• Title/Summary/Keyword: Computer and TV use

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Mobile Fitness System based User Information Analysis (사용자 정보 분석 기반 모바일 피트니스 시스템)

  • Lee, Jongwon;HanKai, HanKai;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2149-2154
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    • 2016
  • Modern society is deepening people's interest in healthy life. Therefore, the development of research and service related to health is proceeding. In the IT field, healthcare systems using information in the medical field are being developed. Most systems utilize PC and smart TV or use smart phones to provide users with information and movement-related information in the healthcare field. However, algorithms and systems that accurately analyze user 's body information are in development stage. To solve this problem, this paper proposes a system that provides information to the user by analyzing the BMI (Body Mass Index) index and BMR (Basal Metabolic Rate) of the user. The information provided to the user suggests appropriate exercise intensity, appropriate level of exercise, and fitness equipment that are appropriate for the user's body, unlike conventional fitness systems that detect motion and show the calories consumed. In addition, the user can perform efficient exercise based on the recommended information.

XML-based Single Sign-On Scheme for Internet Protocol TV(IPTV)Services (IPTV 서비스 제공을 위한 XML 기반의 단일인증 구조)

  • Lee, Seung-Hun;Shin, Dong-Il;Shin, Dong-Kyoo
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.463-474
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    • 2009
  • By employing the subscriber concept in broadcasting services, IPTV (Internet Protocol Television) operators provide various grades of services to subscribers based on the billing level of the subscribers. With the income from subscribers for a basis, IPTV operators plan to provide high quality services. Since Web browser-based IPTV provides T-commerce and E-commerce services as well as television services, users may frequently visit other service domains to buy goods or content. To provide the user with charged or private services, these service domains request authentication of user. The existing authentication system is not appropriate for the IPTV service environment because the environment unavoidably forces the user to cross from one authentication-based service domain to another. Single sign-on provides a user with transparent authentication services by enabling an authenticated user to move between authentication-based service domains without any re-authentication. Like this distributed environment, since the IPTV service environment also provides a variety of authentication-based services, transparent authentication service needs to be provided to subscribers who want to access charged or private services. In this paper, we propose a new user authentication scheme for the IPTV environment. This scheme integrates the Security Assertion Markup Language (SAML), which is a standard for XML-based single sign on. We validate this scheme using a simple use case scenario.

Virtual Direction Multicast: An Efficient Overlay Tree Construction Algorithm

  • Mercan, Suat;Yuksel, Murat
    • Journal of Communications and Networks
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    • v.18 no.3
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    • pp.446-459
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    • 2016
  • In this paper, we propose virtual direction multicast (VDM) for video multicast applications on peer-to-peer overlay networks. It locates the end hosts relative to each other based on a virtualized orientation scheme using real-time measurements. It builds multicast tree by connecting the nodes, which are estimated to be in the same virtual direction. By using the concept of directionality, we target to use minimal resources in the underlying network while satisfying users' quality expectations. We compare VDM against host multicast tree protocol.We simulated the protocol in a network simulator and implemented in PlanetLab. Results both from simulation and PlanetLab implementation show that our proposed technique exhibits good performance in terms of defined metrics.

Android-Based Devices Control System Using Web Server (웹 서버를 이용한 안드로이드 기반 기기 제어 시스템)

  • Jung, Chee-Oh;Kim, Wung-Jun;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.741-746
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    • 2015
  • Recently, as mobile operating system market and wireless communication technology have been rapidly developed, many devices such as smart phones, air conditioners, smart TVs, cleaning robot, and cameras become available with android operating system. Accordingly, collecting variety of information through many everyday use devices with network connections is now enabled. However, in the current market, most devices are controlled individually developed applications, and there is growing need to develop a master application that can control multiple devices. In this paper, we propose and implement a system that can control multiple android-based devices on a Wired/Wireless router(AP) registered through web server. we expect such an effort can attribute to future IoT researches.

The Influence of Information Activities on the Feeling of Happiness for the Elderly in Korea (고령층의 정보활동이 삶의 행복감에 미치는 영향 분석)

  • Lee, Misook;Moon, Jin-Hyun;Kim, Heesop
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.2
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    • pp.25-40
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    • 2014
  • The purpose of this study is to investigate the influences of the information activities (i.e., the ability of digital device use and the time spent of information retrieval) on the feeling of happiness for the elderly people in Korea. For this study, we conducted face-to-face interview with the elderly over 60 years old living in and around Daegu, Korea and analyzed 371 valid data for frequency, multiple regression and t-test using IBM SPSS version 21.0. The results showed that neither the ability of computer nor mobile phone use affect on the feeling of happiness, whereas both the ability of TV and telephone use influence positively (+) on it. In addition, the time spent of the business-related information retrieval influences negatively (-) on the feeling of happiness, but the time spent of the financial-related information retrieval influences positively (+) on it.

