• 제목/요약/키워드: Content Delivery

검색결과 537건 처리시간 0.024초

취약계층 아동의 배달도시락에 대한 중요도-만족도 분석 (Importance and Satisfaction Analysis of Delivery Lunchboxes for Children from Low-Income Families in Korea)

  • 권수연;한규상
    • 한국식품영양학회지
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    • 제31권5호
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    • pp.668-676
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    • 2018
  • The purpose of this study was to investigate the quality attributes and importance that affects their satisfaction with respect to lunchboxes amongst children from low-income families in Korea. In case of $1-3^{rd}$-grade elementary school, 57.1% received lunch box through the community child center, while 45.2%, 68.5% and 80.7% of $4-6^{th}$-elementary school, middle school, and high school students received the lunch box from home, respectively. Typically, in 40.2% of all grades, the time to eat the meal was within 1~2 hours of delivery, and 34.0% consumed the lunch within 2~6 hours of delivery. With respect to intake of the contents of lunchboxes, 72.0% of the participants answered that they ate 80% of the lunchboxes delivered and 24.9% only ate 50% of the content of lunchboxes. The largest leftover were vegetables (26.9%), and the reason for leaving food was 'do not like to eat (36.1%)' followed by 'no taste (32.6%)'. Regarding improvements in delivery lunchboxes, elementary school students selected 'taste', while middle school and high school students selected 'variety of menu'. The 'nutrition (3.69 point)' of the lunchboxes was the highest satisfaction and the 'variety of menu (3.34 point)' was the lowest. In all grades, 'nutrition' and 'hygiene' were considered to be important as quality attributes of the delivery lunchboxes, and satisfaction was also high. On the other hand, in the $1-3^{rd}$-grade elementary school, 'variety of menu' and 'amount of side dish' were important but satisfaction was low. The $4-6^{th}$-grade elementary school, middle school and high school students stated that 'taste' and 'variety of menu' were important, but satisfaction was low.

팽창재를 사용하는 바닥 모르타르의 특성에 미치는 시공요인의 영향 (Influences of Construction Conditions on the Properties of Cement Mortars in Floors Using Expansion Agent)

  • 표대수;정성철;송명신;홍상희;한천구
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 2000년도 가을 학술발표회 논문집(II)
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    • pp.925-928
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    • 2000
  • In this paper, physical properties of cement mortar for floor using expansion agent are discussed varied with mixing time and curing temperature, delivery time and content of added water for preventing fluidity loss. According to experimental results, slump loss shows high with elapse of time And as curing temperature goes up, it also show high when curing temperature goes up and time lag between mixing and casting increases. As curing temperature goes down, drying shrinkage shows to be decreased. But it shows decline tendency with increase of added water content.

Virtual Reality 콘텐츠 제작 유형이 고객 만족에 미치는 영향 (The Effect of Virtual Reality Content Production Types on Customer Satisfaction)

  • 이동선;임대현;김경환;최정일
    • 품질경영학회지
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    • 제48권3호
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    • pp.433-451
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    • 2020
  • Purpose: The purpose of this study is to investigate how the type of virtual reality content production affects the interaction and immersion that is a virtual reality characteristic, and to provide the platform companies and content producers with the basic information necessary to provide the production and service of content suitable for VR characteristics. Methods: Based on the data collected in the survey, multiple regression analysis and hierarchical regression analysis were used. The measurement tools used in this study were studied through three-dimensional composition, including the characteristics and interaction and immersion of content produced in 2D, 3D and 360°, which are elements of virtual reality characteristics. Results: The results of this study are as follows. Among the types of content production, content produced with 2D and 360 technologies was found to affect immersion, while content produced in 3D affected interaction. Motion sickness has been investigated to affect both immersion and interaction. Conclusion: Service-provided platform enterprises and content-making enterprises should consider content-making and providing services that suit service characteristics and purposes, taking into account the characteristics of interaction and immersion in content-making investment and service delivery.

TICN 백본망 성능향상을 위한 CCN 적용 캐싱전략 (Caching Strategies of Content-Centric Networking for the Performance of TICN Backbone)

  • 박흥순;권태욱
    • 한국군사과학기술학회지
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    • 제17권5호
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    • pp.637-642
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    • 2014
  • Military communications have limited resources such as poor bandwidth and insufficient link capacity. Numerous hosts in conventional IP networks, including the Tactical Information Communication Network (TICN), the tactical communication system of the Army, focus heavy traffic on a single server via end-to-end connections and in which data delivery latency is caused by exchanging routing information. Content-Centric Networking (CCN), one framework of Information-Centric Networking (ICN), is a novel Internet paradigm in which data can be accessed by the name of the content instead of the location information. This paper provides content caching strategies for applying CCN to military tactical IP networks based on TICN environment.

