• Title/Summary/Keyword: Computer System Education

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The Successful Factors of e-Learning for Human Resources Development (효과적 인적자원 개발을 위한 e-Learning의 성공요인)

  • Lee, Sung
    • Journal of Agricultural Extension & Community Development
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    • v.8 no.1
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    • pp.1-14
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    • 2001
  • e-Learning has brought dramatic changes in education system for many companies in Korea. Many researchers and practitioners believe that e-Learning will be the main educational system for every companies in the world. e-Learning is an alternative education system, which includes computer based learning, web based learning, virtual classroom, and distance learning. e-learning has been expected to impact every educational sectors including Extension services. This study intends to identify and suggest some implications for successful e-Learning implementation of Extension education by investigating the successful factors of enterprises' e-Learning system, where outstanding results have be shown.

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Development of ELSS(Electronic Learning Support System) Model based on EPSS(Electronic Performance Support System) (EPSS에 기반한 ELSS 모델 개발)

  • Lee, Chul-Hyun;Yoo, In-Hwan;Lee, Tae-Wuk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.928-933
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    • 2000
  • 정보 사회에서 교육 패러다임의 급격한 변화는 학교, 교사, 학생의 역할 변화를 포함하고 있다. 수업의 방향이 교사주도에서 학습자 주도로 바뀌어감에 따라 학생들은 자기 주도적 학습을 수행하는 동안에 다양한 지원을 필요로 한다. EPSS(Electronic Performance Support System)는 기업체, 기관, 학교 등에서 업무 수행자가 원하는 순간에 지원을 의뢰할 수 있는 수행 지원 시스템으로, 본 논문에서는 이러한 EPSS를 프로토타입으로 설정하여, 학습 패러다임의 변화를 지원해 줄 수 있는 ELSS(Electronic Learning Support System)에 관한 모델 개발을 시도하고 학습 적용 가능성을 타진하였다. 먼저, EPSS에 관한 다양한 이론들을 고찰해 보았고 이를 토대로 ELSS의 개념, 설계시 고려사항, 구성요소 등으로 구성된 ELSS 모델을 제안하였다.

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Development of Contents for Effective Computer Programming Education in Curriculum of Elementary Schools

  • Kim, Jong-soo;Kwon, Soon-kak
    • Journal of Multimedia Information System
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    • v.6 no.3
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    • pp.147-154
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    • 2019
  • In a variety of fields, highly developed technology is being combined to create a lot of value. In order to keep up with this global trend, the Ministry of Education, which is in charge of national education, continuously develops and applies content for creative education to textbooks. The continuous development of content for creative education is not only related to national interests, but also to the continued development of mankind. Today, the succession and development of human knowledge is in charge of the education system. Research into an effective educational system is necessary for effective succession of rapidly developing science and technology and building up technical personnel with such skills. In particular, the computer science field is faster in development than other scientific fields and has accumulated many technologies, indicating that it takes a lot of time and good teaching to foster talent that can effectively utilize the technology. In this paper, elementary school subjects were analyzed to achieve the purpose of cultivating talent in the field of computer science. In addition, we have investigated techniques related to computer programming learning not covered in elementary school subjects. So we developed content that students need to practice. Next, we taught the content to randomly selected elementary school students and assessed their educational effectiveness. As a result of training using the content we developed, 55.37% increased academic performance.

A Study on the Design and Development of Computer Based Learning and Test System (컴퓨터 평가 기반 학습 시스템 설계 및 개발 연구)

  • HEO, Gyun
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.4
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    • pp.1160-1171
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    • 2015
  • The purpose of this study is to design and develop a computer based learning and test system, which supports not only testing learner's ability but also learning contents with giving feedback and hint. In order to design and develop a computer based learning and test system, Visual Basic dot Net software is used. The system works in three stages: sequential problem solving stage, randomized problem solving stage, and the challenge stage of pass/fail. The results of this study are as follows: (a) We propose the context of design for the computer based learning and test system. (b) We design and develop items display function with sequential and random algorithm in this system. (c) We design and develop pass/fail function by applying SPRT(Sequential Probability Ratio Testing) algorithm in the computer based learning and test system.

