• Title/Summary/Keyword: Content Based

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Deep Reinforcement Learning-Based Edge Caching in Heterogeneous Networks

  • Yoonjeong, Choi; Yujin, Lim
    • Journal of Information Processing Systems
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    • v.18 no.6
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    • pp.803-812
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    • 2022
  • With the increasing number of mobile device users worldwide, utilizing mobile edge computing (MEC) devices close to users for content caching can reduce transmission latency than receiving content from a server or cloud. However, because MEC has limited storage capacity, it is necessary to determine the content types and sizes to be cached. In this study, we investigate a caching strategy that increases the hit ratio from small base stations (SBSs) for mobile users in a heterogeneous network consisting of one macro base station (MBS) and multiple SBSs. If there are several SBSs that users can access, the hit ratio can be improved by reducing duplicate content and increasing the diversity of content in SBSs. We propose a Deep Q-Network (DQN)-based caching strategy that considers time-varying content popularity and content redundancy in multiple SBSs. Content is stored in the SBS in a divided form using maximum distance separable (MDS) codes to enhance the diversity of the content. Experiments in various environments show that the proposed caching strategy outperforms the other methods in terms of hit ratio.

A Study on Puzzle Game-based Learning Content for Understanding Mandala

  • Lim, Sooyeon;Kim, Youngduk;Kim, Kyungdeok
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.34-41
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    • 2020
  • This study proposes the development of 'Mandala 37', a puzzle game based content that learns the principles of 37 Honored Ones within the Diamond World Mandala. The proposed game is a new type of learning content that combines the development process of 37 Honored Ones with the characteristics of the puzzle game. It aims to increase the understanding of Buddhist content by inducing learners' interest and increasing their concentration. Learners can learn and understand the principles of the emergence of 37 Honored Ones naturally through the rules of the game. This study introduces the implementation process of the proposed game and explains how learners perceive the principle of 37 Honored Ones within the Diamond World Mandala through the game.

Design and Evaluation of a Hierarchical Hybrid Content Delivery Scheme using Bloom Filter in Vehicular Cloud Environments (차량 클라우드 환경에서 블룸 필터를 이용한 계층적 하이브리드 콘텐츠 전송 방법의 설계 및 평가)

  • Bae, Ihn-Han
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1597-1608
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    • 2016
  • Recently, a number of solutions were proposed to address the challenges and issues of vehicular networks. Vehicular Cloud Computing (VCC) is one of the solutions. The vehicular cloud computing is a new hybrid technology that has a remarkable impact on traffic management and road safety by instantly using vehicular resources. In this paper, we study an important vehicular cloud service, content-based delivery, that allows future vehicular cloud applications to store, share and search data totally within the cloud. We design a VCC-based system architecture for efficient sharing of vehicular contents, and propose a Hierarchical Hybrid Content Delivery scheme using Bloom Filter (H2CDBF) for efficient vehicular content delivery in Vehicular Ad-hoc Networks (VANETs). The performance of the proposed H2CDBF is evaluated through an analytical model, and is compared to the proactive content discovery scheme, Bloom-Filter Routing (BFR).

Combining Collaborative, Diversity and Content Based Filtering for Recommendation System

  • Shrestha, Jenu;Uddin, Mohammed Nazim;Jo, Geun-Sik
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.11a
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    • pp.602-609
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    • 2007
  • Combining collaborative filtering with some other technique is most common in hybrid recommender systems. As many recommended items from collaborative filtering seem to be similar with respect to content, the collaborative-content hybrid system suffers in terms of quality recommendation and recommending new items as well. To alleviate such problem, we have developed a novel method that uses a diversity metric to select the dissimilar items among the recommended items from collaborative filtering, which together with the input when fed into content space let us improve and include new items in the recommendation. We present experimental results on movielens dataset that shows how our approach performs better than simple content-based system and naive hybrid system

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Genetic algorithm-based content distribution strategy for F-RAN architectures

  • Li, Xujie;Wang, Ziya;Sun, Ying;Zhou, Siyuan;Xu, Yanli;Tan, Guoping
    • ETRI Journal
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    • v.41 no.3
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    • pp.348-357
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    • 2019
  • Fog radio access network (F-RAN) architectures provide markedly improved performance compared to conventional approaches. In this paper, an efficient genetic algorithm-based content distribution scheme is proposed that improves the throughput and reduces the transmission delay of a F-RAN. First, an F-RAN system model is presented that includes a certain number of randomly distributed fog access points (F-APs) that cache popular content from cloud and other sources. Second, the problem of efficient content distribution in F-RANs is described. Third, the details of the proposed optimal genetic algorithm-based content distribution scheme are presented. Finally, simulation results are presented that show the performance of the proposed algorithm rapidly approaches the optimal throughput. When compared with the performance of existing random and exhaustive algorithms, that of the proposed method is demonstrably superior.

