• Title/Summary/Keyword: Computing Thinking

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Developing a User-Perceived Value Framework for Ubiquitous Computing (유비쿼터스 컴퓨팅에 관한 사용자 가치구조 연구)

  • Lee, Jung-Woo;Lee, Bong-Gyou;Park, Jae-Sung
    • The Journal of Society for e-Business Studies
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    • v.11 no.3
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    • pp.1-12
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    • 2006
  • In this study, a value framework for ubiquitous computing is developed and presented. Using 'value focused thinking' approach suggested by Keeney, twenty-two potential users of ubiquitous computing were interviewed and 435 statements were obtained from these interviews. Subsequent purification and redundancy removal process reduces these 435 statements into 166 objectives users have in their mind when thinking about ubiquitous computing. These 166 objectives were again simplified into 37 objectives by clustering. Through a focus group interview, these objectives were again classified into a means-ends network diagram by analyzing reciprocal relationships among them. Resulting means-ends network reveals the value framework inherent within the perception of users. This framework will be useful as a reference in developing new business models in ubiquitous computing as well as developing technologies themselves.

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Development of Physical Computing Curriculum in Elementary Schools for Computational Thinking (컴퓨팅 사고력 향상을 위한 초등 피지컬 컴퓨팅 교육과정 개발)

  • Kim, Jaehwi;Kim, Dongho
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.69-82
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    • 2016
  • Block-based educational programming language(EPL) is commonly used due to its availability at low or no cost. It is also preferred tool of computing education due to its intuitive design, ease-of-use and its effectiveness in increasing algorithmic thinking abilities especially in elementary students. Physical computing is also necessary because it brings students closer to real-world problem solving by connecting the real world with the computing environment. However, due to high-cost and required knowledge in electrical engineering, many schools find the education difficult to access. The study shows significant increase in computational thinking abilities in both groups treated with EPL and additional physical computing education.

Strategic Model Design based on Core Competencies for Innovation in Engineering Education

  • Seung-Woo LEE;Sangwon LEE
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.141-148
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    • 2023
  • As the direction of education in the fourth industry in the 21st century, convergence talent education that emphasizes the connection and convergence between core competency-based education and academia is emerging to foster creative talent. The purpose of this paper is to present the criteria for evaluating the competency of learning outcomes in order to develop a strategic model for innovation in engineering teaching-learning. In this paper, as a study to establish the direction of implementation of convergence talent education, a creative innovation teaching method support system was established to improve the quality of convergence talent education. Firstly, a plan to develop a teaching-learning model based on computing thinking. Secondly, it presented the development of a teaching-learning model based on linkage and convergence learning. Thirdly, we would like to present educational appropriateness and ease based on convergence learning in connection with curriculum improvement strategies based on computing thinking skills. Finally, we would like to present a strategic model development plan for innovation in engineering teaching-learning that applies the convergence talent education program.

The Research of Unplugged Computing Method for Computational Thinking in Elementary Informatics Education (초등정보교육에서의 계산적사고 교육을 위한 언플러그드 컴퓨팅 방법에 관한 고찰)

  • Han, Byoungrae
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.147-156
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    • 2013
  • Computer Science has been developed thru the study of information processing, the study of what can be automated, the study of computation, and the study of information processes both natural and artificial. As developing the computer science, the aspect of informatics education was changed. Recently we focus on computational thinking education. In this paper, I review the progress of informatics education and research the applying of unplugged computing as a method of computational thinking education. I also research the considerations about applying of unplugged computing in aspects of teacher preparation, educational content, and teaching resources. As result I found that teachers change their perceptions about computer education, understand the computer science contents, and understand the promotion of students thinking skills in point of view at teacher preparation, that teachers can set the levels of abstraction and can enrich and integrate of contents, and that teacher can manage class time and educational resources preparation in point of view at educational resources.

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A Feasibility Study on Integrating Computational Thinking into School Mathematics (수학 교과에서 계산적 사고(Computational Thinking)교육)

  • Chang, Kyung Yoon
    • School Mathematics
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    • v.19 no.3
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    • pp.553-570
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    • 2017
  • The purpose of this study was to gain insights into investigating the feasibility on integrating computational thinking(CT) into school mathematics. Definitions and the components of CT were varied among studies. In this study, CT in mathematics was focused on thinking related with mathematical problem solving under ICT supportive environment where computing tools are available to students to solve problems and verify their answers. The focus is not given on the computing environment itself but on CT in mathematics education. For integrating CT into mathematical problem solving, providing computing environment, understanding of tools and supportive curriculum revisions for integration are essential. Coding with language specially developed for mathematics education such as LOGO, and solving realistic mathematical problems using S/W such as Excel in mathematics classrooms, or integrating CT into math under STEAM contexts are suggested for integration CT into math education. Several conditions for the integration were discussed in this paper.

