• 제목/요약/키워드: Concept Map

검색결과 521건 처리시간 0.025초

Improved Hierarchical Prefix Delegation Protocol for route optimization in nested NEMO (중첩된 NEMO에서의 경로 최적화를 위한 개선된 계층적 프리픽스 할당 프로토콜)

  • Rho Toung-Taeg
    • Journal of the Korea Society of Computer and Information
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    • 제10권5호
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    • pp.227-236
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    • 2005
  • Hierarchical Prefix Delegation (HPD) protocol refers to a type of solution to problems inherent in non-optimal routing which occurs with Network Mobility (NEMO) basic solution. However, because HPD cannot improve the micro-mobility Problems, Problem surfaces each time Mobile Network Node (MNN) changes the attachment point; as happens also in a Mobile IPv6 (MIPv6) protocol in sen야ng Binding Update (BU) messages to Home Agent (HA) / Correspondent Nodes(CNs) By applying Hierarchical Mobile IPv6 protocol concept to HPD, this study Proposes an algorithm for effectively handling micro-mobility problems which occur with HPD in a nested NEMO environment. By sending BU only to nearby Mobility Anchor Point(MAP) during MNN location change within a MAP's domain, the proposed protocol will alleviate service disruption delays and signaling loads during the handover process, overcoming the limitations of HPD.

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Dynamic Knowledge Map and RDB-based Knowledge Conceptualization in Medical Arena (동적지식도와 관계형 데이터베이스 기반의 의료영역 지식 개념화)

  • Kim, Jin-Sung
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 한국퍼지및지능시스템학회 2004년도 춘계학술대회 학술발표 논문집 제14권 제1호
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    • pp.111-114
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    • 2004
  • Management of human knowledge is an interesting concept that has attracted the attention of philosophers for thousands of years. Artificial intelligence and knowledge engineering has provided some degree of rigor to the study of knowledge systems and expert systems(ES) re able to use knowledge to solve the problems and answer questions. Therefore, the process of conceptualization and inference of knowledge are fundamental problem solving activities and hence, are essential activities for solving the problem of software ES construction Especially, the access to relevant, up-to-date and reliable knowledge is very important task in the daily work of physicians and nurses. In this study, we propose the conceptualization and inference mechanism for implicit knowledge management in medical diagnosis area. To this purpose, we combined the dynamic knowledge map(KM) and relational database(RDB) into a dynamic knowledge map(DKM). A graphical user-interface of DKM allows the conceptualization of the implicit knowledge of medical experts. After the conceptualization of implicit knowledge, we developed an RDB-based inference mechanism and prototype software ES to access and retrieve the implicit knowledge stored in RDB. Our proposed system allows the fast comfortable access to relevant knowledge fitting to the demands of the current task.

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Improved Hierarchical Prefix Delegation Protocol for route optimization in nested NEMO (중첩된 NEMO에서의 경로 최적화를 위한 개선된 계층적 프리픽스 할당 프로토콜)

  • Rho, Kyung-Taeg
    • Journal of the Korea Society of Computer and Information
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    • 제11권1호
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    • pp.147-155
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    • 2006
  • Hierarchical Prefix Delegation (HPD) protocol refers to a type of solution to problems inherent in non-optimal routing which occurs with Network Mobility (NEMO) basic solution. However, because HPD cannot improve the micro-mobility problems, problem surfaces each time Mobile Network Node (MNN) changes the attachment point; as happens also in a Mobile IPv6 (MIPv6) protocol in sending Binding Update (BU) messages to Home Agent (HA) / Correspondent Nodes(CNs). By applying Hierarchical Mobile IPv6 protocol concept to HPD, this study proposes an algorithm for effectively handling micro-mobility problems which occur with HPD in a nested NEMO environment. By sending BU only to nearby Mobility Anchor Point(MAP) during MNN location change within a MAP's domain, the proposed protocol will alleviate service disruption delays and signaling loads during the handover process, overcoming the limitations of HPD.

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Funology Body : Classified Application System Based on Funology and Philosophy of the Human Body (Funology Body : Funology와 '몸의 철학' 이론을 바탕으로 한 어플리케이션 분류 검색 체계 연구)

