• Title/Summary/Keyword: Computer and TV use

Search Result 166, Processing Time 0.023 seconds

3D lattice information space for TV contents based on spatial metaphor : TV interface perspective (공간적 은유를 적용한 3D 격자구조의 TV 콘텐츠 정보공간 제안 : TV 인터페이스 사용성 관점에서)

  • Lee, Jae-Gil;Shin, Donghee
    • Journal of Digital Contents Society
    • /
    • v.15 no.5
    • /
    • pp.651-661
    • /
    • 2014
  • The complexity to search a specific content over TV platform is drastically increasing. Based on previous studies from computer data management system, we propose a new method that helps users to search and select content effectively. In general, contents over computers are represented by spatial metaphor, which replicates our physical environment and value systems about space. We suggest 3D lattice structure to construct information space for TV platform. Users can infer relevance between contents via special clue in information space, so as to select content more easily. Also, they can search contents through its temporal property that also represented in space. We make full use of our natural capability that can reduce additional overload to learning new interface. The results of this study can be significant and heuristic contributions, as they can be applied to diverse service areas utilizing video contents.

A comparative Study on Media Environments and Media use of Korean-Chinese, Chinese, and Korean Adolescents (중국 조선족, 한족, 및 한국 아동과 청소년의 미디어환경, 이용실태 및 영향요인)

  • Koo, Jung-Sook;Park, Hye-Won;Cho, Bok-Hee
    • Journal of the Korean Home Economics Association
    • /
    • v.43 no.2
    • /
    • pp.159-174
    • /
    • 2005
  • A comparison of students' media environments and media use patterns among Korean-Chinese in Yanji and Shenyang, Chinese students in Yanji and Korean students in Ulsan revealed significant differences. The research surveyed 3,241 students between 10-18 years old on their home media environments, media use patterns and social characteristics including achievement motivation and the locus of control. Korean children not only have more media in their homes, but they are also heavier users of computers and other media than the other two groups. Despite the lower rates of access to computers and other media at home, Korean-Chinese in Yanji reported more use of media including TV, VCRs and computers at the computer rooms than Chinese students in Yanji. Additional analyses revealed negative correlations between computer gaming at home and at computer rooms and achievement, internal locus of control and psychological and physical home environments. Impacts of Korea culture and societal changes on the Korean-Chinese use of media, and choice of media language were discussed.

Research on the Influence of the Use of VR Technology in Dance Creation on the Willingness of Dance Directors to Use: Focusing on the Ease of Cognition and the Mediating Effect of Usefulness

  • Wu, Nuowa
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.6
    • /
    • pp.117-124
    • /
    • 2019
  • In the field of dance creation, the use of film and television skills, cyberspace, action sets, computer graphics and other technology and media technology have made the creative environment for dance art that it rapidly improves and presents a new situation. Especially in the dance creation part, VR technology can show many possibilities and can be used as a tool to fully satisfy the choreographer's intention and imagination. Therefore, this study analyzes the acceptance model of virtual reality technology in dance creative education, and we will examine the effect of social influence, shared trust, innovation, interest, and self-efficacy on perceived usefulness and perceived ease. Second, we will examine the effect of perceived usefulness and perceived ease on intention to use. The study is targeted at ordinary dance creators who currently reside in Hebei Province, China. The survey was conducted for approximately 30 days from March 16th to April 17th. The total number of valid samples collected was 377. The results of the identification of the hypotheses between variables based on the questionnaire data are as follows: Firstly, social influence, shared trust, innovation, interest, and self-efficacy have a positive impact on perceived usefulness, perceived ease. Secondly, perceived usefulness, perceived ease has a positive effect on the intention to use. In view of the above research results, the theoretical significance and limitations of this research and the future research directions are discussed in depth.

