• 제목/요약/키워드: Conditions for acceptance

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인터넷 쇼핑몰 수용에 있어 사용자 능력의 조절효과 분석 (An Analysis of the Moderating Effects of User Ability on the Acceptance of an Internet Shopping Mall)

  • 서건수
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.27-55
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    • 2008
  • Due to the increasing and intensifying competition in the Internet shopping market, it has been recognized as very important to develop an effective policy and strategy for acquiring loyal customers. For this reason, web site designers need to know if a new Internet shopping mall(ISM) will be accepted. Researchers have been working on identifying factors for explaining and predicting user acceptance of an ISM. Some studies, however, revealed inconsistent findings on the antecedents of user acceptance of a website. Lack of consideration for individual differences in user ability is believed to be one of the key reasons for the mixed findings. The elaboration likelihood model (ELM) and several studies have suggested that individual differences in ability plays an moderating role on the relationship between the antecedents and user acceptance. Despite the critical role of user ability, little research has examined the role of user ability in the Internet shopping mall context. The purpose of this study is to develop a user acceptance model that consider the moderating role of user ability in the context of Internet shopping. This study was initiated to see the ability of the technology acceptance model(TAM) to explain the acceptance of a specific ISM. According to TAM. which is one of the most influential models for explaining user acceptance of IT, an intention to use IT is determined by usefulness and ease of use. Given that interaction between user and website takes place through web interface, the decisions to accept and continue using an ISM depend on these beliefs. However, TAM neglects to consider the fact that many users would not stick to an ISM until they trust it although they may think it useful and easy to use. The importance of trust for user acceptance of ISM has been raised by the relational views. The relational view emphasizes the trust-building process between the user and ISM, and user's trust on the website is a major determinant of user acceptance. The proposed model extends and integrates the TAM and relational views on user acceptance of ISM by incorporating usefulness, ease of use, and trust. User acceptance is defined as a user's intention to reuse a specific ISM. And user ability is introduced into the model as moderating variable. Here, the user ability is defined as a degree of experiences, knowledge and skills regarding Internet shopping sites. The research model proposes that the ease of use, usefulness and trust of ISM are key determinants of user acceptance. In addition, this paper hypothesizes that the effects of the antecedents(i.e., ease of use, usefulness, and trust) on user acceptance may differ among users. In particular, this paper proposes a moderating effect of a user's ability on the relationship between antecedents with user's intention to reuse. The research model with eleven hypotheses was derived and tested through a survey that involved 470 university students. For each research variable, this paper used measurement items recognized for reliability and widely used in previous research. We slightly modified some items proper to the research context. The reliability and validity of the research variables were tested using the Crobnach's alpha and internal consistency reliability (ICR) values, standard factor loadings of the confirmative factor analysis, and average variance extracted (AVE) values. A LISREL method was used to test the suitability of the research model and its relating six hypotheses. Key findings of the results are summarized in the following. First, TAM's two constructs, ease of use and usefulness directly affect user acceptance. In addition, ease of use indirectly influences user acceptance by affecting trust. This implies that users tend to trust a shopping site and visit repeatedly when they perceive a specific ISM easy to use. Accordingly, designing a shopping site that allows users to navigate with heuristic and minimal clicks for finding information and products within the site is important for improving the site's trust and acceptance. Usefulness, however, was not found to influence trust. Second, among the three belief constructs(ease of use, usefulness, and trust), trust was empirically supported as the most important determinants of user acceptance. This implies that users require trustworthiness from an Internet shopping site to be repeat visitors of an ISM. Providing a sense of safety and eliminating the anxiety of online shoppers in relation to privacy, security, delivery, and product returns are critically important conditions for acquiring repeat visitors. Hence, in addition to usefulness and ease of use as in TAM, trust should be a fundamental determinants of user acceptance in the context of internet shopping. Third, the user's ability on using an Internet shopping site played a moderating role. For users with low ability, ease of use was found to be a more important factors in deciding to reuse the shopping mall, whereas usefulness and trust had more effects on users with high ability. Applying the EML theory to these findings, we can suggest that experienced and knowledgeable ISM users tend to elaborate on such usefulness aspects as efficient and effective shopping performance and trust factors as ability, benevolence, integrity, and predictability of a shopping site before they become repeat visitors of the site. In contrast, novice users tend to rely on the low elaborating features, such as the perceived ease of use. The existence of moderating effects suggests the fact that different individuals evaluate an ISM from different perspectives. The expert users are more interested in the outcome of the visit(usefulness) and trustworthiness(trust) than those novice visitors. The latter evaluate the ISM in a more superficial manner focusing on the novelty of the site and on other instrumental beliefs(ease of use). This is consistent with the insights proposed by the Heuristic-Systematic model. According to the Heuristic-Systematic model. a users act on the principle of minimum effort. Thus, the user considers an ISM heuristically, focusing on those aspects that are easy to process and evaluate(ease of use). When the user has sufficient experience and skills, the user will change to systematic processing, where they will evaluate more complex aspects of the site(its usefulness and trustworthiness). This implies that an ISM has to provide a minimum level of ease of use to make it possible for a user to evaluate its usefulness and trustworthiness. Ease of use is a necessary but not sufficient condition for the acceptance and use of an ISM. Overall, the empirical results generally support the proposed model and identify the moderating effect of the effects of user ability. More detailed interpretations and implications of the findings are discussed. The limitations of this study are also discussed to provide directions for future research.

