• Title/Summary/Keyword: Computer Science Curriculum

Search Result 385, Processing Time 0.022 seconds

The Approximate Realization of Ab$\={u}$ Sahl's Geometric Construction about a Heptagon through GSP using Conic Sections (이차곡선을 활용한 정칠각형에 관한 Ab$\={u}$ Sahl의 작도법의 GSP를 통한 재조명)

  • Kim, Hyang-Sook;Pak, Jin-Suk;Ha, Hyoung-Soo
    • The Mathematical Education
    • /
    • v.50 no.2
    • /
    • pp.233-246
    • /
    • 2011
  • The geometry field in the current high school curriculum deals mainly with analytic geometry and the reference to logic geometry leaves much to be desired. This study investigated the construction on a heptagon by using conic sections as one of measures for achieving harmony between analytic geometry and logic geometry in the high school curriculum with the Geometer's Sketchpad(GSP), which is a specialized software prevalent in mathematics education field and is intended to draw an educational suggestion on it.

The Evaluation Tool and Process for Effective Education Outcomes Measurement and Analysis of Computer Education

  • Kim, Young-Tak;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
    • /
    • v.21 no.9
    • /
    • pp.149-156
    • /
    • 2016
  • This paper is concerned with education courses operating practices for basic computer literacy training. In this study, we propose an example for students to effectively measure and evaluate the achievement of defined ability in the performance measurement and analysis, learning objectives and learning outcomes set in operation throughout the course. Through research and development use case presents the tools for teaching method and effective and objective measurement of the related subjects. And based on the results, we propose the possibility of utilizing NCS-based course operation and education certification. In this study, the measurement process is based on the association with the objective of the development and operation, and measurement tools, measuring tools for measuring learning outcomes associated with the curriculum design methods for the measurement and evaluation of the case of the operation of the course units of learning outcomes and the method proposed.

Pedagogical Content Knowledge and Professional Knowledge of Computer Teachers (교과교육 방법적 지식과 컴퓨터교사의 전문성)

  • Ahn, Mi-Lee
    • The Journal of Korean Association of Computer Education
    • /
    • v.4 no.2
    • /
    • pp.135-143
    • /
    • 2001
  • Teachers' cognitive understanding of subject matter content have direct impact on the quality of students learning. In order to understand this, we need to investigate the relationships between the teachers' level of knowledge about the content and the instruction teacher provide for students. Professional development programs for computer education teachers include courses in computer science, curriculum studies, and the application of computers in the classroom. Effective teachers, however, have expertise in the subject matter content, know curriculum, and understand contextual knowledge for teaching computers in the classrooms. Although computer education have evolved for last 20 years, we have not yet made significant progress on researching "what" is the professional knowledge of computer teachers, and "how" they could be trained. Teacher's knowledge includes pedagogical and contextual knowledge of teaching the specific subject. The purpose of this paper is to understand the professional knowledge of computer teachers, and the adoption of PCK (pedagogical content knowledge). As a result of this paper, I hope to initiate further discussions and researches on PCK and its' implication for computer teachers and teacher preparation programs in Korea.

  • PDF

Development of Robot Based Curriculum for a University Education (대학에서 로봇이용교육 교육과정 개발)

  • Lho, Young-Uhg;Jung, Duk-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.10a
    • /
    • pp.473-476
    • /
    • 2008
  • 지식정보화 사회에서는 학생들의 논리적 사고력과 탐구력, 문제해결력, 창의성을 갖춘 인재가 필수적이며 이러한 인재를 키우는 것이 한 나라와 사회의 미래를 결정 짖는 핵심적이 요소이다. 본 연구에서는 대학생을 대상으로 한 로봇이용교육과정을 제시한다. 그리고 개발된 교육과정에 따라 강좌를 수강하는 대학생들을 상태로 설문 조사하고 이에 대한 분석과 개선점을 제안한다.

  • PDF

The Effect of Computer Assisted Science Instruction on Children's Preconceptions about Computer (아동의 컴퓨터 선개념이 컴퓨터 보조 과학 수업의 효과에 미치는 영향)

  • Woo, Jeong-Jin
    • Journal of The Korean Association For Science Education
    • /
    • v.13 no.2
    • /
    • pp.230-246
    • /
    • 1993
  • The purpose of this study was to investigate the computer-naive children's preconceptions of computer concept, anxieties for computer, the changes in preconceptions and anxieties by computer literacy teaching, and the effect of CASI(Computer Assisted Science Instruction) on the science achievement. For this study, 42 5th graders were sampled. They were divided into two groups, experimental group(male:10, female:11) and control group(male:12, female:9). Each group was randomly assigned in the elementary school. Preconceptions about computer were examined by individual interview. Computer anxiety score was measured by questionaires. The questionaires developed in this study consisted of total 21 items measured by Chronbach ${\alpha}$ (0.93) and Total Item Correlationtp(p=0.01, r = $0.40{\sim}0.72$). Computer literacy curriculum based on children's preconceptions was developed and then was treated for experimental group as a computer literacy course. Preconceptions of computer, computer anxiety, and CASI achievements were compared between experimental group and control group in pre and post test. The results of this study are as follows; 1) children's preconceptions of computer showed various non-scientific concepts as animism and obvious visiual thinking. 2) children's misconceptions and anxieties about computer did not show significant differences in terms of learning experience of computer. 3) computer literacy had an effect on eliminating children's misconception about computer. 4) computer literacy had an effect on diminishing children's computer anxiety. 5) children's misconceptions and anxieties about computer showed significant inter-correlation. 6) children's misconceptions and anxieties about computer were appeared negative effect on CASI achievements. As the results, children's misconception and anxieties about computer had an effect on CASI acheivements. Therefore before performing CASI, more systematic computer literacy might be taught in formal education.

