20-22, 2006, pp. 848-852. |
10 | Game genres. http://en.wikipedia.org/wiki/Game_genres |
11 | HP LoadRunner software - HP - BTO Software. http://www. hp.com |
12 | Blizzard - World of Warcraft. http:// www.worldofwarcraft.com |