• Title/Summary/Keyword: Computer Use Instruction

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The Effects of Learning Activities on the Application of Augmented Reality Contents in Elementary Science Instruction (초등학교 과학수업에서 AR 콘텐츠 활용이 학습 활동에 미치는 효과)

  • Kim, Kyung-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.75-85
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    • 2009
  • This study compared the differences between a group that studied with AR contents and a group that studied in a traditional method to examine the effects of AR contents use in elementary school science classes. The effects in four areas of studying were examined : study focus rate, study activities consuming variables, study participation activeness and instructional climate. As a result, there was no significant difference in study concentration rate between the AR and traditional groups. For study participation activeness, the AR group had higher participation actions, but there was no difference between the groups for language participation. For study activities consuming variables, the AR group stimulated more diverse study activities than the traditional group. For instruction climate, the AR contents group contributed more to creating a positive climate compared to the traditional group. Therefore, the results showed that application of AR contents on science classes would stimulate active participation of students and various study activities and help create a positive instructional climate.

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A Comparative Study of Strength and Weakness of the Face-to-Face Instruction and WBI in IT Instruction (IT교육과정에서 면대면방식과 WBI방식의 장.단점 분석 및 개선점 연구 -IT업계 종사자를 대상으로-)

  • Lee Soo-Bok;Kim Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.813-816
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    • 2006
  • Today us the creation of knowledge and find, accumulation and use ability is living in the knowledge base society where the base of social advancement becomes. The social members as sleep and the production where is not the consumer of knowledge, own lead whole life studying as they sleep and, they are soft and an open accident, must equip the hazard which gets information and the knowledge which are new the whole life must endeavor. From the hazard which is adapted to like this social change the education for a technical find was necessary absolutely, the education against an updated technology became essential element from the If field which changes soddenly specially. From the dissertation which it sees if in the object facing each other from IT curriculum analyzes the merit and demerit of method and the WBI and against the hereafter developmental subject for an efficient education to sleep it researches the IT industry worker and it does.

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On Teaching of the Concept of Angle in Education of Mathematics (수학교육에 있어서 각의 개념 지도 방안)

  • Park, Hong-Kyung;Kim, Tae-Wan;Jung, In-Chul
    • Journal for History of Mathematics
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    • v.18 no.4
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    • pp.85-100
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    • 2005
  • In recent papers (Pak et al., Pak and Kim), it was suggested to positively use the history of mathematics for the education of mathematics and discussed the determining problem of the order of instruction in mathematics. There are three kinds of order of instruction - historical order, theoretical organization, lecturing organization. Lecturing organization order is a combination of historical order and theoretical organization order. It basically depends on his or her own value of education of each teacher. The present paper considers a concrete problem determining the order of instruction for the concept of angle. Since the concept of angle is defined in relation to figures, we have to solve the determining problem of the order of instruction for the concept of figure. In order to do this, we first investigate a historical order of the concept of figure by reviewing it in the history of mathematics. And then we introduce a theoretical organization order of the concept of figure. From these basic data we establish a lecturing organization order of the concept of figure from the viewpoint of problem-solving. According to this order we finally develop the concept of angle and a related global property which leads to the so-called Gauss-Bonnet theorem.

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A comparative study on evaluation methods in web based instruction (웹 기반 학습 프로그램 평가 방법에 관한 비교 연구)

  • Rho, Kwansik;Jang, Sang-pil;Lee, Young-min
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.153-160
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    • 2001
  • Various computer-based learning programs have been developed in recent year. However, their quality has not been improved significantly. One major reason for little improvement on the quality is that most programs did not use an evaluation method to improve the quality of a programs. This paper is to introduce various evaluation methods such as evaluating a program by one expert, by a team of several experts, by a learner, by a small group of learners, by several learners and experts, by a focus group, and etc... These methods could improve the quality as well as increase the effectiveness of a programs. The effectiveness of each program will be increased by applying an appropriate evaluation method according to various factors such as time, cost. or learners.

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An Analysis of Science Textbooks and Internet Sites Related to Diffusion and Dissolution on the View Point of Particle Theory, and Development of Computer-Assisted Instruction Program (입자론의 관점에서 본 확산과 용해 개념에 관련된 과학 교과서 및 인터넷 자료 분석과 컴퓨터 수업 보조자료의 개발)

  • Kim, Ju Hyun;Lee, Dong Jun;Kim, Sun Kyoung;Kang, Seong Joo;Paik, Seong Hey
    • Journal of the Korean Chemical Society
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    • v.44 no.6
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    • pp.611-624
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    • 2000
  • In this study we analysed 3-12 grade science textbooks, many literatures and internet sites related to diffusion and dissolution concepts. From these data, we discovered that the explanations of diffusion that used in textbooks are not considered the site of collision with mediums, and confused with dissolution, state transition and effusion. In the case of dissolution, almost analysis data were short of the explanations of interaction effect. Most of all, the focus of dissolution explanations was to solve the calculation problems rather than to understand the concept. Every internet site was poor, just as the level of showing textbook contents with computer, so the only effect of using computer was the sense of sight and hearing. Chemistry must be understood nature phenomena with a view point of particle theory, but many textbooks and Internet sites didn't represent it sufficiently. We set up the correct scientific concept and linked micro world of particle theory with macro world of nature phenomena. With a use of computer which have the advantage of representing moving things, we developed the computer-assisted instruction programs related to diffusion and dissolution with the viewpoint of particle movement.