  • PDF

A Proposed Conception of Technical Solutions to Address the Educational Loss in Mathematics in the Fifth Grade of Primary School

  • Ahmad Almassaad;Abdullah ALSHdaied
    • International Journal of Computer Science & Network Security
    • /
    • v.23 no.6
    • /
    • pp.35-48
    • /
    • 2023
  • The study aimed to provide a proposed conception of technical solutions to address the educational loss in mathematics in the fifth grade of primary school, and the study adopted the descriptive approach. male and female teachers, and to achieve the study objective, the researcher built a tool for the study, a "questionnaire", in which he used the comprehensive inventory method, and the results of the study showed: identifying the learning outcomes that represent an educational loss, and identifying the learning outcomes that are considered essential in teaching and learning mathematics for the fifth grade of primary school. In the event that it is not achieved by students, it is considered an educational loss that may affect the future of students' education and learning. Because it is a basis for later experiences in mathematics in other classes, and the study also found the effectiveness of the proposed visualization of technical solutions provided to address the educational loss in mathematics for the fifth grade: (short electronic tests, YouTube channel, homework, educational platform, electronic worksheets, and communication channels).

A Study on Curriculum Guidelines for Computer Education based on the analysis of Status Quo in IT Advanced Countries (해외 주요국의 현황 분석에 기초한 우리나라 컴퓨터교육의 교육과정 방향)

  • Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
    • /
    • v.8 no.3
    • /
    • pp.43-60
    • /
    • 2005
  • Teaching computer and ICT skills in K-12 helps to bridge the digital divide of the students at the minimum cost, and provides them with a chance of getting a Quality of life as well as a Quality of work in the future. From examining the education policies of U.S., EU, Canada, and other countries, concerning computer education, several factors, including vision and national-level policy, Quality of manpower, needs for computer-related technology, structure of IT industry, overall demand for IT specialists, have been identified as those with major impacts on the curriculum of computer education. Based upon the analysis of domestic key factors, three levels of computer education program are suggested. At the most basic and least controversial level, basic ICT-skill program for effective learning needs to be provided for every student. Next level is concerned with improving the Quality of life and work. A program for introductory level of computer science can be provided as extra-curricular classes for bright and eager students, who might want to be computer expert or specialists.

  • PDF

An improvement plan of mathematics academic achievement in the H/W curriculum (하드웨어 전공자들의 수학 관련 교과목 학업성취도 제고 방안)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
    • /
    • v.26 no.4
    • /
    • pp.801-812
    • /
    • 2015
  • The purpose of this study is to increase the interest in mathematics-related curriculum and improve mathematics academic achievement of H/W majors. Firstly, this paper proposes the educational case study that develops the learner's ability, increases the interest and raises the employment rate in the unfavorable mathematics-related fields for the H/W majors. Secondly, this paper presents the future teaching method on mathematics-related curriculum that applies to the actually teaching-learning based on the computer programming in the field of the H/W. Lastly, this paper suggests the promising pedagogical method for mathematics by using the statistical analyses of academic achievements and surveys in order to present the effective conducting method of mathematics education.

Analysis and Improvement on the College Convergence Education with Game Departments (국내대학 게임학과의 융합교육 현황과 개선방안)

  • Park, Jin-Won;Baek, Hyun-Deok
    • Journal of Engineering Education Research
    • /
    • v.17 no.2
    • /
    • pp.68-74
    • /
    • 2014
  • Game industry demands for talented workers from game scenario writing, graphic design and computer game programming areas, which are the three heterogeneous parts of computer game making. This paper deals with the analysis on the college convergence education, surveying the curriculums of game departments in Korean universities and with how to proceed for game programmers to the direction of convergence education for computer game making. Most of the game departments are focusing on game programming area, whereas only 2 departments among 14 surveyed are teaching the game graphic design topics. Observing the curriculum changes for sampled game departments reveals that around 30% of the majoring classes are directly game related. Game programmers are to be advised to fulfill their programming skill first and later expand their ability to game graphic design skill.

A Study on Software Startup Education for High School Students (고등학생 대상 소프트웨어 스타트업 교육을 위한 연구)

  • Seo-Ra Kim;Young-Jun Lee
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.07a
    • /
    • pp.385-386
    • /
    • 2023
  • 2022 개정 교육과정에서 정보과 융합 선택 과목인 소프트웨어와 생활이 신설되었다. 교과의 '가치를 창출하는 소프트웨어' 단원은 소프트웨어 스타트업의 프로젝트 수행 과정에 대한 이해를 바탕으로 소프트웨어 구현능력을 성취 기준으로 제시하고 있다. 그러나, 고등학생 대상 소프트웨어 스타트업 교육 방법에 대한 국내연구가 거의 없어 교과용 도서 개발에 어려움을 주고 있다. 이에 본 연구에서는 2022 개정 교육과정과 소프트웨어 스타트업 교육에 대한 국외 연구를 분석하여 고등학생 대상 소프트웨어 스타트업 교육의 방향을 제시하였다. 본 연구에서 제시된 내용은 소프트웨어와 생활 교과용 도서를 개발하는 데 도움이 될 것으로 기대된다.

  • PDF