• Title/Summary/Keyword: Computer simulation experiment

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Intelligent 3D Obstacles Recognition Technique Based on Support Vector Machines for Autonomous Underwater Vehicles

  • Mi, Zhen-Shu;Kim, Yong-Gi
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.9 no.3
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    • pp.213-218
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    • 2009
  • This paper describes a classical algorithm carrying out dynamic 3D obstacle recognition for autonomous underwater vehicles (AUVs), Support Vector Machines (SVMs). SVM is an efficient algorithm that was developed for recognizing 3D object in recent years. A recognition system is designed using Support Vector Machines for applying the capabilities on appearance-based 3D obstacle recognition. All of the test data are taken from OpenGL Simulation. The OpenGL which draws dynamic obstacles environment is used to carry out the experiment for the situation of three-dimension. In order to verify the performance of proposed SVMs, it compares with Back-Propagation algorithm through OpenGL simulation in view of the obstacle recognition accuracy and the time efficiency.

Performance Analysis of Entropy-based Multi-Robot Cooperative Systems in a MANET

  • Kim, Sang-Chul;Shin, Kee-Hyun;Woo, Chong-Woo;Eom, Yun-Shick;Lee, Jae-Min
    • International Journal of Control, Automation, and Systems
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    • v.6 no.5
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    • pp.722-730
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    • 2008
  • This paper proposes two novel algorithms enabling mobile robots to cooperate with each other in a reliability-based system and a time-critical system. In the reliability-based cooperative system, the concepts of a mobile ad hoc network (MANET) and an object entropy are adopted in order to coordinate a specific task. A logical robot group is created based on the exchange of request and reply messages in a robot communication group whose organization depends on transmission range. In the time-critical cooperative system, relational entropy is used to define the relationship between mobile robots. A group leader is selected based on optimizing power consumption. The proposed algorithm has been verified based on the computer-based simulation and soccer robot experiment. The performance metrics are defined. The metrics include the number of messages needed to make a logical robot group and to obtain the relationship of robots and the power consumption to select a group leader. They are verified by simulation and experiment.

Designing a Simulation Framework for Vehicular Ad hoc Network Applications (애드혹 네트워크 기반 교통 시스템을 위한 컴퓨터 모의실험 환경 설계)

  • Kim, Hyoung-Soo;Shin, Min-Ho;Nam, Beom-Seok;Lovell, David J.
    • Journal of Korean Society of Transportation
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    • v.26 no.6
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    • pp.93-101
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    • 2008
  • With a spread of mobile devices, the growing trend of integrating wireless communications technologies into transportation systems is advanced. In particular, vehicular ad hoc networks (VANETs) enable vehicles to share traffic information that they have through intervehicle communications. This research focused on the design of an integrated transportation and communication simulation framework to build an environment that is more realistic than previous studies developed for studying VANETs. Developing a VANET-based information model, this research designed an integrated transportation and communication simulation framework in which these independent simulation tools not supporting High Level Architecture (HLA) were tightly coupled and finely synchronized. As a case study, a VANET-based traffic information system was demonstrated based on a real road network and real traffic data. The experiment results showed that the simulation framework was well integrated. The simulation framework designed in this study is expected to contribute to developing the environment to experiment a wide range of VANET applications.

″Drifting Cups on a Meandering Stream″in Korea

  • Chang, Keun-Shik
    • Journal of Mechanical Science and Technology
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    • v.15 no.12
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    • pp.1762-1767
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    • 2001
  • The Posuk-Chung Pavilion if a defunct irregular stone water channel in Kyongju, Korea, once used for the meandering stream feast'by kings of Silla Dynasty during the first millennium. The poets were seated around this stone water channel who composed the Chinese poems, overlooking the streams. They load to take the punishment drinks unless they finished the poem before the drifting cup filled with the rice wine arrived at their seats on the meandering stream. In this paper, we have made computer simulation as well as well as model experiment on the ancient meandering stream of the Posuk-Chung Pavilion. The computational results are compared with the experiment and the channel flow characteristics are delineated here. It is discussed how the present Posuk-Chung channel is morphologically distinguished from the Chinese and Japanese meandering streams.

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A Study on Electron-beam Lithography Simulation for Resist Surface Roughness Prediction (Resist 표면 거칠기 예측을 위한 전자빔 리소그라피 시뮬레이션에 관한 연구)

  • Kim, Hak;Han, Chang-Ho;Lee, Ki-Yong;Lee, Woo-Jin;Chun, Kuk-Jin
    • Proceedings of the IEEK Conference
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    • 2002.06b
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    • pp.45-48
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    • 2002
  • This paper discusses the surface roughness of negative chemically amplified resists, SAL601 exposed by I-beam direct writing. system. Surface roughness, as measured by atomic force microscopy, have been simulated and compared to experimental results. Molecular-scale simulator predicts the roughness dependence on material properties and process conditions. A chemical amplification is made to occur in the resists during PEB process. Monte-Carlo and exposure simulations are used as the same program as before. However, molecular-scale PEB simulation has been remodeled using a two-dimensional molecular lattice representation of the polymer matrix. Changes in surface roughness are shown to correlate with the dose of exposure and tile baking time of PEB process. The result of simulation has a similar tendency with that of experiment.

