• Title/Summary/Keyword: Console

검색결과 251건 처리시간 0.13초

Ergonomic Evaluation of Console Chairs for a Weapon Locating Radar

  • Lee, Baekhee;Jung, Kihyo;Jeong, Jineun;Kim, Jinman;Hong, Wongi;Park, Seikwon;You, Heecheon
    • 대한인간공학회지
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    • 제33권2호
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    • pp.97-108
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    • 2014
  • Objective:The present study is intended to evaluate the usability of a console chair for a weapon locating radar by comparing with different kinds of chair design. Background: Console chairs need to be ergonomically designed to reduce physical workload of operators and improve mission capability; few studies have been reported which systematically evaluate usability of military console chairs. Method: Ergonomic design of a console chair, a bus seat, and an office chair was evaluated in terms of headrest, seatback, seatpan, armrest, and controller on a 7-point scale. Ten males in their 20s and 30s were recruited considering the demographic characteristics of console operators. Results: The satisfaction scores of the console chair for headrest, seatback, and seatpan were significantly higher than those of the bus seat (mean difference [MD] = 0.9) and office chair (MD = 1.3). Meanwhile, the satisfaction scores of the console chair for armrest and controller were significantly lower than those of the office chair (MD = -1.4) and bus seat (MD = -2.2). Conclusion: The armrest and controller of the console chair needs ergonomic improvements for better comfort. Application: The evaluation results of the console chair would be of use for ergonomic console chair design.

콘솔 게임용 조작도구와 게임 콘텐츠 구성의 상관관계 연구 (A Study on Correlation between Console Game Controller and Game Contents)

  • 한혜원;윤혜영
    • 한국게임학회 논문지
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    • 제11권4호
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    • pp.61-72
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    • 2011
  • 콘솔 게임에서 조작도구는 사용자와 콘텐츠를 연결하는 중요한 매개체의 역할을 담당하고 있으며, 조작도구가 기술적으로 발전하고 산업적으로 그 수요가 확대되면서 게임 콘텐츠의 변화를 야기하고 있다. 본 연구는 은유와 환유를 통해 조작방식의 구조주의적 차별점과 궁극적으로 그것이 게임 콘텐츠에 미치는 영향을 살펴보고자 한다. 향후 콘솔 게임 조작도구의 다양화라는 전망 속에서 게임 플랫폼과 콘텐츠의 상관관계 연구는 의의를 가질 수 있을 것으로 본다.

Design of Magnet Console for NMR Ripeness Sensor Using ANSYS

  • Cho, Seong-In;Chung, Chang-Ho;Kim, Seung-Chan
    • 한국농업기계학회:학술대회논문집
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    • 한국농업기계학회 1996년도 International Conference on Agricultural Machinery Engineering Proceedings
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    • pp.528-538
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    • 1996
  • A magent console is critical element since its homogeneity is essential to the performance of a nuclear magnetic resonance (NMR) based sensor. Geometry and properties of magnet materials determine the magnetic flux density and homogeneity of the console. This study is carried out to develop a design scheme of the magnet console using ANSYS to reduce the design error of the magnet console compared . To enhance the performance of the magnet console, corner steel was proposed and validated by simulation and manufactured one. The corner steel increased the magnetic flux density (B) by about 1% and enhanced homogeneity by approximately 3 times. There was about 3% difference between simulated and measured B values.

