• 제목/요약/키워드: Content Based

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그래프 기반 음악 추천을 위한 소리 데이터를 통한 태그 자동 분류 (Automatic Tag Classification from Sound Data for Graph-Based Music Recommendation)

  • 김태진;김희찬;이수원
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제10권10호
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    • pp.399-406
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    • 2021
  • 콘텐츠 산업의 꾸준한 성장에 따라 수많은 콘텐츠 중에서 개인의 취향에 적합한 콘텐츠를 자동으로 추천하는 연구의 필요성이 증가하고 있다. 콘텐츠 자동 추천의 정확도를 향상시키기 위해서는 콘텐츠에 대한 사용자의 선호 이력을 바탕으로 하는 기존 추천 기법과 더불어 콘텐츠의 메타데이터 및 콘텐츠 자체에서 추출할 수 있는 특징을 융합한 추천 기법이 필요하다. 본 연구에서는 음악의 소리 데이터로부터 태그 정보를 분류하는 LSTM 기반의 모델을 학습하고 분류된 태그 정보를 음악의 메타 데이터로 추가하여, 그래프 임베딩 시 콘텐츠의 특징까지 고려할 수 있는 KPRN 기반의 새로운 콘텐츠 추천 방법을 제안한다. 카카오 아레나 데이터 기반 실험 결과, 본 연구의 제안 방법은 기존의 임베딩 기반 추천 방법보다 우수한 추천 정확도를 보였다.

Development of a Continuous High-Speed Single-Kernel Brown Rice Sorting Machine Based on Rice Protein Content

  • Natsuga, Motoyasu;Nakamura, Akitoshi;Kawano, Sumio
    • 한국근적외분광분석학회:학술대회논문집
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    • 한국근적외분광분석학회 2001년도 NIR-2001
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    • pp.1616-1616
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    • 2001
  • To select kernels for breeding that have required constituent content from either naturally distributed samples or artificially mutated ones, it is necessary to process batch samples in a short time. The constituent content of single-kernel grains such as wheat and rice has been determined using conventional bench type NIR instruments; however, it takes a lot of time and effort. Shizuoka Seiki (Fukuroi-city, Japan) and NFRI (National Food Research Institute) of MAFF (Ministry of Agriculture, forestry and Fisheries of Japan) have jointly developed a continuous high-speed single-kernel brown rice sorting machine based on rice protein content. It consists of several sections such as a feeding mechanism, measuring unit, sorting mechanism and controlling PC. The feeding mechanism picks up single-kernel brown rice from the hopper (maximum of 5kg storage capacity) and sends it to the measuring unit. A spectrum of the brown rice is obtained in the measuring unit, which consists of a near-infrared array sensor. The brown rice is then sorted in the sorting mechanism based on its protein content estimated by the controlling PC. In the present study, measuring speed was approximately 500ms for the full spectrum range and overall sorting speed was approximately 2.8s for one kernel. Accuracy of estimation was approximately SEP=0.5% of dry matter protein content for nonglutinous rice.

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개인차를 고려한 웹 기반 코스웨어 개발 (A Development of a Web-based Instruction Prototype System Considering Individual Differences)

  • 이재무
    • 한국컴퓨터산업학회논문지
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    • 제2권12호
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    • pp.1591-1600
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    • 2001
  • 웹 기반 코스웨어들이 많이 개발되고 있다. 그러나, 기존에 개발된 대부분 웹 기반 코스웨어들은 학습자들에게 항상 같은 교수 방법을 제공하므로 학습자들의 다양한 요구를 수용하는데 부족한 면이 있다. 학습자들이 개별적으로 가장 적합한 교수 방법으로 학습한다면 학습 효율을 높일 수 있을 것이다. 본 연구에서는 학습자의 개인차를 고려하면서 다양한 학습 방법을 제공하고, 교수 시스템은 교수 방법 중에서도 학습자에게 효율성이 높다고 생각되는 교수 방법을 학습자에게 추천하도록 하고, 학습자는 선호하는 방법을 선택하여 학습하도록 하였다. 평가모듈은 개개인의 응답에 대하여 개별적인 피드백을 주었다. 그리고 이 프로토타입 시스템을 대학1학년을 대상으로 적용하여 본 시스템의 교육적 효과를 입증하였다.

