• Title/Summary/Keyword: Computer-Generated Hologram

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Diffraction grating interferometer for null testing of aspheric surface with binary amplitude CGH (이진 컴퓨터 형성 홀로그램을 이용한 비구면 형상 측정용 위상편이 회절격자 간섭계)

  • 황태준;김승우
    • Korean Journal of Optics and Photonics
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    • v.15 no.4
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    • pp.313-320
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    • 2004
  • We present a null testing method fer aspheric surfaces, utilizing a phase-shifting diffraction grating interferometer along with a binary amplitude computer generated hologram (CGH). The binary amplitude CGH is designed to compensate for the wavefront between a point source and the aspheric surface under test. The fringe visibility of the grating interferometer is controlled easily by selecting suitable grating diffraction orders for the measurement and reference wavefronts or by optimizing the groove shape of the grating used. The binary amplitude CGH is designed by numerical analysis of ray tracing and fabricated using e-beam lithography for autostigmatic testing. Experimental results of a large-scale aspheric mirror surface are discussed to verify the measurement performance of the proposed diffraction grating interferometer.

Digital Hologram Contents Manipulation and Synthesis (디지털 홀로그램 콘텐츠의 저작 및 합성)

  • Hong, Ki-Sung;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.1
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    • pp.1-12
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    • 2012
  • This paper is to propose a method to obtain a new digital hologram content, a high value-added digital content, by manipulating one or more existing digital hologram contents or depth informations. For the depth informations, we use both the ones converted from disparities by stereo matching and the ones taken by time-of-flight (TOF) depth cameras. For them, we analyze the properties and their differences for the two kinds of depth informations and propose a conversion method to homogenize them. By using them, we propose a method to convert and synthesize the depth informations to calculate a new CGH. Also, we propose a method to get a new digital hologram content by synthesizing the digital holograms themselves according to their linearity. The proposed methods are experimented with various depth informations and digital holograms to show that they are very effective as the manipulating methods for digital hologram contents.

A Prototype Architecture of an Interactive Service System for Digital Hologram Videos (디지털 홀로그램 비디오를 위한 인터랙티브 서비스 시스템의 프로토타입 설계)

  • Seo, Young-Ho;Lee, Yoon-Hyuk;Yoo, Ji-Sang;Kim, Man-Bae;Choi, Hyun-Jun;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.695-706
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    • 2012
  • The purpose of this paper is to propose a service system for a digital hologram video, which has not been published yet. This system assumes the existing service frame for 2-dimensional or 3-dimensional image/video, which includes data acquisition, processing, transmission, reception, and reconstruction. This system also includes the function to service the digital hologram at the viewer's view point by tracking the viewer's face. For this function, the image information at the virtual view point corresponding to the viewer's view point is generated to get the corresponding hologram. Here in this paper, only a prototype that includes major functions of it is implemented, which includes camera system for data acquisition, camera calibration and image rectification, depth/intensity image enhancement, intermediate view generation, digital hologram generation, and holographic image reconstruction by both simulation and optical apparatus. The proposed prototype system was implemented and the result showed that it takes about 352ms to generate one frame of digital hologram and reconstruct the image by simulation, or 183ms to reconstruct image by optical apparatus instead of simulation.

An Efficient Coding Technique of Holographic Video Signal using 3D Segment Scanning (분할영역의 3차원 스캐닝을 이용한 홀로그래픽 비디오 신호의 효율적인 부호화 기술)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.2C
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    • pp.132-140
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    • 2007
  • In this paper, we proposed a new technique to encode and decode the digital hologram. Since the digital hologram (or fringe pattern) is generated by interference of light, it has much different property from natural 2D (2 dimensional) images. First, we acquisite optical-sensed or computer-generated hologram by digital type, and then extract a chrominance component. The extracted digital hologram for coding is separated into segments to use multi-view properties. The segmented hologram shows the similar characteristics with picturing an object with 2D cameras in various point of view. Since fringe pattern is visually observed like as noise, we expect that the fringe pattern has poor coding efficiency. To obtain high efficiency, the segment is transformed with DCT (Discrete Cosine Transform) which resembles hologram generation process with high performance. Each transformed segment passes the 3D scanning process according to time and spatial correlation, and is organized into a video stream. Since the segment which correspond to frame of a video stream consists of the transformed coefficients with wide range of value, it is classified and re-normalized. Finally it is compressed with coding tools. The proposed algorithm illustrated that it has better properties for reconstruction of 16 times higher compression rate than the previous researches.

Fast Generation of Digital Video Holograms Using Multiple PCs (다수의 PC를 이용한 디지털 비디오 홀로그램의 고속 생성)

  • Park, Hanhoon;Kim, Changseob;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.509-518
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    • 2017
  • High-resolution digital holograms can be quickly generated by using a PC cluster that is based on server-client architecture and is composed of several GPU-equipped PCs. However, the data transmission time between PCs becomes a large obstacle for fast generation of video holograms because it linearly increases in proportion to the number of frames. To resolve the problem with the increase of data transmission time, this paper proposes a multi-threading-based method. Hologram generation in each client PC basically consists of three processes: acquisition of light sources, CGH operation using GPUs, and transmission of the result to the server PC. Unlike the previous method that sequentially executes the processes, the proposed method executes in parallel them by multi-threading and thus can significantly reduce the proportion of the data transmission time to the total hologram generation time. Through experiments, it was confirmed that the total generation time of a high-resolution video hologram with 150 frames can be reduced by about 30%.