원전 ISI UT 자동 결함평가 및 판정 모듈 개발 (Development of ISI UT Auto Flaw Evaluation and Acceptance Module of Nuclear Power Plants)

  • 박익근;박은수;김현묵;김정석;엄병국;이종포
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 추계학술대회논문집A
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    • pp.212-218
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    • 2000
  • The importance and role of pre-/in-service inspection(PSI/ISI) for nuclear power plant(NPP) components are intimately related to plant design, safety, reliability, operation, etc. In this paper, for an effective and efficient management of large amounts of PSI/ISI data in NPPs, an intelligent database program(WS-IDPIN) for PSI/ISI data management of NPP was developed. WS-IDPIN program enables the prompt extraction of previously conducted PSI/ISI conditions and results so that the time-consuming data management, painstaking data processing and analysis in the past are avoided. Furthermore, development of ISI UT auto flaw evaluation and acceptance module based on ASME Code Sec. XI were presented. This module can be used for any angle beam examination from flat plate to spherical shapes as selected by the proper azimuthal angle. This program can be further developed as a unique PSI/ISI data management expert system.

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Validating a Structural Model of Using Mobile Technology for Learning among High School Students

  • YUN, Heoncheol;PARK, Sanghoon
    • Educational Technology International
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    • 제21권1호
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    • pp.1-29
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    • 2020
  • Despite the existing body of literature focusing on the effects of one-to-one mobile technology integration in teaching and learning, research discussed that the determinants of mobile technology acceptance and use in secondary school settings are still unclear. Hence, this study examined the extent to which determinants influence high school students' behavioral intention to use one-to-one mobile technology for learning. The newly proposed model incorporated three additional constructs beyond those in the unified theory of acceptance and use of technology (UTAUT) model, including computer self-efficacy, attitude toward using technology and computer anxiety, as suggested by recent literature. Data were collected from 247 U.S. Midwestern high school students who participated in an online survey. Using a structural equation modeling approach, this study established construct validity for the nine-construct extended UTAUT model to assess high school students' intention to use mobile technology. The results of structural relations in the proposed model showed that their behavioral intention to use mobile technology was significantly predicted by social influence and attitude toward using technology. Also, their strong behavioral intention and facilitating conditions were associated with frequent use of mobile technology in learning. Discussion, implications, and conclusion were addressed in this study.

Social Distance of Affective Advice: The Role of Construal Level in Acceptance of Rational and Emotional Advice

  • Li, Lu
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권4호
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    • pp.395-402
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    • 2017
  • Social network service provides an excellent platform for people seeking for advices. This research analyzed the effect of rational and emotional response and social distance on people's acceptance for advices online by the construal level theory. An experiment was completed to test the relationship between advisers and questioners and verify the content of online feedback would influence people's acceptance for advices on social network site. The online response included emotional advice and rational advice. Social distance between advisers and questioners was divided to close social distance condition and distant social distance condition. The study showed: (1) comparing with emotional advice, rational advice had a higher persuasive effect in both close and distant social distance conditions; (2) the impact of feedback from people with close social distance was stronger than the impact of the advices from people with distant social distance; (3) there existed an interaction effect between social distance and affective advice. The results revealed that the adviser's affective expression and relationship with the questioner would interactively impact the online persuasive effect.

