• Title/Summary/Keyword: Content design

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Cost effective optimal mix proportioning of high strength self compacting concrete using response surface methodology

  • Khan, Asaduzzaman;Do, Jeongyun;Kim, Dookie
    • Computers and Concrete
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    • v.17 no.5
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    • pp.629-638
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    • 2016
  • Optimization of the concrete mixture design is a process of search for a mixture for which the sum of the cost of the ingredients is the lowest, yet satisfying the required performance of concrete. In this study, a statistical model was carried out to model a cost effective optimal mix proportioning of high strength self-compacting concrete (HSSCC) using the Response Surface Methodology (RSM). The effect of five key mixture parameters such as water-binder ratio, cement content, fine aggregate percentage, fly ash content and superplasticizer content on the properties and performance of HSSCC like compressive strength, passing ability, segregation resistance and manufacturing cost were investigated. To demonstrate the responses of model in quadratic manner Central Composite Design (CCD) was chosen. The statistical model showed the adjusted correlation coefficient R2adj values were 92.55%, 93.49%, 92.33%, and 100% for each performance which establish the adequacy of the model. The optimum combination was determined to be $439.4kg/m^3$ cement content, 35.5% W/B ratio, 50.0% fine aggregate, $49.85kg/m^3$ fly ash, and $7.76kg/m^3$ superplasticizer within the interest region using desirability function. Finally, it is concluded that multiobjective optimization method based on desirability function of the proposed response model offers an efficient approach regarding the HSSCC mixture optimization.

A Study of Children's Edutainment Contents Design Based on Multiple Intellegence Theory (다중지능이론에 입각한 아동용 에듀테인먼트 콘텐츠 설계 연구)

  • Choi, Hyuck Jai
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.89-99
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    • 2011
  • Digital edutainment games and educational content to the concept of combining learning and to draw conclusions that can be varied and fun learning program. Yet effective design. There's a lot of discussion about the systematic and scientific research, explore the difficult, but so is the growing field of endless possibility. Merely a linguistic capabilities of human intelligence and mathematical ability were measured primarily on issues raised in the traditional intelligence tests, and emerged a variety of multiple intelligences theory of human intelligence classified into 8 types and characteristics of each intelligence activities and guidelines for faculty are presented. These lessons are based on multiple intelligences theory professor activities through the design study for students to form learning activities to meet effectively and systematically conducted classes, and student-specific classes can be designed. In this study, multiple intelligences theory, based on children's edutainment content by linguistic intelligence, and intrapersonal intelligence body-kinestic intelligent and can learn by linking to content that was designed. Children interested in animation and gaming content through the feeling that you can become stiff in Korean alphabet education to solve the quests were designed to be a natural puleonagal.

Processability and Mechanical Characteristics of Glass Fiber and Carbon Fiber Reinforced PA6 for Reinforcement Content

  • Lee, S.B.;Cho, H.S.;Lyu, M.-Y.
    • Elastomers and Composites
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    • v.50 no.3
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    • pp.184-188
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    • 2015
  • There is a need for light weight and high stiffness characteristics in the building structure as well as aircraft and cars. So fiber reinforced plastic with the addition of reinforcing agent such as glass fiber, carbon fiber, aramid fiber is utilized in this regard. In this study, mechanical strength, flow property and part shrinkage of glass fiber and carbon fiber reinforced PA6 were examined according to reinforcement content such as 10%, 20%, and 30%, and reinforcement type. The mechanical property was measured by a tensile test with specimen fabricated by injection molding and the flow property was measured by spiral test. In addition, we measured the part shrinkage of fiber reinforced PA6 that affects part quality. As glass fiber content increases, mechanical property increased by 75.4 to 182%, and flow property decreased by 18.9 to 39.5%. And part shrinkage decreased by 52.9 to 60.8% in the flow direction, and decreased by 48.2 to 58.1% in the perpendicular to the flow direction. As carbon fiber content increases, mechanical property increased by 180 to 276%, flow property decreased by 26.8 to 42.8%, and part shrinkage decreased by 65.0 to 71.8% and 69.5 to 72.7% in the flow direction and the direction perpendicular to the flow respectively.

Properties of multi-walled carbon nanotube reinforced epoxy composites fabricated by using sonication and shear mixing

  • Koo, Min Ye;Shin, Hon Chung;Kim, Won-Seok;Lee, Gyo Woo
    • Carbon letters
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    • v.15 no.4
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    • pp.255-261
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    • 2014
  • Multi-walled carbon nanotube reinforced epoxy composites were fabricated using shear mixing and sonication. The mechanical, viscoelastic, thermal, and electrical properties of the fabricated specimens were measured and evaluated. From the images and the results of the measurements of tensile strengths, the specimens having 0.6 wt% nanotube content showed better dispersion and higher strength than those of the other specimens. The Young's moduli of the specimens increased as the nanotube filler content was increased in the matrix. As the concentrations of nanotubes filler were increased in the composite specimens, their storage and loss moduli also tended to increase. The specimen having a nanotube filler content of 0.6 wt% showed higher thermal conductivity than that of the other specimens. On the other hand, in the measurement of thermal expansion, specimens having 0.4 and 0.6 wt% filler contents showed a lower value than that of the other specimens. The electrical conductivities also increased with increasing content of nanotube filler. Based on the measured and evaluated properties of the composites, it is believed that the simple and efficient fabrication process used in this study was sufficient to obtain improved properties in the specimens.