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차세대원전 Safety Console 개념 설계

  • 박현신;이광대;정학영
    • 한국원자력학회:학술대회논문집
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    • 한국원자력학회 1997년도 추계학술발표회논문집(1)
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    • pp.407-412
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    • 1997
  • 현재 개발이 진행중인 차세대원전의 MMIS 설계는 기존 원자력발전소와 달리 Compact Workstation 개념을 적용하고 있다. 그리고 차세대 원전 Compact Workstation의 설계 개념에 따르면, 안전 계통과 비안전 계통 모두를 동일한 제어기 (Soft Controller)로 제어하는 방식을 고려하고 있다. 따라서 Compact Workstation 고장시에 발전소를 안전하게 정지시키고 그 상태를 유지하기 위해서 Safety Console이 필요하며, 본 연구에서는 차세대원전의 MMIS 설계 개발의 일부로서 주제어실에 설치될 Safety Console을 설계하기 위하여, 우선적으로 Safety Console의 기능을 정의하고 안전 기기 제어 능력 그리고 디지탈 기기를 사용하는 데에 따른 공통모드고장 대처 방안을 평가하였다. 그 평가 결과로서 Safety Console에 대한 설계 기준 및 초기 설계 방향을 제안한다.

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콘솔 디자인 개발에 관한 연구 (A Study on Design Development of Console)

  • 강신우;김상권
    • 한국가구학회지
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    • 제21권4호
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    • pp.304-313
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    • 2010
  • Since the significance of the living room has been stressed as the space for family gathering, the weight of an ornamental console among the living room furniture is being increased. A console is an excellent small-sized furniture to highlight the spatial characteristics by being placed in front of the plane wall, which is left as an empty space or between doors. Therefore, this study aims to defined a console and to understand the issues raised on it by analyzing the domestic and international data that are addressed until today. Meanwhile, various consoles in the market today were analyzed through catalogues, data derived from internet, and literature sources on furniture to conduct the processes of idea sketch, rendering, design confirmation, design draft, and computer rendering (3D). As for the design concept of a console, modern design equipped with practicability and ornamental is adopted in the form of a combined console table and flower vase. In terms of economic feasibility and versatility, the design is developed to allow the console use by removing the glass pipe depending on needs and in case of using a flower vase, small flower can be decorated using a glass pipe for the ornamental effect.

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차세대 콘솔 게임기 전망 분석 (XBOX ONE과 PLAY STATION4를 중심으로) (A prospect analysis of next generation console game machines : with a XBOX ONE and PLAY STATION 4)

  • 조형익
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 추계학술대회
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    • pp.529-532
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    • 2013
  • 게임 시장에서 콘솔 게임이 차지하는 비중은 상당히 크다. 기술이 발전함에 따라 콘솔 게임의 기능도 자연스럽게 발전해왔고, 더 놀라운 그래픽과 박진감 넘치는 게임 플레이를 제공해왔다. 이번 E3쇼에서 콘솔게임계의 양대 산맥인 MICROSOFT사는 XBOX ONE을, SONY사는 PLAY STATION4를 발표, 차세대 콘솔 게임기의 시대의 서막을 알렸다. 본 논문에서는 양사의 콘솔 게임기 성능 및 장단점을 비교 분석해서 앞으로 시장에서 어떤 콘솔 게임기가 유리한지에 전망을 내도록 하겠다.

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조종적성 검사/연구 장비 운용 Console의 인간공학적 개선 (Ergonomic Improvement of Operation Console for Pilot Aptitude Research Equipment)

  • 김성호
    • 산업경영시스템학회지
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    • 제41권4호
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    • pp.42-49
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    • 2018
  • Pilot Aptitude Research Equipment (PARE) is a simulator developed to measure or research pilot aptitude and train for student pilots. Design of an ergonomic PARE operation console is required to operate the equipment effectively. This study carried out five steps : (S1) operator questionnaire survey, (S2) anthropometric design formula development, (S3) usability evaluation, (S4) improvement design, and (S5) validation considering both Physical User Interface (PUI) and Graphic User Interface (GUI) of PARE operation console. The operator questionnaire surveyed needs for each PUI and GUI part of the console from two PARE actual operators. In terms of PUI, the anthropometric design formula was developed by using design variables, body dimensions, target population characteristics, and reference posture related to the PARE console. In terms of GUI, the usability evaluation was conducted by three usability testing experts with a 7-point scale (1 : very low, 4 : neutral, 7 : very high) on GUI of the PARE operation console by seven usability criteria. The improved PARE operation console was designed to reflect the optimal values of design variables calculated from design formula, the results from usability testing, and the operator's needs. The improvement effect was observed by 20 people who had experience with the PARE operation console. As a result of the validation, monitor visibility and cockpit visibility for the improved PUI design and visibility and efficiency for the improved GUI design were significantly increased by more than 90% respectively. The improved design of the PARE operation console in this study can contribute to enhance operation performance of the PARE.

