• 제목/요약/키워드: Contact learning

검색결과 178건 처리시간 0.024초

미혼취업자의 여가시간 및 영향요인 연구 (Leisure Time of Unmarried Workers and Influencing Factors)

  • 안수미;이기영
    • 가족자원경영과 정책
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    • 제16권3호
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    • pp.109-132
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    • 2012
  • This study explores how unmarried workers use their leisure time according to the 2009 Korean Time Use Survey. The purposes of this study are: 1) to investigate leisure time as it relates to leisure participation rates and leisure participation time and 2) to analyze the effect of socio-demographic variables on leisure time and leisure participation by unmarried workers. The following is a summary of the major findings. First, leisure participation differed with variations in leisure activities. Unmarried workers participated in media contact, human relations activities, and hobby activities more than other activities. Participation in learning activities was higher on weekdays than on Sunday. Men participated in sports and outdoor activities more than women on Sundays. The participation rate of media contact was the highest, while the participation rate of volunteer activities was the lowest. Second, influencing factors on leisure time included gender, age, monthly income, and gender role attitudes when work time was controlled. For example, unmarried workers with egalitarian attitudes spent less leisure time. Third, gender was the strongest determinant of leisure participation. The probability of women's leisure participation was higher than men except in regards to sports and outdoor activities, and hobby activities.

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8주 동안의 육상 교양수업 참여가 단거리 스타트 동작에 미치는 영향 (The Effect of 8 Weeks Athletics Class on Sprint Start Motion)

  • 이진택
    • 한국운동역학회지
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    • 제24권3호
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    • pp.209-216
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    • 2014
  • The purpose of this study was to explore the effect of 8 weeks after school classes of track sports on students' start motion through kinematic variables. 30 students in D National university of education participated for this study. These students divided into two groups, 17 students for experimental group and 13 students for control group. The two groups participated in general athletic class as common class, and the experimental group participated in after school class additionally. The general class taught track and jump skill for 3 hours a week, and the after school class taught only athletic running skill for 30 minutes a week. Pre and post test assessed to assess students' kinematic changes. Findings indicated that velocity and step rate were increased, and contact time, step length, displacement of center of mass were decreased in the experimental group. In the control group, early velocity, knee/hip angle velocity were increased, and contact time, step length, displacement of center of mass were decreased. In conclusion, the students who only participated in general class, could not maintain athletic skills obtained from the class. However, students who participated in both general and after school class accomplish athletic start skill. This is because Continuous learning effect helped students keep the skill and did not lose the skill. Thus, in order for students to learn specific sport skills, joining after school class with general class together is recommended.

자폐 범주성 장애 아동의 눈맞춤과 얼굴표정읽기 기능향상을 위한 행동 중재용 로봇시스템 (A Robotic System with Behavioral Intervention facilitating Eye Contact and Facial Emotion Recognition of Children with Autism Spectrum Disorders)

  • 윤상석;김혁수;최종석;박성기
    • 로봇학회논문지
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    • 제10권2호
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    • pp.61-69
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    • 2015
  • In this paper, we propose and examine the feasibility of the robot-assisted behavioral intervention system so as to strengthen positive response of the children with autism spectrum disorder (ASD) for learning social skills. Based on well-known behavioral treatment protocols, the robot offers therapeutic training elements of eye contact and emotion reading respectively in child-robot interaction, and it subsequently accomplishes pre-allocated meaningful acts by estimating the level of children's reactivity from reliable recognition modules, as a coping strategy. Furthermore, for the purpose of labor saving and attracting children's interest, we implemented the robotic stimulation configuration with semi-autonomous actions capable of inducing intimacy and tension to children in instructional trials. From these configurations, by evaluating the ability of recognizing human activity as well as by showing improved reactivity for social training, we verified that the proposed system has some positive effects on social development, targeted for preschoolers who have a high functioning level.

고유수용성 신경근 촉진법의 두부·경부 운동 패턴 (Movement Patterns of Head and Neck in Proprioceptive Neuromuscular Facilitation)

  • 배성수;김상수
    • PNF and Movement
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    • 제3권1호
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    • pp.27-34
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    • 2005
  • Objective : The purpose of this study was conducted to find correct head and neck patterns, manual contact. verbal commands with proprioceptive neuromuscular facilitation(PNF). Method : This is a literature study with books, seminar note and book for PNF international course. Result : Keep the information of the biomechanics and neural science in head and neck patterns and emphasize that manual contact, verbal commands and visual stimulus. Manual contacting for movement guide and stability of the $C_0/C_1$ verbal command and visual stimulus for correcting of the $C_0/C_1$ movements. Conclusion : In reminder for PNF learning, begin with head and neck and upper trunk patterns. In that time, Knott and Voss(1968) had not enough information about biomechanic movement components and neural science movement components. But Knott and Voss(1968) emphasized that head and neck patterns relate with trunk, upper extremities and lower extremities directly. Alar ligaments are relaxed with the head in neutral and taut in flexion. Axial rotation of the head and neck tightens both alar ligaments. The right upper and left lower portions of the alar ligament limit left lateral flexion of the head and neck. Therefore, head and neck patterns has to be modify. When head moving, eye and vestibular stimulus will be change. During head and neck patterns, must be consider about stimulus of eye system and vestibular system also.

