• Title/Summary/Keyword: Consensus of Information

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Moderation Effects of Computer Self-efficacy on the Relationship among Variables for Appropriation in using IT (정보기술 사용 전유에 관한 변수들 간의 관계에서 컴퓨터자기효능감의 조절효과)

  • Lee, Woong-Kyu
    • The Journal of Information Systems
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    • v.18 no.1
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    • pp.25-46
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    • 2009
  • According to adaptive structuration theory, faithfulness of appropriation(FOA), and consensus on appropriation(COA) are variables for measuring appropriation in use of IT. FOA is the level of interpreting and using the intentions of the IT designers objectively and COA is the level of agreement on ways of using IT among or with user group independently of designers' intention. In traditional theories of IT adoption, computer self-efficacy(CSE), self evaluation on abilities of using computer, has been considered as one of the important individual differences. which would influence on beliefs of using IT. Therefore, considering the relationship among CSE, FOA, COA and attitude, we can hypothesize that CSE would play a moderation varaible among appropriation related variables relationships, FOA-attitude and COA-attitude. The objective of this study is an analysis of CSE's moderation effects in causality relationship among appropriation measuring variables. For this purpose, we propose a research model where there are four hypotheses for moderation effects of CSE on the relationships between appropriation variables. We test these hypotheses by sampling ERP and groupware users. In result, our proposed hypotheses except moderation effect of COA-usefulness are accepted. Main contribution of this study is to identify the relationship between CSE and AST. This study implies that very careful consideration of users' CSE is necessary in order to perform managerial activities based on FOA and COA in IT management department.

A Survey of the Application of Blockchain in Multiple Fields of Financial Services

  • Wang, Yiran;Kim, Dae-Kyoo;Jeong, Dongwon
    • Journal of Information Processing Systems
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    • v.16 no.4
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    • pp.935-958
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    • 2020
  • The core value of finance is credit. It can be said that without credit, there can be no finance. The distributed structure of the blockchain and the low-cost trust-building mechanism based on mathematical algorithms provide a new solution and path for solving and optimizing related problems in the financial field. The blockchain technology is applied in the development of the financial industry through consensus mechanisms, smart contracts, and distributed networks. In this research, a comprehensive survey of the blockchain technology is proposed in the development of financial services including equity crowdfunding and credit investigations in inclusive finance, cross-border remittance, Internet financial payment, P2P lending, supply chains finance, and the application of blockchain in the field of anti-money laundering. This paper discusses the role of blockchain in solutions to different issues in the financial field. It also discusses the architectures in different financial service application scenarios from the perspective of the financial trust mechanism and the perspective of the technology and rule change of blockchain participation in financial innovation. Finally, the problems and challenges of blockchain in financial services are discussed, and corresponding solutions are proposed.

Efficient CUDA Implementation of Multiple Planes Fitting Using RANSAC (RANSAC을 이용한 다중 평면 피팅의 효율적인 CUDA 구현)

  • Cho, Tai-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.4
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    • pp.388-393
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    • 2019
  • As a fiiting method to data with outliers, RANSAC(RANdom SAmple Consensus) based algorithm is widely used in fitting of line, circle, ellipse, etc. CUDA is currently most widely used GPU with massive parallel processing capability. This paper proposes an efficient CUDA implementation of multiple planes fitting using RANSAC with 3d points data, of which one set of 3d points is used for one plane fitting. The performance of the proposed algorithm is demonstrated compared with CPU implementation using both artificially generated data and real 3d heights data of a PCB. The speed-up of the algorithm over CPU seems to be higher in data with lower inlier ratio, more planes to fit, and more points per plane fitting. This method can be easily applied to a wide variety of other fitting applications.

The Influence of Appropriation and on Performance in Online Game: Focusing on MMORPG (온라임 게임의 전유가 게임 성과에 미치는 영향 : 대규모 다중사용자 온라인 역할수행게임을 중심으로)

  • Lee, Woong-Kyu;Kwon, Jeong-Il
    • Asia pacific journal of information systems
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    • v.16 no.4
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    • pp.103-119
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    • 2006
  • One of the most important reasons for using online game is intrinsic motivation which relates the drive to perform a behavior for perceptions of pleasure and satisfaction from the behavior itself. Therefore, most studies for using online game have been based on theories for intrinsic motivation such as flow. However, such theories have some limitations for explaining social aspects of online games such as Massively Multiplayer Online Role Game (MMORPG), which provides a society for game players by using a virtual space for playing games so called 'persistent world'. Adaptive structuration theory (AST) is one of trying to capture the change of using IT due to social interactions between users and system. In order to explain online game players' behavior considering social interaction, we suggest a research model based on AST. Our model aims to investigate the relationship between appropriation which is determined by faithfulness of appropriation (FOA) and consensus on appropriation (COA) and performance which is represented by the relationship among perceived winning, flow, and intention of reuse. An empirical test of our model for 125 MMORPG users which is analyzed by Partial Least Square method shows very satisfactory and interesting results. While hypotheses suggested in our model are supported, the influence of COA on game performance is shown to be stronger than that of FOA.