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Medical Image CODEC Hardware Design based on MISD architecture (MISD 구조에 의한 의료 영상 CODEC의 하드웨어 설계)

  • Park, Sung-Wook;Yoo, Sun-Kook;Kim, Sun-Ho;Kim, Nam-Hyeon;Youn, Dae-Hee
    • Proceedings of the KOSOMBE Conference
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    • v.1994 no.12
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    • pp.92-95
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    • 1994
  • As computer systems to make medical practice easy are widely used, a special hardware system processing medical data fast becomes more important. To meet the urgent demand for high speed image processing, especially image compression and decompression, we designed and implemented the medical image CODEC (COder/BECoder) based on MISD(Multiple Instruction Single Data stream) architecture to adopt parallelism in it. Considering not being a standart scheme of medical mage compression/decompress ion, the CODEC is designed programable and general. In this paper, we use JPEG (Joint Photographic Experts Group) algorithm to process images fast and evalutate it.

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Using an educational software Graphers in elementary school mathematics (초등 수학 수업에서의 소프트웨어(Graphers) 활용)

  • 황혜정
    • School Mathematics
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    • v.1 no.2
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    • pp.555-569
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    • 1999
  • The graph unit(chapter) is a good example of a topic in elementary school mathematics for which computer use can be incorporated as part of the instruction. Teaching graph can be facilitated by using the graphing utilities of computers, which make it possible to observe the property of many types of graphs. This study was concerned with utilizing an educational software Graphers as an instructional tool in teaching to help young students gain a better understanding of graph concepts. For this purpose, three types of instructional activities using Graphers were shown in the paper. Graphers is a data-gathering tool for creating pictorial data chosen from several data sets. They can represent their data on a table or with six types of graphs such as Pictograph, Bar Graph, Line Graph, Circle Graph, Grid Plot and Loops. They help students to select the graph(s) which are the most appropriate for the purpose of analyzing data while comparing various types of graphs. They also let them modify or change graphs, such as adding grid lines, changing the axis scale, or adding title and labels. Eventually, students have a chance to interpret graphs meaningfully and in their own way.

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A Study on the Innovation of Course Contents and Instruction of CAD in Interior Design Education (실내디자인교유겡서 CAD 과목의 교육내용 및 교육방법 개선에 관한 연구)

  • 김동영
    • Korean Institute of Interior Design Journal
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    • no.9
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    • pp.24-29
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    • 1996
  • The objectives of this study is to create an environment which students could apply effectively through focused on the innovative methods of education and CAD course contents. The facts which were able to figure out from this study were as follows ; 1. After the analysis of the CAD course contents of the american universities, their common contents were in order of introduce to Computer Aided Drafting and design with Auto CAD/ provide fundamental knowledge of the application for use in design/ examine and how this effects 2 D image and model creation/ CAD as a design tool . Over all trend of CAD course contents of interior design program in american university is moving toward utilizing CAD as a design tool. 2. On the other hand, common contents of our local universities were simply introducing CAD. It means that our course contents are more methodological and theoreatical . And american university's program is focused on problem solving solution as a design tool.

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A Study on the Statistical Probability Instruction through Computer Simulation (컴퓨터 시뮬레이션을 통한 통계적 확률 지도에 대한 연구)

  • Shin Bo-Mi;Lee Kyung-Hwa
    • Journal of Educational Research in Mathematics
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    • v.16 no.2
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    • pp.139-156
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    • 2006
  • The concept of probability in current school mathematics has been dealt with in the classic viewpoint (mathematical probability) and part of the frequency viewpoint and axiomatic viewpoint have been introduced. However, since the exact understanding of the probability concepts is not possible only with the classic viewpoint, we need to research further on methods to complement classic viewpoint and emphasize various aspects of probability concepts (Lee, Kyung Hwa, 1996). Therefore, this study is to find out optimal computer simulation plans in teaching statistical probability. For the purpose, it examines how the nature of mathematical knowledge may be changed when statistical probability is taught with a use of computer simulation based on the Theory of Didactical Situation presented by Brousseau(1997). Next, it identifies how probability curriculum should be reconstituted for introducing statistical probability through computer simulation. Finally, it develops specific teaching materials that introduce statistical probability using computer simulation based on the results obtained.

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The Effects of MINDSTORMS Programming Instruction on the Creativity (MINDSTORMS을 이용한 프로그래밍 학습이 창의력에 미치는 효과)

  • Yoo, In-Hwan;Kim, Tae-Wan
    • The Journal of Korean Association of Computer Education
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    • v.9 no.1
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    • pp.49-59
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    • 2006
  • Traditional programming education lacked consideration of contents, methods and learners. In particular, the importance of programming education has been decreased in school because almost no suitable teaching has been executed for elementary school students. To solve these problems, this study proposed the use of MINDSTORMS that is a programming education tool suitable for elementary school students, and verified its effects on learners' creativity. The results of this study show that the tool is highly effective in improving students' creativity. The objectives of programming education are not only learning programming languages but also improving problem-solving ability, logical thinking and creativity. We must offer environment, in which students can control their own learning activity and solve problems by themselves. In addition, MINDSTORMS can be a very useful and suitable tool for programming education.

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