A Study on Audio Indexing Using Wavelet Transform for Content-based Retrieval in Audio Database (소파변환을 사용한 오디오 데이터 베이스 검색 기반에서의 오디오 색인에 관한 연구)

  • 최귀열;곽칠성
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.2
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    • pp.461-468
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    • 2000
  • Amounts of audio data used in several computer application have necessitated the development of audio database systems with newer features such as content-based queries and similarity searches to manage and use such data. Fast and accurate retrievals for content-based queries are crucial for such systems to be useful. Efficient content-based indexing and similarity searching schemes are keys to providing fast and relevant data retrievals. This paper present a method for indexing of Korean Traditional Music audio data based on wavelets. Also this paper present possibility of wavelet based audio indexing.

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Genetic Algorithm based Relevance Feedback for Content-based Image Retrieval

  • Seo, Kwang-Kyu
    • Journal of the Semiconductor & Display Technology
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    • v.7 no.4
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    • pp.13-18
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    • 2008
  • This paper explores a content-based image retrieval framework with relevance feedback based on genetic algorithm (GA). This framework adopts GA to learn the user preferences using the similarity functions defined for all available descriptors. The objective of the GA-based learning methods is to learn the user preferences using the similarity functions and to find a descriptor combination function that best represents the user perception. Experiments were performed to validate the proposed frameworks. The experiments employed the natural image databases and color and texture descriptors to represent the content of database images. The proposed frameworks were compared with the other two relevance feedback methods regarding effectiveness in image retrieval tasks. Experiment results demonstrate the superiority of the proposed method.

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A Study on Content-based Image Information Retrieval Technique (내용기반 영상정보 검색기술에 관한 이론적 고찰)

  • 노진구
    • Journal of Korean Library and Information Science Society
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    • v.31 no.1
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    • pp.229-258
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    • 2000
  • The growth of digital image an video archives is increasing the need for tools that efficiently search through large amount of visual dta. Retrieval of visual data is important issue in multimedia database. We are using contented-based visual data retrieval method for efficient retrieval of visual data. In this paper, we introduced fundamental techniques using characteristic values of image data and indexing techniques required for content-based visual retrieval. In addition we introduced content-based visual retrieval system for use of digital library.

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Interactive Genetic Algorithm for Content-based Image Retrieval

  • Lee, Joo-Young;Cho, Sung-Bae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.479-484
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    • 1998
  • As technology in a computer hardware and software advances, efficient information retrieval from multimedia database gets highly demanded. Recently, it has been actively exploited to retrieve information based on the stored contents. However, most of the methods emphasize on the points which are far from human intuition or emotion. In order to overcome this shortcoming , this paper attempts to apply interactive genetic algorithm to content-based image retrieval. A preliminary result with subjective test shows the usefulness of this approach.

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A Study on Cross-Association between UCI Identification System and Content-based Identifier for Copyright Identification and Management of Broadcasting Content (방송콘텐츠 저작권 식별관리를 위한 UCI 표준식별체계와 내용기반 식별정보의 상호연계 연구)

  • Kim, Joo-Sub;Nam, Je-Ho
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.288-298
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    • 2009
  • In this paper, we propose a scheme to associate content-based video signature with Universal Content Identifier (UCI) system of broadcast content for copyright identification and management. Note that content-based video signature can identify a previously distributed content since it is directly extracted from content itself without allocation process of identifier such as UCI. Thus, we design the schema of UCI application metadata, which provides a video signature in order to consistently maintain a systemic link between UCI and the video signature. Also, we present the scenarios of copyright identification, management and additional service, which are based on transmission and management mechanism of video signature with UCI identification system.