• Title/Summary/Keyword: Content Object

Search Result 673, Processing Time 0.022 seconds

A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.3
    • /
    • pp.22-29
    • /
    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

Efficient Representation and Matching of Object Movement using Shape Sequence Descriptor (모양 시퀀스 기술자를 이용한 효과적인 동작 표현 및 검색 방법)

  • Choi, Min-Seok
    • The KIPS Transactions:PartB
    • /
    • v.15B no.5
    • /
    • pp.391-396
    • /
    • 2008
  • Motion of object in a video clip often plays an important role in characterizing the content of the clip. A number of methods have been developed to analyze and retrieve video contents using motion information. However, most of these methods focused more on the analysis of direction or trajectory of motion but less on the analysis of the movement of an object itself. In this paper, we propose the shape sequence descriptor to describe and compare the movement based on the shape deformation caused by object motion along the time. A movement information is first represented a sequence of 2D shape of object extracted from input image sequence, and then 2D shape information is converted 1D shape feature using the shape descriptor. The shape sequence descriptor is obtained from the shape descriptor sequence by frequency transform along the time. Our experiment results show that the proposed method can be very simple and effective to describe the object movement and can be applicable to semantic applications such as content-based video retrieval and human movement recognition.

A Content-Based Image Retrieval using Object Segmentation Method (물체 분할 기법을 이용한 내용기반 영상 검색)

  • 송석진;차봉현;김명호;남기곤;이상욱;주재흠
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.4 no.1
    • /
    • pp.1-8
    • /
    • 2003
  • Various methods have been studying to maintain and apply the multimedia inform abruptly increasing over all social fields, in recent years. For retrieval of still images, we is implemented content-based image retrieval system in this paper that make possible to retrieve similar objects from image database after segmenting query object from background if user request query. Query image is processed median filtering to remove noise first and then object edge is detected it by canny edge detection. And query object is segmented from background by using convex hull. Similarity value can be obtained by means of histogram intersection with database image after securing color histogram from segmented image. Also segmented image is processed gray convert and wavelet transform to extract spacial gray distribution and texture feature. After that, Similarity value can be obtained by means of banded autocorrelogram and energy. Final similar image can be retrieved by adding upper similarity values that it make possible to not only robust in background but also better correct object retrieval by using object segmentation method.

  • PDF

Object based Scalability Support for Adaptive MPEG-4 contents

  • Cha, Kyung-Ae;Kim, Hyun-Jin
    • Proceedings of the Korea Society of Information Technology Applications Conference
    • /
    • 2005.11a
    • /
    • pp.251-253
    • /
    • 2005
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. MPEG-4 is the international standard for audiovisual presentation which is composed of object based media streams. The proposed technique provides the media stream corresponding an object with multiple media streams with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, making the object streams adaptable, a feasible stream set selected from the multiple streams for transmission with optimal quality in the form of the current status.

  • PDF

The Movement Order of the νP-Subject and the VP-Object in English

  • Lee, Doo-Won
    • Korean Journal of English Language and Linguistics
    • /
    • v.4 no.1
    • /
    • pp.103-116
    • /
    • 2004
  • Chomsky (2001) and Kitahara's (2002) suggestion that object shift occurs prior to movement of the νP-subject to SPEC-T is not on the right track with respect to the Merge operation. According to the Merge operation, TP is necessarily created earlier than CP. Chomsky (2001) suggests that the probe-goal relation between T and SUBJ is evaluated in the CP after it is known whether the position of as has become a trace losing its phonological content. However, the FocP is not a phase (CP). So, Chomsky (2001) and Kitahara's (2002) suggestion is not correct in the case of the movement of OBJ to the spec of Foc in English, either. The aim of this paper is to show that the νP-subject must move to SPEC- T prior to the consecutive movement of the wh-object to SPEC-C via object shift in English. This derivation obeys Chomsky's (2001) so-called probe-goal matching condition.

  • PDF

Object-Based Image Search Using Color and Texture Homogeneous Regions (유사한 색상과 질감영역을 이용한 객체기반 영상검색)

  • 유헌우;장동식;서광규
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.8 no.6
    • /
    • pp.455-461
    • /
    • 2002
  • Object-based image retrieval method is addressed. A new image segmentation algorithm and image comparing method between segmented objects are proposed. For image segmentation, color and texture features are extracted from each pixel in the image. These features we used as inputs into VQ (Vector Quantization) clustering method, which yields homogeneous objects in terns of color and texture. In this procedure, colors are quantized into a few dominant colors for simple representation and efficient retrieval. In retrieval case, two comparing schemes are proposed. Comparing between one query object and multi objects of a database image and comparing between multi query objects and multi objects of a database image are proposed. For fast retrieval, dominant object colors are key-indexed into database.