A Scalable Content-Sharing Architecture for High-quality TV Programs (확장 가능한 실시간 고화질 TV 컨텐츠 공유 아키텍처)

  • Chung, Sungwook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.11
    • /
    • pp.2651-2657
    • /
    • 2014
  • It can be organized with PVRs and FC-AL for a high-quality TV content-sharing architecture. It is, however, not easy to configure a large community network with the FC-AL since it has a 7-bit address space with supporting up to 127 users. We, therefore, propose a novel scalable FC-AL multiple-loop architecture using shared disks, which does not need to use expensive and load-concentrated switches. In this article, our suggested architecture shows a superb startup delay, such as less than 20msec. In addition, it demonstrates outstanding scalability, such that the number of accomodable users increases almost linearly according to adding loops. Lastly, it reveals exceptional time-shifting hours, that is, which supports more than 140 hours with 1000 users.

The use and prospect of 3D Computer Animation (3D Computer Animation의 활용과 전망)

  • 김홍산
    • Archives of design research
    • /
    • v.21
    • /
    • pp.233-243
    • /
    • 1997
  • In 1970s, Computer Graphics of still and geometry changed computer Animation of image, and Computer Animation has diversely been used in movie, TV, fashion, sports, education, basic science, medical science, etc. by the development of LSI technology and the large size of computer in 1980s. Since Computer Animation was first used by movie of Futureworld in 1973, we easily experienced the essence of Computer Animation made of the Little Mermaid. Beauty and the Beast, the Lion King, Aladdin, etc. in Disney Animation and Terminator. Jurassic Park, the Mask, etc. in movie. And in other countries that have got the diversely special effect and knowhow in technology are effectively using the Computer Animation now. What situation we Korea are in now, if we compare the Computer Animation with that of other country using the progressive movie\ulcorner Although we first producted the movie title of Ticket, 10years ago, we have rarely been used it in movie, yet. Therefore, we know that it is very important for us to examine the historical and technical side for the purpose of overcoming the technological gap.

  • PDF

A Study on the Impact of Life Habits on Eyesight among College Students (centering on students studying Dental Technology) (대학생들의 생활습관이 시력에 미치는 영향에 관한 연구 - 치기공과 재학생을 중심으로 -)

  • Choi, Un-Jae;Jun, Jeong-Ja
    • Journal of Technologic Dentistry
    • /
    • v.32 no.4
    • /
    • pp.403-415
    • /
    • 2010
  • Purpose: The purpose of this study was to examine the eyesight and life habits of college students in an attempt to provide some information on the protection of their eyesight. Methods: The subjects in this study were 311 students in the department of dental technology at a college of health, on whom a survey was conducted. A crosstabulation analysis was carried out to show the joint distribution of general characteristics and several variables involving the use of glasses or contact lenses and life habits. Results: 77.5% of the students currently wore glasses due to weak sight. 9.3% took an eye test on a regular basis, and 31.2% did that every six months. As for the length of the length of daily mean reading time, 55.3% spent one hour or less reading books. The most common distance between eyes and books during their reading(44.7%) was 21 to 25. Concerning a reading posture, the biggest group(54.3%) lay down or lay on their face while they read books. 45.0 % spent less than an hour watching TV per day on average, and 27.0% were on the computer for 30 minutes to less than an hour per day on average. The greatest group(63.0%) made use of basic indoor lighting when they were on the computer at night, and 62.1% saw eye doctors to take an eye test. In relation to how to protect eyesight, the biggest group(50.5%) spent less time being on the computer. Conclusion: As the eyesight of college students fails due to reading, TV, computer, and improper ways and posture of doing or using those things, every college definitely should provide education on eye health as one of general education courses.

Channel Estimation with Orthogonal Code in MIMO System (MIMO 환경에서 직교코드를 이용한 채널추정)

  • Park, Do-Hyun;Kang, Eun-Su;Han, Dong-Seog
    • Journal of Broadcast Engineering
    • /
    • v.16 no.6
    • /
    • pp.927-940
    • /
    • 2011
  • In this paper, we improve a time-domain channel estimation algorithm with multi-input multi-output (MIMO) systems for the next-generation digital television (DTV). The conventional algorithm use orthogonal codes for separating channels from the time-domain orthogonal frequency division multiplexing (OFDM) symbols. However. it has the disadvantage of reduced data-rate because of many pilots. The improved algorithm shows better performance than the conventional one even with reduced number of pilots. The improved algorithm is evaluated by computer simulations.