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ResNet-Based Simulations for a Heat-Transfer Model Involving an Imperfect Contact

  • Guangxing, Wang;Gwanghyun, Jo;Seong-Yoon, Shin
    • Journal of information and communication convergence engineering
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    • 제20권4호
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    • pp.303-308
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    • 2022
  • Simulating the heat transfer in a composite material is an important topic in material science. Difficulties arise from the fact that adjacent materials cannot match perfectly, resulting in discontinuity in the temperature variables. Although there have been several numerical methods for solving the heat-transfer problem in imperfect contact conditions, the methods known so far are complicated to implement, and the computational times are non-negligible. In this study, we developed a ResNet-type deep neural network for simulating a heat transfer model in a composite material. To train the neural network, we generated datasets by numerically solving the heat-transfer equations with Kapitza thermal resistance conditions. Because datasets involve various configurations of composite materials, our neural networks are robust to the shapes of material-material interfaces. Our algorithm can predict the thermal behavior in real time once the networks are trained. The performance of the proposed neural networks is documented, where the root mean square error (RMSE) and mean absolute error (MAE) are below 2.47E-6, and 7.00E-4, respectively.

정적분 단원에 관한 CAI프로그램 개발 연구 (A Study on the Development of Computer Assisted Instruction for Definite Integral)

  • 우제환
    • 한국학교수학회논문집
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    • 제1권1호
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    • pp.97-109
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    • 1998
  • The activities of teaching and learning are to try to reach the lesson object most closely in many ways. Considering that the lesson objects are to get the principle or law of a concept, to acquire the mathematical function, to master it through repeated exercises and to solve mathematical problems, we need many ways to reach such objects. Among the many ways, we can first think of one: the students will learn with curiosity and according to their own ability or advancing level in learning when teachers study and prepare necessary contents enough in advance by using computers, showing the right program to learners' needs. For example, defining definite integral by measuration by parts will help understand measuration by parts well and know the meaning of definite integral correctly, In teaching and learning by the use of this program, the educational effects are expected as follows. 1. It is thought that this program will stimulate the desire for and interest in learning because it used animation and acoustic effect. And voluntary and positive thinking activity will be shown. 2. It is expected that the conviction of formulas will be got and the concept of definite integral will be remembered firmly by showing how to measure the width of circle with the use of measuration by parts in various other ways instead of the ways used at present. 3. It is expected that students will feel the pleasure of mathematics in life when they recognize mathematical facts scattered really in our life rather than mathematical difficulties. 4. It is expected that the repeated review of programs already designed will remove the fear of incomplete parts and help review again. 5. It is certain that positive attitude in life will be formed as teacher-centered class is changed into learner-centered class and unwilling study is changed into self-oriented study. However, I think this program is insufficient for humanbeing-centered education given directly in contact with students on the ground of the variety in mathematical education and applications in many ways. And mechanically inhuman computers leave some solutions to be desired

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객체 탐지 모델을 활용한 전기 아크 위험성 예측 시스템 개발 (Development of Prediction of Electric Arc Risk using Object Dection Model)

  • 이규빈;김승연;안동혁
    • 스마트미디어저널
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    • 제9권1호
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    • pp.38-44
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    • 2020
  • 전기에너지에 대한 높은 의존도 때문에 국내에서 발생하는 화재 중 전기화재가 상당한 비중을 차지한다. 국내에서 발생하는 전기화재 4건 중 3건이 전선의 단락이나 접촉 불량에 의한 전기 아크에 의해 발생했다. 전기 아크란 절연체 사이에서 발생하는 전기적 전류의 방전 현상으로 순간적으로 상당한 열을 내뿜는다. 아크에 의한 전기 화재를 줄이기 위해서 본 연구에서는 전기 아크 위험성 예측을 목표로 한다. 아크 감지기에서 아크 데이터를 수집하고 시간순대로의 아크 데이터를 기반으로 그래프로 변환하였다. 머신 러닝의 데이터 학습에 서로 다른 시계열 데이터의 수로 변환한 그래프들을 사용하였다. 생성된 학습 모델의 성능을 측정하기 위해서 테스트 데이터를 기반으로 평가를 진행하였다. 결과에서 예측 시 사용하는 시계열 아크 데이터의 수가 20개일 때 예측률이 86%로 우수함을 확인하였다.