Object-based Coding for Future Broadcasting

  • Shishikui, Yoshiaki;Kaneko, Yutaka;Sakaida, Shinichi;Zheng, Wantao;Nojiri, Yuji
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 1998.06b
    • /
    • pp.183-188
    • /
    • 1998
  • This paper describes the concept of object-based coding for future broadcasting environments. Digital broadcasting uses the MPEG2 coding scheme which is regarded as a picture-based coding. An object-based coding scheme is a potential candidate for future broadcasting both for studio and distribution uses, and it offers a higher compression more flexible content handling. This paper also describes key technologies that we have been developing for the object-based coding, e.g., image analysis, object extraction and coding of objects.

  • PDF

A Study about Data Broadcasting Sub-Content Architecture Model in Bi-directional Broadcasting Environment (양방향 데이터 방송 환경에서의 부가 영상 콘텐츠 제작 모델 연구)

  • Oh, Jung-Min;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
    • /
    • v.8 no.2
    • /
    • pp.57-63
    • /
    • 2009
  • The demand of digital broadcasting via networks has increased slowly in spite of the development of bidirectional broadcasting service technology and the effort of revitalization are actively performed nowadays. There are some reasons that the content differentiation is necessary. First, bidirectional digital broadcasting has no special content that attracts public attention. Second, bidirectional video content such as UCC is expected to revitalize economy due to simplification of authoring tool and user's desire to communicate interactively. So this paper proposes the data broadcasting sub-content architecture model by scenario using original data broadcasting content. At the same time, we design the content object metadata schema from the analysis of original data broadcasting content. It is restricted by 25 metadata in order to make it more smoothly working contents under the ubiquitous environment. This proposal is expected to affect the revitalization of content development and find out new sub-content model by rework original content.

  • PDF

Content-based Rate control for Hybrid Video Transmission (혼합영상 전송을 위한 내용기반 율제어)

  • 황재정;정동수
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.25 no.8B
    • /
    • pp.1424-1435
    • /
    • 2000
  • A bit-rate controller that can achieve a constant bit rate when coding object-based video sequences is an important part to achieve an adaptation to bit-rate constraints, desired video quality, distribution of bits among objects, relationship between texture and shape coding, and determination of frame skip or not. Therefore we design content-based bit rate controller which will be used for relevant bit-rate control. The implementation is an extension of MPEG-4 rate control algorithm which employs a quadratic rate-quantizer model. The importance of different objects in a video is analyzed and segmented into a number of VOPs which are adaptively bit-allocated using the object-based modelling. Some test sequences are observed by a number of non-experts and interests in each object are analysed. The initial total target bit-rate for all objects is obtained by using the proposed technique. Then the total target bits are jointly analyzed for preventing from overflow or underflow of the buffer fullness. The target bits are distributed to each object in view of its importance, not only of statistical analysis such as motion vector magnitude, size of object shape, and coding distortion of previous frame. The scheme is compared with the rate controller adopted by the MPEG-4 VM8 video coder by representing their statistics and performance.

  • PDF

Design and Implementation of a MetaService for Improving Object Transfer among Applications on Android Platform (안드로이드 플랫폼에서 애플리케이션 간 객체 전송을 개선하기 위한 메타서비스의 설계 및 구현)

  • Choe, Hwa-Yeong;Park, Sang-Won
    • The KIPS Transactions:PartD
    • /
    • v.18D no.5
    • /
    • pp.403-414
    • /
    • 2011
  • Recently, smart phones based on Android platform have been widely used, and lots of applications have been developed. Data generated from an application are frequently transferred to other applications. Therefore, a method that can easily transfer or share meta-data among applications is required. Generally meta-data created by android applications are java objects. The android platform uses clipboard, intent and content provider in order to transfer data among the applications. However, those ways are designed to transfer data as a record. So these methods have to marshall the object to a record and unmarshall the record to an object. In this paper, we designed and implemented the MetaService which can transfer any type of object made by applications. When the MetaService is used, we can reduce complex implementations such as clipboards and content providers and we can reduce many bugs. Therefore, we can make the applications simple and increase productivity.