The media environment, media use, and bilingual development among Korea-Chinese children in Yanji, China (연변 조선족아동의 미디어환경 및 미디어이용실태와 이중언어발달)

  • 박혜원;원영미;이귀옥
    • Journal of the Korean Home Economics Association
    • /
    • v.42 no.1
    • /
    • pp.181-195
    • /
    • 2004
  • The purpose of the study was to explore the degree of children's access to media and the relationship between the use of media and language development of Korean-Chinese bilingual children in Yanji, China. Questionnaires were answered by 258 4th graders and their parents. The results showed that the children had an access to a variety of media. The children's use of language(Korean/ Chinese) differed to the type of media: they had more access to Korean language in the use of newspapers/magazines, books, and radio, and to Chinese language in the use of computer. They had comparatively a balanced access to Korean/chinese language in the use of TV. Stepwise regression analyses revealed that the children's access to Chinese language in the use of media, proficiency of a parent's Chinese language, and a parent's affection were related to proficiency of the children's Chinese language. Implications are derived from the use of media in development of bilingualism.

A Study on Verification of Security Threat and Method of Response for Multimedia Broadcasting and Communication Convergence Services (멀티미디어 방송통신 융합서비스에 대한 보안위협 검증 및 대응방안 연구)

  • Jung, Chan-Suk;Shin, Yong-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.6
    • /
    • pp.3032-3042
    • /
    • 2013
  • Multimedia Broadcast communication convergence services are broadcast communication convergence services new form that combines a platform technology for driving the application services of various media-related Internet and TV devices. It is possible to mounted the embedded OS of TV existing technology and to support a variety of smart application services to a TV technology evolved form equipped with various platforms on the OS. The services that are fused in this way, multi-media broadcasting communication convergence new services Open IPTV, Smart TV, mobile IPTV, and N-screen, are services actively focusing on three companies domestic services. However, in order to use the software to connect to the Internet for the provision of services, is inherent software vulnerabilities or the Internet. These vulnerabilities can lead to serious security incidents. Therefore, in this paper, or be able to derive the potential security threats that occur in multimedia broadcasting service environment based on security threats and vulnerabilities of existing threats lead to such security incidents in fact, the security it was carried out through a mock hacking validation for threats. It was also suggested necessary technical security measures that can be protect against security threats revealed by using the verification result through the penetration testing. Has been presented countermeasures in fusion communication service environment of multimedia broadcasting by using these results.

A Study on Development Plan, Comparison & Analysis of Digital CATV and IPTV (디지털 CATV와 IPTV의 수신제한시스템 비교분석 및 발전방안 연구)

  • Park, Jiun;Shin, Seung-Jung;You, Hee-kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.8 no.6
    • /
    • pp.173-178
    • /
    • 2008
  • With the discontinuation of analog broadcasting in 2012, the cable broadcasters are investing in the conversion to DCATV (Digital Cable TV). DCATV is providing various broadcast of high quality to audiences through paid broadcasting called PPV (Pay Per View). Such services are using various kinds of CASs (Conditional Access System) in order to verify the viewing rights of subscriber. In addition, to respond to the fast changing environment of digital broadcast, not only simple digitalization of broadcast but also services such as PVR (Personal Video Recorder) and VOD (Video On Demand) are provided to subscribers. Because these additional services have many difficult areas to cover with traditional CAS alone, a new plan has become necessary. With the improvement of related regulations in 2008, the test service of IPTV (Internet Protocol TV) which is a broadcast service through the internet started. Because like DCATV, IPTV also sets the real time broadcast and the VOD service as the basic services, the use of appropriate CAS is required. In this study, the CASs for DCATV and IPTV undergo comparative analysis, and the development direction which will benefit both subscribers and broadcasting companies is suggested.

  • PDF