A Research about Cooperative Work System Using a Blog (블로그를 활용한 협력작업 시스템에 대한 연구)

  • Yun, Gyeong-Nam;Han, Seon-Gwan
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.189-196
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    • 2007
  • 본 논문에서는 다인수 학급에서 한계를 나타내고 있는 교육현장에서의 협력작업을 학급 및 학생 개인별 블로그 운영을 통해 해결하는 방안을 제시한다. 이를 위해 우선 학급 홈페이지 등 기존 협력작업 웹사이트의 문제점을 분석하고, 도출된 문제점을 해결하기 위 한 블로 그의 기능과 특징 등 을 도입하여 보다 효율 적인 협력 작업 시스템을 설 계 및 구현하고자 한 다.

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A Study on Elementary Computer Education Curriculum in Japan (일본의 초등학교 컴퓨터 교육과정에 대한 연구)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.595-604
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    • 2014
  • Ministry of Education, Culture, Sports, Science and Technology in Japan defined the needs for children who will lead the 21st is "Strength to lead a life" and the "New course of study" was developed and it have been adapted into elementary school from 2011 year. In order to respond to changing educational environment in terms of Information education, in 2010 year, "New Growth Strategy Conference" was held and "New Strategy in Information and Communications Technology" was announced, instructional system was made up through the research "The Vision for ICT in Education" in 2011 year. In particular, elementary schools is doing Computer Science Education in connection with general subjects, it means that preparation process for secondary education in terms of Computer education which is started in earnest. These Computer Education in Japan imply the further ways of Computer Education in Korea which are instructional system linked with Elementary school and Secondary school and computer education based on informatics.

Design of Learning Contents for Teaching Principles of Binary System (초등학교에서의 바이너리 시스템 교육을 위한 컨텐츠 구상)

  • Ahn, Joong-Min;Moon, Gyo-Sik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.253-259
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    • 2011
  • Computers are playing a major role in generating, sharing, and utilizing knowledge, which can be recognized as an essential component of national competitiveness. This may lead to the necessity as well as importance of computer education in elementary education. In the paper, we first investigate the necessity of teaching principles of binary system and then we figure out the status quo of teaching the subject in elementary classrooms. Based on the observations in the field, we design learning contents that can be used effectively in classroom so that students can learn easily the fundamental concept of binary system.

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Development of Web-based Robot Programming Education Supporting System (웹 기반의 로봇 프로그래밍 교육 지원 시스템 개발)

  • Yoo, In-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.1-16
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    • 2007
  • The effect of existing programming education has shown a limitation coming from its methodology. Thus, the researcher developed a Web-based robot programming support system and explored its possibility for overcoming problems in existing programming education and ultimately for enhancing creativity and problem-solving abilities of students. The developed system let students learn robot programming just with a PC or PDA connected to the Internet without additional hardware and software. Different types of robots linked with a server computer can be controlled by using different programming languages. It is possible to use Korean keywords for programming as well. Specially, this system was evaluated positively by the groups whose computer abilities are excellent and student of introductory or intermediate level programming course. Furthermore, the programming education that uses robot and the Hangul programming technology were given very positive reception by elementary school students.

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A Better Prediction for Higher Education Performance using the Decision Tree

  • Hilal, Anwar;Zamani, Abu Sarwar;Ahmad, Sultan;Rizwanullah, Mohammad
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.209-213
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    • 2021
  • Data mining is the application of specific algorithms for extracting patterns from data and KDD is the automated or convenient extraction of patterns representing knowledge implicitly stored or captured in large databases, data warehouses, the Web, other massive information repositories or data streams. Data mining can be used for decision making in educational system. But educational institution does not use any knowledge discovery process approach on these data; this knowledge can be used to increase the quality of education. The problem was happening in the educational management system, but to make education system more flexible and discover knowledge from it huge data, we will use data mining techniques to solve problem.

ERROR ANALYSIS USING COMPUTER ALGEBRA SYSTEM

  • Song, Kee-Hong
    • East Asian mathematical journal
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    • v.19 no.1
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    • pp.17-26
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    • 2003
  • This paper demonstrates the CAS technique of analyzing the nature and the structure of the numerical error for education and research purposes. This also illustrates the CAS approach in experimenting with the numerical operations in an arbitrary computer number system and also in doing error analysis in a visual manner.

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