• 제목/요약/키워드: Computing learning

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Interaction-based Collaborative Recommendation: A Personalized Learning Environment (PLE) Perspective

  • Ali, Syed Mubarak;Ghani, Imran;Latiff, Muhammad Shafie Abd
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권1호
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    • pp.446-465
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    • 2015
  • In this modern era of technology and information, e-learning approach has become an integral part of teaching and learning using modern technologies. There are different variations or classification of e-learning approaches. One of notable approaches is Personal Learning Environment (PLE). In a PLE system, the contents are presented to the user in a personalized manner (according to the user's needs and wants). The problem arises when a new user enters the system, and due to the lack of information about the new user's needs and wants, the system fails to recommend him/her the personalized e-learning contents accurately. This phenomenon is known as cold-start problem. In order to address this issue, existing researches propose different approaches for recommendation such as preference profile, user ratings and tagging recommendations. In this research paper, the implementation of a novel interaction-based approach is presented. The interaction-based approach improves the recommendation accuracy for the new-user cold-start problem by integrating preferences profile and tagging recommendation and utilizing the interaction among users and system. This research work takes leverage of the interaction of a new user with the PLE system and generates recommendation for the new user, both implicitly and explicitly, thus solving new-user cold-start problem. The result shows the improvement of 31.57% in Precision, 18.29% in Recall and 8.8% in F1-measure.

Enhancing Service Availability in Multi-Access Edge Computing with Deep Q-Learning

  • 루숭구 조쉬 음와싱가;샤이드 무하마드 라자;리덕 타이;김문성;추현승
    • 인터넷정보학회논문지
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    • 제24권2호
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    • pp.1-10
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    • 2023
  • The Multi-access Edge Computing (MEC) paradigm equips network edge telecommunication infrastructure with cloud computing resources. It seeks to transform the edge into an IT services platform for hosting resource-intensive and delay-stringent services for mobile users, thereby significantly enhancing perceived service quality of experience. However, erratic user mobility impedes seamless service continuity as well as satisfying delay-stringent service requirements, especially as users roam farther away from the serving MEC resource, which deteriorates quality of experience. This work proposes a deep reinforcement learning based service mobility management approach for ensuring seamless migration of service instances along user mobility. The proposed approach focuses on the problem of selecting the optimal MEC resource to host services for high mobility users, thereby reducing service migration rejection rate and enhancing service availability. Efficacy of the proposed approach is confirmed through simulation experiments, where results show that on average, the proposed scheme reduces service delay by 8%, task computing time by 36%, and migration rejection rate by more than 90%, when comparing to a baseline scheme.

K-Means Clustering with Deep Learning for Fingerprint Class Type Prediction

  • Mukoya, Esther;Rimiru, Richard;Kimwele, Michael;Mashava, Destine
    • International Journal of Computer Science & Network Security
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    • 제22권3호
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    • pp.29-36
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    • 2022
  • In deep learning classification tasks, most models frequently assume that all labels are available for the training datasets. As such strategies to learn new concepts from unlabeled datasets are scarce. In fingerprint classification tasks, most of the fingerprint datasets are labelled using the subject/individual and fingerprint datasets labelled with finger type classes are scarce. In this paper, authors have developed approaches of classifying fingerprint images using the majorly known fingerprint classes. Our study provides a flexible method to learn new classes of fingerprints. Our classifier model combines both the clustering technique and use of deep learning to cluster and hence label the fingerprint images into appropriate classes. The K means clustering strategy explores the label uncertainty and high-density regions from unlabeled data to be clustered. Using similarity index, five clusters are created. Deep learning is then used to train a model using a publicly known fingerprint dataset with known finger class types. A prediction technique is then employed to predict the classes of the clusters from the trained model. Our proposed model is better and has less computational costs in learning new classes and hence significantly saving on labelling costs of fingerprint images.

심층 학습 기반의 수기 일회성 암호 인증 시스템 (Handwritten One-time Password Authentication System Based On Deep Learning)

  • 리준;이혜영;이영준;윤수지;배병일;최호진
    • 인터넷정보학회논문지
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    • 제20권1호
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    • pp.25-37
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    • 2019
  • 심층 학습 및 온라인 생체 인식 기반 인증의 급속한 개발에 영감을 받아, 본 논문에서는 심층 학습을 기반으로 필체 인식 및 작성자 검증을 수행하는 수기 일회성 암호 인증 시스템을 제안한다. 본 논문에서는 수기로 작성된 숫자를 인식할 수 있는 합성곱 신경망과, 입력된 필체와 실제 사용자의 필체 사이 유사성을 계산할 수 있는 Siamese 신경망을 설계한다. 본 논문에서는 작성자 검증을 위한 NIST Speical Database 19 제 2판의 첫 번째 응용 사례를 제시한다. 본 논문이 제안하는 시스템은 네 장의 입력 이미지를 기반으로 한 숫자 인식 작업에서 98.58%, 작성자 검증 작업에서 93%의 정확도를 달성했다. 본 논문의 저자들은 제안한 필체 기반 생체 인식기술이 FIDO 프레임워크 기반의 다양한 온라인 인증 서비스에 활용될 수 있을 것이라 예상한다.