영상콘텐츠 제작을 위한 대학 교양 커리큘럼 개발 -영상콘텐츠의 이해와 제작- (Development of University Liberal Education Curriculum for Creating Video Content -Understanding and Production of Video Content-)

  • 박성대
    • 한국멀티미디어학회논문지
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    • 제23권6호
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    • pp.792-801
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    • 2020
  • Today, the media environment has changed dramatically with the development of Internet transmission technology, computer performance, and various media production technologies. In particular, video content is widely used every day through mobile device or computer connected to the Internet. In addition, the ability to produce video content today is more important than ever, as the use of video content is also increasing in the area of information delivery and communication over the Internet. In this study, it was developed a liberal education curriculum in universities for the production of video content. The developed curriculum was composed of a combination of an online curriculum for theory and an offline curriculum for practicum. In the online curriculum, a 54 DOOR contents were developed to allow students to learn the theoretical knowledge and basic making techniques related to the production of video content. In an offline 15-week practicum curriculum, it covered the practical training contents of video content production that should be acquired every week. This developed liberal education curriculum aims to give non-major students in universities the opportunity to learn the technology of producing video content and to foster the ability to communicate in the media environment by using the video content produced.

글로벌 패션 유튜버의 콘텐츠 유형과 특성에 관한 사례연구 (A case study on the content types and characteristics of global fashion YouTubers)

  • 김고운;김윤
    • 복식문화연구
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    • 제28권3호
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    • pp.389-407
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    • 2020
  • With YouTube's overwhelming share of the market, research on analyzing the types of content on YouTube is essential. An analysis of major global fashion YouTubers that the types of video content could be largely classified into three main categories: Fashion, beauty and daily life. The fashion category was subdivided into styling and fashion product review content type. The beauty category was subdivided into tutorials, beauty product reviews, and beauty tip content types. The daily life category was subdivided into daily sharing, consultation, and Q & A content types. Video content within fashion YouTuber channels is accompanied by expertise in fashion and beauty. At the same time, videos on daily life are uploaded, and through interactive communication with viewers, YouTubers form an intimate bond with subscribers. Content emphasizing entertainment, not just information delivery that introduces fashion products, is attracting growing interest among subscribers. This study analyzed the content of the increasingly popular fashion YouTuber channels and determined its important characteristics. The study makes a significant contribution to academic research by laying a foundation for future studies of YouTube content in the fashion field. Since differences in country of birth and race among YouTubers may influence content production, follow-up research will be conducted on the types and characteristics of domestic fashion YouTubers.

Proposed Open Source Model for Video Offline Distribution using Cinema DRM for Home Users

  • Pardeshi, Sunil;Kwon, Soon Chul;Lee, Seung Hyun;Hamacher, Alaric
    • International Journal of Internet, Broadcasting and Communication
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    • 제7권1호
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    • pp.10-14
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    • 2015
  • Video Content owners seek to squeeze the maximum amount of revenue from their assets via distribution into more territories. Digital Cinema Package(DCP), trusted solution to distribute protected content to theaters, caters to relatively small user base, which limits revenue. With the growth of the Internet & other digital media, the economics of media content has changed dramatically. Security remains main concern to deliver content to millions of consumers using intelligent digital display devices like Tablets, Smartphones, Smart TVs, Desktop & Laptop. By making the video content available to this segment securely, content owners will benefit from increased revenue. Through this paper we propose Open Source HomeDCP model to distribute the content to home users for offline viewing. We propose to include other open source CODEC than JPEG2000/MPEG2, which are specifically designed for theatrical performance. Final image size will be further reduced considering the display device resolution where video will be finally played. Key Delivery Message(KDM) system to be altered to suit new devices. This will be a big boost to Content Economy as content owners would be able to distribute the content securely to the wider audience & ensure more revenue.

한국형 진단명 기준 환자군(KDRG)별 간호수가 산정을 위한 간호행위 규명;9개 질환군을 대상으로 (Determination of Nursing Activities for Estimation of Nursing Fees Based on 9 KDRGs (Korean Diagnosis-Related Groups))

  • 이은영
    • 간호행정학회지
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    • 제5권3호
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    • pp.547-561
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    • 1999
  • The purpose of this study was to determine which nursing activities are performed for patients in each of the nine KDRGs and to examine common nursing activities between patients with the nine KDRGs and special nursing activities which were not common to patients with the nine KDRGs. The study will provide basic data for estimation of nursing fees. The nine KDRGs in model project are Lens procedures, tonsillectomy, &/or adenoidectomy, appendectomy &/or not complicate principal diagnosis, vaginal delivery, cesarean section, anal & stomal procedures, inguinal & femoral hernia, uterine & adneza procedure for nonmalignancy, and simple pneumonia & pleurisy. To determine the nursing activities for each of the nine KDRG, checklists of nursing activities in each nine KDRG were developed from the literature and a total of 115 records of patients 'who were diagnosed and discharged between January and April, 1999 from a tertiary medical center. Nursing activities for each of the nine KDRG were verified through two consecutive content analyses. The results of study are followed as: 1. The checklists of nursing activities developed included direct and indirect nursing activities, for a total of 241 nursing activities. Direct nursing consisted of physical, educational, emotional-socioecomomic-spiritual nursing in 17 areas. Indirect nursing had four areas. 2. Through the two consecutive content analyses, 197 nursing activities were selected, having item CVIs of .83 or more. Those included 81 nursing activities for Lens procedures, 95 for Tonsillectomy &/or Adenoidectomy. 93 in Appendectomy &/or not complicated principal diagnosis, 155 for vaginal delivery, 172 for cesarean section, 89 for anal & stomal procedures, 93 for inguinal & femoral hernia, 108 for uterine & adneza procedures for non-malignancy, and 68 for simple pneumonia & pleurisy. 3. Nursing activities for each of the nine KDRG were compared. Activities with 80% or higher commonality within the nine KDRGs consisted of 86 of 197 nursing activities for the total designated common nursing activities, 30 common nursing activities for patients in the operation group, 45 common activities for patients in the delivery Group. Special nursing activities not common within the nine KDRGs were : 3 for Lens procedures, 1 for Tonsillectomy &/or Adenoidectomy. 2 for Appendectomy &/or not complicated principal diagnosis, 27 for vaginal delivery, 21 for Cesarean section, 6 for anal & stomal procedures, 3 for inguinal & femoral hernia, 16 for uterine & adneza procedure for non-malignancy, 8 for simple pneumonia & pleurisy. In this study, nursing activities for each of the nine KDRGs verified through two consecutive content analyses are those that are performed in the hospital. And, nursing activities for each of the nine KDRGs included all nursing activities from hospital admission to discharge. So. the checklists consisted of nursing activities that allow for an estimation of nursing fees under PPS. The classification of nursing activities in the study will provide a reference for the development of a nursing activity classification.