A Comparative Study of the Practical Use and Behavior Pattern on the Livingroom space of Apartment (아파트 거실의 활용과 이용행태에 관한 비교연구 - 모델하우스와 실제거주 거실 공간 사례를 중심으로 -)

  • Kim, Yang-Hee;Ha, Jae-Kyung
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.2
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    • pp.35-43
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    • 2009
  • The purpose of this study is to know the way of practical space use and user behavior pattern at the livingroom of city apartment that is the representative residential space of modern citizen. The way of study is to compare the livingroom of model house with actual condition of livingroom, through this way, we will know that livingroom is in use as the original concept of design or not. From the research which sees consequently (1) Most of the current model houses show common kind of livingroom by using typical style and arrangement of furniture (TV, couch, table, and decorations such as pictures or other artworks). (2) Actual condition of livingroom is different from model house in furniture arrangement and in using space which is set depending on the residents' preferences and characteristics.(computer, desk, exercising equipments, and instruments etc.) (3) The actual condition of livingroom shows the various behavior pattern of space use as the actual condition of livingroom is a mixture of typical kind of livingroom and the livingroom that reflects the characteristics of residents'.

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Formation Of Digital Culture Of Scientific And Pedagogical Workers In The Conditions Of General Digitalization Of Education

  • Kononenko, Andrii;Smyrnova, Iryna;Rybalko, Petro;Obraz, Vasyl;Balakhovska, Yuliia;Prepotenska, Maryna
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.189-192
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    • 2021
  • The article theoretically substantiated, developed and practically implemented a structural and functional model of the formation of ICT competence, taking into account interdisciplinary integration, defines the pedagogical conditions that contribute to the formation of ICT competence: interdisciplinary integration as a basis for building an interdisciplinary course, the content of which is aimed at the formation of ICT competence; the use of IEE, including information, didactic, technological components as a basis for the formation of ICT competence; integration of formal, non-formal and informal education for the implementation the integrity of the acquired knowledge, skills, experience as the basis for the formation of the ICT competence of teachers; creation and use of a set of tasks (educational (UZ), educational and methodological (UMP), educational and professional (UPZ)) as special tools for the formation of ICT competence.

The Exploratory Study of Children's Use of Smart Devices in Information Society (정보사회에서 어린이들의 스마트기기 이용생활에 대한 탐색적 연구 -초등학교 고학년을 중심으로-)

  • Han, Byoungrae;Gu, Jungmo
    • Journal of The Korean Association of Information Education
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    • v.18 no.3
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    • pp.423-432
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    • 2014
  • With wide spread of smart devices, the use of children's smart devices were increased. We have performed an exploratory study about children's use of smart devices in the viewpoint of lives of children. The children was encouraged on the school centered learning by their parents. In this study, we wanted to explore the state of life of children's using of smart devices in the view of the children's life at the age of information society. The results show that there was a difference in children's using of smart devices between big and small city. This research shows that the students have the lack of the experiences of learning of desired usages and learning with devices. In the play with the non-electronic media, outside play was more than indoor play. Half of the answers at the amount of time to play the game and to watch the TV were "within an 1 hour". We know that the proportion of children's indoor play portion is more than outdoor play of it.

Delivering IPTV Service over a Virtual Network: A Study on Virtual Network Topology

  • Song, Biao;Hassan, Mohammad Mehedi;Huh, Eui-Nam
    • Journal of Communications and Networks
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    • v.14 no.3
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    • pp.319-335
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    • 2012
  • In this study, we design an applicable model enabling internet protocol television (IPTV) service providers to use a virtual network (VN) for IPTV service delivery. The model addresses the guaranteed service delivery, cost effectiveness, flexible control, and scalable network infrastructure limitations of backbone or IP overlay-based content networks. There are two major challenges involved in this research: i) The design of an efficient, cost effective, and reliable virtual network topology (VNT) for IPTV service delivery and the handling of a VN allocation failure by infrastructure providers (InPs) and ii) the proper approach to reduce the cost of VNT recontruction and reallocation caused by VNT allocation failure. Therefore, in this study, we design a more reliable virtual network topology for solving a single virtual node, virtual link, or video server failure. We develop a novel optimization objective and an efficient VN construction algorithm for building the proposed topology. In addition, we address the VN allocation failure problem by proposing VNT decomposition and reconstruction algorithms. Various simulations are conducted to verify the effectiveness of the proposed VNT, as well as that of the associated construction, decomposition, and reconstruction algorithms in terms of reliability and efficiency. The simulation results are compared with the findings of existing works, and an improvement in performance is observed.

Network-based Cooperative TV Program Production System

  • H.Sumiyoshi;Y.Mochizuki;S.Suzuki;Y.Ito;Y.Orihara;N.Yagi;Na, M.kamura;S.Shimoda
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.75-81
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    • 1997
  • A new DTPP (Desk-Top Program Production) system has been developed that enables multiple program producers (directors) working at different locations to collaborate over a computer network and prepare a single program for broadcasting. In this system, information is shared among users by exchanging data edited on non-linear editing terminals in program post-production work over a network in real time. In short, the new DTPP system provides a collaborative work space for producing TV programs. The system does not make use of a special server for collaborative work but rather multiple interconnected editing terminals having the same functions. In this configuration, data at a terminal which has just been edited by some operation is forwarded to all other connected terminals for updating. This form of information sharing, however, requires that some sort of data synchronizing method be established since multiple terminals are operating on the same data simultaneously. We therefore adopt a method whereby the system synchronizes the clocks on each terminal at the time of connection and sends an operation time stamp together with edited data. This enables most recently modified data to be identified and all information on all terminals to be updated appropriately. This paper provides an overview of this new collaborative DTPP system and describes the techniques for exchanging edited data and synchronizing data.

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