함정 전투체계의 3화면 다기능콘솔 설계를 위한 인간공학적 분석 기법 연구 (Ergonomic Analysis on 3-Screen Multi-function Console Design of the Naval Combat System)

  • 이재호;윤상영;김현실
    • 한국군사과학기술학회지
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    • 제23권2호
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    • pp.185-193
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    • 2020
  • This paper proposes a 3-screen multi-function console development method using ergonomic design approach. Ergonomically designed console has the advantage of decreasing operator fatigue and increasing concentration by providing better readability, operability and convenience. For this, thirty subjects participated in the experiment for 3-screen multi-function console design. Ergonomic standards of console design were used to establish experiment design and to eliminate incompatible results with ergonomic standards. Subjects evaluated the nine predefined placements of displays and asked to place the display and controllers in order to use comfortably. As a results, total 18 design criteria including displays and controllers placement were determined.

A Case Study on Designing a Console Design Review System Considering Operators' Viewing Range and Anthropometric Data

  • Cha, Woo Chang;Choi, Eun Gyeong
    • 대한인간공학회지
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    • 제36권5호
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    • pp.373-383
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    • 2017
  • Objective: The aim of this study is to introduce an operator console design review system suitable for designing and evaluating consoles based on human factor guidelines for a digitalized main control room in an advanced nuclear power plant which has a requirement for anthropometric data usage. Background: The system interface of the main control room in a nuclear power plant has been getting digitalized and consists of various consoles with many information displays. Console operators often face human-computer interactive problems due to inappropriate console design stemming from the perceptual constraints of anthropometric data usage. Method: Computational models with a process of visual perception and variables of anthropometric data are used for designing and evaluating operator consoles suitable for human system interface guidelines, which are used in an advanced nuclear power plant. Results: From the computational model and simulation application, console dimensions and a designing test module, which would be used for designing suitable consoles with safety concerns in a nuclear power plant, have been introduced. Conclusion: This case study may influence employing a suitable design concept with various anthropometric data in many areas with safety concerns and may show a feasible solution to designing and evaluating the safety console dimensions. Application: The results of this study may be used for designing a control room with the human factors requiring a safe working environment.

HCI 기반 선박용 다기능 콘솔의 사용자 요구조건 분석 및 개념 설계 (The Conceptual Design and User Requirement Analysis of the HCI Multi-function Console for Ship)

  • 한정희;박종원;최영철;윤창호;조아라;임용곤
    • 한국통신학회논문지
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    • 제36권6B호
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    • pp.674-682
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    • 2011
  • 선박과 함정에서 사용하고 있는 다기능 콘솔(Multi-Function Console) 시스템은 매우 다양한 기능을 지원하는 반면, 복잡한 인터페이스로 사용자에게 운용의 어려움을 제공하고 있다. 본 연구에서는 선박 시스템에 대한 사용자의 요구 조건을 분석하여 직관적인 운용환경을 제공하는 HCI 기반 다기능 콘솔의 개념설계를 제안하고 있다. 사용자의 요구조건을 분석하기 위해 전문가 인터뷰와 설문조사가 수행되었으며, 이를 바탕으로 멀티 터치스크린 입력에 최적화된 HCI 기반 다기능 콘솔이 개념 설계되었다. 제안된 다기능 콘솔은 선박근무자에게 사용하기 쉽고 편리한 사용성을 제공하여 안전한 운용환경을 제공한 것으로 예상된다.