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An FMI-based Time Management Scheme for Real-time Co-Simulation (실시간 Co-Simulation을 위한 FMI 기반 시간관리 기법)

  • Kyung, Dong-Gu;Joe, Inwhee;Kim, Wontae
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.426-434
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    • 2020
  • FMI is being researched as a standard for linking large-scale simulation of CPS. In order to guarantee the reliability of the results in large-scale simulations using FMI, event handling through time management techniques is required. This paper aims to guarantee real-time performance and accuracy in large-scale co-simulation environments such as CPS. Synchronize the wallclock time and simulation time to ensure real time. Also, to ensure the accuracy, before the simulation, the event is checked and the simulation is performed with the smallest step size while maintaining the real time until the event occurrence time. As a result, the events occurring in the co-simulation environment are processed immediately and sequentially, ensuring the real-time performance and minimizing the numerical integration error by maximizing the simulation resolution. In the experiment, the proposed method was processed immediately, and it was confirmed that the numerical integration error is reduced by about 1/5 unlike the existing time management method which does not guarantee the resolution.

Hydraulic System Simulation and Vehicle Dynamic Modeling for the Analysis and Development of Tire Roller Prototype (유압 구동식 타이어 로울러 Prototype의 유압 시스템 설계 및 차량 동역학적 모델링)

  • 박춘식;김준호;김상겸;김정하
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.137-137
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    • 2000
  • In this research. we developed Tire Roller Prototype which is operated hydraulic transmission system. For develop the theoretically computer aided system, we practiced the simulation of hydraulic system and dynamic modeling and will compare with the experiment results of Tire Roller Prototype. We conceptualize the new hydraulic system and derive the equations of motion for dynamic analysis. Finally, we will design the controller, which can manage the hydraulic circuit of servo mechanism system. We define new hydraulic system and integrate modeling of Tire Roller through simulation of h\ulcornerdraulic system and design of controller. From above procedure. Hydraulic transmission system characteristics and target performance can be investigated. To follow the required performance, we select the parts of Tire Roller. We manufactured the prototype of Tire Roller, and will install the equipment for experiment.

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Study on the basic efficiency of trawl net (트롤그물의 기본 성능에 관한 고찰)

  • Oh, Taeg-Yun;Kim, Young-Seuing;Choi, Seuk-Kwan;Bae, Jae-Hyun;Cho, Sam-Kwang;Park, Chang-Doo;An, Heui-Chun;Shin, Jong-Keun;Yang, Won-Seuk;Moon, Dae-Yeon
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.42 no.3
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    • pp.148-157
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    • 2006
  • A model experiment, simulation test using personal computer and real sea trial fishing were carried out to investigate the basic efficiency of bottom trawl net which can be used in the sea mount of North West Pacific, and experimental values were analyzed as the values of full-scale bottom trawl net. Hydrodynamic resistance for the full-scale trawl net according to the Koyama equation was 2.1 times higher than that of simulation and 2.4 times higher than that of model experiment at the average towing velocity. At the 3.5kt's of towing speed, net width of the full-scale trawl net was 2.5% smaller than that of simulation and 8.2% larger than that of model experiment. On the fishing experiment of the full-scale trawl net for the 3.5kt's of average towing speed, average net height of A group(same direction with external force) was 423.5% higher than that of model experiment and 457.1% higher than that of simulation and that of B group(opposite direction with external force) were 283.8% and 306.3% higher than in case of model experiment and Simulation respectively. Net mouth of the full-scale trawl net was 338.1-504.6% higher than those of model experiment and simulation in A group, and 525.2-745.3% higher in B group.

Bit-map-based Spatial Data Transmission Scheme

  • OH, Gi Oug
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.137-142
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    • 2019
  • This paper proposed bitmap based spatial data transmission scheme in need of rapid transmission through network in mobile environment that use and creation of data are frequently happen. Former researches that used clustering algorithms, focused on providing service using spatial data can cause delay since it doesn't consider the transmission speed. This paper guaranteed rapid service for user by convert spatial data to bit, leads to more transmission of bit of MTU, the maximum transmission unit. In the experiment, we compared arithmetically default data composed of 16 byte and spatial data converted to bitmap and for simulation, we created virtual data and compared its network transmission speed and conversion time. Virtual data created as standard normal distribution and skewed distribution to compare difference of reading time. The experiment showed that converted bitmap and network transmission are 2.5 and 8 times faster for each.

Computer Simulation of an Automotive Engine Cooling System (자동차 엔진 냉각시스템의 컴퓨터 시뮬레이션)

  • 원성필;윤종갑
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.58-67
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    • 2003
  • An automotive engine cooling system is closely related with overall engine performances, such as reduction of fuel consumption, decrease of air pollution, and increase of engine life. Because of complex reaction between each component, the direct experiment, using a vehicle, takes high cost, long time, and slow response to the system change. Therefore, a computer simulation would provide the designer with an inexpensive and effective tool for design, development, and optimization of the engine cooling system over a wide range of operating conditions. In this work, it has been predicted the thermal performance of the engine cooling system in cases of stationary mode, constant speed mode, and city-drive mode by mathematical modelling of each component and numerical analysis. The components are engine, radiator, heater, thermostat, water pump, and cooling fans. Since the engine model is the most important, that is divided into eight sub-sections. The volume mean temperature of eight sub-sections are simultaneously calculated at a time. For detail calculation, the radiator and heater are also divided into many sub-sections like control volumes in finite difference method. Each sub-section is assumed to consist of three parts, coolant, tube with fin, and air. Hence it has been developed the simulation program that can be used in case of design and system configuration changes. The overall performance results obtained by the program were desirable and the time-traced tendencies of the results agreed fairly well with those of actual situations.