Sharing e-Learning Object Metadata Using ebXML Registries for Semantic Grid Computing

  • Kim, Hyoung-Do
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제2권5호
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    • pp.239-252
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    • 2008
  • To facilitate the processes of e-learning resource description, discovery and reuse, e-learning objects should be appropriately described and classified using standard metadata that need to be published in a registry to reduce duplication of effort and enhance semantic interoperability. This paper describes how standard ebXML registries can be used for semantic grid computing for annotating, storing, discovering and retrieving e-learning object metadata. For semantic annotation of e-learning objects, IEEE Learning Object Metadata (LOM) is adopted as the metadata ontology. In order to support the e-learning metadata ontology in interoperable ebXML registries, a mapping scheme between LOM and ebXML Registry Information Model (RIM) is proposed. The usefulness of sharing e-learning object metadata is demonstrated by prototyping a semantic registry based on the scheme.

서비스형 엣지 머신러닝 기술 동향 (Trend of Edge Machine Learning as-a-Service)

  • 나중찬;전승협
    • 전자통신동향분석
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    • 제37권5호
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    • pp.44-53
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    • 2022
  • The Internet of Things (IoT) is growing exponentially, with the number of IoT devices multiplying annually. Accordingly, the paradigm is changing from cloud computing to edge computing and even tiny edge computing because of the low latency and cost reduction. Machine learning is also shifting its role from the cloud to edge or tiny edge according to the paradigm shift. However, the fragmented and resource-constrained features of IoT devices have limited the development of artificial intelligence applications. Edge MLaaS (Machine Learning as-a-Service) has been studied to easily and quickly adopt machine learning to products and overcome the device limitations. This paper briefly summarizes what Edge MLaaS is and what element of research it requires.

Dynamic Computation Offloading Based on Q-Learning for UAV-Based Mobile Edge Computing

  • Shreya Khisa;Sangman Moh
    • 스마트미디어저널
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    • 제12권3호
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    • pp.68-76
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    • 2023
  • Emerging mobile edge computing (MEC) can be used in battery-constrained Internet of things (IoT). The execution latency of IoT applications can be improved by offloading computation-intensive tasks to an MEC server. Recently, the popularity of unmanned aerial vehicles (UAVs) has increased rapidly, and UAV-based MEC systems are receiving considerable attention. In this paper, we propose a dynamic computation offloading paradigm for UAV-based MEC systems, in which a UAV flies over an urban environment and provides edge services to IoT devices on the ground. Since most IoT devices are energy-constrained, we formulate our problem as a Markov decision process considering the energy level of the battery of each IoT device. We also use model-free Q-learning for time-critical tasks to maximize the system utility. According to our performance study, the proposed scheme can achieve desirable convergence properties and make intelligent offloading decisions.

가지치기 기반 경량 딥러닝 모델을 활용한 해상객체 이미지 분류에 관한 연구 (A Study on Maritime Object Image Classification Using a Pruning-Based Lightweight Deep-Learning Model)

  • 한영훈;이춘주;강재구
    • 한국군사과학기술학회지
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    • 제27권3호
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    • pp.346-354
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    • 2024
  • Deep learning models require high computing power due to a substantial amount of computation. It is difficult to use them in devices with limited computing environments, such as coastal surveillance equipments. In this study, a lightweight model is constructed by analyzing the weight changes of the convolutional layers during the training process based on MobileNet and then pruning the layers that affects the model less. The performance comparison results show that the lightweight model maintains performance while reducing computational load, parameters, model size, and data processing speed. As a result of this study, an effective pruning method for constructing lightweight deep learning models and the possibility of using equipment resources efficiently through lightweight models in limited computing environments such as coastal surveillance equipments are presented.

Development of Digital Contents to Improve Computational Thinking

  • Ryu, Mi-Young;Han, Sun-Gwan
    • 한국컴퓨터정보학회논문지
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    • 제22권12호
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    • pp.87-93
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    • 2017
  • The purpose of this study is to design and develop of digital contents to improve computational thinking in the online education environment. First, we planned the design and development of contents with 19 experts of Software education. Digital content was designed from the point of view of improving the educational quality and the quality of contents for the improve of computing thinking. The content type is classified into the SW education area; computer science, programming, physical computing, convergent computing, computing thinking, and software education that improves the computing thinking. And we designed 45 learning programs for each SW education area. Designed learning contents were developed in 464 lessons to suit the online education environment. The content validity of the proposed content was verified by the expert group and the average CVI value was over .83. Through this, we could analyze that the developed contents will help learners to expand their computing thinking.

Educational Objectives in Computing Education: A Comparative Analysis

  • An, Sangjin;Lee, Youngjun
    • 한국컴퓨터정보학회논문지
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    • 제21권1호
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    • pp.181-189
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    • 2016
  • This study examined three elementary school computing curriculum - the CSTA K-12 computer science standards, the computing programme of the national curriculum in England, and the 2015 national curriculum in Korea - focusing on the educational objectives with the perspective of the revision of Bloom's Taxonomy of Educational Objectives. The CSTA K-12 computer science standards mainly addressed applying procedural knowledge and using digital technology is the main theme. The computing programme in England concentrated on understanding factual and conceptual knowledge of computer science, such as algorithms. The 2015 national curriculum also addressed applying procedural knowledge, but the main focus is making softwares and robots. The findings of this comparative analysis suggest that it is needed to set up concrete educational objectives for lower grade and make them related to the secondary education to make more coherent elementary-level learning objectives. And elementary-level computing learning objectives are needed to be organized with the perspective of knowledge and cognitive process level.