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Real-Time 2D-to-3D Conversion for 3DTV using Time-Coherent Depth-Map Generation Method

  • Nam, Seung-Woo;Kim, Hye-Sun;Ban, Yun-Ji;Chien, Sung-Il
    • International Journal of Contents
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    • 제10권3호
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    • pp.9-16
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    • 2014
  • Depth-image-based rendering is generally used in real-time 2D-to-3D conversion for 3DTV. However, inaccurate depth maps cause flickering issues between image frames in a video sequence, resulting in eye fatigue while viewing 3DTV. To resolve this flickering issue, we propose a new 2D-to-3D conversion scheme based on fast and robust depth-map generation from a 2D video sequence. The proposed depth-map generation algorithm divides an input video sequence into several cuts using a color histogram. The initial depth of each cut is assigned based on a hypothesized depth-gradient model. The initial depth map of the current frame is refined using color and motion information. Thereafter, the depth map of the next frame is updated using the difference image to reduce depth flickering. The experimental results confirm that the proposed scheme performs real-time 2D-to-3D conversions effectively and reduces human eye fatigue.

Credibility Assessment of Online Information in Context

  • Rieh, Soo Young
    • Journal of Information Science Theory and Practice
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    • 제2권3호
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    • pp.6-17
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    • 2014
  • The purpose of this study is to examine to what extent the context in which people interact with online information affects people's credibility perceptions. In this study, credibility assessment is defined as perceptions of credibility relying on individuals' expertise and knowledge. Context has been characterized with respect to three aspects: Context as user goals and intentions, context as topicality of information, and context as information activities. The data were collected from two empirical studies. Study 1 was a diary study in which 333 residents in Michigan, U.S.A. submitted 2,471 diary entries to report their trust perceptions associated with ten different user goals and nine different intentions. Study 2 was a lab-based study in which 64 subjects participated in performing four search tasks in two different information activity conditions - information search or content creation. There are three major findings of this study: (1) Score-based trust perceptions provided limited views of people's credibility perceptions because respondents tended to score trust ratings consistently high across various user goals and intentions; (2) The topicality of information mattered more when study subjects assessed the credibility of user generated content (UGC) than with traditional media content (TMC); (3) Subjects of this study exerted more effort into making credibility judgments when they engaged in searching activities than in content creation. These findings indicate that credibility assessment can or should be seen as a process-oriented notion incorporating various information use contexts beyond simple rating-based evaluation. The theoretical contributions for information scientists and practical implications for web designers are also discussed.

NR, SBR, BR로 이루어진 고무배합물의 고무조성비에 따른 가황 특성 (Cure Characteristics of Carbon Block-Filled Rubber Compounds Composed of NR, SBR, and BR)

  • 최성신
    • Elastomers and Composites
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    • 제35권3호
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    • pp.215-226
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    • 2000
  • 고무 조성비가 다른 카본블랙으로 보강된 고무 배합물의 가황 특성을 연구하였다. 한 가지 고무로 이루어진 고무 배합물, 두 가지 고무로 이루어진 고무 배합물, 그리고 세 가지 고무로 이루어진 고무 배합물을 실험 대상으로 삼았다. NR/BR과 SBR/BR 배합물 중에서 BR의 함량이 높은 것의 델타토크는 단일 고무 배합물의 경우보다 높다. 삼중 고무 배합물의 델타 토크의 경우에는 세가지 고무의 함량비가 유사할수록 델타 토크가 낮아졌다. 스코치 시간과 적정 가황 시간은 NR이 증가할수록 빨라졌고 SBR이 증가할수록 느려졌다. 가황 속도는 SBR 함량이 증가할수록 느려졌다. 가교 역전(reversion) 현상은 SBR 함량이 증가할수록 감소하였다.

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The Effect of Social Media Content Types on User Reactions: Focused on a Case Study of Kew Gardens

  • Park, Yumin;Shin, Yong-Wook
    • 인간식물환경학회지
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    • 제24권2호
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    • pp.209-218
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    • 2021
  • Background and objective: Instagram, an image-based social media, is being used as an important outlet for the communication and place marketing of public spaces. The purpose of this paper was to analyze how types of place-based content affect user reactions (Likes and Comments) on Instagram in order to provide basic data on the operation and utilization of social media by public places such as botanical gardens and arboretums. Methods: A total of 850 posts uploaded to the Instagram account of Kew Gardens from November 6, 2014 to July 3, 2020 were classified using 14 subject codes. Multiple regression analysis was performed to evaluate the user's reaction between the dependent variables ("Likes", "Comments") and the independent variables (14 subject codes). Results: The findings showed that user reactions appear to differ depending on the typology of the content, and "Likes" and "Comments" were presented in independent behavioral reactions. In particular, "close-ups of plants (botanic, macro)," "plant colony (botanic, wide)," "place-specific landscape (building, landscape)," "anniversary" and "information" showed positive impacts on both "Likes" and "Comments"which could lead to electronic word-of-mouth and content sharing. Conclusion: Based on these findings, it can be argued that the typology of a botanical garden's content can be used to determine factors that affect the immediate reactions and enhance engagement with users.