Fast Generation of 3-D Hologram Fringe Patterns by using the Block Redundancy of 3-D Object Images and the Novel Look-up Table Method (3차원 영상의 블록 중복성 및 N-LUT 기법을 이용한 3차원 홀로그램 프린지 패턴의 고속합성)

  • Kim, Si-Hyung;Koo, Jung-Sik;Kim, Seung-Cheol;Kim, Eun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.11
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    • pp.2355-2364
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    • 2012
  • Recently, the novel loop-up table(N-LUT) method to solve the tremendous memory problem of the conventional look-up table (LUT) method as well as to increase the generation speed of hologram patterns has been proposed. But, as the resolution of an input 3-D object is enhanced, the number of object points to be calculated for generation of its hologram pattern also increases, which results in a sharp increase of the computation time. Therefore, in this paper, a new approach for fast generation of the hologram pattern of 3-D object images is proposed by using the block redundancy feature of 3-D object images and the N-LUT method. Experimental results show that in the proposed method the number of object points and the overall computation time have been reduced by 43.3 % and 47.9 %, respectively compared to those of the conventional method for the case of the $5{\times}5$ block size. These good experimental results finally confirm the feasibility of the proposed method.

Effects of the Phase Error on the MTF Characteristics of Binary-phase Hologram Optical Low-pass Filter (컴퓨터로 설계한 2 위상 흘로그램 광 저대역 필터에서 위상차가 필터의 MTF 특성에 미치는 영향)

  • Go, Chun-Soo;Oh, Yong-Ho
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.18 no.8
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    • pp.739-746
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    • 2005
  • When we design a binary phase holographic optical low-pass filter (HOLF), the phase difference is generally set to be $\pi$ to optimize the diffraction efficiency. However, the phase difference of real HOLF mostly deviate from $\pi$ by the error in the fabrication process. The deviation causes the (0,0)-th order diffracted beam to increase, which results In raising the diffraction efficiency. To study the effects of the phase error on the performance of HOLF, we calculated the MTF of HOLF for various phase differences. The results show that the phase error of 10 $\%$ makes little change in the filtering characteristics of HOLF. Considering the filtering by lens and CCD, the effects of the phase error becomes much smaller. To confirm it experimentally, we fabricated HOLFs for various phase differences. After installing it in a digital camera, we take picture of test targets and observe the Moire fringes and the resolution. The results agree with our prediction.

A New Camera System Implementation for Realistic Media-based Contents (실감미디어 기반의 콘텐츠를 위한 카메라 시스템의 구현)

  • Seo, Young Ho;Lee, Yoon Hyuk;Koo, Ja Myung;Kim, Woo Youl;Kim, Bo Ra;Kim, Moon Seok;Kim, Dong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.99-109
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    • 2013
  • In this paper, we propose a new system which captures real depth and color information from natural scene and implemented it. Based on it, we produced stereo and multiview images for 3-dimensional stereoscopic contents and introduced the production of a digital hologram which is considered to the next-generation image. The system consists of both a camera system for capturing images which correspond to RGB and depth images and softwares (SWs) for various image processings which consist of pre-processing such as rectification and calibration, 3D warping, and computer generated hologram (CGH). The camera system use a vertical rig with two paris of depth and RGB camera and a specially manufactured cold mirror which has the different transmittance according to wavelength for obtaining images with the same view point. The wavelength of our mirror is about 850nm. Each algorithm was implemented using C and C++ and the implemented system can be operated in real-time.

The Coordinate Mapping Method for Shooting System using Hologram (홀로그램을 이용한 사격 시스템에서의 좌표보정 방법)

  • Lee, Seung-Jae;Jeon, Yeong-Mi;Kim, Nam-Woo;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.833-834
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    • 2016
  • This research relates to method of configuring a shooting system that convergence of Hologram display technology and augmented reality technology. And this system can be feel like real and high spatial efficiency. The target generated by hologram has a characteristic that the position of the target in space according to the location of the user. To solve this problem, This system has a coordinate mapping algorithm and computer vision technology for analysis of precise users's aiming point.

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Implementation of Digital Hologram Generator based on Repetition Calculation of a Object Pixel (객체 화소 반복 연산 방식의 디지털 홀로그램 생성기의 구현)

  • Lee, Yoon-Huyk;Kim, Dong-Yun;Bea, Yoon-Jin;Lee, Jae-Won;Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.359-360
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    • 2011
  • 본 논문에서는 고속으로 디지털 홀로그램을 생성할 수 있는 하드웨어구조를 제안하였다. 수정된 컴퓨터 생성 홀로그램(computer-generated hologram, CGH) 알고리즘을 이용하고, 전체 화소에서 홀로그램의 한 화소씩 연산하는 방법을 선택하여 홀로그램 한 화소씩 계산하고 바로 출력 하여 메모리 병목현상을 제거하기 위한 파이프라인 기반의 하드웨어 구조를 제안하였다. CGH 알고리즘을 바탕으로 입력부, 연산부, 및 정규화부로 구성된 디지털 홀로그램 생성기의 구조를 제안하였고, 객체의 화소만 저장하여 반복 사용하기 때문에 메모리의 사용량을 줄일 수 있었다. 제안한 하드웨어는 세로 방향으로 확장을 하여 동작을 병렬화시킬 수 있다. 제안한 하드웨어는 1K의 광원에 대해 HD급 홀로그램을 초당 약 87장을 생성할 수 있었다.

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