• Title/Summary/Keyword: Computer engineering education

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An Efficient Indexing Method For XML Documents Using Order-Array (XML 문서의 효과적인 색인방법을 위한 Order-Array의 사용)

  • Kim Young;Ahn Chan-Min;Park Sang-Ho;Park Sun;Lee Ju-Hong;Chun Suk-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.77-80
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    • 2004
  • 최근 XML은 전자상거래에서 의학, 국방, 법률 등의 전문분야에 이르기까지 많은 분야에서 활용되고 있으며, 데이터의 양 또한 방대해지고 있다. 따라서 대량의 XML 문서들을 효과적으로 저장하고 빠르게 검색할 수 있는 많은 인덱싱 기법들이 연구되고 있다. 최근의 인덱싱 기법들 중 Numbering Scheme 을 기반으로 한 인덱싱 기법들은 대부분의 검색에 우수한 성능을 보이나 하위노드의 수가 늘어나면 검색 오버헤드가 커질 수 있으며, 대량의 XML 문서의 추가 삽입 및 구조가 다른 XML 문서의 삽입시에 인덱스와 데이터 값의 재조정에 따른 많은 비용이 발생하게 된다. 이에 우리는 Numbering Scheme 을 기반으로 하지만, 각 노드별로 노드범위(Node-Range)와 Order-Array를 추가하여 검색성능을 향상시키고 대량의 XML 문서의 삽입 및 구조가 다른 XML 문서의 삽입시에 발생되는 문제를 해결하고자 한다.

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Animated Game-Based Learning of Data Structures In Professional Education

  • Waseemullah, Waseemullah;Kazi, Abdul Karim;Hyder, Muhammad Faraz;Basit, Faraz Abdul
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.1-6
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    • 2022
  • Teaching and learning are one of the major issues during this pandemic (COVID-19). Since the pandemic started, there are many changes in teaching and learning styles as everything related to studies started online. Game-Based Learning has got remarkable importance in the educational system and pedagogy as an effective way of increasing student inspiration and engagement. In this field, most of the work has been carried out in digital games. This research uses an Animated Game-Based Learning design in enhancing student engagement and perception of learning. In teaching Computer Science (CS) concepts in higher education, to enhance the pedagogy activities in CS concepts, more specifically the concepts of "Data Structures (DS)" i.e., Array, Stack, and Queue concepts are focused. This study aims to observe the difference in students' learning with the use of different learning methods i.e., the traditional learning (TL) method and the Animated Game-Based Learning (AGBL) Method. The experimental results show that learning DS concepts has been improved by the AGBL method as compared to the TL method.

Implementing Motion-constrained Tile Set Based Tile Extractor on VVC (VVC 에서의 움직임 제한 타일 셋 기반 타일 추출기 구현)

  • Jeong, Jong-Beom;Lee, Soonbin;Ryu, Il-Woong;Kim, Sungbin;Kim, Inae;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.6-9
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    • 2020
  • 최근 몰입형 가상 현실을 제공하기 위한 360 도 영상 전송 기술이 활발히 연구되고 있다. 그러나 현재 가상현실 기기가 가지는 연산 능력 및 대역폭으로는 고화질의 360 도 영상을 전송 및 재생하기에 한계가 있다. 해당 문제점을 극복하기 위해 본 논문에서는 사용자 시점의 고화질 360 도 영상 제공을 위해 사용자 시점 타일을 추출하는 움직임 제한 타일 셋 기반 타일 추출기를 구현한다. Versatile video coding (VVC) 기반 타일 인코더를 이용해 360 도 영상에 대한 비트스트림을 생성한 후, 사용자 시점에 해당하는 타일들을 선택한다. 이후 선택된 타일들은 제안하는 타일 추출기에 의해 추출되고 전송된다. 또한, 전체 360 도 영상에 대한 저화질 비트스트림을 전송하여 갑작스러운 사용자 시점 변경에 대응한다. 제안된 타일 추출기를 기반으로 360 도 영상 전송을 수행하면, 기존 VVC 기반 시스템 대비 대비 평균 24.81%의 bjontegaard delta rate (BD-rate) 감소가 가능함을 확인하였다.