  • Kihl, Tae-Suk;Jang, Ju-No;Ju, Hyun-Sun;Kwon, Ji-Eun
    • Science of Emotion and Sensibility
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    • 제13권4호
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    • pp.635-646
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    • 2010
  • This article focuses on Funology and a new classified application system based on concept of language and thought which are formed by body experience. It is defined by Funology Body as that. Funology Body is classifying and searching system which are consisted of a body, world (environment), and device tool. The body is sectioned by Brain, Eyes, Ears, Nose, Mouth, Hand, Torso, Feet, and Heart according as parts of the human body. This allows intuiting and experience searching as making classified system connected to the application relationship with concept of an each part of body. The Brain of the body is sub-classified by Book, Account, Business, Memory, Education, Search, and Aphorism to imply the application with thought. The Eyes take Video, Photography, and Broadcast for visibility. The Ears is categorized as Music, Instrument, Audio, and Radio for hearing. The Nose gets Perfume, Smell for olfactory sense. The Mouth is sectioned by Food, SNS, Chatting, Email, and Blog for eating and communication. The Hand sorts into Games, Kits, and Editing to handle, create, and play. The Torso is grouped by Health, Medical, Dance, Sport, Fashion, and Testyuorself related by protecting internal and meaning of the body core. The Feet is classified by Travel, Transportation, Map, and Outdoor for moving and concept of expanding the terrain. The Heart is consisted of Fear, Anger, Joy, Sadness, Acceptance, Disgust, Expectation, and Surprise for a human feeling. Beyond that, the World takes News, Time, Weather, Map, Fortune, and Shop, and Device tool gets Interface, Utilities. The Funology Body has a unique characteristic of giving intuitive and sensuous pleasure and reflection of users' attitude and taste for changing application flexibly.

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Development of a Road-map for Promoting Product Safety Standards (제품안전분야의 국내표준 개발을 위한 로드맵의 개발)

  • Lim, Hyeon-Kyo;Ko, Byung-In
    • Journal of the Korean Society of Safety
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    • 제21권3호
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    • pp.127-136
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    • 2006
  • In 2002 Product Liability Act newly got into effect in Korea so that efforts for Product Safety got a new chance to promote safety standardization. Under the supervision of the Korean Agency for Technology and Standards (ATS) and the Korea Standards Association (KSA), the enterprise titled "Standardization of Product Safety" took the first step in 2000. Thenceforth a lot of standards and guidelines for product safety have been developed. The results of the enterprise were in the type of technical manual as well as report, technical guidelines, and specific technical safety standards. In this paper, the authors narrated those sequential efforts for Product Safety, and introduced the basic concept on which standardization of Product Safety Management System was conducted and individual safety standard has been developed. Based on this systematic concept, a global road-map as well as specific road-maps for developing safety standards in individual industry were supplied. Finally, suggestions for proceeding to the whole risk management system including other risky factors were appended.

An Ontology-based Concept Map Agent for e-learning (e-러닝을 위한 온톨로지 기반의 컨셉맵 에이전트)

  • Kim, Kyeung-Shun;Kim, Seong-Baeg;Kim, Cheol-Min
    • Annual Conference of KIPS
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    • 한국정보처리학회 2005년도 춘계학술발표대회
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    • pp.1009-1012
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    • 2005
  • e-러닝의 활용도와 역할이 커져 가면서, 온톨로지(Ontology)나 컨셉맵(Concept Map)을 이용하여 e-러닝의 학습효과를 높이는 방안들이 연구되고 있다. 그러나 아직까지 e-러닝에 온톨로지나 컨셉맵 개념을 적용한 연구 사례는 미미한 수준이며, 이들간의 연계에 대한 고려 없이 별개의 대상으로 다루어져 왔다. 본 연구는 온톨로지와 컨셉맵의 상호 연관 관계와 각각의 장점들을 분석하여 학습에 있어서 시너지(Synergy)를 가져올 수 있는 새로운 e-러닝 시스템 구축 방안을 제안한다. 제안 시스템에서 온톨로지와 컨셉맵 간의 연계는 컨셉맵 에이전트에 의해 이루어진다. 컨셉맵 에이전트는 학습자의 수준이나 관심영역(주제와 범위)에 맞게 온톨로지로부터 추출한 학습 콘텐츠를 재구성해 준다. 학습자는 제안 시스템의 사용자 인터페이스를 통해 자신이 이해하고 있는 지식을 컨셉맵 형태로 표현할 수 있고, 컨셉맵 에이전트에게 요청하여 제공 받은 모범답안 컨셉맵과 자신이 표현한 컨셉맵을 비교하여 학습자가 스스로 자기 평가를 할 수 있다. 본 e-러닝 시스템이 제공하는 이러한 새로운 형태의 학습 환경은 학습자가 학습 지식에 대해 보다 체계적으로 접근하여 효과적으로 학습할 수 있게 해준다. 또한, 학습에 있어서 컨셉맵을 이용하므로 학습 형태의 특성상 보다 원천적으로 암기 위주의 학습에서 탈피하여 구성주의적인 학습을 가능하게 한다.

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Energy Maestro and Development Status of the DNA-oriented Energy-ICT Technology for Carbon Neutrality (에너지 거장과 탄소 중립을 위한 DNA(데이터, 네트워크, 인공지능) 중심 에너지ICT 기술 개발 현황)

  • Park, W.K.;Ku, T.Y.;Lee, I.W.
    • Electronics and Telecommunications Trends
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    • 제36권1호
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    • pp.109-119
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    • 2021
  • The Korean government recently announced a plan of the Carbon Neutral policy in addition to the Green New Deal of the Korean New Deal and the Renewable Energy 3020. The energy sector is entering the era of major transformation involving the expansion of decarbonization, decentralization, and digitalization. DNA-oriented ICT technology will be incorporated into the sector. Further, new energy industries and services are being realized via efficient and smart operation and by appropriately managing the energy-environment changes. Recently, ETRI presented a technology development map for 2035 comprising 12 new concepts in four major fields(personal, social, industrial and public) of national intelligence. This map includes the concept of "Energy Maestro" associated with the field of public intelligence for human sustainability. This paper briefly introduces this concept and ETRI's Energy-R&D status. Based on the domain knowledge and the experience acquired through the R&D, ETRI will lead to a new paradigm with respect to the creation of new energy services and industries via the incorporation of the new ICT technologies including AI and big-data into the energy sector.