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향상된 보안 및 적용 가능성을 위한 컨텐츠 중심 네트워킹(CCN)의 새로운 아키텍처 연구 (A novel architecture of CCN for better security and applicability)

  • 아쉬스 샤르마;김윤선
    • 한국시뮬레이션학회논문지
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    • 제26권1호
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    • pp.21-38
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    • 2017
  • 정보 중심 네트워킹 (Information Centric Networking)은 콘텐츠 전송 방식을 바꾸고 있다. IP 및 호스트 기반 네트워킹에서 콘텐츠 기반 네트워킹 시나리오로의 전환이 날로 증가하고 있고 ICN의 다른 프레임워크에 대한 많은 연구가 수행되었다. 캐싱은 ICN의 중요한 부분이며 많은 연구자들은 데이터 캐싱을 위한 다양한 방법을 제안했다. 네트워크 장치와 같은 중간 장치에 데이터를 캐싱하고 사용자 장치를 경우에 따라 사용하면 콘텐츠 제작자의 역할뿐 아니라 콘텐츠 보안 문제가 큰 관심사가 된다. 현재 CCN (Content Centric Networking) 모델을 기반으로 하는 수정된 ICN의 새로운 아키텍처가 이 연구에서 제시되었다. 이 아키텍처는 주로 실시간으로 콘텐츠 제공에 콘텐츠 제작자를 참여시키는데 중점을 둔다. 제안된 새 아키텍처는 CCN 아키텍처에 대한 보다 나은 보안 측면을 제공하고 보안 외에도 TCP / IP 기반 아키텍처를 대체하기 위해 CCN 아키텍처의 적용 가능성 문제를 고려하고 있다. 제안된 새 아키텍처의 효율성은 기존의 아키텍처와 매우 유사한 수준의 효율성을 보여주고 컨텐트 전달에 대한 응답 시간을 기반으로 이전 CCN 아키텍처와 비교하였다. 이 논문에서 현재 아키텍처에 비해 제안된 새로운 아키텍처의 다양한 이점을 제시한다.

MMS를 이용한 암묵적 모바일 컨텐츠 전송 및 제어 기법 (Silent Mobile Content Delivery and Control Scheme using Multimedia Message Service)

  • 김규원;김문정;엄영익
    • 정보처리학회논문지C
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    • 제16C권4호
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    • pp.527-534
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    • 2009
  • 대부분의 이동통신 단말기는 사용자 간에 멀티미디어 메시지를 송수신할 수 있도록 MMS를 지원한다. MMS는 다양한 이동통신 단말기에 적합하게 설계되었고 이미 무선 환경에서 효과적으로 동작하고 있으므로 MMS를 이용한 모바일 컨텐츠 제공 방법은 효율적일 수 있다. 그러나 이동통신 사업자가 사용자에게 모바일 컨텐츠를 제공하기 위해 기존의 MMS를 그대로 이용하는 방법은 몇 가지 단점을 가진다. 본 논문은 이를 해결한 데이터 전송 및 제어 기법을 제안한다. 제안된 기법은 새로운 프로토콜 설계 없이 기존 MMS 시스템의 일부 소프트웨어적인 수정만으로 사용자들에게 보다 쉽게 모바일 컨텐츠를 제공할 수 있도록 지원하는 장점을 가진다. 또한 이동통신 사업자는 제안된 기법을 통하여 이미 제공한 모바일 컨텐츠를 관리할 수 있기 때문에 모바일 일간 뉴스, 자동 S/W 업그레이드 서비스, 모바일 광고 등 다양한 부가서비스를 제공할 수 있다. 본 논문에서는 시뮬레이션을 통해 MMS를 이용하여 이동통신 사업자 스스로 사용자에게 모바일 컨텐츠를 전송하고 제어할 수 있음을 증명하였다.