Effects of Restaurants' e-Wom Characteristics on Attitude and Visit Intention: Focused on Visit Intention Over Time (레스토랑의 e-Wom 특성이 시간 경과에 따른 방문의도를 중심으로 한 태도 및 방문의도에 미치는 영향)

  • KIM, Sung-Hwan;JEON, Young-Mi;LEE, Ji-Ah
    • The Korean Journal of Franchise Management
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    • v.13 no.2
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    • pp.17-31
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    • 2022
  • Purpose: With the development of the Internet, consumers can quickly access the electronic word-of-mouth. Consumers seek to reduce uncertainty by referring to the opinions of other consumers about products and services when making purchase decisions. In the food service industry, evaluating a restaurant before an actual visitation is difficult. Therefore, electronic word-of-mouth is important to interact with the customer in restaurants. as it can be used as an exchange of information in which consumers participate and interact with other customers. This study was conducted to verify how online word-of-mouth characteristics (Consensus, Vividness, Neutrality) on attitudes and visit intention from the perspective of social exchange theory. And it was performed to verify the structural relationship between short-term visit intention, mid-term visit and long-term visit intention. Research design, data, and methodology: A survey was conducted on customers who have visited restaurants. Of a total of 312 responses, 306 responses were used, excluding insincere responses and missing values for factors analysis. SPSS 25.0 and AMOS 25.0 were used for statistical analysis, and hypothesis testing was conducted after verifying the validity and reliability of the questionnaire items. Result: The result of the analysis showed that, consensus and neutrality have a positive effect on attitude but not much on vividness. In addition, consensus, vividness, and neutrality have no effect on the short-term visit intention. Finally, the short-term visit intention has a positive effect on mid-term visit intention, and mid-term visit intention has a positive effect on long-term visit intention. Conclusions: Based on the results, this study suggested that it is necessary to have practical implications for marketing and monitoring restaurant reviews in consideration of the characteristics of electronic word-of-mouth. When managing electronic-word-of-mouth, it is necessary to manage the consensus and neutrality is essential to provide sufficient information about the restaurant. The focus should not only be on vividness, such as photos and videos. In addition, restaurants should also provide a good experience for first-time visitors as the short-term visit intention positively affects mid-term and long-term visit intention.

The effects of eWOM Characteristics on Credibility, eWOM Acceptance and Purchase Intentions (온라인 구전 특성이 신뢰, 구전수용 및 구매의도에 미치는 영향)

  • Lee, Sang-Hyun;Jeong, Yong-Gil
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.545-559
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    • 2016
  • Recently consumers to access various Word-Of-Mouth information on online. And eWOM (eWOM : electronic Word-Of-Mouth) information had an important effect on consumer attitude(purchase intention). The purpose of this study is to investigate what the general characteristics of eWOM and the effects of how these factors will affect credibility, eWOM acceptance and purchase intention. In this study, the model contains information characteristics variables(consensus, newness), community characteristics(tie strength, interaction) on eWOM characteristics. This study makes contributions as follows. First, information consensus had not effect on credibility. Second, information newness and community characteristics(tie strength, interaction) had a significant on credibility. Third, credibility is the important factor on eWOM acceptance. Lastly, eWOM acceptance had a considerable influence on purchase intentions.

The Effects of Fit and Social Construction on Individual Performance

  • Im, Ghi-Young
    • 한국경영정보학회:학술대회논문집
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    • 2008.06a
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    • pp.29-34
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    • 2008
  • This study examines the effects of information and communication technologies on individual performance. The literature has paid a considerable amount of attention to social influence as a determinant of individual behavior. We combine task-technology fit with concepts from adaptive structuration theory to specify social influence. In our model, we suggest that individuals should receive support from proper social construction to have additional performance improvement. Empirical data from 317 individuals across 43 teams in 10 companies is used to assess the theoretical model. Our theoretical model received support from the data.

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Analysis of anti-Korea media and behavior in Japan (日本の「嫌韓メディア」と「嫌韓行動」に?する分析 - 嫌韓本と嫌韓意識を中心に-)

  • Lee, Hongchun
    • Analyses & Alternatives
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    • v.3 no.2
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    • pp.87-108
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    • 2019
  • The purpose of this study is to examine the relationship between anti-Korean media and behavior. This study analyzed anti-Korean books published in Japan from 2000 to 2016. This study also analyses a survey conducted by those who have read that publication. According to the result, over half of the anti-Korea books published after 2010 and related to politics, history, and society of Korea. According to a result of the survey, people mainly get anti-Korean information from the Internet. Anti-Korean books affect to the anti-Korean information behavior not directly. In conclusion, while anti-Korean books affect anti-Korean behavior, it depends on the type of media.

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Implementing an Immutable Encryption Module using Blockchain (블록체인을 활용한 불변성 암호화 모듈 구현)

  • Yoon, Kyung Seob;Kim, Minji
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.189-192
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    • 2021
  • 이 시스템은 블록체인의 분산 처리 방식을 활용하여 중앙 집중식 데이터베이스에서 사용자가 관리자의 보안 인프라에 의존할 수밖에 없는 점을 보완하고, 네트워크 독립성과 데이터의 불변성, 투명성을 보장한다. 본 논문에서는 기존의 중앙 집중식 데이터베이스의 단점을 보완하는 블록체인의 분산 데이터 저장 방식을 활용하여 블록체인의 해시 기법과 작업 증명, 탈중앙화, 합의 알고리즘을 구현한 암호화 시스템을 제안한다.

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Current changes in standardization activities of Dublin Core Metadata Initiative (메타데이터의 표준화 동향 : DCMI를 중심으로)

  • Kim, Tae-Su
    • Journal of Scientific & Technological Knowledge Infrastructure
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    • s.9
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    • pp.8-19
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    • 2002
  • The Dublin Core element set has been developed over the past years as an open, consensus-building metadata from many user communities. Wider adoption in many countries made this metadata a major resource discovery standard on the internet. The version 1.1 of the Dublin Core element set was adopted as CEN Workshop Agreement 13874 in Europe, and also ratified under the auspices of the National Information Standards Organization in US as ANSI Standard Z39.85. This report summarizes the standardization activities that have taken place in the Dublin Core Metadata Initiative for the past years.

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