Content Distribution for 5G Systems Based on Distributed Cloud Service Network Architecture

  • Jiang, Lirong;Feng, Gang;Qin, Shuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권11호
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    • pp.4268-4290
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    • 2015
  • Future mobile communications face enormous challenges as traditional voice services are replaced with increasing mobile multimedia and data services. To address the vast data traffic volume and the requirement of user Quality of Experience (QoE) in the next generation mobile networks, it is imperative to develop efficient content distribution technique, aiming at significantly reducing redundant data transmissions and improving content delivery performance. On the other hand, in recent years cloud computing as a promising new content-centric paradigm is exploited to fulfil the multimedia requirements by provisioning data and computing resources on demand. In this paper, we propose a cooperative caching framework which implements State based Content Distribution (SCD) algorithm for future mobile networks. In our proposed framework, cloud service providers deploy a plurality of cloudlets in the network forming a Distributed Cloud Service Network (DCSN), and pre-allocate content services in local cloudlets to avoid redundant content transmissions. We use content popularity and content state which is determined by content requests, editorial updates and new arrivals to formulate a content distribution optimization model. Data contents are deployed in local cloudlets according to the optimal solution to achieve the lowest average content delivery latency. We use simulation experiments to validate the effectiveness of our proposed framework. Numerical results show that the proposed framework can significantly improve content cache hit rate, reduce content delivery latency and outbound traffic volume in comparison with known existing caching strategies.

내용기반 이미지 검색을 위한 MPEG-7 우위컬러 기술자의 효과적인 유사도 (An Effective Similarity Measure for Content-Based Image Retrieval using MPEG-7 Dominant Color Descriptor)

  • 이종원;낭종호
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제16권8호
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    • pp.837-841
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    • 2010
  • 본 논문에서는 MPEG-7 DCD를 이용하여 내용기반 이미지 검색을 할 때 적합한 유사도 측정 방법을 제안한다. 제안한 방법은 이미지에서 추출한 도미넌트 컬러의 비율에 따라 유사도를 측정할 수 있도록 하였다. 실험결과 제안한 방법은 MPEG-7 DCD의 QHDM[1]에 의한 검색결과보다 전역 DCD를 사용할 경우 ANMRR이 18.9%의 성능향상을 보였으며 블록별 DCD를 사용할 경우 47.2%라는 높은 성능향상을 보였다. 이는 제안한 방법이 DCD를 이용하여 내용기반 이미지 검색을 할 때 효과적인 유사도 측정 방법임을 보여준다. 특히, 영역 기반의 이미지 검색 방법에 유용하게 적용할 수 있을 것으로 보인다.

문제 중심 학습(PBL)에 기반한 수업 지도 내용 탐색 -대학에서의 수학교육 관련 이론을 대상으로- (Investigation on the Instructional Content based on Problem Based Learning by the Subject of the theories of Mathematics Education in College)

  • 황혜정
    • East Asian mathematical journal
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    • 제36권2호
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    • pp.229-251
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    • 2020
  • Problem Based learning(PBL) is a teaching and learning method to increase mathematical ability and help achieving mathematical concepts and principles through problem solving using the learner's mathematical prerequisite knowledge. In addition, the recent instructional situations or environments have focused on the learner's self construction of his learning and its process. In spite of such a quite attention, it is not easy to apply and execute PBL program actually in class. Especially, there are some difficulties in actually applying and practicing PBL in the areas of mathematics education in not only secondary school but also in college. Its reason is that in order to conduct PBL instruction constantly in real or experimental class there is no more concrete and detailed instructional content during the consistent and long period. However, to whom is related to mathematics education including instructors called scaffolders, investigation and recognition on the degree of the learner's acquisition of mathematical thinking skills and strategies is an very important work. By the reason, in this study, the instructional content was to be explored and developed to be conducted during 15 weeks in one semester, which was based on Problem Based Learning environment by the subject of the theories relevant to mathematics education in the college of education.