• 제목/요약/키워드: Computer Subjects

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국내 실내건축 관련학과의 설계관련 컴퓨터이용과목 개설현황에 관한 조사연구 (A Study on the Investigation of the Current Situation Computer-using Subjects for Design in Department of Interior Architecture-related)

  • 정지석
    • 한국실내디자인학회논문집
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    • 제20권4호
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    • pp.126-135
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    • 2011
  • This study is investigation into the number of major subjects and computer-using subjects in department of interior architecture-related in 2008 & 2010 year. We arranged and analyzed collected data by searching homepages of subjects to survey and was able to reach conclusions as follows : Firstly, the number of department of interior architecture-related has decreased in colleges and universities at the same time in 2010 than 2008. Secondary, computer-using subjects tended to open lower grades than higher grades, so students used to control computer softwares easily. Thirdly, the purposes of computer-related subjects divide to four parts, 2dimensional-drafting, 2dimensional presentation, 3dimensional design, 3dimensional presentation(modeling and rendering included). Fourthly, from average 4.7 to 4.3 subjects have opened each the two year(2008, 2010) in college and from average 4.7 to 2.5 subjects in universities. and each 4(or5) subjects in college and 2(or 3) subjects in universities are opened mostly. Fifthly, Computer-related subjects tend to decrease the number of opening those subjects in universities, however it is necessary to be opened four computer-related subjects at least in order to design by using computer softwares.

2007개정 교육과정 분석을 통한 중학교 컴퓨터 교육과정 개선 (An Improvement of the Computer Curriculum of the Middle School through the Analysis of 2007 Revised Curriculum)

  • 하태현;신동숙
    • 디지털융복합연구
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    • 제7권2호
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    • pp.21-33
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    • 2009
  • The aim of this study is to find out problems between the '7th National Curriculum' and '2007 Revised National Curriculum' that would initially apply from 2009 and then to suggest better ways to improve computer education in Middle schools. A survey was carried out with a questionnaire. Based on the result, a comparison was made and a suggestion has been derived: Firstly, the computer subject should not be treated as a rival to others anymore, rather it should be considered as an essential subjects. Secondly, teachers who take computer subjects as their major should be allocated to middle schools. Thirdly, computer subjects should be taught systematically from elementary and be continued throughout in order to promote the level of the computer science education. Fourthly, the advantages of computer utilisation should be taken into account to layout the computer curriculum that is practicable and learner-centered. Finally, teachers should recognise the main aim of computer education and teach computer subjects to be useful in education. Though the revised version is not perfect the more the curriculums are revised, the better they might be expected to be developed. Consequently, whenever the newly revised computer curriculum emerges, the defects should be identified and addressed in order to achieve the aim of the computer curriculum.

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한국의 중등 정보·컴퓨터 교사양성 교육과정과 J07-CS 교육과정의 비교 (Comparison of Korean Informatics & Computer Teacher Training Curriculum and J07-CS Curriculum)

  • 안영희;김자미;이원규
    • 컴퓨터교육학회논문지
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    • 제20권4호
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    • pp.37-46
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    • 2017
  • 2018년부터 중학교에서 필수로 실시되는 정보교육의 수준은 정보 컴퓨터 교사의 교과전문성에 의존한다. 본 연구는 중등 교사양성기관이 정보 컴퓨터 교사의 교과전문성을 담보하는 교육과정을 제공하고 있는지 분석하기 위한 목적이 있다. 목적 달성을 위해 첫째, 한국 중등 교사양성기관의 정보 컴퓨터 교사양성을 위한 교육과정 과목을 일본 정보학 분야 고등정보교육과정인 J07-CS의 내용체계를 기반으로 구성된 과목과 비교하였다. 둘째, 교육부에서 제시하는 기본이수과목과 비교하고 셋째, 각 대학의 기본이 수과목 개설 현황도 분석하였다. 연구 결과, 중등 교사양성기관에서 개설되는 정보관련 과목 수는 J07-CS의 과목 수와 비교하여 부족하였다. 비교기준을 기본이수과목으로 한정해도 내용요소가 부족하였고, 교사양성기관별 기본이수과목의 개설 비율도 낮았다. 2018년부터 실시되는 정보교육의 목표를 원활이 달성하기 위해서는 중등 교사양성기관의 교육과정에 대한 개선이 시급하다.