통합기술수용이론(UTAUT) 기반 uTradeHub 서비스의 사용자 수용모형에 관한 연구 (A Study on User Acceptance Model of uTradeHub Service Based on Unified Theory of Acceptance and Use of Technology)

  • 송선옥
    • 한국산학기술학회논문지
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    • 제18권8호
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    • pp.181-189
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    • 2017
  • 무역 분야의 혁신 정보기술인 uTradeHub는 국가 전자무역 통합서비스로서 중소무역업체를 포함한 무역거래당사자들이 추가적인 투자 없이 인터넷을 통해 마케팅, 상역, 외환, 통관, 물류, 대금결제에 이르는 모든 무역 업무를 단절 없이 원스톱으로 처리할 수 있는 서비스를 제공하고 있지만 사용자의 불만이나 외면으로 방치되거나 지속적인 사용이 뒷받침되지 못함으로 인해 그 활용도가 높지 않은 편이다. 이에 본 연구에서는 uTradeHub 사용이 확산되고 있는 시점에서 통합기술수용이론에서 사용된 변인(성과기대, 노력기대, 사회적 영향, 촉진기반)을 uTradeHub의 지속적 사용에도 적용가능한지 이론적 틀을 검증하였다. 또한 이들 간의 관계에서 사용자 만족(매개효과)과 CEO지원(상호작용효과)의 역할을 규명해 봄으로써 uTradeHub 운영 전략 수립에 도움이 되는 기초자료를 제공하고자 하였다. 설문조사를 통해 회수된 응답지 총101부를 실증분석(SPSS 24.0) 자료로 활용하였으며, 연구결과는 다음과 같다. 첫째, 통합기술수용요인이 사용자 만족에 미치는 영향관계(H1)에서는 성과기대, 노력기대, 사회적 영향만이 사용자 만족에 유의한 영향을 미쳤고, 촉진기반은 유의하지 않았다. 둘째, 사용자 만족이 uTradeHub의 지속적인 사용에 미치는 영향관계(H2)에서는 유의한 결과를 보였다. 셋째, 사용자 만족의 매개효과 검증(H3)에서는 성과기대, 노력기대, 사회적 영향이 사용자 만족을 거쳐 지속적 사용에 영향을 미치는 완전매개효과를 보였다. 넷째, CEO지원의 상호작용 효과 검증(H4)에서는 성과기대와 사회적 영향이 사용자 만족에 미치는 영향관계에서만 상호작용 효과가 나타났다.

Acceptance of Moodle as a Teaching/Learning Tool by the Faculty of the Department of Information Studies at Sultan Qaboos University, Oman based on UTAUT

  • Saleem, Naifa E.;Al-Saqri, Mohammed N.;Ahmad, Salwa E.A.
    • International Journal of Knowledge Content Development & Technology
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    • 제6권2호
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    • pp.5-27
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    • 2016
  • This research aims to explore the acceptance of Moodle as a teaching and learning tool by the faculty of the Department of Information Studies (IS) at Sultan Qaboos University (SQU) in the Sultanate of Oman. The researchers employed the Unified Theory of Acceptance and Use of Technology (UTAUT) to examine the effects of performance expectancy, effort expectancy, social influence and facilitating conditions on the behavioural intention of SQU faculty members to employ Moodle in their instruction. Data were collected by the interview method. Results showed the emergence of two faculty groups: one uses Moodle and one does not use Moodle. In group that uses Moodle, performance expectancy, effort expectancy, social influence, facilitating conditions and behavioural intention are positively related, thereby influencing the faculty members' use behavior. In addition to the aforementioned UTAUT constructs, four additional factors affect Moodle's adoption. These moderators are gender, age, experience and the voluntariness of use, amongst which gender exhibits the least influence on Moodle adoption. That is, male and female faculty generally both use the learning platform. Although some members of the group that does not use Moodle exhibit optimistic performance expectancy for technology, the overall perception in this regard for Moodle is negative. The other UTAUT constructs exert no influence on this group's adoption of the learning platform.

모바일게임 플레이 의도의 영향요인 연구 (A Model of User Adoption of Mobile Games)

  • 한광현;김태웅
    • Asia pacific journal of information systems
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    • 제16권2호
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    • pp.123-141
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    • 2006
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, as well as PC games, Video games and online games, offer a unique value for users in providing an exciting digital experience in virtual worlds. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which might build upon the developing capabilities of mobile phones and networks, in order to bring new styles, concepts and experiences of game play to the users. In this paper, we investigate the factors influencing the usage and acceptance of the mobile games, based on the extended version of the Technology Acceptance Model (TAM). Based on data collected from online survey, we show that perceived usefulness, ease of use are the major determinants for mobile game users to play games. Four factors, including ease of use, self-expressiveness, visibility, and innovativeness are empirically shown to determine the level of perceived usefulness; additionally, innovativeness and facilitating conditions are shown to directly affect ease of use. Based upon the statistical results, some useful guidelines for game development and market penetration strategies are also provided.