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Intra Block Copy Analysis to Improve Coding Efficiency for Immersive Video (몰입형 비디오 압축을 위한 화면 내 블록 카피 성능 분석)

  • Lee, Soonbin;Jeong, Jong-Beom;Ryu, Il-Woong;Kim, Sungbin;Kim, Inae;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.1-5
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    • 2020
  • 최근 MPEG-I 그룹에서는 표준화가 진행중인 몰입형 미디어(Immersive Media)에 대한 압축 성능 탐색이 이루어지고 있다. 몰입형 비디오는 다수의 시점 영상과 깊이 맵을 통한 깊이 맵 기반 이미지 렌더링(DIBR)을 바탕으로 제한적 6DoF 을 제공하고자 하는 기술이다. 현재 MIV(Model for Immersive Video) 기술에서는 바탕 시점(Basic View)과 각 시점의 고유한 영상 정보를 패치 단위로 모아둔 추가 시점(Additional View)으로 처리하는 모델을 채택하고 있다. 그 중에서 추가 시점은 일반적인 영상과는 달리 시간적/공간적 상관성이 떨어지는 분절적인 형태로 이루어져 있어 비디오 인코더에 대해 최적화가 되어 있지 않으며, 처리 방법의 특성에 따라 자기 유사적인 형태를 지니게 된다. 따라서 MIV 에서 스크린 콘텐츠 코딩 성능과 함께 화면 내 블록 카피(IBC: intra block copy) 기술에 대한 성능을 분석 결과를 제시한다. IBC 미적용 대비 최대 7.56%의 Y-PSNR BD-rate 감소가 가능함을 확인하였으며, 영상의 특성에 따라 IBC 의 선택 비율을 확인하여 추가 시점의 효율적인 압축 형태를 고찰한다.

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The Perception Analysis of Autonomous Vehicles using Network Graph (네트워크 그래프를 활용한 자율주행차에 대한 인식 분석)

  • Hyo-gyeong Park;Yeon-hwi You;Sung-jung Yong;Seo-young Lee;Il-young Moon
    • Journal of Practical Engineering Education
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    • v.15 no.1
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    • pp.97-105
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    • 2023
  • Recently, with the development of artificial intelligence technology, many technologies for user convenience are being developed. Among them, interest in autonomous vehicles is increasing day by day. Currently, many automobile companies are aiming to commercialize autonomous vehicles. In order to lay the foundation for the government's new and reasonable policy establishment to support commercialization, we tried to analyze changes and perceptions of public opinion through news article data. Therefore, in this paper, 35,891 news article data mentioning terms similar to 'autonomous vehicles' over the past three years were collected and network analyzed. As a result of the analysis, major keywords such as 'autonomous driving', 'AI', 'future', 'Hyundai Motor', 'autonomous driving vehicle', 'automobile', 'industrial', and 'electric vehicle' were derived. In addition, the autonomous vehicle industry is developing into a faster and more diverse platform and service industry by converging with various industries such as semiconductor companies and big tech companies as well as automobile companies and is paying attention to the convergence of industries. To continuously confirm changes and perceptions in public opinion, it is necessary to analyze perceptions through continuous analysis of SNS data or technology trends.

Inter-Lane Distance Measurement Method for Predicting the Lateral Movement of the Vehicle in Front (전방 차량의 횡간 이동 예측을 위한 차선 간 거리 측정 방법)

  • Sung-Jung Yong;Hyo-Gyeong Park;Seo-young Lee;Yeon-Hwi You;Il-Young Moon
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.593-600
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    • 2022
  • Various sensors such as lidar, radar, and camera are fused and used in autonomous vehicles. Rider and radar sensors are difficult to popularize because they are expensive equipment. In order to popularize autonomous vehicles, research that can replace expensive equipment is continuously being conducted. In this paper, we use a single camera that is inexpensive and can be easily mounted. We propose a method for detecting the wheels and adjacent lanes of a front-side vehicle of a driving vehicle and estimating distances. Our proposed method detects lanes and wheels from frame images after frame extraction via input images. In addition, the distance is measured and compared with the actual distance measured in the actual road environment. The distance could be calculated relatively accurately within the error range of ± 3 cm. Through this, it is expected that the camera can be used as an alternative means when the cost of autonomous vehicles is reduced or when the lidar or radar sensor fails.