Analysis of Usage Types of K-pop Idol Avatar and Fandom Perception (케이팝 아이돌의 아바타 활용 유형 및 팬덤의 인식분석)

  • Bang, Eunjung;Wu, Sindy;Kim, Soyeon
    • Journal of Korea Multimedia Society
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    • v.25 no.11
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    • pp.1601-1612
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    • 2022
  • As human brands, Idols, the central members of K-pop, are actively engaging in various industries based on the support of their fandoms, greatly impacting the national economy. In particular, due to the development of digital devices and technologies, they are active both online and offline, and idol avatars are a significant part of their activities across diverse contexts. Therefore, this study aims to categorize avatars used in various contexts and explore fandoms' perceptions according to each type. Based on case studies and literature review, idol avatar usage was categorized into products, supplier-led content, and interactive content, and accordingly, surveys and in-depth interviews were conducted. As a result, regardless of category, fandom showed a negative perception of idol avatar usage, as shown in the order of interactive content, supplier-led content, and products. Regarding human brand characteristics of idol avatars, attractiveness was evaluated higher than intimacy and likeability. However, the attachment to real-life idols showed a higher correlation with the characteristics of intimacy and likeability than attractiveness. This study is significant as it looked at the future directions of idol avatar usage by analyzing the fandoms' perception of avatar usage in the K-pop industry from a human brand perspective.

A Study on Teaching and Learning Cases and Effects Using Virtual Reality (VR) in Practice Subjects (실습교과목에 가상현실(VR)을 활용한 교수·학습 사례 및 효과 연구)

  • Choi, Nayoung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.3
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    • pp.41-52
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    • 2023
  • This study developed and taught VR content to be used in clothing design and composition practice, which are practical subjects for home education students at the College of Education, and examined the learning effects on students who participated in VR experiences. First, after experiencing classes using VR content, students' perceptions of classes were examined considering participation, class level, expectations, and satisfaction through a survey. As a result of examining the experience of learning sewing machines in classes using VR content and changes in perception of classes, it was found that the class level, class expectations, and satisfaction were affected. As a result of comparative analysis of VR experiences and the perception of VR classes prior to experiencing VR content related to sewing machines developed for practical subjects, VR experiences affected class participation, class level, expectations, but satisfaction was not affected. The advantages of the VR class that students mentioned in the subjective evaluation included interest in the class, the degree of participation, the VR experience, and the use of VR. As for the disadvantages, difficulties in using the device, dizziness, frustration when using the device, and limitations of the program were mentioned.

A study on the thematic types, expression techniques, and impact of body positive movement content on the short clip platform TikTok (쇼트 클립 플랫폼 틱톡(TikTok)에 나타난 보디 포지티브 무브먼트 콘텐츠의 주제 유형 및 표현기법)

  • Koh Woon Kim
    • The Research Journal of the Costume Culture
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    • v.32 no.1
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    • pp.17-37
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    • 2024
  • This study examines the rise of the Body Positive Movement on TikTok and its role as a form of online content activism influencing the fashion design and industry. Through a combination of literature review and case study methodology, the study explores the expression techniques and thematic types of Body Positive Movement on TikTok. Reviews of literature, previous studies, online articles, fashion journals, and relevant search terms on TikTok informed a definition of Body Positive Movement and an analysis of its formation and rise. The research findings confirm the impact TikTok content on Body Positive Movement has on the fashion industry in addressing external factors (i.e., 'Appearance', 'Race', 'Aging', 'Physical Disability') and intrinsic factors (i.e., 'Acceptance of Diversity', 'Self-Esteem', 'Rejection of Stereotypes', 'Appropriate Representation', 'Information Provision'). The key external factor , 'Appearance', includes subcategories such as 'Body Shape', 'Body Hair', 'Skin', and 'Facial Features'. TikTok content creators on fashion creatively combine music, emojis, and visual storytelling to exhibit positive self-perception concerning these factors. A significant finding of the study is that short clips predominantly manifesting external factors differentiate into informative or enlightening videos associated with intrinsic factors. The study underscores Body Positive Movement's important influence on the fashion industry from design to presentation.

A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.406-425
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    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.

A Study on the BIM based architectural design process for APT. competition (공동주택 현상설계의 BIM 프로세스 적용 방안에 관한 연구)

  • Lee, Kwang-Soo;Min, Young-Gi;Kim, Myoung-Keun;Koh, In-Lyong
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.3
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    • pp.89-97
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    • 2011
  • Accelerating economic growth since the 1960s, penetration rate of the House of Commons has been increased. However, design competition has been imposed for improve of the qualitative level in modern because it was quantitative increasing. Even though its design quality is improved by introducing design competition, distorting the design is increased for the purpose of election. For that reason, errors of information and design changes are increased. So BIM(Building Information Modeling) is adopted to solve the problems. In this study, BIM process on the basis of the existing design process was to clean up and LoI(Level Of Information) based on the level of information was newly defined. Working-level of the design competition is plan-basic design. LOI level is LOI1-LOI2 in plan and Lol3-LOI4 in basic design. At each step of the operation was to clean up the level of detail and content. Also exchange of data in each area and feedback about content are to clean up.