Examining Interaction Patterns in Online Discussion through Multiple Lenses

  • HAN, Seungyeon
    • Educational Technology International
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    • 제15권2호
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    • pp.117-141
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    • 2014
  • This qualitative study investigated different interaction patterns in an online discussion. The data was collected from asynchronous discussion occurred in a graduate course. The data analysis methods include inductive analysis and mapping strategy. The results of the study suggest three layers of interaction: response sequences, interaction amongst participants, and concept map of messages. The visualization of response sequences enabled the researcher to discover complex and dynamic interaction patterns amongst participants. The many-to-many communication feature of online discussion does not always enable direct one-on-one interaction between two participants. Rather, one message contributed to multiple threads in the stream of conversation. In terms of interaction amongst participants, the interaction amongst participants, as indicated in the data, the messages also bind each participant and consequently a group(s) of participants together. It appears that the contribution of one message may not only enable a response to one participant, but also connect many participants to each other. The concept map of messages proposes that response sequences and interaction amongst participants can also be viewed between concepts within messages in the discussion. On the surface, the messages posted by individuals are linked by the system in a linear fashion as they are posted. However, the interaction extends to collaborative conversation amongst participants. Ultimately, a conceptual network of interrelated ideas including multiple perspectives is built in asynchronous discussion.

A Basic Study on the Environment of visual Sequence(I) -The Application of the K. Lynch's Theory to the Interior-Landscape image of Munster City Library- (시동선 환경에 관한 기초적연구(I) -Kevin Lynch의 도시이론을 적용한 Munster City Library의 실내 경관 이미지-)

  • 임채진;차소란
    • Korean Institute of Interior Design Journal
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    • 제16호
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    • pp.182-189
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    • 1998
  • The existential space concept which introduced the sense of place that began emerging recently together with the change of space concept results from people's fundamental existential humane aspect as the subject of perceptive experience. The tendencies of enlargement layering and diversification which we can see in contemporary architecture imply the possibility that elements of urban image can be incorporated into interior design. This study utilizes Kevin Lynch's theory which tries to relate environment to existential space. In this study we re-analyze and apply Lynch's $\ulcorner$the Theory of Urban Image$\lrcorner$to interior space and using the conclusion from a case study examine the applicability of the theory about visual perception to interior design. This study considers a new method of analysis to perceive and grasp interior space through the understanding of the cognitive map and image concept.

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Concept Map based P2P contents sharing system (개념지도 기반 P2P 콘텐츠 공유 시스템)

  • 나고운;차재혁
    • Proceedings of the Korean Information Science Society Conference
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    • 한국정보과학회 2004년도 가을 학술발표논문집 Vol.31 No.2 (2)
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    • pp.223-225
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    • 2004
  • 현재의 P2P 시스템은 특정한 분야에서는 성공을 거두고 있지만 지식과 정보 공유의 목적으로서는 활용되지 못하고 있다. 사용자가 웹에서 수집한 자료와 새로 생성한 지식 및 정보 콘텐츠들은 기존의 P2P시스템으로는 공유하기 힘든 몇 가지 이유가 있다. 그 이유 중 하나는 대부분의 P2P시스템은 사용자가 콘텐츠 각각에 대한 메타데이터를 작성하도록 하거나 키워드가 나타나도록 파일명을 수정하도록 요구하기 때문이다. 본 논문에서 제안하는 CONCEPT P2P는 P2P 환경에서 콘텐츠를 공유하는데 개념지도를 사용한다. 개념지도는 시간 소모적인 메타데이터 작성 작업에 대한 대안이 될 수 있기 때문이다 CONCEPT P2P는 로컬 파일 시스템에 수집하고 있는 관심 콘텐츠의 공유를 목적으로 한다. 사용자의 개념지도를 추출하여 개념지도로부터 콘텐츠 묶음을 검색하므로 무리한 수작업이 없이도 다양한 분야의 콘텐츠를 효과적으로 공유할 수 있도록 설계하였다. 또한 다른 사용자와 개념 네트워크를 형성하여 관심 개념에 의해서 클러스터링 되고 있는 복수개의 콘텐츠를 지속적으로 수집하고 배포하는 접근을 취하였다. 개념 지도를 기술하고 검색하는 부분에서는 RDF 기반의 시맨틱 웹 언어와 RDF 질의 언어인 QEL을 사용하였다.

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