A Study on the Actual Situation and Development Plan of Cyber Education in Chungcheongnam-do Local Civil Servants (충청남도 공무원 사이버교육의 운영 실태와 발전방안 연구)

  • Song, Seung-hun;Kim, Eui-jeong;Kang, Shin-cheon;Kim, Chang-suk;Chung, Jong-in
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.387-390
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    • 2017
  • Various education programs using cyber education in the age of knowledge informatization were introduced to schools, corporate education, military service, lifelong education facilities as well as public employee education and training system. In the case of the national government officials, the education and local civil servants are organized by 15 cities and provincial public officials training institutes, which are organized by the national civil service personnel development center cyber education center. The purpose of this study is to find out the development plan through questionnaires of the students who are in charge of cyber education in the chungcheongnam-do local civil servants.

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Features of the Use of Computer Telecommunications In Education: Development Prospects

  • Honcharuk, Vitalii;Sherman, Mykhailo;Tumasov, Serhii;Shevchuk, Oleksii;Yeremenko, Liliia;Zaporozhchenko, Vitalii
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.213-217
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    • 2022
  • In the article, in connection with the goal and the hypothesis put forward, the following tasks were formulated: Based on the analysis of literature and existing pedagogical experience, the possibilities, features and pedagogical conditions for the use of educational telecommunication projects were specified. The selection of topics and content of educational telecommunication projects for use has been carried out. Research methods: theoretical analysis of psychological, pedagogical and methodological literature, projects of educational standards in computer science and information technology, study of the state of the problem in teaching practice, questioning.

A Study on the relationship between engineering college student's spatial visualization skills and academic achievements (공과대학생 공간시각화능력과 학업성취 간 관계 연구)

  • Choi, Sun-Mi;Lee, Jang Hoon;Jung, Joon-Oh;Sun, Bok-Kun
    • Journal of Engineering Education Research
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    • v.18 no.5
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    • pp.42-50
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    • 2015
  • In spite that spatial ability has been recognized as an important element of academic achievement in engineering studies, researches on the topic are rather limited in Korea. In this study, the relationship between spatial visualization skill and academic achievement of engineering students was investigated based on the several variables such as gender, high school education background and college course achievement. The result showed that there were significant relevance between spatial visualization skill and gender, high school type, achievement of high school level math & physics, and college course work grade of computer graphic and capstone design. According the case study, from the entry time of engineering college, support programs to reinforce spatial visualization skill are required for lower skill groups such as female and graduate from art course in high school. Also, college curriculum such as Engineering graphics, Capstone design are substantial to improve spatial visualization skill. However, more diversified sample groups and research methods are required in order to draw in depth results.

A Case Study of Teaching Method in Research Problem for Engineering Design (공학설계를 위한 전공연구 교수법 사례연구)

  • Lee, Dong-Myung
    • Journal of Engineering Education Research
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    • v.15 no.3
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    • pp.72-77
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    • 2012
  • The engineering design is very important to make the building of engineering mind in many industry companies because most of companies require commonly the talents for engineering design in order to have originality, reliability and responsibility for university students. But, it can be thought that most of students studying engineering fields in Korea can not have their talents for engineering design in major fields of university sufficiently due to traditional engineering education method. In this paper, a case study of the teaching method for the 'esearch problem' that means capstone design in engineering education is suggested to improve the teaching skills for various engineering based fields. In this paper, a case study of teaching method in research problem for engineering design is shown in order to improve the teaching method for the design in engineering fields.