중학교 컴퓨터 교과의 효율적인 운영방법에 관한 연구 (A Study on Effective Operation Methods of Computer Subject in Middle School Curriculum)

  • 이경아;전영국;정종인
    • 컴퓨터교육학회논문지
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    • 제7권6호
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    • pp.13-25
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    • 2004
  • 지식 정보화 사회에 컴퓨터 교육은 날로 그 중요성이 증대되어 왔다. 그러나 현재 중학교에서 컴퓨터교육은 재량활동 영역의 선택과목으로 운영되고 있다. 이러한 선택운영은 컴퓨터 교과의 경시 풍조를 가져오고, 이러한 운영으로 인한 부적절한 수업시수는 컴퓨터 교육의 현실성과 실효성을 떨어뜨리고 있다. 따라서 본 논문에서는 현재 운영되고 있는 다양한 형태의 선택 과목 운영 방법들을 비교 분석하고, 운영방식에 따라 나타나는 여러 가지 문제점을 파악하였다. 이러한 문제점을 분석하여 컴퓨터과목을 운영할 때 가장 적합한 방법을 찾아내고 학교교육에서 컴퓨터과목이 효율적으로 운영될 수 있는 방안을 제안하고자 한다.

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Conjoint Analysis for the Preferred Subjects of Elementary School Computer Education

  • Hur, Ji-Sun;Pak, Ro-Jin
    • Journal of the Korean Data and Information Science Society
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    • 제18권2호
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    • pp.357-364
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    • 2007
  • This article has tried to identify the preferred subjects of after school computer educations in elementary schools by means of the conjoint analysis. We surveyed the fourth, fifth and sixth grade students from the three schools in Seoul. It has been found that graphic related courses are most preferred, though such courses are taught in public schools. Based on this research, we propose a new curriculum for after school computer education.

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초등학교 고학년 학생의 컴퓨터 게임 사용 실태와 중독 예방 교육 요구 (Computer Game Usage and Needs for Education on the Prevention of Computer Game Addiction among Elementary School Children)

  • 오원옥
    • 보건교육건강증진학회지
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    • 제22권4호
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    • pp.1-16
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    • 2005
  • Objectives: This study was conducted to identify the computer game usage of elementary school children and their needs for education on the prevention of computer game addiction. Methods: The subjects of this study were 455 elementary school children. The data were collected from an open and structured questionnaire on the subjects' computer game usage and their needs for education on the prevention of computer game addiction. Results: The boys played computer games more than the girls. There were statistical differences in the durations of the computer game use, the main locations of the computer games they played, the times of the day when they used computers, the times of the day when they played computer games, the number of times in a week they visited Internet cafes, what motivated them to play computer games, and their partners in playing computer games according to gender. From an analysis of 714 statements of the subjects with respect to their need to be educated on computer game addiction prevention, six domains and 19 themes were drawn. The six main domains identified were Definition & Status, Etiology & Process, Influences, Prevention, Diagnosis & Coping with Computer Game Addiction, and General Information on Computer Games. This study results revealed that elementary school children have to be comprehensively educated on how to prevent computer game addiction. Conclusion: A computer game addiction prevention program concerning these themes and domains must be developed. A study should also be conducted to identify the educational needs of parents of elementary school children on computer game addiction prevention.

컴퓨터교육과와 IT 관련 고등학교간 교과과정의 연관성 분석 (An Analysis on the Relationship of Computer Curriculums Between Dept. of Computer Education in Universities and IT-Related High Schools)

  • 최유진;남영호;박재흥
    • 컴퓨터교육학회논문지
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    • 제10권1호
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    • pp.1-8
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    • 2007
  • 본 연구의 목적은 정보 컴퓨터 교사 양성기관인 사범대학 컴퓨터교육과와 IT 관련 고등학교간 교과과정의 연관성을 분석하는 것이다. 이를 위해 전국 15개 사범대학 컴퓨터교육과 교과과정과 17개의 특성화 고등학교와 41개의 상업계 고등학교 컴퓨터 교과과정간에 교과목 수와 시수를 비교, 분석하였다. 그 결과, 멀티미디어, 컴퓨터그래픽 및 컴퓨터그래픽 실무 등의 교과목 영역이 컴퓨터교육과 교과과정에 부족한 것으로 나타났다. IT 관련 고등학교에 필요한 정보 컴퓨터 교사를 양성하기 위해서 연관성이 낮은 것으로 나타난 영역에 속하는 교과목들을 컴퓨터교육과 교과과정에 확대 편성해야 할 것이며, 특히 IT 관련 실무 능력을 겸비할 수 있도록 개선하여야 할 것이다.