공공부문 구성원의 정보기술 사용경로와 영향요인 분석: 심리적 대응이론을 적용한 구조적 분석 (Analysis on Factors Influencing the Path to Use Information Technology in Public Organization)

  • 이철주
    • 경영정보학연구
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    • 제12권2호
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    • pp.47-74
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    • 2010
  • 공공부문 구성원의 정보기술 사용경로와 영향요인에 대하여 분석한 결과 첫째, 정보기술의 수용이 적극적으로 되어야 활용도 적극적으로 될 수 있다는 점이 나타났다. 당연한 이야기 같지만, 수동적인 수용이 아니라 적극적인 수용이어야 한다는 특징이 있다. 둘째, 업무에 대한 이해, 업무동기, 동료와 의사소통이 중요한 영향요인으로 나타났으며, 정보기술사용의 유용성 역시 중요한 것으로 파악되었다. 특히 업무에 대한 이해가 선행되어야 업무관련 정보기술을 더욱 적극적으로 활용하는 것으로 나타났다. 순환보직을 하고 있는 공공부문의 현실상황에서 쉽지는 않지만 업무에 대한 이해를 높이는 방안을 강구해야 한다. 셋째, 정보화리더십의 경우 통계적으로 유의미하지 않게 나타났다. 하지만 정보화 추진과정에서 리더십의 중요성을 감안할 때 향후 개별적인 조직 내에서 리더십의 특성이 어떻게 나타나는지에 대한 후속연구의 필요성이 대두되었다. 분석결과의 시사점은 첫째, 조직적 맥락의 중요성을 인식하고 관리적 개입이 중요하다는 점을 들 수 있다. 개인의 정보기술 수용과 활용과정에 대한 기존의 기술수용이론 모델의 한계를 인식하고 이를 확장하여 우리나라 현실에 적합한 정보기술 수용모델을 검토해야 할 필요성이 있다. 둘째, 중앙정부차원의 노력과 조직자체적 노력에도 불구하고 정보기술이 활용되지 못한다고 지적받는 이유는 무엇인지에 대하여 고민해야 한다. 이는 기술적 합리성에 과도하게 집착하여 조직적 맥락과 개인행태적 요소를 상당부문 고려하지 못함으로써 정보기술을 활용하게 하는 조직관리적 노력이 부족했던 것은 아닌지 생각해 보게 된다. 지금까지 중앙정부의 노력을 통하여 수동적인 수용을 진행하였다면, 앞으로는 다양한 조직맥락적 요인을 고려하여 적극적인 수용과 능동적인 활용을 이끌어 내어야 한다.

정보격차 해소 차원에서의 전자정부 서비스 이용촉진 연구 : 장노년층 사례를 중심으로 (A Study on Promoting Senior Citizens' Use of e-Government Services as an Effective Means for Reducing Digital Divide)

  • 권문주;최연숙;김태웅
    • 한국IT서비스학회지
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    • 제9권2호
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    • pp.73-92
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    • 2010
  • E-government refers to the delivery of government information and services online through the Internet or other digital means. Unlike traditional structures, e-government systems are two-way, and available 24 hours a day, seven days a week. The interactive aspects of e-government allow both citizens and bureaucrats to send and receive information. Criticism about the provision of e-Government services, however, has proposed a more user-oriented approach. The user needs to be placed at the center of the development and the provision of e-Government services. Furthermore, e-government literatures seldom explore acceptance issues among the aged. Attempting to address this gap, we take the approach based on a combination of Technology Acceptance Model and Theory of Planned Behavior, with data gathered via a questionnaire from service users over 50 years and older. The findings indicate that perceived usefulness, ease of use, subjective norms, trust, visibility, facilitating conditions and political efficacy are direct or indirect predictors of citizens‘ intention to use an e-government service. Implications of this study for research and practice are presented.

확장된 UTAUT 모델을 활용한 간편결제 서비스 수용 영향요인 도출에 관한 연구 (A Study on the Factors Affecting Acceptance of Easy Payment Services Using Extended UTAUT Model)

  • 정영수;정철호
    • Journal of Information Technology Applications and Management
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    • 제26권2호
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    • pp.1-11
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    • 2019
  • Recently, mobile and smart devices are rapidly spreading. As a result, financial settlement services, which were formerly face-to-face and PC-based, have now been replaced by mobile environments. One of the business areas that utilize FinTech is focused on the easy payment services. The main purpose of this study is to analyze empirically the factors affecting the acceptance of the easy payment services. To achieve this purpose, we surveyed the individuals who have some understanding about the easy payment services. The collected 206 data were used for statistical analysis. The results of the hypotheses test using structural equation model are summarized as follows. First, performance expectancy, social influence, and security perceived by users of the easy payment services have positive influence on positive attitude, but effort expectancy does not. Second, facilitating conditions and positive attitude of easy payment services have positive effects on service adoption. Based on the results of the analysis, it provided meaningful implications for practitioners and researchers in related fields.