A Study on the Teaching Method of Mobile Platform App Development for Improving Computing Thinking (컴퓨팅 사고력 향상을 위한 모바일 플랫폼 앱 개발 교수·학습 방법 연구)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.190-192
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    • 2019
  • Not only learners majoring in computer science, but also non-engineered learners want to implement their ideas as apps through real-life problems. In response, first-year university students with little experience in creating apps studied how to develop mobile platform apps to improve computing thinking skills. We applied the teaching and learning procedures of the Discovery-Design-Development among the software teaching and learning models, and used Android Studio Unified Development Environment (IDE) as a development tool to design mobile platform app development projects and assess whether they helped improve computing thinking skills. The application of the designed teaching and learning method found that the project output was implemented as an app through emulator, which gave students high interest in class and satisfaction, and was effective in improving their computing thinking ability.

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A Practical Study on Data Analysis Framework for Teaching 3D Printing in Elementary School

  • Kim, Woo Yeol
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.73-82
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    • 2016
  • The computational thinking refers to the ability to solve the complex and a variety of problems by utilizing a computer in core of the software education. It create a model through data collection and analysis and realize that the computer can understand to solve problems. Recently, the educational application of 3D printer appears in importance, which is one method to improve the computing thinking. In this paper, we propose the data analysis framework to stretch the computing thinking of learner that can incorporate 3D printing technology to the current elementary school curriculum and apply in a case study.

Effectiveness of Designing and Applying SW Classes Using Havruta (하브루타를 활용한 SW 수업 설계 및 적용의 효과성)

  • Kim, Changhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.4
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    • pp.137-148
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    • 2019
  • This paper is designed to examine the effectiveness of Computational Thinking and programming awareness by designing and applying programming classes using Havruta. In the present society, where the Fourth Industrial Revolution was in full swing, the capacity to be equipped has changed, and the education has been changed accordingly. Programming education is logically capable of thinking and improves comprehensive problem solving skills. This direction of programming education allows us to get ideas for solving problems based on computing thoughts and to create our own creative results. However, because they require the grammar of the programming language and many additional abilities, they are not easy for learners, and individual differences in competencies make learning less immersive and interesting. In this paper, to solve the problems of the uniform programming class, this study is designed and applied to the class applying the Jewish traditional teaching method, Havruta's teaching method, to find out the effect of computing thinking and programming perception.

Development and Application of CT-SPI Model for Improving Computational Thinking for Elementary School Students

  • Sung, Young-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.1
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    • pp.169-180
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    • 2016
  • In this paper, we propose a CT-SPI Model based on a physical computing for improving Computational Thinking(CT) for elementary students. This study analyzes the results obtained from applying the CT-SPI model to fourth-grade class. The model is designed to embrace the learning activities and CT elements for three different stages: System thinking, Prototyping and Interaction. For providing curriculum with CT-SPI model, physical SW educational module is developed, so that learners could focus on internalizing CT. The study results indicate that a learning satisfaction and a degree of learner interest improve significantly. Comprehensive CT capability assessment results in three levels show that the capability in lowest level (score is below 4 out of 10) has decreased by 46.6% but capability in highest level (over 7 out of 10) has increased by 20%.

The Effect of Physical Computing Programming Education Integrating Artificial Intelligence on Computational Thinking Ability of Elementary School Students

  • Yoo Seong Kim;Yung Sik Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.227-235
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    • 2024
  • In the era of the information revolution, the need for artificial intelligence convergence education is emerging in the trend of global change. Therefore, in this paper, a physical computing programming education method that combines artificial intelligence was developed and applied. The control group was provided with physical computing programming education that did not converge with artificial intelligence, and the experimental group developed and applied a physical computing programming education method that fused artificial intelligence to analyze the impact on elementary school students' computing thinking ability. As a result, it was confirmed that physical computing programming education fused with artificial intelligence had a more positive effect on enhancing elementary school students' computational thinking skills compared to physical computing programming education without artificial intelligence.