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VDT 증후군 환자에 물리치료와 인간공학적 개입: 사례 연구 (Physical Therapy and Ergonomic Interventions in Patients with VDT Syndrome: 4 Cases Study)

  • 이인희;박상영
    • The Journal of Korean Physical Therapy
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    • 제22권4호
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    • pp.91-96
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    • 2010
  • Purpose: Among computer users, the awkward posture and workstation setups of workers contribute to work-related upper limb musculoskeletal disorders. The purpose of this study was to evaluate the efficacy of a traditional physical therapy and ergonomic intervention by physical therapists in 4 computer users. Methods: After checking Visual Analogue Scores (VAS), four subjects who were treated by physical therapy for neck and shoulder problems related to VDT syndrome were enrolled in the study. All subjects spent at least 40 hours per week at a computer workstation. All subjects had pain and ergonomic states evaluated using methods such as VAS, Neck Disability Index (NDI), Workstyle short form, Rapid Upper Limb Assessment (RULA), and OSHA VDT checklist (Occupational Safety and Health Administration video display terminal) before a physical therapy + ergonomic intervention. Participants were re-evaluated 1 month later. Results: Participants showed more improvement of their neck pain after being treated with a physical therapy plus ergonomic intervention than when treatment consisted only of physical therapy. Improvements in RULA, Workstyle short form, and OSHA VDT checklist also were achieved. Conclusion: This case study suggests the importance of examining the work habits and work-related postures of subjects who complain of neck and shoulder pain that is exacerbated by computer use. Personalized ergonomic interventions and physical therapy can lead to improvement of patients with VDT syndrome.

영국의 교육과정 개정으로 본 정보교과의 지식과 문제해결력에 대한 쟁점 (Controversial Issues in Knowledge and Problem Solving Skills of Information Subjects Observed after Amending the Curriculum in the U.K.)

  • 김자미;이원규
    • 컴퓨터교육학회논문지
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    • 제17권3호
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    • pp.53-63
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    • 2014
  • 정보교과에 대한 논의에서 중요하게 고려되는 것은 문제해결력이다. 정보교과가 갖는 범 교과적 성향과 더불어 정보교과의 지식이 내포한 전이가(轉移價)를 강조하기 위한 특성이 문제해결력이기 때문이다. 교과에서 중요하게 고려되어야 하는 것은 지식임에도 불구하고, 정보교과는 문제해결력이 지식에 앞서 있는가? 본 연구는 정보과학에 대한 지식을 근간으로 교과기반, 지식기반 교육과정으로 개정한 2014년 영국 교육과정의 내용체계를 논의하였다. 핵심지식에 대한 영국 교육과정에 근거하여, 정보교과에서 지식과 문제해결력은 어떤 관점에서 논의되어야 하는지에 대한 교육적 함의를 제공하였다.

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실업계 고등학교의 통합교과 활용을 위한 컴퓨터 교육과정에 관한 연구 (A Study on the Computer Education Curriculums for the Application of Integrated Instruction in Industrial High School)

  • 김창수;김봉제;권오현
    • 수산해양교육연구
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    • 제13권1호
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    • pp.19-36
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    • 2001
  • The Government revised the sixth education curriculum plan because of rapid growth of information and communication technology, variance of computer applicable fields and curriculum plan related intelligence information. In according to this principle, the seventh curriculum plan remodeled not only knowledge cultivation as cultured person but also new curriculum correspond to special character of industrial high schools. The revised main contents are organized practicable subjects considering actual educational environments, deleted duplicated subjects and also added practicable another contents of multimedia and telecommunication fields. In this paper, we study curriculum for integrated computer education of industrial high schools according to the seventh education plan. For this research, it is searched opening classes and completion models of special subjects related computer fields of industrial high schools in Busan, we propose completion model for each school year and new curriculum of industrial high schools. We also recommend another approach methods for training and election of teachers. Therefore, this research can apply to the basis research data for the future curriculum model related computer science of industrial high schools.

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