운동학습이론에 기초한 발성운동조절법이 근오용성 발성장애의 음성에 미치는 효과 (Effects of Motor Learning Guided Laryngeal Motor Control Therapy for Muscle Misuse Dysphonia)

  • 서인효;이옥분;이상준;정필상
    • 말소리와 음성과학
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    • 제3권3호
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    • pp.133-140
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    • 2011
  • Muscle misuse dysphonia (MMD) is defined as a behavioral voice disorder resulting from inappropriate contractions of intrinsic and/or extrinsic laryngeal muscles. The purpose of this study was to investigate the effect of motor learning guided laryngeal motor control therapy (MLG-LMCT) which is designed to improve an existing LMT and further the effective voice treatment on people with muscle misuse dysphonia. Forty-six people with MMD (M:F=16:30) participated in this study. The voice samples of the participants were recorded to investigate the effect of MLG-LMCT before and after the voice therapy. Voice samples were analyzed via electro-glotto-graph (EGG). Contact quotient (CQ), speed quotient (SQ), and waveform were reported. In addition, perceptual and acoustical evaluation were conducted to determine the change of voice improvement after treatment. The experimenter massaged the tensioned muscles around the neck. In order to find more proper phonation the experimenter showed the subjects their EGG wave forms as to whether or not they are moving the vocal folds to the appropriate position. Therefore, the EGG wave forms were used as a type of visual feedback. With the wave form, the experimenter helped subjects move the vocal folds and laryngeal muscles to find more proper voice production. The sensory stimuli from the experimenter gradually faded out. A paired dependent t- test revealed that there was significant differences in CQ between pre- and post-therapy. Perceptually, overall, rough, breathy, strain, and transition were significantly reduced. Acoustically, there were significant differences in Fo, jitter, shimmer, and NHR. After using MLG-LMCT, most of the subjects showed improvements in voice quality. The results from this study led us to the following conclusions: Motor learning guided laryngeal motor control therapy (MLG-LMCT) has reduces muscle misuse dysphonia. These results may occur because a visual feedback from EGG wave form can maintain the effect of the muscle tension reduction from laryngeal manual therapy. In case of people with MMD who reduced muscle tension from the therapy (LMT) but, not appropriately manipulating the location of larynx or adducting the vocal folds, MLG-LMCT might be an alternative therapy approach.

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Smart Work의 직무특성이 직무만족에 미치는 영향에 관한 연구 : 학습민첩성의 매개효과를 중심으로 (Effect of Smart Work Job Characteristics on Job Satisfaction : Mediating Effect of Learning Agility)

  • 김일영;동학림
    • 벤처혁신연구
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    • 제5권4호
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    • pp.41-56
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    • 2022
  • 본 연구는 최근 화두가 되고 있는 smart work 의 다양한 직무 특성이 직무 만족에 미치는 영향 관계를 실증적으로 분석하기 위해 이루어졌다. 이를 위해 smart work 환경하의 직무 특성을 직무 자율성, 직무 유연성, 직무 효율성으로 세분화하였다. 아울러 이러한 직무 특성이 직무 만족에 직접적인 영향을 미치기도 하지만 구성원의 학습 민첩성 역시 중요한 요인으로 작용할 것으로 사료되었다. 연구결과 직무 자율성, 직무 유연성, 직무 효율성 모두 직무 만족에 유의한 정(+)의 영향을 미쳤다. 학습민첩성의 경우 모든 경로에서 매개효과가 있는 것으로 나타났다. 본 연구 결과는 비대면 사회로의 진전에 따른 스마트 워크 직무 특성이 직무 만족에 미치는 영향 관계를 실증적으로 검정했다는 점에서 학술적인 의미가 있다.

상황 인식 기반 다중 영역 분류기 비접촉 인터페이스기술 개발 (Technology Development for Non-Contact Interface of Multi-Region Classifier based on Context-Aware)

  • 김송국;이필규
    • 한국인터넷방송통신학회논문지
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    • 제20권6호
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    • pp.175-182
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    • 2020
  • 비접촉식 시선추적 기술은 인간과 컴퓨터간의 인터페이스로서 장애가 있는 사람들에게 핸즈프리 통신을 제공하며, 최근 코로나 바이러스 등으로 인한 비접촉시스템에도 중요한 역할을 할 것으로 기대된다. 따라서 본 논문에서는 인간 중심의 상호 작용을 위한 상황인식 다중영역 분류기 및 ASSL 알고리즘을 기반으로 한 사용자 인터페이스 기술을 개발한다. 이전의 AdaBoost 알고리즘은 안구 특징 사이의 공간적 맥락 관계를 이용할 수 없기 때문에 눈의 커서 포인팅 추정을 위한 안면 추적에서 충분히 신뢰할 수 있는 성능을 제공 할 수 없다. 따라서 본 논문에서는 효율적인 비접촉식 시선 추적 및 마우스 구현을 위한 눈 영역의 상황기반 AdaBoost 다중 영역 분류기를 제시한다. 제안된 방식은 여러 시선 기능을 감지, 추적 및 집계하여 시선을 평가하고 온 스크린 커서 기반의 능동 및 반 감독 학습을 조정한다. 이는 눈 위치에 성공적으로 사용되었으며 눈 특징을 감지하고 추적하는 데에도 사용할 수 있다. 사용자의 시선을 따라 컴퓨터 커서를 제어하며 칼만 필터를 이용하여 실시간으로 추적하며, 가우시안 모델링을 적용함으로써 후처리하였다. Fits law에 의해 실험하였으며, 랜덤하게 대상객체를 생성하여 실시간으로 시선추적성능을 분석하였다. 제안하는 상황인식을 기반 인식기를 통하여 비접촉 인터페이스로서의 활용이 높아질 것이다.